Change buffer-related sizes/offsets to be uint64_t

Bug: dawn:121
Change-Id: I9d88e2b2b8eff4eda98d25ae0922bc07199a69c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng
2019-04-05 20:51:29 +00:00
committed by Commit Bot service account
parent 952860bf9f
commit cf52d711fb
58 changed files with 207 additions and 204 deletions

View File

@@ -153,7 +153,7 @@ void frame() {
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultTextureView()},
depthStencilView);
static const uint32_t vertexBufferOffsets[1] = {0};
static const uint64_t vertexBufferOffsets[1] = {0};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);