Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture: - The builder's SetInitialUsage - The object's FreezeUsage and TransitionUsage methods - The CommandBuffer Transition<Object>Usage methods All samples and tests are simplified as a result. This also obsoletes the UsageValidationTest which is removed. Some validation was dependent on "current usage" and hasn't been reintroduced for implicit transitions yet: - Buffers can be used while mapped - Swapchain textures can be used after they have been presented. Validation for these will involve collecting all the resources used by a command buffer and will be done in a follow-up patch.
This commit is contained in:
parent
d2312e8138
commit
d8c068fb4f
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@ -156,7 +156,6 @@ void frame() {
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}
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queue.Submit(1, &commands);
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backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
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swapchain.Present(backbuffer);
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DoFlush();
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fprintf(stderr, "frame %i\n", f);
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@ -96,7 +96,6 @@ void frame() {
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nxtQueueSubmit(queue, 1, &commands);
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nxtCommandBufferRelease(commands);
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nxtTextureTransitionUsage(backbuffer, NXT_TEXTURE_USAGE_BIT_PRESENT);
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nxtSwapChainPresent(swapchain, backbuffer);
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nxtRenderPassDescriptorRelease(renderpassInfo);
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nxtTextureViewRelease(backbufferView);
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@ -63,10 +63,10 @@ void initBuffers() {
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{0.01, -0.02},
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{0.00, 0.02},
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};
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modelBuffer = utils::CreateFrozenBufferFromData(device, model, sizeof(model), nxt::BufferUsageBit::Vertex);
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modelBuffer = utils::CreateBufferFromData(device, model, sizeof(model), nxt::BufferUsageBit::Vertex);
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SimParams params = { 0.04f, 0.1f, 0.025f, 0.025f, 0.02f, 0.05f, 0.005f, kNumParticles };
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updateParams = utils::CreateFrozenBufferFromData(device, ¶ms, sizeof(params), nxt::BufferUsageBit::Uniform);
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updateParams = utils::CreateBufferFromData(device, ¶ms, sizeof(params), nxt::BufferUsageBit::Uniform);
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std::vector<Particle> initialParticles(kNumParticles);
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{
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@ -82,7 +82,6 @@ void initBuffers() {
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for (size_t i = 0; i < 2; i++) {
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particleBuffers[i] = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Storage)
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.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
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.SetSize(sizeof(Particle) * kNumParticles)
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.GetResult();
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@ -261,20 +260,16 @@ void initSim() {
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nxt::CommandBuffer createCommandBuffer(const nxt::RenderPassDescriptor& renderPass, size_t i) {
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static const uint32_t zeroOffsets[1] = {0};
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auto& bufferSrc = particleBuffers[i];
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auto& bufferDst = particleBuffers[(i + 1) % 2];
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return device.CreateCommandBufferBuilder()
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.BeginComputePass()
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.SetComputePipeline(updatePipeline)
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.TransitionBufferUsage(bufferSrc, nxt::BufferUsageBit::Storage)
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.TransitionBufferUsage(bufferDst, nxt::BufferUsageBit::Storage)
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.SetBindGroup(0, updateBGs[i])
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.Dispatch(kNumParticles, 1, 1)
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.EndComputePass()
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.BeginRenderPass(renderPass)
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.SetRenderPipeline(renderPipeline)
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.TransitionBufferUsage(bufferDst, nxt::BufferUsageBit::Vertex)
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.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets)
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.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets)
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.DrawArrays(3, kNumParticles, 0, 0)
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@ -303,7 +298,6 @@ void frame() {
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nxt::CommandBuffer commandBuffer = createCommandBuffer(renderPass, pingpong);
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queue.Submit(1, &commandBuffer);
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backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
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swapchain.Present(backbuffer);
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DoFlush();
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@ -37,14 +37,14 @@ void initBuffers() {
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static const uint32_t indexData[3] = {
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0, 1, 2,
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};
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indexBuffer = utils::CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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indexBuffer = utils::CreateBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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static const float vertexData[12] = {
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0.0f, 0.5f, 0.0f, 1.0f,
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-0.5f, -0.5f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.0f, 1.0f,
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};
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vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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}
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void initTextures() {
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@ -66,14 +66,12 @@ void initTextures() {
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}
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nxt::Buffer stagingBuffer = utils::CreateFrozenBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()), nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer stagingBuffer = utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()), nxt::BufferUsageBit::TransferSrc);
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nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(stagingBuffer, 0, 0, texture, 0, 0, 0, 1024, 1024, 1, 0)
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.GetResult();
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queue.Submit(1, ©);
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texture.FreezeUsage(nxt::TextureUsageBit::Sampled);
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}
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void init() {
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@ -162,7 +160,6 @@ void frame() {
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.GetResult();
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queue.Submit(1, &commands);
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backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
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swapchain.Present(backbuffer);
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DoFlush();
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}
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@ -61,7 +61,7 @@ void initBuffers() {
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20, 21, 22,
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20, 22, 23
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};
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indexBuffer = utils::CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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indexBuffer = utils::CreateBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
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static const float vertexData[6 * 4 * 6] = {
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-1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
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@ -94,7 +94,7 @@ void initBuffers() {
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-1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
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-1.0, 1.0, -1.0, 1.0, 1.0, 1.0
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};
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vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
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static const float planeData[6 * 4] = {
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-2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
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@ -102,7 +102,7 @@ void initBuffers() {
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2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
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-2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
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};
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planeBuffer = utils::CreateFrozenBufferFromData(device, planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
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planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData), nxt::BufferUsageBit::Vertex);
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}
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struct CameraData {
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@ -171,15 +171,14 @@ void init() {
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cameraBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
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.SetSize(sizeof(CameraData))
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.GetResult();
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glm::mat4 transform(1.0);
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transformBuffer[0] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
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transformBuffer[1] = utils::CreateFrozenBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), nxt::BufferUsageBit::Uniform);
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nxt::BufferView cameraBufferView = cameraBuffer.CreateBufferViewBuilder()
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.SetExtent(0, sizeof(CameraData))
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@ -274,7 +273,6 @@ void frame() {
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glm::vec3(0.0f, -1.0f, 0.0f)
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);
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cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
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cameraBuffer.SetSubData(0, sizeof(CameraData), reinterpret_cast<uint8_t*>(&cameraData));
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nxt::Texture backbuffer;
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@ -282,8 +280,6 @@ void frame() {
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GetNextRenderPassDescriptor(device, swapchain, depthStencilView, &backbuffer, &renderPass);
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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.TransitionBufferUsage(cameraBuffer, nxt::BufferUsageBit::Uniform)
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.BeginRenderPass(renderPass)
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.SetRenderPipeline(pipeline)
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.SetBindGroup(0, bindGroup[0])
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@ -305,7 +301,6 @@ void frame() {
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.GetResult();
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queue.Submit(1, &commands);
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backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
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swapchain.Present(backbuffer);
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DoFlush();
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}
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@ -143,7 +143,6 @@ nxt::TextureView CreateDefaultDepthStencilView(const nxt::Device& device) {
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.SetMipLevels(1)
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.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
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.GetResult();
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depthStencilTexture.FreezeUsage(nxt::TextureUsageBit::OutputAttachment);
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return depthStencilTexture.CreateTextureViewBuilder()
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.GetResult();
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}
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@ -125,7 +125,6 @@ namespace {
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.SetAllowedUsage(nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Index)
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.SetSize(256)
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.GetResult();
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defaultBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex | nxt::BufferUsageBit::Index);
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for (const auto& bv : scene.bufferViews) {
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const auto& iBufferViewID = bv.first;
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@ -151,7 +150,7 @@ namespace {
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size_t iBufferViewSize =
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iBufferView.byteLength ? iBufferView.byteLength :
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(iBuffer.data.size() - iBufferView.byteOffset);
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auto oBuffer = utils::CreateFrozenBufferFromData(device, &iBuffer.data.at(iBufferView.byteOffset), static_cast<uint32_t>(iBufferViewSize), usage);
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auto oBuffer = utils::CreateBufferFromData(device, &iBuffer.data.at(iBufferView.byteOffset), static_cast<uint32_t>(iBufferViewSize), usage);
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buffers[iBufferViewID] = std::move(oBuffer);
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}
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}
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@ -299,7 +298,6 @@ namespace {
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auto uniformBuffer = device.CreateBufferBuilder()
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.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Uniform)
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.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
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.SetSize(sizeof(u_transform_block))
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.GetResult();
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@ -440,13 +438,11 @@ namespace {
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fprintf(stderr, "unsupported image.component %d\n", iImage.component);
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}
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nxt::Buffer staging = utils::CreateFrozenBufferFromData(device, data, rowPitch * iImage.height, nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer staging = utils::CreateBufferFromData(device, data, rowPitch * iImage.height, nxt::BufferUsageBit::TransferSrc);
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auto cmdbuf = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(oTexture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(staging, 0, rowPitch, oTexture, 0, 0, 0, iImage.width, iImage.height, 1, 0)
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.GetResult();
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queue.Submit(1, &cmdbuf);
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oTexture.FreezeUsage(nxt::TextureUsageBit::Sampled);
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textures[iTextureID] = oTexture.CreateTextureViewBuilder().GetResult();
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}
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@ -494,7 +490,6 @@ namespace {
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}
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}
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const MaterialInfo& material = getMaterial(iPrim.material, strides[0], strides[1], strides[2]);
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material.uniformBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);
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// TODO(cwallez@google.com): This is updating the uniform buffer with a device-level command
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// but the draw is queue level command that is pipelined. This causes bad rendering for models
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// that use the same part multiple time.
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@ -502,7 +497,6 @@ namespace {
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sizeof(u_transform_block),
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reinterpret_cast<const uint8_t*>(&transforms));
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cmd.SetRenderPipeline(material.pipeline);
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cmd.TransitionBufferUsage(material.uniformBuffer, nxt::BufferUsageBit::Uniform);
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cmd.SetBindGroup(0, material.bindGroup0);
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uint32_t vertexCount = 0;
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@ -591,7 +585,6 @@ namespace {
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.GetResult();
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queue.Submit(1, &commands);
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backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
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swapchain.Present(backbuffer);
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DoFlush();
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}
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50
next.json
50
next.json
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@ -221,18 +221,6 @@
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},
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{
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"name": "unmap"
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},
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{
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"name": "transition usage",
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"args": [
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{"name": "usage", "type": "buffer usage bit"}
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]
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},
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{
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"name": "freeze usage",
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"args": [
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{"name": "usage", "type": "buffer usage bit"}
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]
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}
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]
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},
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@ -249,12 +237,6 @@
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{"name": "usage", "type": "buffer usage bit"}
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]
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},
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{
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"name": "set initial usage",
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"args": [
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{"name": "usage", "type": "buffer usage bit"}
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]
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},
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{
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"name": "set size",
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"args": [
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@ -507,20 +489,6 @@
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{"name": "buffers", "type": "buffer", "annotation": "const*", "length": "count"},
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{"name": "offsets", "type": "uint32_t", "annotation": "const*", "length": "count"}
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]
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},
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{
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"name": "transition buffer usage",
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"args": [
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{"name": "buffer", "type": "buffer"},
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{"name": "usage", "type": "buffer usage bit"}
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]
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},
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{
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"name": "transition texture usage",
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"args": [
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{"name": "texture", "type": "texture"},
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{"name": "usage", "type": "texture usage bit"}
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]
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}
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]
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},
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@ -1033,18 +1001,6 @@
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{
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"name": "create texture view builder",
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"returns": "texture view builder"
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},
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{
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"name": "transition usage",
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"args": [
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{"name": "usage", "type": "texture usage bit"}
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]
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},
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{
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"name": "freeze usage",
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"args": [
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{"name": "usage", "type": "texture usage bit"}
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]
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}
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]
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},
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@ -1086,12 +1042,6 @@
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"args": [
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{"name": "usage", "type": "texture usage bit"}
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]
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},
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{
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"name": "set initial usage",
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"args": [
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{"name": "usage", "type": "texture usage bit"}
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]
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}
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]
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},
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@ -25,10 +25,7 @@ namespace backend {
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// Buffer
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BufferBase::BufferBase(BufferBuilder* builder)
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: mDevice(builder->mDevice),
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mSize(builder->mSize),
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mAllowedUsage(builder->mAllowedUsage),
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mCurrentUsage(builder->mCurrentUsage) {
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: mDevice(builder->mDevice), mSize(builder->mSize), mAllowedUsage(builder->mAllowedUsage) {
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}
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BufferBase::~BufferBase() {
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@ -54,10 +51,6 @@ namespace backend {
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return mAllowedUsage;
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}
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nxt::BufferUsageBit BufferBase::GetUsage() const {
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return mCurrentUsage;
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}
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void BufferBase::CallMapReadCallback(uint32_t serial,
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nxtBufferMapAsyncStatus status,
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const void* pointer) {
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@ -90,7 +83,7 @@ namespace backend {
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return;
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}
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if (!(mCurrentUsage & nxt::BufferUsageBit::TransferDst)) {
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if (!(mAllowedUsage & nxt::BufferUsageBit::TransferDst)) {
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mDevice->HandleError("Buffer needs the transfer dst usage bit");
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return;
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}
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@ -155,59 +148,33 @@ namespace backend {
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mMapUserdata = 0;
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}
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bool BufferBase::IsFrozen() const {
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return mIsFrozen;
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}
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bool BufferBase::HasFrozenUsage(nxt::BufferUsageBit usage) const {
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return mIsFrozen && (usage & mAllowedUsage);
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}
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bool BufferBase::IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage) {
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bool allowed = (usage & allowedUsage) == usage;
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bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
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bool singleUse = nxt::HasZeroOrOneBits(usage);
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return allowed && (readOnly || singleUse);
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}
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bool BufferBase::IsTransitionPossible(nxt::BufferUsageBit usage) const {
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if (mIsFrozen || mIsMapped) {
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bool BufferBase::ValidateMapBase(uint32_t start,
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uint32_t size,
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nxt::BufferUsageBit requiredUsage) {
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// TODO(cwallez@chromium.org): check for overflows.
