Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation

Bug: dawn:739
Change-Id: I56f17f75bd2e5a12d90c6875817d980cb98d3e01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46364
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 15:19:37 +00:00 committed by Commit Bot service account
parent 2922d8d603
commit d48c5ed77c
1 changed files with 4 additions and 0 deletions

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@ -330,6 +330,10 @@ TEST_P(D3D12ResourceResidencyTests, SetExternalReservation) {
// Checks that when a descriptor heap is bound, it is locked resident. Also checks that when a
// previous descriptor heap becomes unbound, it is unlocked, placed in the LRU and can be evicted.
TEST_P(D3D12DescriptorResidencyTests, SwitchedViewHeapResidency) {
// TODO(crbug.com/dawn/739):
// unknown file: error: SEH exception with code 0x87d thrown in the test body.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP() && IsBackendValidationEnabled());
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
// Fill in a view heap with "view only" bindgroups (1x view per group) by creating a