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Temporarily Disable Use of D3D12 Render Pass API
Due to significant performance regressions on Intel Gen11 Graphics, temporarily disable use of the D3D12 Render Pass API until a workaround infrastructure can be implemented. Bug: dawn:310 Change-Id: I994a2c2a0f6a3b61c48b083c73d6e0d3f8910dfa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14663 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
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@@ -14,7 +14,7 @@
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#include "dawn_native/opengl/BackendGL.h"
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#include "common/Constants.h"
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#include "common/GPUInfo.h"
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#include "common/Log.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/OpenGLBackend.h"
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@@ -31,12 +31,12 @@ namespace dawn_native { namespace opengl {
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uint32_t vendorId;
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};
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const Vendor kVendors[] = {{"ATI", kVendorID_AMD},
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{"ARM", kVendorID_ARM},
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{"Imagination", kVendorID_ImgTec},
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{"Intel", kVendorID_Intel},
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{"NVIDIA", kVendorID_Nvidia},
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{"Qualcomm", kVendorID_Qualcomm}};
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const Vendor kVendors[] = {{"ATI", gpu_info::kVendorID_AMD},
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{"ARM", gpu_info::kVendorID_ARM},
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{"Imagination", gpu_info::kVendorID_ImgTec},
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{"Intel", gpu_info::kVendorID_Intel},
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{"NVIDIA", gpu_info::kVendorID_Nvidia},
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{"Qualcomm", gpu_info::kVendorID_Qualcomm}};
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uint32_t GetVendorIdFromVendors(const char* vendor) {
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uint32_t vendorId = 0;
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