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Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
Bug: dawn:22 Change-Id: Ib4d93a73a6c40326d180f569fd51216c2d87df1e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20201 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -286,17 +286,17 @@ namespace dawn_native { namespace opengl {
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} else {
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// TODO(natlee@microsoft.com): test compressed textures are cleared
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// create temp buffer with clear color to copy to the texture image
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ASSERT(kTextureRowPitchAlignment % GetFormat().blockByteSize == 0);
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uint32_t rowPitch =
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ASSERT(kTextureBytesPerRowAlignment % GetFormat().blockByteSize == 0);
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uint32_t bytesPerRow =
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Align((GetSize().width / GetFormat().blockWidth) * GetFormat().blockByteSize,
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kTextureRowPitchAlignment);
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kTextureBytesPerRowAlignment);
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// Make sure that we are not rounding
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ASSERT(rowPitch % GetFormat().blockByteSize == 0);
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ASSERT(bytesPerRow % GetFormat().blockByteSize == 0);
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ASSERT(GetSize().height % GetFormat().blockHeight == 0);
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dawn_native::BufferDescriptor descriptor;
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descriptor.size = rowPitch * (GetSize().height / GetFormat().blockHeight);
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descriptor.size = bytesPerRow * (GetSize().height / GetFormat().blockHeight);
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if (descriptor.size > std::numeric_limits<uint32_t>::max()) {
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return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
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}
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@@ -317,7 +317,7 @@ namespace dawn_native { namespace opengl {
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// Bind buffer and texture, and make the buffer to texture copy
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gl.PixelStorei(GL_UNPACK_ROW_LENGTH,
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(rowPitch / GetFormat().blockByteSize) * GetFormat().blockWidth);
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(bytesPerRow / GetFormat().blockByteSize) * GetFormat().blockWidth);
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gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
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for (GLint level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
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gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, srcBuffer->GetHandle());
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