Update/enable tests in VertexStateTests

One test has the blocking issue updated to what is currently causing
the failure, and another is passing now, so can be fully enabled.

BUG=tint:114,tint:398

Change-Id: I1735349bdff6f0c36990358b43b17df9c2175970
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39180
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Ryan Harrison 2021-01-27 22:20:04 +00:00 committed by Commit Bot service account
parent b033c9da8e
commit d7451857dd
1 changed files with 1 additions and 4 deletions

View File

@ -534,7 +534,7 @@ TEST_P(VertexStateTest, LastAllowedVertexBuffer) {
// Test that overlapping vertex attributes are permitted and load data correctly
TEST_P(VertexStateTest, OverlappingVertexAttributes) {
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
// TODO(crbug.com/tint/114): Tint needs to support 1.4 version of OpSelect
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
@ -631,9 +631,6 @@ class OptionalVertexStateTest : public DawnTest {};
// Test that vertex input is not required in render pipeline descriptor.
TEST_P(OptionalVertexStateTest, Basic) {
// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
wgpu::ShaderModule vsModule =