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This removes the following for both Buffer and Texture: - The builder's SetInitialUsage - The object's FreezeUsage and TransitionUsage methods - The CommandBuffer Transition<Object>Usage methods All samples and tests are simplified as a result. This also obsoletes the UsageValidationTest which is removed. Some validation was dependent on "current usage" and hasn't been reintroduced for implicit transitions yet: - Buffers can be used while mapped - Swapchain textures can be used after they have been presented. Validation for these will involve collecting all the resources used by a command buffer and will be done in a follow-up patch.
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_COMMANDBUFFERSTATETRACKER_H
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#define BACKEND_COMMANDBUFFERSTATETRACKER_H
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#include "backend/CommandBuffer.h"
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#include "common/Constants.h"
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#include <array>
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#include <bitset>
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#include <map>
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#include <set>
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namespace backend {
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class CommandBufferStateTracker {
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public:
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explicit CommandBufferStateTracker(CommandBufferBuilder* builder);
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// Non-state-modifying validation functions
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bool ValidateCanCopy() const;
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bool ValidateCanDispatch();
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bool ValidateCanDrawArrays();
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bool ValidateCanDrawElements();
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// State-modifying methods
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void EndPass();
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bool SetComputePipeline(ComputePipelineBase* pipeline);
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bool SetRenderPipeline(RenderPipelineBase* pipeline);
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void SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
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bool SetIndexBuffer();
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bool SetVertexBuffer(uint32_t index);
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private:
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enum ValidationAspect {
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VALIDATION_ASPECT_PIPELINE,
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VALIDATION_ASPECT_BIND_GROUPS,
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VALIDATION_ASPECT_VERTEX_BUFFERS,
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VALIDATION_ASPECT_INDEX_BUFFER,
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VALIDATION_ASPECT_COUNT
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};
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using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
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// Queries for lazily evaluated aspects
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bool RecomputeHaveAspectBindGroups();
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bool RecomputeHaveAspectVertexBuffers();
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bool HavePipeline() const;
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bool RevalidateCanDraw();
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void SetPipelineCommon(PipelineBase* pipeline);
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CommandBufferBuilder* mBuilder;
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ValidationAspects mAspects;
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std::bitset<kMaxBindGroups> mBindgroupsSet;
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std::array<BindGroupBase*, kMaxBindGroups> mBindgroups = {};
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std::bitset<kMaxVertexInputs> mInputsSet;
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PipelineBase* mLastPipeline = nullptr;
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RenderPipelineBase* mLastRenderPipeline = nullptr;
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};
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} // namespace backend
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#endif // BACKEND_COMMANDBUFFERSTATETRACKER_H
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