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if (start + size > GetSize()) {
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mDevice->HandleError("Buffer map read out of range");
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return false;
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}
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return IsUsagePossible(mAllowedUsage, usage);
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}
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void BufferBase::UpdateUsageInternal(nxt::BufferUsageBit usage) {
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ASSERT(IsTransitionPossible(usage));
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mCurrentUsage = usage;
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}
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void BufferBase::TransitionUsage(nxt::BufferUsageBit usage) {
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if (!IsTransitionPossible(usage)) {
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mDevice->HandleError("Buffer frozen or usage not allowed");
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return;
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if (mIsMapped) {
|
||||
mDevice->HandleError("Buffer already mapped");
|
||||
return false;
|
||||
}
|
||||
TransitionUsageImpl(mCurrentUsage, usage);
|
||||
mCurrentUsage = usage;
|
||||
}
|
||||
|
||||
void BufferBase::FreezeUsage(nxt::BufferUsageBit usage) {
|
||||
if (!IsTransitionPossible(usage)) {
|
||||
mDevice->HandleError("Buffer frozen or usage not allowed");
|
||||
return;
|
||||
if (!(mAllowedUsage & requiredUsage)) {
|
||||
mDevice->HandleError("Buffer needs the correct map usage bit");
|
||||
return false;
|
||||
}
|
||||
mAllowedUsage = usage;
|
||||
TransitionUsageImpl(mCurrentUsage, usage);
|
||||
mCurrentUsage = usage;
|
||||
mIsFrozen = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// BufferBuilder
|
||||
|
||||
enum BufferSetProperties {
|
||||
BUFFER_PROPERTY_ALLOWED_USAGE = 0x1,
|
||||
BUFFER_PROPERTY_INITIAL_USAGE = 0x2,
|
||||
BUFFER_PROPERTY_SIZE = 0x4,
|
||||
BUFFER_PROPERTY_SIZE = 0x2,
|
||||
};
|
||||
|
||||
BufferBuilder::BufferBuilder(DeviceBase* device) : Builder(device) {
|
||||
|
@ -236,11 +203,6 @@ namespace backend {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
if (!BufferBase::IsUsagePossible(mAllowedUsage, mCurrentUsage)) {
|
||||
HandleError("Initial buffer usage is not allowed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return mDevice->CreateBuffer(this);
|
||||
}
|
||||
|
||||
|
@ -254,16 +216,6 @@ namespace backend {
|
|||
mPropertiesSet |= BUFFER_PROPERTY_ALLOWED_USAGE;
|
||||
}
|
||||
|
||||
void BufferBuilder::SetInitialUsage(nxt::BufferUsageBit usage) {
|
||||
if ((mPropertiesSet & BUFFER_PROPERTY_INITIAL_USAGE) != 0) {
|
||||
HandleError("Buffer initialUsage property set multiple times");
|
||||
return;
|
||||
}
|
||||
|
||||
mCurrentUsage = usage;
|
||||
mPropertiesSet |= BUFFER_PROPERTY_INITIAL_USAGE;
|
||||
}
|
||||
|
||||
void BufferBuilder::SetSize(uint32_t size) {
|
||||
if ((mPropertiesSet & BUFFER_PROPERTY_SIZE) != 0) {
|
||||
HandleError("Buffer size property set multiple times");
|
||||
|
@ -274,27 +226,6 @@ namespace backend {
|
|||
mPropertiesSet |= BUFFER_PROPERTY_SIZE;
|
||||
}
|
||||
|
||||
bool BufferBase::ValidateMapBase(uint32_t start,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit requiredUsage) {
|
||||
if (start + size > GetSize()) {
|
||||
mDevice->HandleError("Buffer map read out of range");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mIsMapped) {
|
||||
mDevice->HandleError("Buffer already mapped");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(mCurrentUsage & requiredUsage)) {
|
||||
mDevice->HandleError("Buffer needs the correct map usage bit");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// BufferViewBase
|
||||
|
||||
BufferViewBase::BufferViewBase(BufferViewBuilder* builder)
|
||||
|
|
|
@ -38,12 +38,6 @@ namespace backend {
|
|||
|
||||
uint32_t GetSize() const;
|
||||
nxt::BufferUsageBit GetAllowedUsage() const;
|
||||
nxt::BufferUsageBit GetUsage() const;
|
||||
static bool IsUsagePossible(nxt::BufferUsageBit allowedUsage, nxt::BufferUsageBit usage);
|
||||
bool IsTransitionPossible(nxt::BufferUsageBit usage) const;
|
||||
bool IsFrozen() const;
|
||||
bool HasFrozenUsage(nxt::BufferUsageBit usage) const;
|
||||
void UpdateUsageInternal(nxt::BufferUsageBit usage);
|
||||
|
||||
DeviceBase* GetDevice() const;
|
||||
|
||||
|
@ -59,8 +53,6 @@ namespace backend {
|
|||
nxtBufferMapWriteCallback callback,
|
||||
nxtCallbackUserdata userdata);
|
||||
void Unmap();
|
||||
void TransitionUsage(nxt::BufferUsageBit usage);
|
||||
void FreezeUsage(nxt::BufferUsageBit usage);
|
||||
|
||||
protected:
|
||||
void CallMapReadCallback(uint32_t serial,
|
||||
|
@ -73,22 +65,18 @@ namespace backend {
|
|||
virtual void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t size) = 0;
|
||||
virtual void MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t size) = 0;
|
||||
virtual void UnmapImpl() = 0;
|
||||
virtual void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
|
||||
nxt::BufferUsageBit targetUsage) = 0;
|
||||
|
||||
bool ValidateMapBase(uint32_t start, uint32_t size, nxt::BufferUsageBit requiredUsage);
|
||||
|
||||
DeviceBase* mDevice;
|
||||
uint32_t mSize;
|
||||
nxt::BufferUsageBit mAllowedUsage = nxt::BufferUsageBit::None;
|
||||
nxt::BufferUsageBit mCurrentUsage = nxt::BufferUsageBit::None;
|
||||
|
||||
nxtBufferMapReadCallback mMapReadCallback = nullptr;
|
||||
nxtBufferMapWriteCallback mMapWriteCallback = nullptr;
|
||||
nxtCallbackUserdata mMapUserdata = 0;
|
||||
uint32_t mMapSerial = 0;
|
||||
|
||||
bool mIsFrozen = false;
|
||||
bool mIsMapped = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -122,6 +122,30 @@ namespace backend {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool ValidateCanUseAs(CommandBufferBuilder* builder,
|
||||
BufferBase* buffer,
|
||||
nxt::BufferUsageBit usage) {
|
||||
ASSERT(HasZeroOrOneBits(usage));
|
||||
if (!(buffer->GetAllowedUsage() & usage)) {
|
||||
builder->HandleError("buffer doesn't have the required usage.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateCanUseAs(CommandBufferBuilder* builder,
|
||||
TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) {
|
||||
ASSERT(HasZeroOrOneBits(usage));
|
||||
if (!(texture->GetAllowedUsage() & usage)) {
|
||||
builder->HandleError("texture doesn't have the required usage.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
enum class PassType {
|
||||
Render,
|
||||
Compute,
|
||||
|
@ -263,25 +287,7 @@ namespace backend {
|
|||
// CommandBuffer
|
||||
|
||||
CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder)
|
||||
: mDevice(builder->mDevice),
|
||||
mBuffersTransitioned(std::move(builder->mState->mBuffersTransitioned)),
|
||||
mTexturesTransitioned(std::move(builder->mState->mTexturesTransitioned)) {
|
||||
}
|
||||
|
||||
bool CommandBufferBase::ValidateResourceUsagesImmediate() {
|
||||
for (auto buffer : mBuffersTransitioned) {
|
||||
if (buffer->IsFrozen()) {
|
||||
mDevice->HandleError("Command buffer: cannot transition buffer with frozen usage");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (auto texture : mTexturesTransitioned) {
|
||||
if (texture->IsFrozen()) {
|
||||
mDevice->HandleError("Command buffer: cannot transition texture with frozen usage");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
: mDevice(builder->mDevice) {
|
||||
}
|
||||
|
||||
DeviceBase* CommandBufferBase::GetDevice() {
|
||||
|
@ -352,10 +358,10 @@ namespace backend {
|
|||
CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
|
||||
if (!ValidateCopySizeFitsInBuffer(this, copy->source, copy->size) ||
|
||||
!ValidateCopySizeFitsInBuffer(this, copy->destination, copy->size) ||
|
||||
!mState->ValidateCanUseBufferAs(copy->source.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferSrc) ||
|
||||
!mState->ValidateCanUseBufferAs(copy->destination.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferDst)) {
|
||||
!ValidateCanUseAs(this, copy->source.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferSrc) ||
|
||||
!ValidateCanUseAs(this, copy->destination.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferDst)) {
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
|
@ -371,10 +377,10 @@ namespace backend {
|
|||
!ValidateCopySizeFitsInBuffer(this, copy->source, bufferCopySize) ||
|
||||
!ValidateTexelBufferOffset(this, copy->destination.texture.Get(),
|
||||
copy->source) ||
|
||||
!mState->ValidateCanUseBufferAs(copy->source.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferSrc) ||
|
||||
!mState->ValidateCanUseTextureAs(copy->destination.texture.Get(),
|
||||
nxt::TextureUsageBit::TransferDst)) {
|
||||
!ValidateCanUseAs(this, copy->source.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferSrc) ||
|
||||
!ValidateCanUseAs(this, copy->destination.texture.Get(),
|
||||
nxt::TextureUsageBit::TransferDst)) {
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
|
@ -390,31 +396,14 @@ namespace backend {
|
|||
!ValidateCopySizeFitsInBuffer(this, copy->destination, bufferCopySize) ||
|
||||
!ValidateTexelBufferOffset(this, copy->source.texture.Get(),
|
||||
copy->destination) ||
|
||||
!mState->ValidateCanUseTextureAs(copy->source.texture.Get(),
|
||||
nxt::TextureUsageBit::TransferSrc) ||
|
||||
!mState->ValidateCanUseBufferAs(copy->destination.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferDst)) {
|
||||
!ValidateCanUseAs(this, copy->source.texture.Get(),
|
||||
nxt::TextureUsageBit::TransferSrc) ||
|
||||
!ValidateCanUseAs(this, copy->destination.buffer.Get(),
|
||||
nxt::BufferUsageBit::TransferDst)) {
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mIterator.NextCommand<TransitionBufferUsageCmd>();
|
||||
if (!mState->TransitionBufferUsage(cmd->buffer.Get(), cmd->usage)) {
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mIterator.NextCommand<TransitionTextureUsageCmd>();
|
||||
if (!mState->TransitionTextureUsage(cmd->texture.Get(), cmd->usage)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
} break;
|
||||
|
||||
default:
|
||||
HandleError("Command disallowed outside of a pass");
|
||||
return false;
|
||||
|
@ -474,9 +463,7 @@ namespace backend {
|
|||
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
|
||||
|
||||
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
|
||||
if (!mState->SetBindGroup(cmd->index, cmd->group.Get())) {
|
||||
return false;
|
||||
}
|
||||
mState->SetBindGroup(cmd->index, cmd->group.Get());
|
||||
} break;
|
||||
|
||||
default:
|
||||
|
@ -490,10 +477,6 @@ namespace backend {
|
|||
}
|
||||
|
||||
bool CommandBufferBuilder::ValidateRenderPass(RenderPassDescriptorBase* renderPass) {
|
||||
if (!mState->BeginRenderPass(renderPass)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
PassResourceUsageTracker usageTracker;
|
||||
|
||||
// Track usage of the render pass attachments
|
||||
|
@ -581,16 +564,14 @@ namespace backend {
|
|||
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
|
||||
|
||||
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
|
||||
if (!mState->SetBindGroup(cmd->index, cmd->group.Get())) {
|
||||
return false;
|
||||
}
|
||||
mState->SetBindGroup(cmd->index, cmd->group.Get());
|
||||
} break;
|
||||
|
||||
case Command::SetIndexBuffer: {
|
||||
SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
|
||||
|
||||
usageTracker.BufferUsedAs(cmd->buffer.Get(), nxt::BufferUsageBit::Index);
|
||||
if (!mState->SetIndexBuffer(cmd->buffer.Get())) {
|
||||
if (!mState->SetIndexBuffer()) {
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
|
@ -602,7 +583,7 @@ namespace backend {
|
|||
|
||||
for (uint32_t i = 0; i < cmd->count; ++i) {
|
||||
usageTracker.BufferUsedAs(buffers[i].Get(), nxt::BufferUsageBit::Vertex);
|
||||
mState->SetVertexBuffer(cmd->startSlot + i, buffers[i].Get());
|
||||
mState->SetVertexBuffer(cmd->startSlot + i);
|
||||
}
|
||||
} break;
|
||||
|
||||
|
