Disable SwitchedViewHeapResidency test on D3D12 + WARP + Validation
Bug: dawn:739 Change-Id: I56f17f75bd2e5a12d90c6875817d980cb98d3e01 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46364 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -330,6 +330,10 @@ TEST_P(D3D12ResourceResidencyTests, SetExternalReservation) {
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// Checks that when a descriptor heap is bound, it is locked resident. Also checks that when a
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// previous descriptor heap becomes unbound, it is unlocked, placed in the LRU and can be evicted.
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TEST_P(D3D12DescriptorResidencyTests, SwitchedViewHeapResidency) {
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// TODO(crbug.com/dawn/739):
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// unknown file: error: SEH exception with code 0x87d thrown in the test body.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP() && IsBackendValidationEnabled());
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utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
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// Fill in a view heap with "view only" bindgroups (1x view per group) by creating a
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