CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton c56868420d Migrate all tests over to using Default Struct Layout
The WGSL spec has been updated with 'Default Struct Layouts':
https://github.com/gpuweb/gpuweb/pull/1447

This removes the `[[offset(n)]]` decoration, and replaces it with two optional decorations: `[[size(n)]]` and `[[align(n)]]`, and a sensible set of sizes and alignments for each type.

Most `[[stride(n)]]` decorations have also been removed from arrays.

Bug: tint:626
Bug: tint:629
Change-Id: Ib0d2741f61ea943e6fb99d00cbb5cab2f97ae7be
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44280
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-03-17 09:48:19 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. 2021-01-20 19:19:08 +00:00
examples Migrate all tests over to using Default Struct Layout 2021-03-17 09:48:19 +00:00
generator dawn_wire: Move BufferConsumer to it's own file. Unify WIRE_TRY 2021-02-25 20:21:25 +00:00
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scripts Enable WGSL unconditionally in GN builds. 2021-03-16 19:17:19 +00:00
src Migrate all tests over to using Default Struct Layout 2021-03-17 09:48:19 +00:00
third_party CMake fix 2021-03-11 16:27:00 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Updating RenderPipelineDescriptor to the newest layout 2021-03-11 21:19:00 +00:00
dawn_wire.json Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. 2021-03-04 18:13:45 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.