@ -848,22 +829,4 @@ namespace backend {
|
|||
memcpy(cmdOffsets, offsets, count * sizeof(uint32_t));
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::TransitionBufferUsage(BufferBase* buffer,
|
||||
nxt::BufferUsageBit usage) {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mAllocator.Allocate<TransitionBufferUsageCmd>(Command::TransitionBufferUsage);
|
||||
new (cmd) TransitionBufferUsageCmd;
|
||||
cmd->buffer = buffer;
|
||||
cmd->usage = usage;
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::TransitionTextureUsage(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mAllocator.Allocate<TransitionTextureUsageCmd>(Command::TransitionTextureUsage);
|
||||
new (cmd) TransitionTextureUsageCmd;
|
||||
cmd->texture = texture;
|
||||
cmd->usage = usage;
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
|
|
|
@ -42,14 +42,11 @@ namespace backend {
|
|||
class CommandBufferBase : public RefCounted {
|
||||
public:
|
||||
CommandBufferBase(CommandBufferBuilder* builder);
|
||||
bool ValidateResourceUsagesImmediate();
|
||||
|
||||
DeviceBase* GetDevice();
|
||||
|
||||
private:
|
||||
DeviceBase* mDevice;
|
||||
std::set<BufferBase*> mBuffersTransitioned;
|
||||
std::set<TextureBase*> mTexturesTransitioned;
|
||||
};
|
||||
|
||||
class CommandBufferBuilder : public Builder<CommandBufferBase> {
|
||||
|
@ -130,7 +127,6 @@ namespace backend {
|
|||
uint32_t const* offsets);
|
||||
|
||||
void TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
|
||||
void TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
|
||||
|
||||
private:
|
||||
friend class CommandBufferBase;
|
||||
|
|
|
@ -33,24 +33,6 @@ namespace backend {
|
|||
: mBuilder(mBuilder) {
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::ValidateCanUseBufferAs(BufferBase* buffer,
|
||||
nxt::BufferUsageBit usage) const {
|
||||
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
|
||||
mBuilder->HandleError("Buffer is not in the necessary usage");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::ValidateCanUseTextureAs(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) const {
|
||||
if (!TextureHasGuaranteedUsageBit(texture, usage)) {
|
||||
mBuilder->HandleError("Texture is not in the necessary usage");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::ValidateCanDispatch() {
|
||||
constexpr ValidationAspects requiredAspects =
|
||||
1 << VALIDATION_ASPECT_PIPELINE | 1 << VALIDATION_ASPECT_BIND_GROUPS;
|
||||
|
@ -99,32 +81,7 @@ namespace backend {
|
|||
return RevalidateCanDraw();
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::BeginRenderPass(RenderPassDescriptorBase* info) {
|
||||
for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
|
||||
TextureBase* texture = info->GetColorAttachment(i).view->GetTexture();
|
||||
if (!EnsureTextureUsage(texture, nxt::TextureUsageBit::OutputAttachment)) {
|
||||
mBuilder->HandleError("Unable to ensure texture has OutputAttachment usage");
|
||||
return false;
|
||||
}
|
||||
mTexturesAttached.insert(texture);
|
||||
}
|
||||
|
||||
if (info->HasDepthStencilAttachment()) {
|
||||
TextureBase* texture = info->GetDepthStencilAttachment().view->GetTexture();
|
||||
if (!EnsureTextureUsage(texture, nxt::TextureUsageBit::OutputAttachment)) {
|
||||
mBuilder->HandleError("Unable to ensure texture has OutputAttachment usage");
|
||||
return false;
|
||||
}
|
||||
mTexturesAttached.insert(texture);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CommandBufferStateTracker::EndPass() {
|
||||
// Everything in mTexturesAttached should be for the current render pass.
|
||||
mTexturesAttached.clear();
|
||||
|
||||
mInputsSet.reset();
|
||||
mAspects = 0;
|
||||
mBindgroups.fill(nullptr);
|
||||
|
@ -141,141 +98,31 @@ namespace backend {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::SetBindGroup(uint32_t index, BindGroupBase* bindgroup) {
|
||||
if (!ValidateBindGroupUsages(bindgroup)) {
|
||||
return false;
|
||||
}
|
||||
void CommandBufferStateTracker::SetBindGroup(uint32_t index, BindGroupBase* bindgroup) {
|
||||
mBindgroupsSet.set(index);
|
||||
mBindgroups[index] = bindgroup;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::SetIndexBuffer(BufferBase* buffer) {
|
||||
bool CommandBufferStateTracker::SetIndexBuffer() {
|
||||
if (!HavePipeline()) {
|
||||
mBuilder->HandleError("Can't set the index buffer without a pipeline");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto usage = nxt::BufferUsageBit::Index;
|
||||
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
|
||||
mBuilder->HandleError("Buffer needs the index usage bit to be guaranteed");
|
||||
return false;
|
||||
}
|
||||
|
||||
mAspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::SetVertexBuffer(uint32_t index, BufferBase* buffer) {
|
||||
bool CommandBufferStateTracker::SetVertexBuffer(uint32_t index) {
|
||||
if (!HavePipeline()) {
|
||||
mBuilder->HandleError("Can't set vertex buffers without a pipeline");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto usage = nxt::BufferUsageBit::Vertex;
|
||||
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
|
||||
mBuilder->HandleError("Buffer needs vertex usage bit to be guaranteed");
|
||||
return false;
|
||||
}
|
||||
|
||||
mInputsSet.set(index);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::TransitionBufferUsage(BufferBase* buffer,
|
||||
nxt::BufferUsageBit usage) {
|
||||
if (!buffer->IsTransitionPossible(usage)) {
|
||||
if (buffer->IsFrozen()) {
|
||||
mBuilder->HandleError("Buffer transition not possible (usage is frozen)");
|
||||
} else if (!BufferBase::IsUsagePossible(buffer->GetAllowedUsage(), usage)) {
|
||||
mBuilder->HandleError("Buffer transition not possible (usage not allowed)");
|
||||
} else {
|
||||
mBuilder->HandleError("Buffer transition not possible");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
mMostRecentBufferUsages[buffer] = usage;
|
||||
mBuffersTransitioned.insert(buffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::TransitionTextureUsage(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) {
|
||||
if (!IsExplicitTextureTransitionPossible(texture, usage)) {
|
||||
if (texture->IsFrozen()) {
|
||||
mBuilder->HandleError("Texture transition not possible (usage is frozen)");
|
||||
} else if (!TextureBase::IsUsagePossible(texture->GetAllowedUsage(), usage)) {
|
||||
mBuilder->HandleError("Texture transition not possible (usage not allowed)");
|
||||
} else if (mTexturesAttached.find(texture) != mTexturesAttached.end()) {
|
||||
mBuilder->HandleError(
|
||||
"Texture transition not possible (texture is in use as a framebuffer "
|
||||
"attachment)");
|
||||
} else {
|
||||
mBuilder->HandleError("Texture transition not possible");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
mMostRecentTextureUsages[texture] = usage;
|
||||
mTexturesTransitioned.insert(texture);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::EnsureTextureUsage(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) {
|
||||
if (texture->HasFrozenUsage(usage)) {
|
||||
return true;
|
||||
}
|
||||
if (!IsInternalTextureTransitionPossible(texture, usage)) {
|
||||
return false;
|
||||
}
|
||||
mMostRecentTextureUsages[texture] = usage;
|
||||
mTexturesTransitioned.insert(texture);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::BufferHasGuaranteedUsageBit(BufferBase* buffer,
|
||||
nxt::BufferUsageBit usage) const {
|
||||
ASSERT(usage != nxt::BufferUsageBit::None && nxt::HasZeroOrOneBits(usage));
|
||||
if (buffer->HasFrozenUsage(usage)) {
|
||||
return true;
|
||||
}
|
||||
auto it = mMostRecentBufferUsages.find(buffer);
|
||||
return it != mMostRecentBufferUsages.end() && (it->second & usage);
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::TextureHasGuaranteedUsageBit(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) const {
|
||||
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
|
||||
if (texture->HasFrozenUsage(usage)) {
|
||||
return true;
|
||||
}
|
||||
auto it = mMostRecentTextureUsages.find(texture);
|
||||
return it != mMostRecentTextureUsages.end() && (it->second & usage);
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::IsInternalTextureTransitionPossible(
|
||||
TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) const {
|
||||
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
|
||||
if (mTexturesAttached.find(texture) != mTexturesAttached.end()) {
|
||||
return false;
|
||||
}
|
||||
return texture->IsTransitionPossible(usage);
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::IsExplicitTextureTransitionPossible(
|
||||
TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) const {
|
||||
const nxt::TextureUsageBit attachmentUsages = nxt::TextureUsageBit::OutputAttachment;
|
||||
if (usage & attachmentUsages) {
|
||||
return false;
|
||||
}
|
||||
return IsInternalTextureTransitionPossible(texture, usage);
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::RecomputeHaveAspectBindGroups() {
|
||||
if (mAspects[VALIDATION_ASPECT_BIND_GROUPS]) {
|
||||
return true;
|
||||
|
@ -314,53 +161,6 @@ namespace backend {
|
|||
return mAspects[VALIDATION_ASPECT_PIPELINE];
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::ValidateBindGroupUsages(BindGroupBase* group) const {
|
||||
const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
|
||||
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
|
||||
if (!layoutInfo.mask[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
nxt::BindingType type = layoutInfo.types[i];
|
||||
switch (type) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
case nxt::BindingType::StorageBuffer: {
|
||||
nxt::BufferUsageBit requiredUsage = nxt::BufferUsageBit::None;
|
||||
switch (type) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
requiredUsage = nxt::BufferUsageBit::Uniform;
|
||||
break;
|
||||
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
requiredUsage = nxt::BufferUsageBit::Storage;
|
||||
break;
|
||||
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
auto buffer = group->GetBindingAsBufferView(i)->GetBuffer();
|
||||
if (!BufferHasGuaranteedUsageBit(buffer, requiredUsage)) {
|
||||
mBuilder->HandleError("Can't guarantee buffer usage needed by bind group");
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
case nxt::BindingType::SampledTexture: {
|
||||
auto requiredUsage = nxt::TextureUsageBit::Sampled;
|
||||
|
||||
auto texture = group->GetBindingAsTextureView(i)->GetTexture();
|
||||
if (!TextureHasGuaranteedUsageBit(texture, requiredUsage)) {
|
||||
mBuilder->HandleError("Can't guarantee texture usage needed by bind group");
|
||||
return false;
|
||||
}
|
||||
} break;
|
||||
case nxt::BindingType::Sampler:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CommandBufferStateTracker::RevalidateCanDraw() {
|
||||
if (!mAspects[VALIDATION_ASPECT_PIPELINE]) {
|
||||
mBuilder->HandleError("No active render pipeline");
|
||||
|
|
|
@ -31,29 +31,17 @@ namespace backend {
|
|||
|
||||
// Non-state-modifying validation functions
|
||||
bool ValidateCanCopy() const;
|
||||
bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const;
|
||||
bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const;
|
||||
bool ValidateCanDispatch();
|
||||
bool ValidateCanDrawArrays();
|
||||
bool ValidateCanDrawElements();
|
||||
|
||||
// State-modifying methods
|
||||
void EndPass();
|
||||
bool BeginRenderPass(RenderPassDescriptorBase* info);
|
||||
bool SetComputePipeline(ComputePipelineBase* pipeline);
|
||||
bool SetRenderPipeline(RenderPipelineBase* pipeline);
|
||||
bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
|
||||
bool SetIndexBuffer(BufferBase* buffer);
|
||||
bool SetVertexBuffer(uint32_t index, BufferBase* buffer);
|
||||
bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
|
||||
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
|
||||
bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
|
||||
|
||||
// These collections are copied to the CommandBuffer at build time. These pointers will
|
||||
// remain valid since they are referenced by the bind groups which are referenced by this
|
||||
// command buffer.
