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Migrate all tests over to using Default Struct Layout
The WGSL spec has been updated with 'Default Struct Layouts': https://github.com/gpuweb/gpuweb/pull/1447 This removes the `[[offset(n)]]` decoration, and replaces it with two optional decorations: `[[size(n)]]` and `[[align(n)]]`, and a sensible set of sizes and alignments for each type. Most `[[stride(n)]]` decorations have also been removed from arrays. Bug: tint:626 Bug: tint:629 Change-Id: Ib0d2741f61ea943e6fb99d00cbb5cab2f97ae7be Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44280 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -486,7 +486,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
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TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) {
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wgpu::ShaderModule vsModuleWithStorageBuffer = utils::CreateShaderModuleFromWGSL(device, R"(
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[[block]] struct Dst {
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[[offset(0)]] data : [[stride(4)]] array<u32, 100>;
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data : array<u32, 100>;
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};
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[[group(0), binding(0)]] var<storage_buffer> dst : [[access(read_write)]] Dst;
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[[builtin(vertex_index)]] var<in> VertexIndex : u32;
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@@ -703,7 +703,7 @@ TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) {
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wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[block]] struct Uniforms {
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[[offset 0]] data : vec4<f32>;
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data : vec4<f32>;
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};
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[[binding 0, set 0]] var<uniform> var0 : Uniforms;
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[[binding 1, set 0]] var<uniform> var1 : Uniforms;
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