dawn_node: Add binding/GPU.cpp
Bug: dawn:1123 Change-Id: I9d962a149c4bbb0fc8749fdb77c6ad29c59f0111 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64916 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
6104800416
commit
c5d9650308
|
@ -19,6 +19,7 @@ add_library(dawn_node_binding STATIC
|
|||
"Converter.h"
|
||||
"Errors.cpp"
|
||||
"Errors.h"
|
||||
"GPU.cpp"
|
||||
"GPU.h"
|
||||
"GPUAdapter.h"
|
||||
"GPUBindGroup.cpp"
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
// Copyright 2021 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/dawn_node/binding/GPU.h"
|
||||
|
||||
#include "src/dawn_node/binding/GPUAdapter.h"
|
||||
|
||||
namespace wgpu { namespace binding {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// wgpu::bindings::GPU
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
GPU::GPU() {
|
||||
// TODO: Disable in 'release'
|
||||
instance_.EnableBackendValidation(true);
|
||||
instance_.SetBackendValidationLevel(dawn_native::BackendValidationLevel::Full);
|
||||
|
||||
instance_.DiscoverDefaultAdapters();
|
||||
}
|
||||
|
||||
interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>> GPU::requestAdapter(
|
||||
Napi::Env env,
|
||||
std::optional<interop::GPURequestAdapterOptions> options) {
|
||||
auto promise =
|
||||
interop::Promise<std::optional<interop::Interface<interop::GPUAdapter>>>(env);
|
||||
|
||||
if (options.has_value() && options->forceFallbackAdapter) {
|
||||
// Software adapters are not currently supported.
|
||||
promise.Resolve({});
|
||||
return promise;
|
||||
}
|
||||
|
||||
auto adapters = instance_.GetAdapters();
|
||||
if (adapters.empty()) {
|
||||
promise.Resolve({});
|
||||
return promise;
|
||||
}
|
||||
|
||||
auto adapter = GPUAdapter::Create<GPUAdapter>(env, adapters[0]);
|
||||
promise.Resolve(std::optional<interop::Interface<interop::GPUAdapter>>(adapter));
|
||||
return promise;
|
||||
}
|
||||
|
||||
}} // namespace wgpu::binding
|
Loading…
Reference in New Issue