|
||||
std::set<BufferBase*> mBuffersTransitioned;
|
||||
std::set<TextureBase*> mTexturesTransitioned;
|
||||
void SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
|
||||
bool SetIndexBuffer();
|
||||
bool SetVertexBuffer(uint32_t index);
|
||||
|
||||
private:
|
||||
enum ValidationAspect {
|
||||
|
@ -66,20 +54,11 @@ namespace backend {
|
|||
};
|
||||
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
|
||||
|
||||
// Usage helper functions
|
||||
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
|
||||
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
|
||||
bool IsInternalTextureTransitionPossible(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) const;
|
||||
bool IsExplicitTextureTransitionPossible(TextureBase* texture,
|
||||
nxt::TextureUsageBit usage) const;
|
||||
|
||||
// Queries for lazily evaluated aspects
|
||||
bool RecomputeHaveAspectBindGroups();
|
||||
bool RecomputeHaveAspectVertexBuffers();
|
||||
|
||||
bool HavePipeline() const;
|
||||
bool ValidateBindGroupUsages(BindGroupBase* group) const;
|
||||
bool RevalidateCanDraw();
|
||||
|
||||
void SetPipelineCommon(PipelineBase* pipeline);
|
||||
|
@ -93,10 +72,6 @@ namespace backend {
|
|||
std::bitset<kMaxVertexInputs> mInputsSet;
|
||||
PipelineBase* mLastPipeline = nullptr;
|
||||
RenderPipelineBase* mLastRenderPipeline = nullptr;
|
||||
|
||||
std::map<BufferBase*, nxt::BufferUsageBit> mMostRecentBufferUsages;
|
||||
std::map<TextureBase*, nxt::TextureUsageBit> mMostRecentTextureUsages;
|
||||
std::set<TextureBase*> mTexturesAttached;
|
||||
};
|
||||
|
||||
} // namespace backend
|
||||
|
|
|
@ -111,16 +111,6 @@ namespace backend {
|
|||
commands->NextData<uint32_t>(cmd->count);
|
||||
cmd->~SetVertexBuffersCmd();
|
||||
} break;
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
commands->NextCommand<TransitionBufferUsageCmd>();
|
||||
cmd->~TransitionBufferUsageCmd();
|
||||
} break;
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
commands->NextCommand<TransitionTextureUsageCmd>();
|
||||
cmd->~TransitionTextureUsageCmd();
|
||||
} break;
|
||||
}
|
||||
}
|
||||
commands->DataWasDestroyed();
|
||||
|
@ -206,14 +196,6 @@ namespace backend {
|
|||
commands->NextData<Ref<BufferBase>>(cmd->count);
|
||||
commands->NextData<uint32_t>(cmd->count);
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage:
|
||||
commands->NextCommand<TransitionBufferUsageCmd>();
|
||||
break;
|
||||
|
||||
case Command::TransitionTextureUsage:
|
||||
commands->NextCommand<TransitionTextureUsageCmd>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -46,8 +46,6 @@ namespace backend {
|
|||
SetBindGroup,
|
||||
SetIndexBuffer,
|
||||
SetVertexBuffers,
|
||||
TransitionBufferUsage,
|
||||
TransitionTextureUsage,
|
||||
};
|
||||
|
||||
struct BeginComputePassCmd {};
|
||||
|
@ -151,18 +149,6 @@ namespace backend {
|
|||
uint32_t count;
|
||||
};
|
||||
|
||||
struct TransitionBufferUsageCmd {
|
||||
Ref<BufferBase> buffer;
|
||||
nxt::BufferUsageBit usage;
|
||||
};
|
||||
|
||||
struct TransitionTextureUsageCmd {
|
||||
Ref<TextureBase> texture;
|
||||
uint32_t startLevel;
|
||||
uint32_t levelCount;
|
||||
nxt::TextureUsageBit usage;
|
||||
};
|
||||
|
||||
// This needs to be called before the CommandIterator is freed so that the Ref<> present in
|
||||
// the commands have a chance to run their destructor and remove internal references.
|
||||
class CommandIterator;
|
||||
|
|
|
@ -28,8 +28,9 @@ namespace backend {
|
|||
return mDevice;
|
||||
}
|
||||
|
||||
bool QueueBase::ValidateSubmitCommand(CommandBufferBase* command) {
|
||||
return command->ValidateResourceUsagesImmediate();
|
||||
bool QueueBase::ValidateSubmitCommand(CommandBufferBase*) {
|
||||
// TODO(cwallez@chromium.org): Validate resources referenced by command buffers can be used
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace backend
|
||||
|
|
|
@ -77,10 +77,6 @@ namespace backend {
|
|||
mDevice->HandleError("Tried to present something other than the last NextTexture");
|
||||
return;
|
||||
}
|
||||
if (texture->GetUsage() != nxt::TextureUsageBit::Present) {
|
||||
mDevice->HandleError("Texture has not been transitioned to the Present usage");
|
||||
return;
|
||||
}
|
||||
|
||||
OnBeforePresent(texture);
|
||||
|
||||
|
|
|
@ -75,8 +75,7 @@ namespace backend {
|
|||
mHeight(builder->mHeight),
|
||||
mDepth(builder->mDepth),
|
||||
mNumMipLevels(builder->mNumMipLevels),
|
||||
mAllowedUsage(builder->mAllowedUsage),
|
||||
mCurrentUsage(builder->mCurrentUsage) {
|
||||
mAllowedUsage(builder->mAllowedUsage) {
|
||||
}
|
||||
|
||||
DeviceBase* TextureBase::GetDevice() const {
|
||||
|
@ -104,64 +103,11 @@ namespace backend {
|
|||
nxt::TextureUsageBit TextureBase::GetAllowedUsage() const {
|
||||
return mAllowedUsage;
|
||||
}
|
||||
nxt::TextureUsageBit TextureBase::GetUsage() const {
|
||||
return mCurrentUsage;
|
||||
}
|
||||
|
||||
TextureViewBuilder* TextureBase::CreateTextureViewBuilder() {
|
||||
return new TextureViewBuilder(mDevice, this);
|
||||
}
|
||||
|
||||
bool TextureBase::IsFrozen() const {
|
||||
return mIsFrozen;
|
||||
}
|
||||
|
||||
bool TextureBase::HasFrozenUsage(nxt::TextureUsageBit usage) const {
|
||||
return mIsFrozen && (usage & mAllowedUsage);
|
||||
}
|
||||
|
||||
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage,
|
||||
nxt::TextureUsageBit usage) {
|
||||
bool allowed = (usage & allowedUsage) == usage;
|
||||
bool singleUse = nxt::HasZeroOrOneBits(usage);
|
||||
return allowed && singleUse;
|
||||
}
|
||||
|
||||
bool TextureBase::IsTransitionPossible(nxt::TextureUsageBit usage) const {
|
||||
if (mIsFrozen) {
|
||||
return false;
|
||||
}
|
||||
if (mCurrentUsage == nxt::TextureUsageBit::Present) {
|
||||
return false;
|
||||
}
|
||||
return IsUsagePossible(mAllowedUsage, usage);
|
||||
}
|
||||
|
||||
void TextureBase::UpdateUsageInternal(nxt::TextureUsageBit usage) {
|
||||
ASSERT(IsTransitionPossible(usage));
|
||||
mCurrentUsage = usage;
|
||||
}
|
||||
|
||||
void TextureBase::TransitionUsage(nxt::TextureUsageBit usage) {
|
||||
if (!IsTransitionPossible(usage)) {
|
||||
mDevice->HandleError("Texture frozen or usage not allowed");
|
||||
return;
|
||||
}
|
||||
TransitionUsageImpl(mCurrentUsage, usage);
|
||||
UpdateUsageInternal(usage);
|
||||
}
|
||||
|
||||
void TextureBase::FreezeUsage(nxt::TextureUsageBit usage) {
|
||||
if (!IsTransitionPossible(usage)) {
|
||||
mDevice->HandleError("Texture frozen or usage not allowed");
|
||||
return;
|
||||
}
|
||||
mAllowedUsage = usage;
|
||||
TransitionUsageImpl(mCurrentUsage, usage);
|
||||
UpdateUsageInternal(usage);
|
||||
mIsFrozen = true;
|
||||
}
|
||||
|
||||
// TextureBuilder
|
||||
|
||||
enum TextureSetProperties {
|
||||
|
@ -170,7 +116,6 @@ namespace backend {
|
|||
TEXTURE_PROPERTY_FORMAT = 0x4,
|
||||
TEXTURE_PROPERTY_MIP_LEVELS = 0x8,
|
||||
TEXTURE_PROPERTY_ALLOWED_USAGE = 0x10,
|
||||
TEXTURE_PROPERTY_INITIAL_USAGE = 0x20,
|
||||
};
|
||||
|
||||
TextureBuilder::TextureBuilder(DeviceBase* device) : Builder(device) {
|
||||
|
@ -185,11 +130,6 @@ namespace backend {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
if (!TextureBase::IsUsagePossible(mAllowedUsage, mCurrentUsage)) {
|
||||
HandleError("Initial texture usage is not allowed");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// TODO(cwallez@chromium.org): check stuff based on the dimension
|
||||
|
||||
return mDevice->CreateTexture(this);
|
||||
|
@ -252,16 +192,6 @@ namespace backend {
|
|||
mAllowedUsage = usage;
|
||||
}
|
||||
|
||||
void TextureBuilder::SetInitialUsage(nxt::TextureUsageBit usage) {
|
||||
if ((mPropertiesSet & TEXTURE_PROPERTY_INITIAL_USAGE) != 0) {
|
||||
HandleError("Texture initial usage property set multiple times");
|
||||
return;
|
||||
}
|
||||
|
||||
mPropertiesSet |= TEXTURE_PROPERTY_INITIAL_USAGE;
|
||||
mCurrentUsage = usage;
|
||||
}
|
||||
|
||||
// TextureViewBase
|
||||
|
||||
TextureViewBase::TextureViewBase(TextureViewBuilder* builder) : mTexture(builder->mTexture) {
|
||||
|
|
|
@ -47,22 +47,10 @@ namespace backend {
|
|||
uint32_t GetDepth() const;
|
||||
uint32_t GetNumMipLevels() const;
|
||||
nxt::TextureUsageBit GetAllowedUsage() const;
|
||||
nxt::TextureUsageBit GetUsage() const;
|
||||
bool IsFrozen() const;
|
||||
bool HasFrozenUsage(nxt::TextureUsageBit usage) const;
|
||||
static bool IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage);
|
||||
bool IsTransitionPossible(nxt::TextureUsageBit usage) const;
|
||||
void UpdateUsageInternal(nxt::TextureUsageBit usage);
|
||||
|
||||
DeviceBase* GetDevice() const;
|
||||
|
||||
// NXT API
|
||||
TextureViewBuilder* CreateTextureViewBuilder();
|
||||
void TransitionUsage(nxt::TextureUsageBit usage);
|
||||
void FreezeUsage(nxt::TextureUsageBit usage);
|
||||
|
||||
virtual void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) = 0;
|
||||
|
||||
private:
|
||||
DeviceBase* mDevice;
|
||||
|
@ -72,8 +60,6 @@ namespace backend {
|
|||
uint32_t mWidth, mHeight, mDepth;
|
||||
uint32_t mNumMipLevels;
|
||||
nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None;
|
||||
nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None;
|
||||
bool mIsFrozen = false;
|
||||
};
|
||||
|
||||
class TextureBuilder : public Builder<TextureBase> {
|
||||
|
@ -100,7 +86,6 @@ namespace backend {
|
|||
nxt::TextureFormat mFormat;
|
||||
uint32_t mNumMipLevels;
|
||||
nxt::TextureUsageBit mAllowedUsage = nxt::TextureUsageBit::None;
|
||||
nxt::TextureUsageBit mCurrentUsage = nxt::TextureUsageBit::None;
|
||||
};
|
||||
|
||||
class TextureViewBase : public RefCounted {
|
||||
|
|
|
@ -198,9 +198,6 @@ namespace backend { namespace d3d12 {
|
|||
ToBackend(GetDevice())->GetResourceAllocator()->Release(mResource);
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
