Support multisampled depth texture bindings
Adds support for processing texture_depth_multisampled_2d bindings reflected from Tint, and also removes Dawn restrictions against multisampled depth. These restrictions were originally added in https://dawn-review.googlesource.com/c/dawn/+/30240 to validate against using a multisampled depth texture with a comparison sampler. This is now disallowed by the language with distinct binding types and builtins in WGSL. Previously with SPIR-V, we inferred Depth if the texture was used with a comparison sampler. Also check Vulkan limits for supported sample counts. Bug: dawn:1021, dawn:1030 Change-Id: I7233b16c14dc80d10a851cc4e786d5b05512b57a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60020 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -130,18 +130,8 @@ namespace dawn_native {
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viewDimension = texture.viewDimension;
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}
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if (texture.multisampled) {
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if (viewDimension != wgpu::TextureViewDimension::e2D) {
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return DAWN_VALIDATION_ERROR("Multisampled texture bindings must be 2D.");
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}
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// TODO: This check should eventually become obsolete. According to the spec,
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// depth can be used with both regular and comparison sampling. As such, during
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// pipeline creation we have to check that if a comparison sampler is used
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// with a texture, that texture must be both depth and not multisampled.
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if (texture.sampleType == wgpu::TextureSampleType::Depth) {
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return DAWN_VALIDATION_ERROR(
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"Multisampled texture bindings must not be Depth.");
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}
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if (texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D) {
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return DAWN_VALIDATION_ERROR("Multisampled texture bindings must be 2D.");
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}
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}
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if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
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@ -155,6 +155,7 @@ namespace dawn_native {
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case tint::inspector::ResourceBinding::ResourceType::kSampledTexture:
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case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture:
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case tint::inspector::ResourceBinding::ResourceType::kDepthTexture:
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case tint::inspector::ResourceBinding::ResourceType::kDepthMultisampledTexture:
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return BindingInfoType::Texture;
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case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
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case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
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@ -747,10 +748,6 @@ namespace dawn_native {
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SpirvBaseTypeToSampleTypeBit(textureComponentType);
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if (imageType.depth) {
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if (imageType.ms) {
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return DAWN_VALIDATION_ERROR(
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"Multisampled depth textures aren't supported");
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}
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if ((info->texture.compatibleSampleTypes & SampleTypeBit::Float) ==
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0) {
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return DAWN_VALIDATION_ERROR(
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@ -1129,15 +1126,21 @@ namespace dawn_native {
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info->texture.viewDimension =
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TintTextureDimensionToTextureViewDimension(resource.dim);
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if (resource.resource_type ==
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tint::inspector::ResourceBinding::ResourceType::kDepthTexture) {
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tint::inspector::ResourceBinding::ResourceType::kDepthTexture ||
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resource.resource_type ==
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tint::inspector::ResourceBinding::ResourceType::
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kDepthMultisampledTexture) {
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info->texture.compatibleSampleTypes = SampleTypeBit::Depth;
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} else {
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info->texture.compatibleSampleTypes =
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TintSampledKindToSampleTypeBit(resource.sampled_kind);
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}
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info->texture.multisampled = resource.resource_type ==
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tint::inspector::ResourceBinding::
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ResourceType::kMultisampledTexture;
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info->texture.multisampled =
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resource.resource_type == tint::inspector::ResourceBinding::
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ResourceType::kMultisampledTexture ||
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resource.resource_type ==
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tint::inspector::ResourceBinding::ResourceType::
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kDepthMultisampledTexture;
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break;
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case BindingInfoType::StorageTexture:
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@ -223,6 +223,16 @@ namespace dawn_native { namespace vulkan {
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if (limits.maxColorAttachments < kMaxColorAttachments) {
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return DAWN_INTERNAL_ERROR("Insufficient Vulkan limits for maxColorAttachments");
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}
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if (!IsSubset(VkSampleCountFlags(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT),
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limits.framebufferColorSampleCounts)) {
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return DAWN_INTERNAL_ERROR(
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"Insufficient Vulkan limits for framebufferColorSampleCounts");
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}
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if (!IsSubset(VkSampleCountFlags(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT),
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limits.framebufferDepthSampleCounts)) {
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return DAWN_INTERNAL_ERROR(
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"Insufficient Vulkan limits for framebufferDepthSampleCounts");
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}
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// Only check maxFragmentCombinedOutputResources on mobile GPUs. Desktop GPUs drivers seem
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// to put incorrect values for this limit with things like 8 or 16 when they can do bindless
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@ -50,6 +50,9 @@ class MultisampledSamplingTest : public DawnTest {
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void SetUp() override {
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DawnTest::SetUp();
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// TODO(crbug.com/dawn/1030): Compute pipeline compilation crashes.
