mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-21 23:01:22 +00:00
Bug: dawn:572 Change-Id: Ide2ec5c70cc4f0abe8374bd9262ef9da02c9a4ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33881 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
203 lines
7.9 KiB
C++
203 lines
7.9 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/DawnTest.h"
|
|
|
|
#include "utils/ComboRenderBundleEncoderDescriptor.h"
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
constexpr uint32_t kRTSize = 4;
|
|
const RGBA8 kColors[2] = {RGBA8::kGreen, RGBA8::kBlue};
|
|
|
|
// RenderBundleTest tests simple usage of RenderBundles to draw. The implementaiton
|
|
// of RenderBundle is shared significantly with render pass execution which is
|
|
// tested in all other rendering tests.
|
|
class RenderBundleTest : public DawnTest {
|
|
protected:
|
|
void SetUp() override {
|
|
DawnTest::SetUp();
|
|
|
|
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
|
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[location(0)]] var<in> pos : vec4<f32>;
|
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
|
[[stage(vertex)]] fn main() -> void {
|
|
Position = pos;
|
|
})");
|
|
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[location(0)]] var<out> fragColor : vec4<f32>;
|
|
[[block]] struct Ubo {
|
|
[[offset(0)]] color : vec4<f32>;
|
|
};
|
|
[[set(0), binding(0)]] var<uniform> fragmentUniformBuffer : Ubo;
|
|
|
|
[[stage(fragment)]] fn main() -> void {
|
|
fragColor = fragmentUniformBuffer.color;
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
descriptor.vertexStage.module = vsModule;
|
|
descriptor.cFragmentStage.module = fsModule;
|
|
descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleList;
|
|
descriptor.cVertexState.vertexBufferCount = 1;
|
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
|
|
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
|
|
|
float colors0[] = {kColors[0].r / 255.f, kColors[0].g / 255.f, kColors[0].b / 255.f,
|
|
kColors[0].a / 255.f};
|
|
float colors1[] = {kColors[1].r / 255.f, kColors[1].g / 255.f, kColors[1].b / 255.f,
|
|
kColors[1].a / 255.f};
|
|
|
|
wgpu::Buffer buffer0 = utils::CreateBufferFromData(device, colors0, 4 * sizeof(float),
|
|
wgpu::BufferUsage::Uniform);
|
|
wgpu::Buffer buffer1 = utils::CreateBufferFromData(device, colors1, 4 * sizeof(float),
|
|
wgpu::BufferUsage::Uniform);
|
|
|
|
bindGroups[0] = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{{0, buffer0, 0, 4 * sizeof(float)}});
|
|
bindGroups[1] = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{{0, buffer1, 0, 4 * sizeof(float)}});
|
|
|
|
vertexBuffer = utils::CreateBufferFromData<float>(
|
|
device, wgpu::BufferUsage::Vertex,
|
|
{// The bottom left triangle
|
|
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f,
|
|
|
|
// The top right triangle
|
|
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f});
|
|
}
|
|
|
|
utils::BasicRenderPass renderPass;
|
|
wgpu::RenderPipeline pipeline;
|
|
wgpu::Buffer vertexBuffer;
|
|
wgpu::BindGroup bindGroups[2];
|
|
};
|
|
|
|
// Basic test of RenderBundle.
|
|
TEST_P(RenderBundleTest, Basic) {
|
|
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
|
desc.colorFormatsCount = 1;
|
|
desc.cColorFormats[0] = renderPass.colorFormat;
|
|
|
|
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
|
|
|
renderBundleEncoder.SetPipeline(pipeline);
|
|
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
|
|
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
|
|
renderBundleEncoder.Draw(6);
|
|
|
|
wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.ExecuteBundles(1, &renderBundle);
|
|
pass.EndPass();
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
|
|
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 3, 1);
|
|
}
|
|
|
|
// Test execution of multiple render bundles
|
|
TEST_P(RenderBundleTest, MultipleBundles) {
|
|
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
|
desc.colorFormatsCount = 1;
|
|
desc.cColorFormats[0] = renderPass.colorFormat;
|
|
|
|
wgpu::RenderBundle renderBundles[2];
|
|
{
|
|
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
|
|
|
renderBundleEncoder.SetPipeline(pipeline);
|
|
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
|
|
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
|
|
renderBundleEncoder.Draw(3);
|
|
|
|
renderBundles[0] = renderBundleEncoder.Finish();
|
|
}
|
|
{
|
|
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
|
|
|
renderBundleEncoder.SetPipeline(pipeline);
|
|
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
|
|
renderBundleEncoder.SetBindGroup(0, bindGroups[1]);
|
|
renderBundleEncoder.Draw(3, 1, 3);
|
|
|
|
renderBundles[1] = renderBundleEncoder.Finish();
|
|
}
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.ExecuteBundles(2, renderBundles);
|
|
pass.EndPass();
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
|
|
EXPECT_PIXEL_RGBA8_EQ(kColors[1], renderPass.color, 3, 1);
|
|
}
|
|
|
|
// Test execution of a bundle along with render pass commands.
|
|
TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
|
|
utils::ComboRenderBundleEncoderDescriptor desc = {};
|
|
desc.colorFormatsCount = 1;
|
|
desc.cColorFormats[0] = renderPass.colorFormat;
|
|
|
|
wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
|
|
|
|
renderBundleEncoder.SetPipeline(pipeline);
|
|
renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
|
|
renderBundleEncoder.SetBindGroup(0, bindGroups[0]);
|
|
renderBundleEncoder.Draw(3);
|
|
|
|
wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.ExecuteBundles(1, &renderBundle);
|
|
|
|
pass.SetPipeline(pipeline);
|
|
pass.SetVertexBuffer(0, vertexBuffer);
|
|
pass.SetBindGroup(0, bindGroups[1]);
|
|
pass.Draw(3, 1, 3);
|
|
|
|
pass.ExecuteBundles(1, &renderBundle);
|
|
pass.EndPass();
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(kColors[0], renderPass.color, 1, 3);
|
|
EXPECT_PIXEL_RGBA8_EQ(kColors[1], renderPass.color, 3, 1);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(RenderBundleTest,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
OpenGLBackend(),
|
|
VulkanBackend());
|