Added validation tests for copying to 2d-array textures

Added validation tests for CommandEncoder::CopyB2T, CommandEncoder::CopyT2B and
Queue::WriteTexture which involve copying or writing to multiple layers
of a 2d-array texture.

Bug: dawn:483
Change-Id: I23f580dff86cd2512a94b41c9c0ce795122a045e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This commit is contained in:
Tomek Ponitka
2020-07-09 17:33:13 +00:00
committed by Commit Bot service account
parent dab10eae8a
commit c98988de11
6 changed files with 372 additions and 100 deletions

View File

@@ -119,6 +119,7 @@ namespace utils {
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::Depth32Float:
return 4u;
case wgpu::TextureFormat::RG32Float:
@@ -152,9 +153,138 @@ namespace utils {
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 16u;
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
case wgpu::TextureFormat::Undefined:
default:
UNREACHABLE();
return 0u;
}
}
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return 1u;
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC4RUnorm:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC6HRGBSfloat:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 4u;
case wgpu::TextureFormat::Undefined:
default:
UNREACHABLE();
return 0u;
}
}
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RG11B10Float:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::Depth32Float:
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return 1u;
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC4RUnorm:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC6HRGBSfloat:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 4u;
case wgpu::TextureFormat::Undefined:
default:
UNREACHABLE();

View File

@@ -55,6 +55,8 @@ namespace utils {
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockWidth(wgpu::TextureFormat textureFormat);
uint32_t GetTextureFormatBlockHeight(wgpu::TextureFormat textureFormat);
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
} // namespace utils

View File

@@ -418,19 +418,6 @@ namespace utils {
return layout;
}
// TODO(jiawei.shao@intel.com): support more pixel formats
uint32_t TextureFormatPixelSize(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::RG8Unorm:
return 2;
case wgpu::TextureFormat::RGBA8Unorm:
return 4;
default:
UNREACHABLE();
return 0;
}
}
const std::array<wgpu::TextureFormat, 14> kBCFormats = {
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
@@ -440,27 +427,22 @@ namespace utils {
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
uint32_t CompressedFormatBlockSizeInBytes(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC4RUnorm:
return 8;
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC6HRGBSfloat:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
return 16;
default:
UNREACHABLE();
return 0;
uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
uint64_t rowsPerImage,
wgpu::Extent3D copyExtent,
wgpu::TextureFormat textureFormat) {
if (copyExtent.width == 0 || copyExtent.height == 0 || copyExtent.depth == 0) {
return 0;
} else {
uint32_t blockSize = utils::GetTexelBlockSizeInBytes(textureFormat);
uint32_t blockWidth = utils::GetTextureFormatBlockWidth(textureFormat);
uint32_t blockHeight = utils::GetTextureFormatBlockHeight(textureFormat);
uint64_t texelBlockRowsPerImage = rowsPerImage / blockHeight;
uint64_t bytesPerImage = bytesPerRow * texelBlockRowsPerImage;
uint64_t bytesInLastSlice = bytesPerRow * (copyExtent.height / blockHeight - 1) +
(copyExtent.width / blockWidth * blockSize);
return bytesPerImage * (copyExtent.depth - 1) + bytesInLastSlice;
}
}

View File

@@ -22,6 +22,7 @@
#include <vector>
#include "common/Constants.h"
#include "utils/TextureFormatUtils.h"
namespace utils {
@@ -151,9 +152,12 @@ namespace utils {
uint32_t mipmapLevel,
uint32_t rowsPerImage);
uint32_t TextureFormatPixelSize(wgpu::TextureFormat format);
extern const std::array<wgpu::TextureFormat, 14> kBCFormats;
uint32_t CompressedFormatBlockSizeInBytes(wgpu::TextureFormat format);
uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,
uint64_t rowsPerImage,
wgpu::Extent3D copyExtent,
wgpu::TextureFormat textureFormat);
} // namespace utils