Remove indirection for vertexStage

This is to match the work in progress webgpu.h header.

Also contains a fix for the wire where it wouldn't GetExtraRequiredSize
for structures that are by-value members of other structures.

BUG=dawn:22

Change-Id: I3c706bf9cd7a550d40fd667877f032c860d0a032
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9382
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-09-05 09:35:07 +00:00
committed by Commit Bot service account
parent d55bd7ad94
commit c6c7a42e6e
53 changed files with 112 additions and 119 deletions

View File

@@ -198,7 +198,7 @@ namespace dawn_native { namespace opengl {
mVertexArrayObject(0),
mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
PerStage<const ShaderModule*> modules(nullptr);
modules[SingleShaderStage::Vertex] = ToBackend(descriptor->vertexStage->module);
modules[SingleShaderStage::Vertex] = ToBackend(descriptor->vertexStage.module);
modules[SingleShaderStage::Fragment] = ToBackend(descriptor->fragmentStage->module);
PipelineGL::Initialize(device->gl, ToBackend(GetLayout()), modules);