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Migrate all tests over to using Default Struct Layout
The WGSL spec has been updated with 'Default Struct Layouts': https://github.com/gpuweb/gpuweb/pull/1447 This removes the `[[offset(n)]]` decoration, and replaces it with two optional decorations: `[[size(n)]]` and `[[align(n)]]`, and a sensible set of sizes and alignments for each type. Most `[[stride(n)]]` decorations have also been removed from arrays. Bug: tint:626 Bug: tint:629 Change-Id: Ib0d2741f61ea943e6fb99d00cbb5cab2f97ae7be Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44280 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -103,13 +103,13 @@ void init() {
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[block]] struct Camera {
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[[offset(0)]] view : mat4x4<f32>;
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[[offset(64)]] proj : mat4x4<f32>;
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view : mat4x4<f32>;
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proj : mat4x4<f32>;
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};
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[[group(0), binding(0)]] var<uniform> camera : Camera;
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[[block]] struct Model {
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[[offset(0)]] matrix : mat4x4<f32>;
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matrix : mat4x4<f32>;
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};
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[[group(0), binding(1)]] var<uniform> model : Model;
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