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Remove explicit usage transition from the API and validation
This removes the following for both Buffer and Texture: - The builder's SetInitialUsage - The object's FreezeUsage and TransitionUsage methods - The CommandBuffer Transition<Object>Usage methods All samples and tests are simplified as a result. This also obsoletes the UsageValidationTest which is removed. Some validation was dependent on "current usage" and hasn't been reintroduced for implicit transitions yet: - Buffers can be used while mapped - Swapchain textures can be used after they have been presented. Validation for these will involve collecting all the resources used by a command buffer and will be done in a follow-up patch.
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committed by
Corentin Wallez
parent
d2312e8138
commit
d8c068fb4f
@@ -143,7 +143,6 @@ nxt::TextureView CreateDefaultDepthStencilView(const nxt::Device& device) {
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.SetMipLevels(1)
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.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
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.GetResult();
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depthStencilTexture.FreezeUsage(nxt::TextureUsageBit::OutputAttachment);
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return depthStencilTexture.CreateTextureViewBuilder()
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.GetResult();
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}
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