BufferView::BufferView(BufferViewBuilder* builder) : BufferViewBase(builder) {
|
||||
mCbvDesc.BufferLocation = ToBackend(GetBuffer())->GetVA() + GetOffset();
|
||||
mCbvDesc.SizeInBytes = GetD3D12Size();
|
||||
|
|
|
@ -43,8 +43,6 @@ namespace backend { namespace d3d12 {
|
|||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
|
||||
nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
ComPtr<ID3D12Resource> mResource;
|
||||
bool mFixedResourceState = false;
|
||||
|
|
|
@ -408,18 +408,6 @@ namespace backend { namespace d3d12 {
|
|||
}
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
cmd->buffer->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
cmd->texture->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
default: { UNREACHABLE(); } break;
|
||||
}
|
||||
}
|
||||
|
@ -464,6 +452,7 @@ namespace backend { namespace d3d12 {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandBuffer::RecordRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList,
|
||||
BindGroupStateTracker* bindingTracker,
|
||||
RenderPassDescriptor* renderPass) {
|
||||
|
@ -471,13 +460,6 @@ namespace backend { namespace d3d12 {
|
|||
{
|
||||
for (uint32_t i : IterateBitSet(renderPass->GetColorAttachmentMask())) {
|
||||
auto& attachmentInfo = renderPass->GetColorAttachment(i);
|
||||
Texture* texture = ToBackend(attachmentInfo.view->GetTexture());
|
||||
|
||||
// It's already validated that this texture is either frozen to the correct
|
||||
// usage, or not frozen.
|
||||
if (!texture->IsFrozen()) {
|
||||
texture->UpdateUsageInternal(nxt::TextureUsageBit::OutputAttachment);
|
||||
}
|
||||
|
||||
// Load op - color
|
||||
if (attachmentInfo.loadOp == nxt::LoadOp::Clear) {
|
||||
|
@ -491,12 +473,6 @@ namespace backend { namespace d3d12 {
|
|||
auto& attachmentInfo = renderPass->GetDepthStencilAttachment();
|
||||
Texture* texture = ToBackend(attachmentInfo.view->GetTexture());
|
||||
|
||||
// It's already validated that this texture is either frozen to the correct
|
||||
// usage, or not frozen.
|
||||
if (!texture->IsFrozen()) {
|
||||
texture->UpdateUsageInternal(nxt::TextureUsageBit::OutputAttachment);
|
||||
}
|
||||
|
||||
// Load op - depth/stencil
|
||||
bool doDepthClear = TextureFormatHasDepth(texture->GetFormat()) &&
|
||||
(attachmentInfo.depthLoadOp == nxt::LoadOp::Clear);
|
||||
|
|
|
@ -122,9 +122,8 @@ namespace backend { namespace d3d12 {
|
|||
resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
||||
resourceDescriptor.Flags = D3D12ResourceFlags(GetAllowedUsage(), GetFormat());
|
||||
|
||||
mResource =
|
||||
mDevice->GetResourceAllocator()->Allocate(D3D12_HEAP_TYPE_DEFAULT, resourceDescriptor,
|
||||
D3D12TextureUsage(GetUsage(), GetFormat()));
|
||||
mResource = mDevice->GetResourceAllocator()->Allocate(
|
||||
D3D12_HEAP_TYPE_DEFAULT, resourceDescriptor, D3D12_RESOURCE_STATE_COMMON);
|
||||
mResourcePtr = mResource.Get();
|
||||
}
|
||||
|
||||
|
@ -174,9 +173,6 @@ namespace backend { namespace d3d12 {
|
|||
mLastUsage = usage;
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
|
||||
}
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder) : TextureViewBase(builder) {
|
||||
mSrvDesc.Format = D3D12TextureFormat(GetTexture()->GetFormat());
|
||||
mSrvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
|
|
|
@ -38,9 +38,6 @@ namespace backend { namespace d3d12 {
|
|||
nxt::TextureUsageBit usage);
|
||||
|
||||
private:
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
Device* mDevice;
|
||||
ComPtr<ID3D12Resource> mResource = {};
|
||||
ID3D12Resource* mResourcePtr = nullptr;
|
||||
|
|
|
@ -38,8 +38,6 @@ namespace backend { namespace metal {
|
|||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
|
||||
nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
id<MTLBuffer> mMtlBuffer = nil;
|
||||
};
|
||||
|
|
|
@ -68,9 +68,6 @@ namespace backend { namespace metal {
|
|||
// Nothing to do, Metal StorageModeShared buffers are always mapped.
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
BufferView::BufferView(BufferViewBuilder* builder) : BufferViewBase(builder) {
|
||||
}
|
||||
|
||||
|
|
|
@ -304,20 +304,6 @@ namespace backend { namespace metal {
|
|||
destinationBytesPerImage:copy->rowPitch * src.height];
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
|
||||
cmd->buffer->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
|
||||
cmd->texture->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
default: { UNREACHABLE(); } break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,9 +31,6 @@ namespace backend { namespace metal {
|
|||
|
||||
id<MTLTexture> GetMTLTexture();
|
||||
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
private:
|
||||
id<MTLTexture> mMtlTexture = nil;
|
||||
};
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace backend { namespace metal {
|
|||
auto desc = [MTLTextureDescriptor new];
|
||||
[desc autorelease];
|
||||
desc.textureType = MetalTextureType(GetDimension());
|
||||
desc.usage = MetalTextureUsage(GetUsage());
|
||||
desc.usage = MetalTextureUsage(GetAllowedUsage());
|
||||
desc.pixelFormat = MetalPixelFormat(GetFormat());
|
||||
desc.width = GetWidth();
|
||||
desc.height = GetHeight();
|
||||
|
@ -96,9 +96,6 @@ namespace backend { namespace metal {
|
|||
return mMtlTexture;
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
|
||||
}
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder) : TextureViewBase(builder) {
|
||||
}
|
||||
|
||||
|
|
|
@ -171,9 +171,6 @@ namespace backend { namespace null {
|
|||
void Buffer::UnmapImpl() {
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
// CommandBuffer
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
|
@ -184,27 +181,6 @@ namespace backend { namespace null {
|
|||
FreeCommands(&mCommands);
|
||||
}
|
||||
|
||||
void CommandBuffer::Execute() {
|
||||
Command type;
|
||||
while (mCommands.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
cmd->buffer->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
cmd->texture->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
default:
|
||||
SkipCommand(&mCommands, type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Queue
|
||||
|
||||
Queue::Queue(Device* device) : QueueBase(device) {
|
||||
|
@ -213,31 +189,16 @@ namespace backend { namespace null {
|
|||
Queue::~Queue() {
|
||||
}
|
||||
|
||||
void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
|
||||
void Queue::Submit(uint32_t, CommandBuffer* const*) {
|
||||
auto operations = ToBackend(GetDevice())->AcquirePendingOperations();
|
||||
|
||||
for (auto& operation : operations) {
|
||||
operation->Execute();
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < numCommands; ++i) {
|
||||
commands[i]->Execute();
|
||||
}
|
||||
|
||||
operations.clear();
|
||||
}
|
||||
|
||||
// Texture
|
||||
|
||||
Texture::Texture(TextureBuilder* builder) : TextureBase(builder) {
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
|
||||
}
|
||||
|
||||
// SwapChain
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace backend { namespace null {
|
|||
using Sampler = SamplerBase;
|
||||
using ShaderModule = ShaderModuleBase;
|
||||
class SwapChain;
|
||||
class Texture;
|
||||
using Texture = TextureBase;
|
||||
using TextureView = TextureViewBase;
|
||||
|
||||
struct NullBackendTraits {
|
||||
|
@ -140,8 +140,6 @@ namespace backend { namespace null {
|
|||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
|
||||
nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
void MapAsyncImplCommon(uint32_t serial, uint32_t start, uint32_t count, bool isWrite);
|
||||
|
||||
|
@ -153,8 +151,6 @@ namespace backend { namespace null {
|
|||
CommandBuffer(CommandBufferBuilder* builder);
|
||||
~CommandBuffer();
|
||||
|
||||
void Execute();
|
||||
|
||||
private:
|
||||
CommandIterator mCommands;
|
||||
};
|
||||
|
@ -168,15 +164,6 @@ namespace backend { namespace null {
|
|||
void Submit(uint32_t numCommands, CommandBuffer* const* commands);
|
||||
};
|
||||
|
||||
class Texture : public TextureBase {
|
||||
public:
|
||||
Texture(TextureBuilder* builder);
|
||||
~Texture();
|
||||
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
};
|
||||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
|
|
|
@ -54,9 +54,6 @@ namespace backend { namespace opengl {
|
|||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
// BufferView
|
||||
|
||||
BufferView::BufferView(BufferViewBuilder* builder) : BufferViewBase(builder) {
|
||||
|
|
|
@ -34,8 +34,6 @@ namespace backend { namespace opengl {
|
|||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
|
||||
nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
GLuint mBuffer = 0;
|
||||
};
|
||||
|
|
|
@ -374,20 +374,6 @@ namespace backend { namespace opengl {
|
|||
glDeleteFramebuffers(1, &readFBO);
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
|
||||
cmd->buffer->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
|
||||
cmd->texture->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
default: { UNREACHABLE(); } break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,9 +111,6 @@ namespace backend { namespace opengl {
|
|||
return GetGLFormatInfo(GetFormat());
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
|
||||
}
|
||||
|
||||
// TextureView
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder) : TextureViewBase(builder) {
|
||||
|
|
|
@ -37,9 +37,6 @@ namespace backend { namespace opengl {
|
|||
GLenum GetGLTarget() const;
|
||||
TextureFormatInfo GetGLFormat() const;
|
||||
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
private:
|
||||
GLuint mHandle;
|
||||
GLenum mTarget;
|
||||
|
|
|
@ -238,9 +238,6 @@ namespace backend { namespace vulkan {
|
|||
// No need to do anything, we keep CPU-visible memory mapped at all time.
