Update/enable tests in VertexStateTests
One test has the blocking issue updated to what is currently causing the failure, and another is passing now, so can be fully enabled. BUG=tint:114,tint:398 Change-Id: I1735349bdff6f0c36990358b43b17df9c2175970 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39180 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -534,7 +534,7 @@ TEST_P(VertexStateTest, LastAllowedVertexBuffer) {
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// Test that overlapping vertex attributes are permitted and load data correctly
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TEST_P(VertexStateTest, OverlappingVertexAttributes) {
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// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
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// TODO(crbug.com/tint/114): Tint needs to support 1.4 version of OpSelect
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
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@ -631,9 +631,6 @@ class OptionalVertexStateTest : public DawnTest {};
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// Test that vertex input is not required in render pipeline descriptor.
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TEST_P(OptionalVertexStateTest, Basic) {
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// TODO(crbug.com/tint/398): GLSL builtins don't work with SPIR-V reader.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 3, 3);
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wgpu::ShaderModule vsModule =
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