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DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsIntel());
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{
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utils::ComboRenderPipelineDescriptor desc;
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@ -94,7 +97,7 @@ class MultisampledSamplingTest : public DawnTest {
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desc.compute.entryPoint = "main";
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desc.compute.module = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var texture0 : texture_multisampled_2d<f32>;
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[[group(0), binding(1)]] var texture1 : texture_multisampled_2d<f32>;
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[[group(0), binding(1)]] var texture1 : texture_depth_multisampled_2d;
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[[block]] struct Results {
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colorSamples : array<f32, 4>;
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@ -105,7 +108,7 @@ class MultisampledSamplingTest : public DawnTest {
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[[stage(compute), workgroup_size(1)]] fn main() {
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for (var i : i32 = 0; i < 4; i = i + 1) {
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results.colorSamples[i] = textureLoad(texture0, vec2<i32>(0, 0), i).x;
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results.depthSamples[i] = textureLoad(texture1, vec2<i32>(0, 0), i).x;
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results.depthSamples[i] = textureLoad(texture1, vec2<i32>(0, 0), i);
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}
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})");
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@ -123,6 +126,8 @@ class MultisampledSamplingTest : public DawnTest {
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// must cover both the X and Y coordinates of the sample position (no false positives if
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// it covers the X position but not the Y, or vice versa).
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TEST_P(MultisampledSamplingTest, SamplePositions) {
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DAWN_TEST_UNSUPPORTED_IF(!HasToggleEnabled("use_tint_generator"));
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static constexpr wgpu::Extent3D kTextureSize = {1, 1, 1};
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wgpu::Texture colorTexture;
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@ -206,16 +211,12 @@ TEST_P(MultisampledSamplingTest, SamplePositions) {
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wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
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computePassEncoder.SetPipeline(checkSamplePipeline);
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// TODO(crbug.com/dawn/1021): Disallow using float/unfilterable-float with depth
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// textures.
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wgpu::BindGroup bindGroup;
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EXPECT_DEPRECATION_WARNING(
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bindGroup = utils::MakeBindGroup(
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device, checkSamplePipeline.GetBindGroupLayout(0),
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{{0, colorView},
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{1, depthView},
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{2, outputBuffer, alignedResultSize * sampleOffset, kResultSize}}));
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computePassEncoder.SetBindGroup(0, bindGroup);
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computePassEncoder.SetBindGroup(
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0, utils::MakeBindGroup(
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device, checkSamplePipeline.GetBindGroupLayout(0),
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{{0, colorView},
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{1, depthView},
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{2, outputBuffer, alignedResultSize * sampleOffset, kResultSize}}));
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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}
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@ -1348,35 +1348,35 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextureViewDimension) {
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}));
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}
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// Test that multisampled textures cannot be DepthComparison
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TEST_F(BindGroupLayoutValidationTest, MultisampledTextureComponentType) {
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// Multisampled float component type works.
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// Test that multisampled texture bindings are valid
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TEST_F(BindGroupLayoutValidationTest, MultisampledTextureSampleType) {
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// Multisampled float sample type works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled uint component type works.
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// Multisampled uint sample type works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Uint,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled sint component type works.
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// Multisampled sint sample type works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Sint,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled depth comparison component typeworks.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth,
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wgpu::TextureViewDimension::e2D, true},
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}));
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// Multisampled depth sample type works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth,
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wgpu::TextureViewDimension::e2D, true},
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});
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}
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constexpr uint64_t kBufferSize = 3 * kMinUniformBufferOffsetAlignment + 8;
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