dawn_node: Add binding/GPU.cpp

Bug: dawn:1123
Change-Id: I9d962a149c4bbb0fc8749fdb77c6ad29c59f0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64916
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-09-28 16:14:21 +00:00 committed by Dawn LUCI CQ
parent 6104800416
commit c5d9650308
2 changed files with 56 additions and 0 deletions

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@ -19,6 +19,7 @@ add_library(dawn_node_binding STATIC
"Converter.h" "Converter.h"
"Errors.cpp" "Errors.cpp"
"Errors.h" "Errors.h"
"GPU.cpp"
"GPU.h" "GPU.h"
"GPUAdapter.h" "GPUAdapter.h"
"GPUBindGroup.cpp" "GPUBindGroup.cpp"

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@ -0,0 +1,55 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/binding/GPU.h"
#include "src/dawn_node/binding/GPUAdapter.h"
namespace wgpu { namespace binding {
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPU
////////////////////////////////////////////////////////////////////////////////
GPU::GPU() {
// TODO: Disable in 'release'
instance_.EnableBackendValidation(true);
instance_.SetBackendValidationLevel(dawn_native::BackendValidationLevel::Full);
instance_.DiscoverDefaultAdapters();
}
interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>> GPU::requestAdapter(
Napi::Env env,
std::optional<interop::GPURequestAdapterOptions> options) {
auto promise =
interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>>(env);
if (options.has_value() && options->forceFallbackAdapter) {
// Software adapters are not currently supported.
promise.Resolve({});
return promise;
}
auto adapters = instance_.GetAdapters();
if (adapters.empty()) {
promise.Resolve({});
return promise;
}
auto adapter = GPUAdapter::Create<GPUAdapter>(env, adapters[0]);
promise.Resolve(std::optional<interop::Interface<interop::GPUAdapter>>(adapter));
return promise;
}
}} // namespace wgpu::binding