mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-11 14:41:50 +00:00
tint: Deprecated module-scope 'let' for 'const'
Enable the parsing of 'const'. Warn on use of module-scope 'let', and automatically replace with 'const'. Fixed: tint:1580 Change-Id: I214aabca80686dc6b60ae21a7a57fbfb4898ea83 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93786 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn LUCI CQ
parent
03f88e6f49
commit
c64ca23d94
@@ -1,24 +0,0 @@
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struct MyStruct {
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f1 : f32,
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};
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type MyArray = array<f32, 10>;
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// Global lets
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let v1 = 1;
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let v2 = 1u;
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let v3 = 1.0;
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let v4 = vec3<i32>(1, 1, 1);
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let v5 = vec3<u32>(1u, 1u, 1u);
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let v6 = vec3<f32>(1.0, 1.0, 1.0);
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let v7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0));
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let v8 = MyStruct();
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let v9 = MyArray();
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@fragment
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(0.0,0.0,0.0,0.0);
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}
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@@ -1,17 +0,0 @@
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 value;
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struct MyStruct {
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float f1;
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};
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vec4 tint_symbol() {
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return vec4(0.0f);
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}
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void main() {
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vec4 inner_result = tint_symbol();
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value = inner_result;
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return;
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}
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@@ -1,28 +0,0 @@
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struct MyStruct {
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float f1;
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};
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static const int v1 = 1;
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static const uint v2 = 1u;
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static const float v3 = 1.0f;
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static const int3 v4 = (1).xxx;
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static const uint3 v5 = (1u).xxx;
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static const float3 v6 = (1.0f).xxx;
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static const float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
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static const MyStruct v8 = (MyStruct)0;
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static const float v9[10] = (float[10])0;
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struct tint_symbol {
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float4 value : SV_Target0;
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};
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float4 main_inner() {
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return (0.0f).xxxx;
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}
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tint_symbol main() {
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const float4 inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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@@ -1,53 +0,0 @@
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#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct MyStruct {
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float f1;
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};
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constant int v1 = 1;
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constant uint v2 = 1u;
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constant float v3 = 1.0f;
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constant int3 v4 = int3(1);
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constant uint3 v5 = uint3(1u);
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constant float3 v6 = float3(1.0f);
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constant float3x3 v7 = float3x3(float3(1.0f), float3(1.0f), float3(1.0f));
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constant MyStruct v8 = {};
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constant tint_array<float, 10> v9 = tint_array<float, 10>{};
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struct tint_symbol_1 {
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float4 value [[color(0)]];
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};
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float4 tint_symbol_inner() {
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return float4(0.0f);
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}
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fragment tint_symbol_1 tint_symbol() {
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float4 const inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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@@ -1,62 +0,0 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 32
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %value
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OpExecutionMode %main OriginUpperLeft
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OpName %value "value"
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OpName %v1 "v1"
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OpName %v2 "v2"
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OpName %v3 "v3"
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OpName %v4 "v4"
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OpName %v5 "v5"
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OpName %v6 "v6"
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OpName %v7 "v7"
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OpName %MyStruct "MyStruct"
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OpMemberName %MyStruct 0 "f1"
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OpName %v8 "v8"
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OpName %v9 "v9"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %value Location 0
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OpMemberDecorate %MyStruct 0 Offset 0
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OpDecorate %_arr_float_uint_10 ArrayStride 4
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%int = OpTypeInt 32 1
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%v1 = OpConstant %int 1
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%uint = OpTypeInt 32 0
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%v2 = OpConstant %uint 1
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%v3 = OpConstant %float 1
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%v3int = OpTypeVector %int 3
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%v4 = OpConstantComposite %v3int %v1 %v1 %v1
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%v3uint = OpTypeVector %uint 3
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%v5 = OpConstantComposite %v3uint %v2 %v2 %v2
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%v3float = OpTypeVector %float 3
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%v6 = OpConstantComposite %v3float %v3 %v3 %v3
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%mat3v3float = OpTypeMatrix %v3float 3
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%v7 = OpConstantComposite %mat3v3float %v6 %v6 %v6
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%MyStruct = OpTypeStruct %float
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%v8 = OpConstantNull %MyStruct
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%uint_10 = OpConstant %uint 10
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%_arr_float_uint_10 = OpTypeArray %float %uint_10
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%v9 = OpConstantNull %_arr_float_uint_10
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%24 = OpTypeFunction %v4float
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%void = OpTypeVoid
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%27 = OpTypeFunction %void
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%main_inner = OpFunction %v4float None %24
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%26 = OpLabel
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OpReturnValue %5
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OpFunctionEnd
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%main = OpFunction %void None %27
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%30 = OpLabel
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%31 = OpFunctionCall %v4float %main_inner
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OpStore %value %31
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OpReturn
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OpFunctionEnd
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@@ -1,28 +0,0 @@
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struct MyStruct {
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f1 : f32,
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}
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type MyArray = array<f32, 10>;
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let v1 = 1;
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let v2 = 1u;
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let v3 = 1.0;
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let v4 = vec3<i32>(1, 1, 1);
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let v5 = vec3<u32>(1u, 1u, 1u);
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let v6 = vec3<f32>(1.0, 1.0, 1.0);
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let v7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0));
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let v8 = MyStruct();
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let v9 = MyArray();
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@fragment
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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@@ -32,7 +32,7 @@ void let_decls() {
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const int3 v4 = (1).xxx;
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const uint3 v5 = (1u).xxx;
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const float3 v6 = (1.0f).xxx;
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const float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
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const float3x3 v7 = float3x3(v6, v6, v6);
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const MyStruct v8 = {1.0f};
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const float v9[10] = (float[10])0;
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const int v10 = ret_i32();
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@@ -47,7 +47,7 @@ void let_decls() {
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int3 const v4 = int3(1);
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uint3 const v5 = uint3(1u);
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float3 const v6 = float3(1.0f);
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float3x3 const v7 = float3x3(float3(1.0f), float3(1.0f), float3(1.0f));
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float3x3 const v7 = float3x3(v6, v6, v6);
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MyStruct const v8 = {.f1=1.0f};
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tint_array<float, 10> const v9 = tint_array<float, 10>{};
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int const v10 = ret_i32();
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@@ -50,7 +50,6 @@
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%v3float = OpTypeVector %float 3
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%40 = OpConstantComposite %v3float %float_1 %float_1 %float_1
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%mat3v3float = OpTypeMatrix %v3float 3
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%42 = OpConstantComposite %mat3v3float %40 %40 %40
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%43 = OpConstantComposite %MyStruct %float_1
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%50 = OpTypeFunction %v4float
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%ret_i32 = OpFunction %int None %6
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@@ -75,6 +74,7 @@
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OpFunctionEnd
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%let_decls = OpFunction %void None %31
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%34 = OpLabel
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%42 = OpCompositeConstruct %mat3v3float %40 %40 %40
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%44 = OpFunctionCall %int %ret_i32
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%45 = OpFunctionCall %uint %ret_u32
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%46 = OpFunctionCall %float %ret_f32
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