resolver: Temporarily disable vertex position validation
CTS needs updating to fix this validation error, and this is blocking autorolls for tint and dawn. Change-Id: Ie3aaa37f0914fdb39099e7c15e65be0bcca0677a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/48682 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -500,7 +500,9 @@ TEST_F(ResolverEntryPointValidationTest, Parameter_Struct_DuplicateLocation) {
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12:34 note: while analysing entry point main)");
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}
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TEST_F(ResolverEntryPointValidationTest, VertexShaderMustReturnPosition) {
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// TODO(bclayton): Reenable after CTS is updated
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TEST_F(ResolverEntryPointValidationTest,
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DISABLED_VertexShaderMustReturnPosition) {
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// [[stage(vertex)]]
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// fn main() {}
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Func(Source{{12, 34}}, "main", {}, ty.void_(), {},
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@ -811,7 +811,8 @@ bool Resolver::ValidateEntryPoint(const ast::Function* func,
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}
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}
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}
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if (!found) {
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// TODO(bclayton): Reenable after CTS is updated
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if (((false)) && !found) {
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diagnostics_.add_error(
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"a vertex shader must include the 'position' builtin in its return "
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"type",
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