Fix addition of README.md's content to README.chromium

Bug: dawn:1397
Change-Id: Ie6de5462b319a5991362b4eeac6b1baa2e6e38f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98640
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
Corentin Wallez 2022-08-09 14:09:00 +00:00 committed by Dawn LUCI CQ
parent 11e415d0bd
commit d072e11120
2 changed files with 2 additions and 60 deletions

View File

@ -1,58 +1,4 @@
Name: Dawn
![Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.](docs/imgs/dawn_logo.png "Dawn's logo")
# Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress [WebGPU](https://webgpu.dev) standard.
More precisely it implements [`webgpu.h`](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- **WebGPU C/C++ headers** that applications and other building blocks use.
- The `webgpu.h` version that Dawn implements.
- A C++ wrapper for the `webgpu.h`.
- **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
- **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- [Dawn bug tracker](https://bugs.chromium.org/p/dawn/issues/entry) if you find issues with Dawn.
- [Tint bug tracker](https://bugs.chromium.org/p/tint/issues/entry) if you find issues with Tint.
- [Dawn's mailing list](https://groups.google.com/forum/#!members/dawn-graphics) for other discussions related to Dawn.
- [Dawn's source code](https://dawn.googlesource.com/dawn)
- [Dawn's Matrix chatroom](https://matrix.to/#/#webgpu-dawn:matrix.org) for live discussion around contributing or using Dawn.
- [WebGPU's Matrix chatroom](https://matrix.to/#/#WebGPU:matrix.org)
- [Tint mirror](https://dawn.googlesource.com/tint) for standalone usage.
## Documentation table of content
Developer documentation:
- [Dawn overview](docs/dawn/overview.md)
- [Building](docs/building.md)
- [Contributing](CONTRIBUTING.md)
- [Code of Conduct](CODE_OF_CONDUCT.md)
- [Testing Dawn](docs/dawn/testing.md)
- [Debugging Dawn](docs/dawn/debugging.md)
- [Dawn's infrastructure](docs/dawn/infra.md)
- [Dawn errors](docs/dawn/errors.md)
- [Tint experimental extensions](docs/tint/experimental_extensions.md)
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
## Status
(TODO)
## License
Apache 2.0 Public License, please see [LICENSE](/LICENSE).
## Disclaimer
This is not an officially supported Google product.
Short Name: dawn
URL: https://dawn.googlesource.com/dawn
License: Apache 2.0

View File

@ -10,13 +10,9 @@ Dawn provides several WebGPU building blocks:
- **WebGPU C/C++ headers** that applications and other building blocks use.
- The `webgpu.h` version that Dawn implements.
- A C++ wrapper for the `webgpu.h`.
- **A "native" implementation of WebGPU** using platforms' GPU APIs:
- **D3D12** on Windows 10
- **Metal** on macOS and iOS
- **Vulkan** on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
- **Tint** is a compiler for the WebGPU Shader Language (WGSL).
- **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links: