Fix addition of README.md's content to README.chromium
Bug: dawn:1397 Change-Id: Ie6de5462b319a5991362b4eeac6b1baa2e6e38f1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98640 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
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Name: Dawn
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![Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.](docs/imgs/dawn_logo.png "Dawn's logo")
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# Dawn, a WebGPU implementation
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Dawn is an open-source and cross-platform implementation of the work-in-progress [WebGPU](https://webgpu.dev) standard.
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More precisely it implements [`webgpu.h`](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) that is a one-to-one mapping with the WebGPU IDL.
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Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
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Dawn provides several WebGPU building blocks:
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- **WebGPU C/C++ headers** that applications and other building blocks use.
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- The `webgpu.h` version that Dawn implements.
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- A C++ wrapper for the `webgpu.h`.
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- **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
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- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
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- **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
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Helpful links:
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- [Dawn bug tracker](https://bugs.chromium.org/p/dawn/issues/entry) if you find issues with Dawn.
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- [Tint bug tracker](https://bugs.chromium.org/p/tint/issues/entry) if you find issues with Tint.
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- [Dawn's mailing list](https://groups.google.com/forum/#!members/dawn-graphics) for other discussions related to Dawn.
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- [Dawn's source code](https://dawn.googlesource.com/dawn)
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- [Dawn's Matrix chatroom](https://matrix.to/#/#webgpu-dawn:matrix.org) for live discussion around contributing or using Dawn.
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- [WebGPU's Matrix chatroom](https://matrix.to/#/#WebGPU:matrix.org)
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- [Tint mirror](https://dawn.googlesource.com/tint) for standalone usage.
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## Documentation table of content
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Developer documentation:
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- [Dawn overview](docs/dawn/overview.md)
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- [Building](docs/building.md)
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- [Contributing](CONTRIBUTING.md)
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- [Code of Conduct](CODE_OF_CONDUCT.md)
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- [Testing Dawn](docs/dawn/testing.md)
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- [Debugging Dawn](docs/dawn/debugging.md)
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- [Dawn's infrastructure](docs/dawn/infra.md)
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- [Dawn errors](docs/dawn/errors.md)
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- [Tint experimental extensions](docs/tint/experimental_extensions.md)
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User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
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## Status
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(TODO)
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## License
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Apache 2.0 Public License, please see [LICENSE](/LICENSE).
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## Disclaimer
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This is not an officially supported Google product.
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Short Name: dawn
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URL: https://dawn.googlesource.com/dawn
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License: Apache 2.0
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@ -10,13 +10,9 @@ Dawn provides several WebGPU building blocks:
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- **WebGPU C/C++ headers** that applications and other building blocks use.
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- The `webgpu.h` version that Dawn implements.
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- A C++ wrapper for the `webgpu.h`.
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- **A "native" implementation of WebGPU** using platforms' GPU APIs:
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- **D3D12** on Windows 10
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- **Metal** on macOS and iOS
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- **Vulkan** on Windows, Linux, ChromeOS, Android and Fuchsia
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- OpenGL as best effort where available
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- **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
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- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
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- **Tint** is a compiler for the WebGPU Shader Language (WGSL).
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- **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
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Helpful links:
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