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
// MapRequestTracker
|
||||
|
||||
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
||||
|
|
|
@ -45,8 +45,6 @@ namespace backend { namespace vulkan {
|
|||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
|
||||
nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
VkBuffer mHandle = VK_NULL_HANDLE;
|
||||
DeviceMemoryAllocation mMemoryAllocation;
|
||||
|
|
|
@ -222,22 +222,6 @@ namespace backend { namespace vulkan {
|
|||
nextPassNumber++;
|
||||
} break;
|
||||
|
||||
case Command::TransitionBufferUsage: {
|
||||
TransitionBufferUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionBufferUsageCmd>();
|
||||
|
||||
Buffer* buffer = ToBackend(cmd->buffer.Get());
|
||||
buffer->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
case Command::TransitionTextureUsage: {
|
||||
TransitionTextureUsageCmd* cmd =
|
||||
mCommands.NextCommand<TransitionTextureUsageCmd>();
|
||||
|
||||
Texture* texture = ToBackend(cmd->texture.Get());
|
||||
texture->UpdateUsageInternal(cmd->usage);
|
||||
} break;
|
||||
|
||||
default: { UNREACHABLE(); } break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -343,9 +343,6 @@ namespace backend { namespace vulkan {
|
|||
mLastUsage = usage;
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit, nxt::TextureUsageBit) {
|
||||
}
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder) : TextureViewBase(builder) {
|
||||
Device* device = ToBackend(builder->GetDevice());
|
||||
|
||||
|
|
|
@ -40,9 +40,6 @@ namespace backend { namespace vulkan {
|
|||
void TransitionUsageNow(VkCommandBuffer commands, nxt::TextureUsageBit usage);
|
||||
|
||||
private:
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
VkImage mHandle = VK_NULL_HANDLE;
|
||||
DeviceMemoryAllocation mMemoryAllocation;
|
||||
|
||||
|
|
|
@ -54,7 +54,6 @@ list(APPEND UNITTEST_SOURCES
|
|||
${VALIDATION_TESTS_DIR}/PushConstantsValidationTests.cpp
|
||||
${VALIDATION_TESTS_DIR}/RenderPassDescriptorValidationTests.cpp
|
||||
${VALIDATION_TESTS_DIR}/RenderPipelineValidationTests.cpp
|
||||
${VALIDATION_TESTS_DIR}/UsageValidationTests.cpp
|
||||
${VALIDATION_TESTS_DIR}/VertexBufferValidationTests.cpp
|
||||
${VALIDATION_TESTS_DIR}/ValidationTest.cpp
|
||||
${VALIDATION_TESTS_DIR}/ValidationTest.h
|
||||
|
|
|
@ -212,8 +212,6 @@ std::ostringstream& NXTTest::AddBufferExpectation(const char* file, int line, co
|
|||
// We need to enqueue the copy immediately because by the time we resolve the expectation,
|
||||
// the buffer might have been modified.
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(source, nxt::BufferUsageBit::TransferSrc)
|
||||
.TransitionBufferUsage(readback.buffer, nxt::BufferUsageBit::TransferDst)
|
||||
.CopyBufferToBuffer(source, offset, readback.buffer, readback.offset, size)
|
||||
.GetResult();
|
||||
|
||||
|
@ -244,8 +242,6 @@ std::ostringstream& NXTTest::AddTextureExpectation(const char* file, int line, c
|
|||
// We need to enqueue the copy immediately because by the time we resolve the expectation,
|
||||
// the texture might have been modified.
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionTextureUsage(source, nxt::TextureUsageBit::TransferSrc)
|
||||
.TransitionBufferUsage(readback.buffer, nxt::BufferUsageBit::TransferDst)
|
||||
.CopyTextureToBuffer(source, x, y, 0, width, height, 1, level, readback.buffer, readback.offset, rowPitch)
|
||||
.GetResult();
|
||||
|
||||
|
@ -276,7 +272,6 @@ void NXTTest::WaitABit() {
|
|||
void NXTTest::SwapBuffersForCapture() {
|
||||
// Insert a frame boundary for API capture tools.
|
||||
nxt::Texture backBuffer = swapchain.GetNextTexture();
|
||||
backBuffer.TransitionUsage(nxt::TextureUsageBit::Present);
|
||||
swapchain.Present(backBuffer);
|
||||
}
|
||||
|
||||
|
@ -295,7 +290,6 @@ NXTTest::ReadbackReservation NXTTest::ReserveReadback(uint32_t readbackSize) {
|
|||
slot.buffer = device.CreateBufferBuilder()
|
||||
.SetSize(readbackSize)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
ReadbackReservation reservation;
|
||||
|
@ -316,7 +310,6 @@ void NXTTest::MapSlotsSynchronously() {
|
|||
auto userdata = new MapReadUserdata{this, i};
|
||||
|
||||
auto& slot = mReadbackSlots[i];
|
||||
slot.buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
|
||||
slot.buffer.MapReadAsync(0, slot.bufferSize, SlotMapReadCallback, static_cast<nxt::CallbackUserdata>(reinterpret_cast<uintptr_t>(userdata)));
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@ TEST_P(BasicTests, BufferSetSubData) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t value = 187;
|
||||
|
|
|
@ -95,7 +95,7 @@ class BlendStateTest : public NXTTest {
|
|||
|
||||
uint32_t bufferSize = static_cast<uint32_t>(4 * N * sizeof(float));
|
||||
|
||||
nxt::Buffer buffer = utils::CreateFrozenBufferFromData(device, &data, bufferSize, nxt::BufferUsageBit::Uniform);
|
||||
nxt::Buffer buffer = utils::CreateBufferFromData(device, &data, bufferSize, nxt::BufferUsageBit::Uniform);
|
||||
|
||||
nxt::BufferView view = buffer.CreateBufferViewBuilder()
|
||||
.SetExtent(0, bufferSize)
|
||||
|
@ -110,8 +110,6 @@ class BlendStateTest : public NXTTest {
|
|||
|
||||
// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected
|
||||
void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
|
||||
renderPass.color.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
// First use the base pipeline to draw a triangle with no blending
|
||||
|
@ -700,7 +698,6 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
renderTargetViews[i] = renderTargets[i].CreateTextureViewBuilder().GetResult();
|
||||
}
|
||||
|
@ -789,11 +786,6 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
RGBA8 expected2 = color2;
|
||||
RGBA8 expected3 = min(color3, base);
|
||||
|
||||
renderTargets[0].TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
renderTargets[1].TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
renderTargets[2].TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
renderTargets[3].TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderpass)
|
||||
.SetRenderPipeline(basePipeline)
|
||||
|
|
|
@ -46,13 +46,11 @@ TEST_P(BufferMapReadTests, SmallReadAtZero) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t myData = 187;
|
||||
buffer.SetSubData(0, sizeof(myData), &myData);
|
||||
|
||||
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
|
||||
const void* mappedData = MapReadAsyncAndWait(buffer, 0, 1);
|
||||
ASSERT_EQ(myData, *reinterpret_cast<const uint8_t*>(mappedData));
|
||||
|
||||
|
@ -64,13 +62,11 @@ TEST_P(BufferMapReadTests, SmallReadAtOffset) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t myData = 234;
|
||||
buffer.SetSubData(2048, sizeof(myData), &myData);
|
||||
|
||||
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
|
||||
const void* mappedData = MapReadAsyncAndWait(buffer, 2048, 4);
|
||||
ASSERT_EQ(myData, *reinterpret_cast<const uint8_t*>(mappedData));
|
||||
|
||||
|
@ -82,13 +78,11 @@ TEST_P(BufferMapReadTests, SmallReadAtUnalignedOffset) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t myData = 213;
|
||||
buffer.SetSubData(3, 1, &myData);
|
||||
|
||||
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
|
||||
const void* mappedData = MapReadAsyncAndWait(buffer, 3, 1);
|
||||
ASSERT_EQ(myData, *reinterpret_cast<const uint8_t*>(mappedData));
|
||||
|
||||
|
@ -106,12 +100,10 @@ TEST_P(BufferMapReadTests, LargeRead) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(static_cast<uint32_t>(kDataSize * sizeof(uint32_t)))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
buffer.SetSubData(0, kDataSize * sizeof(uint32_t), reinterpret_cast<uint8_t*>(myData.data()));
|
||||
|
||||
buffer.TransitionUsage(nxt::BufferUsageBit::MapRead);
|
||||
const void* mappedData = MapReadAsyncAndWait(buffer, 0, static_cast<uint32_t>(kDataSize * sizeof(uint32_t)));
|
||||
ASSERT_EQ(0, memcmp(mappedData, myData.data(), kDataSize * sizeof(uint32_t)));
|
||||
|
||||
|
@ -150,7 +142,6 @@ TEST_P(BufferMapWriteTests, SmallWriteAtZero) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
|
||||
.GetResult();
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
|
@ -166,7 +157,6 @@ TEST_P(BufferMapWriteTests, SmallWriteAtOffset) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
|
||||
.GetResult();
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
|
@ -188,7 +178,6 @@ TEST_P(BufferMapWriteTests, LargeWrite) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(static_cast<uint32_t>(kDataSize * sizeof(uint32_t)))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
|
||||
.GetResult();
|
||||
|
||||
void* mappedData = MapWriteAsyncAndWait(buffer, 0, kDataSize * sizeof(uint32_t));
|
||||
|
@ -208,7 +197,6 @@ TEST_P(BufferSetSubDataTests, SmallDataAtZero) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t value = 171;
|
||||
|
@ -222,7 +210,6 @@ TEST_P(BufferSetSubDataTests, SmallDataAtOffset) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
constexpr uint32_t kOffset = 2000;
|
||||
|
@ -246,7 +233,6 @@ TEST_P(BufferSetSubDataTests, ManySetSubData) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(kSize)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
std::vector<uint32_t> expectedData;
|
||||
|
@ -265,7 +251,6 @@ TEST_P(BufferSetSubDataTests, LargeSetSubData) {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(kSize)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
std::vector<uint32_t> expectedData;
|
||||
|
|
|
@ -48,7 +48,6 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
|||
.SetSize(kNumUints * sizeof(uint32_t))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc |
|
||||
nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::array<uint32_t, kNumUints> expected;
|
||||
for (uint32_t i = 0; i < kNumUints; ++i) {
|
||||
|
@ -65,7 +64,6 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
|||
.SetSize(kNumUints * sizeof(uint32_t))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc |
|
||||
nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::array<uint32_t, kNumUints> zero{};
|
||||
dst.SetSubData(0, sizeof(zero), reinterpret_cast<const uint8_t*>(zero.data()));
|
||||
|
@ -80,8 +78,6 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
|||
.SetBufferViews(1, 1, &dstView)
|
||||
.GetResult();
|
||||
auto commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(src, nxt::BufferUsageBit::Storage)
|
||||
.TransitionBufferUsage(dst, nxt::BufferUsageBit::Storage)
|
||||
.BeginComputePass()
|
||||
.SetComputePipeline(pipeline)
|
||||
.SetBindGroup(0, bindGroup)
|
||||
|
|
|
@ -89,12 +89,11 @@ class CopyTests_T2B : public CopyTests {
|
|||
// Create an upload buffer and use it to populate the `level` mip of the texture
|
||||
std::vector<RGBA8> textureData(texelCount);
|
||||
FillTextureData(width, height, rowPitch / kBytesPerTexel, textureData.data());
|
||||
nxt::Buffer uploadBuffer = utils::CreateFrozenBufferFromData(device, textureData.data(), static_cast<uint32_t>(sizeof(RGBA8) * textureData.size()), nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer uploadBuffer = utils::CreateBufferFromData(device, textureData.data(), static_cast<uint32_t>(sizeof(RGBA8) * textureData.size()), nxt::BufferUsageBit::TransferSrc);
|
||||
|
||||
nxt::CommandBuffer commands[2];
|
||||
|
||||
