Change buffer-related sizes/offsets to be uint64_t

Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2019-04-05 20:51:29 +00:00
committed by Commit Bot service account
parent 952860bf9f
commit cf52d711fb
58 changed files with 207 additions and 204 deletions

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@@ -256,7 +256,7 @@ void initSim() {
}
dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i) {
static const uint32_t zeroOffsets[1] = {0};
static const uint64_t zeroOffsets[1] = {0};
auto& bufferDst = particleBuffers[(i + 1) % 2];
dawn::CommandEncoder encoder = device.CreateCommandEncoder();

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@@ -153,7 +153,7 @@ void frame() {
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
depthStencilView);
static const uint32_t vertexBufferOffsets[1] = {0};
static const uint64_t vertexBufferOffsets[1] = {0};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);

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@@ -249,7 +249,7 @@ void frame() {
s.a = (s.a + 1) % 256;
s.b += 0.01f;
if (s.b >= 1.0f) {s.b = 0.0f;}
static const uint32_t vertexBufferOffsets[1] = {0};
static const uint64_t vertexBufferOffsets[1] = {0};
cameraData.view = glm::lookAt(
glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))),

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@@ -523,7 +523,7 @@ namespace {
uint32_t slot = s.first;
auto it = iPrim.attributes.find(s.second);
if (it == iPrim.attributes.end()) {
uint32_t zero = 0;
uint64_t zero = 0;
pass.SetVertexBuffers(slot, 1, &defaultBuffer, &zero);
continue;
}
@@ -538,7 +538,7 @@ namespace {
vertexCount = static_cast<uint32_t>(iAccessor.count);
}
const auto& oBuffer = buffers.at(iAccessor.bufferView);
uint32_t iBufferOffset = static_cast<uint32_t>(iAccessor.byteOffset);
uint64_t iBufferOffset = static_cast<uint64_t>(iAccessor.byteOffset);
pass.SetVertexBuffers(slot, 1, &oBuffer, &iBufferOffset);
}