tint: Deprecated module-scope 'let' for 'const'

Enable the parsing of 'const'.
Warn on use of module-scope 'let', and automatically replace with 'const'.

Fixed: tint:1580
Change-Id: I214aabca80686dc6b60ae21a7a57fbfb4898ea83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93786
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Ben Clayton
2022-06-29 00:55:36 +00:00
committed by Dawn LUCI CQ
parent 03f88e6f49
commit c64ca23d94
224 changed files with 1443 additions and 2495 deletions

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@@ -0,0 +1,21 @@
type MyArray = array<f32, 10>;
// Function-scope consts
fn const_decls() {
const v1 = 1;
const v2 = 1u;
const v3 = 1.0;
const v4 = vec3<i32>(1, 1, 1);
const v5 = vec3<u32>(1u, 1u, 1u);
const v6 = vec3<f32>(1.0, 1.0, 1.0);
const v7 = mat3x3<f32>(v6, v6, v6);
const v8 = MyArray();
}
@fragment
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0,0.0,0.0,0.0);
}

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@@ -0,0 +1,13 @@
#version 310 es
precision mediump float;
layout(location = 0) out vec4 value;
vec4 tint_symbol() {
return vec4(0.0f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}

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@@ -0,0 +1,17 @@
void const_decls() {
}
struct tint_symbol {
float4 value : SV_Target0;
};
float4 main_inner() {
return (0.0f).xxxx;
}
tint_symbol main() {
const float4 inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@@ -0,0 +1,21 @@
#include <metal_stdlib>
using namespace metal;
void const_decls() {
}
struct tint_symbol_1 {
float4 value [[color(0)]];
};
float4 tint_symbol_inner() {
return float4(0.0f);
}
fragment tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}

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@@ -0,0 +1,36 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %value
OpExecutionMode %main OriginUpperLeft
OpName %value "value"
OpName %const_decls "const_decls"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %value Location 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%void = OpTypeVoid
%6 = OpTypeFunction %void
%10 = OpTypeFunction %v4float
%const_decls = OpFunction %void None %6
%9 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %v4float None %10
%12 = OpLabel
OpReturnValue %5
OpFunctionEnd
%main = OpFunction %void None %6
%14 = OpLabel
%15 = OpFunctionCall %v4float %main_inner
OpStore %value %15
OpReturn
OpFunctionEnd

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@@ -0,0 +1,17 @@
type MyArray = array<f32, 10>;
fn const_decls() {
const v1 = 1;
const v2 = 1u;
const v3 = 1.0;
const v4 = vec3<i32>(1, 1, 1);
const v5 = vec3<u32>(1u, 1u, 1u);
const v6 = vec3<f32>(1.0, 1.0, 1.0);
const v7 = mat3x3<f32>(v6, v6, v6);
const v8 = MyArray();
}
@fragment
fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}