commands[0] = device.CreateCommandBufferBuilder()
|
||||
.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
|
||||
.CopyBufferToTexture(uploadBuffer, 0, rowPitch, texture, 0, 0, 0, width, height, 1, textureSpec.level)
|
||||
.GetResult();
|
||||
|
||||
|
@ -104,15 +103,12 @@ class CopyTests_T2B : public CopyTests {
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(bufferSpec.size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::vector<RGBA8> emptyData(bufferSpec.size / kBytesPerTexel);
|
||||
buffer.SetSubData(0, static_cast<uint32_t>(emptyData.size() * sizeof(RGBA8)), reinterpret_cast<const uint8_t*>(emptyData.data()));
|
||||
|
||||
// Copy the region [(`x`, `y`), (`x + copyWidth, `y + copyWidth`)] from the `level` mip into the buffer at the specified `offset` and `rowPitch`
|
||||
commands[1] = device.CreateCommandBufferBuilder()
|
||||
.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferSrc)
|
||||
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::TransferDst)
|
||||
.CopyTextureToBuffer(texture, textureSpec.x, textureSpec.y, 0, textureSpec.copyWidth, textureSpec.copyHeight, 1, textureSpec.level, buffer, bufferSpec.offset, bufferSpec.rowPitch)
|
||||
.GetResult();
|
||||
|
||||
|
@ -154,7 +150,6 @@ protected:
|
|||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(bufferSpec.size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::vector<RGBA8> bufferData(bufferSpec.size / kBytesPerTexel);
|
||||
FillBufferData(bufferData.data(), bufferData.size());
|
||||
|
@ -182,18 +177,15 @@ protected:
|
|||
uint32_t texelCount = texelsPerRow * (height - 1) + width;
|
||||
|
||||
std::vector<RGBA8> emptyData(texelCount);
|
||||
nxt::Buffer uploadBuffer = utils::CreateFrozenBufferFromData(device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()), nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer uploadBuffer = utils::CreateBufferFromData(device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()), nxt::BufferUsageBit::TransferSrc);
|
||||
|
||||
commands[0] = device.CreateCommandBufferBuilder()
|
||||
.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
|
||||
.CopyBufferToTexture(uploadBuffer, 0, rowPitch, texture, 0, 0, 0, width, height, 1, textureSpec.level)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Copy to the region [(`x`, `y`), (`x + copyWidth, `y + copyWidth`)] at the `level` mip from the buffer at the specified `offset` and `rowPitch`
|
||||
commands[1] = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::TransferSrc)
|
||||
.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
|
||||
.CopyBufferToTexture(buffer, bufferSpec.offset, bufferSpec.rowPitch, texture, textureSpec.x, textureSpec.y, 0, textureSpec.copyWidth, textureSpec.copyHeight, 1, textureSpec.level)
|
||||
.GetResult();
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@ class DepthStencilStateTest : public NXTTest {
|
|||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult();
|
||||
|
@ -41,7 +40,6 @@ class DepthStencilStateTest : public NXTTest {
|
|||
.SetFormat(nxt::TextureFormat::D32FloatS8Uint)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
depthTextureView = depthTexture.CreateTextureViewBuilder().GetResult();
|
||||
|
@ -193,7 +191,6 @@ class DepthStencilStateTest : public NXTTest {
|
|||
float depth;
|
||||
};
|
||||
|
||||
renderTarget.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
builder.BeginRenderPass(renderpass);
|
||||
|
||||
for (size_t i = 0; i < testParams.size(); ++i) {
|
||||
|
@ -204,7 +201,7 @@ class DepthStencilStateTest : public NXTTest {
|
|||
test.depth,
|
||||
};
|
||||
// Upload a buffer for each triangle's depth and color data
|
||||
nxt::Buffer buffer = utils::CreateFrozenBufferFromData(device, &data, sizeof(TriangleData), nxt::BufferUsageBit::Uniform);
|
||||
nxt::Buffer buffer = utils::CreateBufferFromData(device, &data, sizeof(TriangleData), nxt::BufferUsageBit::Uniform);
|
||||
|
||||
nxt::BufferView view = buffer.CreateBufferViewBuilder()
|
||||
.SetExtent(0, sizeof(TriangleData))
|
||||
|
|
|
@ -55,13 +55,13 @@ class DrawElementsTest : public NXTTest {
|
|||
.SetInputState(inputState)
|
||||
.GetResult();
|
||||
|
||||
vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
0, 1, 2, 0, 3, 1
|
||||
});
|
||||
}
|
||||
|
|
|
@ -66,14 +66,14 @@ class IndexFormatTest : public NXTTest {
|
|||
TEST_P(IndexFormatTest, Uint32) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
|
||||
nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
1, 2, 3
|
||||
});
|
||||
|
||||
|
@ -96,13 +96,13 @@ TEST_P(IndexFormatTest, Uint32) {
|
|||
TEST_P(IndexFormatTest, Uint16) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint16);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
|
||||
nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, {
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, {
|
||||
1, 2, 0, 0, 0, 0
|
||||
});
|
||||
|
||||
|
@ -137,14 +137,14 @@ TEST_P(IndexFormatTest, Uint16) {
|
|||
TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
0.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, -1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
});
|
||||
nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
0, 1, 2, 0xFFFFFFFFu, 3, 4, 2,
|
||||
});
|
||||
|
||||
|
@ -169,14 +169,14 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
|
|||
TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint16);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
0.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, -1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
});
|
||||
nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, {
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, {
|
||||
0, 1, 2, 0xFFFFu, 3, 4, 2,
|
||||
});
|
||||
|
||||
|
@ -209,14 +209,14 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
nxt::RenderPipeline pipeline32 = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
nxt::RenderPipeline pipeline16 = MakeTestPipeline(nxt::IndexFormat::Uint16);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
|
||||
nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
1, 2, 3
|
||||
});
|
||||
|
||||
|
@ -244,12 +244,12 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateFrozenBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
nxt::Buffer indexBuffer = utils::CreateFrozenBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
0, 1, 2
|
||||
});
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ class InputStateTest : public NXTTest {
|
|||
|
||||
template<typename T>
|
||||
nxt::Buffer MakeVertexBuffer(std::vector<T> data) {
|
||||
return utils::CreateFrozenBufferFromData(device, data.data(), static_cast<uint32_t>(data.size() * sizeof(T)), nxt::BufferUsageBit::Vertex);
|
||||
return utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size() * sizeof(T)), nxt::BufferUsageBit::Vertex);
|
||||
}
|
||||
|
||||
struct DrawVertexBuffer {
|
||||
|
@ -168,7 +168,6 @@ class InputStateTest : public NXTTest {
|
|||
|
||||
nxt::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
|
||||
|
||||
renderPass.color.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
builder.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline);
|
||||
|
||||
|
|
|
@ -169,7 +169,7 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
.SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
vertexBuffer = utils::CreateFrozenBufferFromData(device, kVertices, sizeof(kVertices), nxt::BufferUsageBit::Vertex);
|
||||
vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices), nxt::BufferUsageBit::Vertex);
|
||||
}
|
||||
|
||||
struct LocationSpec {
|
||||
|
@ -193,7 +193,6 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
.SetPrimitiveTopology(primitiveTopology)
|
||||
.GetResult();
|
||||
|
||||
renderPass.color.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
static const uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
|
|
|
@ -33,7 +33,6 @@ class PushConstantTest: public NXTTest {
|
|||
nxt::Buffer buf1 = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
uint32_t one = 1;
|
||||
buf1.SetSubData(0, sizeof(one), reinterpret_cast<uint8_t*>(&one));
|
||||
|
@ -42,7 +41,6 @@ class PushConstantTest: public NXTTest {
|
|||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage)
|
||||
.GetResult();
|
||||
buf2.FreezeUsage(nxt::BufferUsageBit::Storage);
|
||||
|
||||
nxt::ShaderStageBit kAllStages = nxt::ShaderStageBit::Compute | nxt::ShaderStageBit::Fragment | nxt::ShaderStageBit::Vertex;
|
||||
constexpr nxt::ShaderStageBit kNoStages{};
|
||||
|
@ -213,7 +211,6 @@ TEST_P(PushConstantTest, ComputePassDefaultsToZero) {
|
|||
|
||||
uint32_t notZero = 42;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(binding.resultBuffer, nxt::BufferUsageBit::Storage)
|
||||
.BeginComputePass()
|
||||
// Test compute push constants are set to zero by default.
|
||||
.SetComputePipeline(pipeline)
|
||||
|
@ -273,7 +270,6 @@ TEST_P(PushConstantTest, VariousConstantTypes) {
|
|||
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(binding.resultBuffer, nxt::BufferUsageBit::Storage)
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 3, reinterpret_cast<uint32_t*>(&values))
|
||||
.SetComputePipeline(pipeline)
|
||||
|
@ -300,8 +296,6 @@ TEST_P(PushConstantTest, InheritThroughPipelineLayoutChange) {
|
|||
uint32_t one = 1;
|
||||
uint32_t two = 2;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(binding1.resultBuffer, nxt::BufferUsageBit::Storage)
|
||||
.TransitionBufferUsage(binding2.resultBuffer, nxt::BufferUsageBit::Storage)
|
||||
.BeginComputePass()
|
||||
// Set Push constant before there is a pipeline set
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, &one)
|
||||
|
@ -335,7 +329,6 @@ TEST_P(PushConstantTest, SetAllConstantsToNonZero) {
|
|||
nxt::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(binding.resultBuffer, nxt::BufferUsageBit::Storage)
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, kMaxPushConstants, &values[0])
|
||||
.SetComputePipeline(pipeline)
|
||||
|
|
|
@ -61,7 +61,6 @@ class RenderPassLoadOpTests : public NXTTest {
|
|||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult();
|
||||
|
|
|
@ -41,7 +41,6 @@ protected:
|
|||
void SetUp() override {
|
||||
NXTTest::SetUp();
|
||||
mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
mRenderPass.color.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
|
@ -97,14 +96,12 @@ protected:
|
|||
data[0] = data[rowPixels + 1] = black;
|
||||
data[1] = data[rowPixels] = white;
|
||||
|
||||
nxt::Buffer stagingBuffer = utils::CreateFrozenBufferFromData(device, data, sizeof(data), nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer stagingBuffer = utils::CreateBufferFromData(device, data, sizeof(data), nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
|
||||
.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
|
||||
.CopyBufferToTexture(stagingBuffer, 0, 256, texture, 0, 0, 0, 2, 2, 1, 0)
|
||||
.GetResult();
|
||||
|
||||
queue.Submit(1, ©);
|
||||
texture.FreezeUsage(nxt::TextureUsageBit::Sampled);
|
||||
mTextureView = texture.CreateTextureViewBuilder().GetResult();
|
||||
}
|
||||
|
||||
|
|
|
@ -483,8 +483,8 @@ TEST_F(WireTests, CallsSkippedAfterBuilderError) {
|
|||
nxtBuffer buffer = nxtBufferBuilderGetResult(bufferBuilder); // Hey look an error!
