dawn_node: Add binding/GPU.cpp
Bug: dawn:1123 Change-Id: I9d962a149c4bbb0fc8749fdb77c6ad29c59f0111 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64916 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -19,6 +19,7 @@ add_library(dawn_node_binding STATIC
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"Converter.h"
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"Converter.h"
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"Errors.cpp"
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"Errors.cpp"
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"Errors.h"
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"Errors.h"
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"GPU.cpp"
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"GPU.h"
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"GPU.h"
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"GPUAdapter.h"
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"GPUAdapter.h"
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"GPUBindGroup.cpp"
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"GPUBindGroup.cpp"
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@ -0,0 +1,55 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPU.h"
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#include "src/dawn_node/binding/GPUAdapter.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPU
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////////////////////////////////////////////////////////////////////////////////
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GPU::GPU() {
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// TODO: Disable in 'release'
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instance_.EnableBackendValidation(true);
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instance_.SetBackendValidationLevel(dawn_native::BackendValidationLevel::Full);
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instance_.DiscoverDefaultAdapters();
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}
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interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>> GPU::requestAdapter(
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Napi::Env env,
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std::optional<interop::GPURequestAdapterOptions> options) {
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auto promise =
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interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>>(env);
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if (options.has_value() && options->forceFallbackAdapter) {
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// Software adapters are not currently supported.
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promise.Resolve({});
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return promise;
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}
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auto adapters = instance_.GetAdapters();
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if (adapters.empty()) {
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promise.Resolve({});
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return promise;
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}
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auto adapter = GPUAdapter::Create<GPUAdapter>(env, adapters[0]);
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promise.Resolve(std::optional<interop::Interface<interop::GPUAdapter>>(adapter));
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return promise;
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}
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}} // namespace wgpu::binding
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