|
||||
|
||||
// These calls will be skipped because of the error
|
||||
nxtBufferTransitionUsage(buffer, NXT_BUFFER_USAGE_BIT_UNIFORM);
|
||||
nxtCommandBufferBuilderTransitionBufferUsage(cmdBufBuilder, buffer, NXT_BUFFER_USAGE_BIT_UNIFORM);
|
||||
nxtBufferSetSubData(buffer, 0, 0, nullptr);
|
||||
nxtCommandBufferBuilderSetIndexBuffer(cmdBufBuilder, buffer, 0);
|
||||
nxtCommandBufferBuilderGetResult(cmdBufBuilder);
|
||||
|
||||
nxtCommandBufferBuilder apiCmdBufBuilder = api.GetNewCommandBufferBuilder();
|
||||
|
@ -502,8 +502,8 @@ TEST_F(WireTests, CallsSkippedAfterBuilderError) {
|
|||
return nullptr;
|
||||
}));
|
||||
|
||||
EXPECT_CALL(api, BufferTransitionUsage(_, _)).Times(0);
|
||||
EXPECT_CALL(api, CommandBufferBuilderTransitionBufferUsage(_, _, _)).Times(0);
|
||||
EXPECT_CALL(api, BufferSetSubData(_, _, _, _)).Times(0);
|
||||
EXPECT_CALL(api, CommandBufferBuilderSetIndexBuffer(_, _, _)).Times(0);
|
||||
EXPECT_CALL(api, CommandBufferBuilderGetResult(_)).Times(0);
|
||||
|
||||
FlushClient();
|
||||
|
|
|
@ -26,7 +26,6 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto buffer = device.CreateBufferBuilder()
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetSize(512)
|
||||
.GetResult();
|
||||
|
||||
|
|
|
@ -46,21 +46,18 @@ class BufferValidationTest : public ValidationTest {
|
|||
return device.CreateBufferBuilder()
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::MapRead)
|
||||
.GetResult();
|
||||
}
|
||||
nxt::Buffer CreateMapWriteBuffer(uint32_t size) {
|
||||
return device.CreateBufferBuilder()
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::MapWrite)
|
||||
.GetResult();
|
||||
}
|
||||
nxt::Buffer CreateSetSubDataBuffer(uint32_t size) {
|
||||
return device.CreateBufferBuilder()
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -86,15 +83,6 @@ class BufferValidationTest : public ValidationTest {
|
|||
// Test case where creation should succeed
|
||||
TEST_F(BufferValidationTest, CreationSuccess) {
|
||||
// Success
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Uniform)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Success, when no initial usage is set
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
|
@ -111,7 +99,6 @@ TEST_F(BufferValidationTest, CreationDuplicates) {
|
|||
.SetSize(4)
|
||||
.SetSize(3)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Uniform)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -121,28 +108,8 @@ TEST_F(BufferValidationTest, CreationDuplicates) {
|
|||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Uniform)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// When initial usage is specified multiple times
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform | nxt::BufferUsageBit::Vertex)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
||||
// Test failure when the initial usage isn't a subset of the allowed usage
|
||||
TEST_F(BufferValidationTest, CreationInitialNotSubsetOfAllowed) {
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test failure when required properties are missing
|
||||
|
@ -251,8 +218,7 @@ TEST_F(BufferValidationTest, MapWriteOutOfRange) {
|
|||
TEST_F(BufferValidationTest, MapReadWrongUsage) {
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
nxt::CallbackUserdata userdata = 40600;
|
||||
|
@ -266,8 +232,7 @@ TEST_F(BufferValidationTest, MapReadWrongUsage) {
|
|||
TEST_F(BufferValidationTest, MapWriteWrongUsage) {
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
nxt::CallbackUserdata userdata = 40600;
|
||||
|
@ -505,8 +470,7 @@ TEST_F(BufferValidationTest, SetSubDataOutOfBounds) {
|
|||
TEST_F(BufferValidationTest, SetSubDataWrongUsage) {
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Vertex)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::Vertex)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
|
||||
uint8_t foo = 0;
|
||||
|
|
|
@ -23,11 +23,10 @@ class CopyCommandTest : public ValidationTest {
|
|||
.SetSize(size)
|
||||
.SetAllowedUsage(usage)
|
||||
.GetResult();
|
||||
buf.FreezeUsage(usage);
|
||||
return buf;
|
||||
}
|
||||
|
||||
nxt::Texture CreateFrozen2DTexture(uint32_t width, uint32_t height, uint32_t levels,
|
||||
nxt::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t levels,
|
||||
nxt::TextureFormat format, nxt::TextureUsageBit usage) {
|
||||
nxt::Texture tex = AssertWillBeSuccess(device.CreateTextureBuilder())
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
|
@ -36,7 +35,6 @@ class CopyCommandTest : public ValidationTest {
|
|||
.SetMipLevels(levels)
|
||||
.SetAllowedUsage(usage)
|
||||
.GetResult();
|
||||
tex.FreezeUsage(usage);
|
||||
return tex;
|
||||
}
|
||||
|
||||
|
@ -123,7 +121,7 @@ class CopyCommandTest_B2T : public CopyCommandTest {
|
|||
TEST_F(CopyCommandTest_B2T, Success) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
|
||||
// Different copies, including some that touch the OOB condition
|
||||
|
@ -169,7 +167,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
|
|||
TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
|
||||
// OOB on the buffer because we copy too many pixels
|
||||
|
@ -209,7 +207,7 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
|
|||
TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
|
||||
// OOB on the texture because x + width overflows
|
||||
|
@ -244,7 +242,7 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
|
|||
// Test that we force Z=0 and Depth=1 on copies to 2D textures
|
||||
TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
|
||||
// Z=1 on an empty copy still errors
|
||||
|
@ -266,9 +264,9 @@ TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
|
|||
TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer vertex = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::Vertex);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
nxt::Texture sampled = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture sampled = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::Sampled);
|
||||
|
||||
// Incorrect source usage
|
||||
|
@ -289,7 +287,7 @@ TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
|
|||
TEST_F(CopyCommandTest_B2T, IncorrectRowPitch) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
|
||||
// Default row pitch is not 256-byte aligned
|
||||
|
@ -318,7 +316,7 @@ TEST_F(CopyCommandTest_B2T, IncorrectRowPitch) {
|
|||
TEST_F(CopyCommandTest_B2T, IncorrectBufferOffset) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
|
||||
// Correct usage
|
||||
|
@ -351,7 +349,7 @@ class CopyCommandTest_T2B : public CopyCommandTest {
|
|||
// Test a successfull T2B copy
|
||||
TEST_F(CopyCommandTest_T2B, Success) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
|
||||
|
@ -397,7 +395,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
|
|||
// Test OOB conditions on the texture
|
||||
TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
|
||||
|
@ -433,7 +431,7 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
|
|||
// Test OOB conditions on the buffer
|
||||
TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
|
||||
|
@ -473,7 +471,7 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
|
|||
// Test that we force Z=0 and Depth=1 on copies from to 2D textures
|
||||
TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
|
||||
|
@ -495,9 +493,9 @@ TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
|
|||
// Test T2B copies with incorrect buffer usage
|
||||
TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Texture sampled = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture sampled = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::Sampled);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
nxt::Buffer vertex = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::Vertex);
|
||||
|
@ -519,7 +517,7 @@ TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
|
|||
|
||||
TEST_F(CopyCommandTest_T2B, IncorrectRowPitch) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
|
||||
|
@ -548,7 +546,7 @@ TEST_F(CopyCommandTest_T2B, IncorrectRowPitch) {
|
|||
// Test T2B copies with incorrect buffer offset usage
|
||||
TEST_F(CopyCommandTest_T2B, IncorrectBufferOffset) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
|
||||
nxt::Texture source = CreateFrozen2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::Texture source = Create2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
|
||||
|
|
|
@ -28,7 +28,6 @@ nxt::TextureView Create2DAttachment(nxt::Device& device, uint32_t width, uint32_
|
|||
.SetFormat(format)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
return attachment.CreateTextureViewBuilder()
|
||||
|
|
|
@ -1,56 +0,0 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/unittests/validation/ValidationTest.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class UsageValidationTest : public ValidationTest {
|
||||
protected:
|
||||
nxt::Queue queue;
|
||||
|
||||
private:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
queue = device.CreateQueue();
|
||||
}
|
||||
};
|
||||
|
||||
// Test that command buffer submit changes buffer usage
|
||||
TEST_F(UsageValidationTest, UsageAfterCommandBuffer) {
|
||||
// TODO(kainino@chromium.org): This needs to be tested on every backend.
|
||||
// Should we make an end2end test that tests this as well?
|
||||
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | nxt::BufferUsageBit::Vertex)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t foo = 0;
|
||||
buf.SetSubData(0, sizeof(foo), &foo);
|
||||
|
||||
buf.TransitionUsage(nxt::BufferUsageBit::Vertex);
|
||||
ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
|
||||
|
||||
nxt::CommandBuffer cmdbuf = device.CreateCommandBufferBuilder()
|
||||
.TransitionBufferUsage(buf, nxt::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
queue.Submit(1, &cmdbuf);
|
||||
// buf should be in TransferDst usage
|
||||
|
||||
buf.SetSubData(0, sizeof(foo), &foo);
|
||||
}
|
|
@ -77,7 +77,6 @@ nxt::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
|
|||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
colorBuffer.FreezeUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
auto colorView = colorBuffer.CreateTextureViewBuilder()
|
||||
.GetResult();
|
||||
|
||||
|
@ -126,7 +125,6 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
|
|||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
dummy.attachment.FreezeUsage(nxt::TextureUsageBit::OutputAttachment);
|
||||
|
||||
nxt::TextureView view = AssertWillBeSuccess(dummy.attachment.CreateTextureViewBuilder()).GetResult();
|
||||
|
||||
|
|
|
@ -41,7 +41,6 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
.SetSize(256)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
buffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
|
||||
}
|
||||
return buffers;
|
||||
}
|
||||
|
|
|
@ -97,17 +97,15 @@ namespace utils {
|
|||
return builder.GetResult();
|
||||
}
|
||||
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||
const void* data,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit usage) {
|
||||
nxt::Buffer CreateBufferFromData(const nxt::Device& device,
|
||||
const void* data,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit usage) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | usage)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.SetSize(size)
|
||||
.GetResult();
|
||||
buffer.SetSubData(0, size, reinterpret_cast<const uint8_t*>(data));
|
||||
buffer.FreezeUsage(usage);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
@ -126,7 +124,6 @@ namespace utils {
|
|||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment |
|
||||
nxt::TextureUsageBit::TransferSrc)
|
||||
.SetInitialUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
nxt::TextureView colorView = result.color.CreateTextureViewBuilder().GetResult();
|
||||
|
|
|
@ -24,17 +24,16 @@ namespace utils {
|
|||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device,
|
||||
nxt::ShaderStage stage,
|
||||
const char* source);
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||
const void* data,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit usage);
|
||||
nxt::Buffer CreateBufferFromData(const nxt::Device& device,
|
||||
const void* data,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit usage);
|
||||
|
||||
template <typename T>
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||
nxt::BufferUsageBit usage,
|
||||
std::initializer_list<T> data) {
|
||||
return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()),
|
||||
usage);
|
||||
nxt::Buffer CreateBufferFromData(const nxt::Device& device,
|
||||
nxt::BufferUsageBit usage,
|
||||
std::initializer_list<T> data) {
|
||||
return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
|
||||
}
|
||||
|
||||
struct BasicRenderPass {
|
||||
|
|
Loading…
Reference in New Issue