Improve validation errors in CommandEncoder

Updates all validation messages in CommandEncoder.cpp to give them
better contextual information.

Bug: dawn:563
Change-Id: I0aa2063c4805225a5124fdd07e350ee1a74a5f3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65609
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Brandon Jones 2021-10-04 21:44:19 +00:00 committed by Dawn LUCI CQ
parent b4d59c83ee
commit da1a78db3b
1 changed files with 195 additions and 176 deletions

View File

@ -46,25 +46,21 @@ namespace dawn_native {
uint64_t srcOffset,
uint64_t dstOffset) {
// Copy size must be a multiple of 4 bytes on macOS.
if (dataSize % 4 != 0) {
return DAWN_VALIDATION_ERROR("Copy size must be a multiple of 4 bytes");
}
DAWN_INVALID_IF(dataSize % 4 != 0, "Copy size (%u) is not a multiple of 4.", dataSize);
// SourceOffset and destinationOffset must be multiples of 4 bytes on macOS.
if (srcOffset % 4 != 0 || dstOffset % 4 != 0) {
return DAWN_VALIDATION_ERROR(
"Source offset and destination offset must be multiples of 4 bytes");
}
DAWN_INVALID_IF(
srcOffset % 4 != 0 || dstOffset % 4 != 0,
"Source offset (%u) or destination offset (%u) is not a multiple of 4 bytes,",
srcOffset, dstOffset);
return {};
}
MaybeError ValidateTextureSampleCountInBufferCopyCommands(const TextureBase* texture) {
if (texture->GetSampleCount() > 1) {
return DAWN_VALIDATION_ERROR(
"The sample count of textures must be 1 when copying between buffers and "
"textures");
}
DAWN_INVALID_IF(texture->GetSampleCount() > 1,
"%s sample count (%u) is not 1 when copying to or from a buffer.",
texture, texture->GetSampleCount());
return {};
}
@ -74,15 +70,13 @@ namespace dawn_native {
const bool hasDepthOrStencil) {
if (hasDepthOrStencil) {
// For depth-stencil texture, buffer offset must be a multiple of 4.
if (layout.offset % 4 != 0) {
return DAWN_VALIDATION_ERROR(
"offset must be a multiple of 4 for depth/stencil texture.");
}
DAWN_INVALID_IF(layout.offset % 4 != 0,
"Offset (%u) is not a multiple of 4 for depth/stencil texture.",
layout.offset);
} else {
if (layout.offset % blockInfo.byteSize != 0) {
return DAWN_VALIDATION_ERROR(
"offset must be a multiple of the texel block byte size.");
}
DAWN_INVALID_IF(layout.offset % blockInfo.byteSize != 0,
"Offset (%u) is not a multiple of the texel block byte size (%u).",
layout.offset, blockInfo.byteSize);
}
return {};
}
@ -95,9 +89,10 @@ namespace dawn_native {
switch (src.texture->GetFormat().format) {
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return DAWN_VALIDATION_ERROR(
"The depth aspect of depth24plus texture cannot be selected in a "
"texture to buffer copy");
return DAWN_FORMAT_VALIDATION_ERROR(
"The depth aspect of %s format %s cannot be selected in a texture to "
"buffer copy.",
src.texture, src.texture->GetFormat().format);
case wgpu::TextureFormat::Depth32Float:
break;
@ -111,17 +106,13 @@ namespace dawn_native {
MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) {
// Currently we do not support layered rendering.
if (attachment->GetLayerCount() > 1) {
return DAWN_VALIDATION_ERROR(
"The layer count of the texture view used as attachment cannot be greater than "
"1");
}
DAWN_INVALID_IF(attachment->GetLayerCount() > 1,
"The layer count (%u) of %s used as attachment is greater than 1.",
attachment->GetLayerCount(), attachment);
if (attachment->GetLevelCount() > 1) {
return DAWN_VALIDATION_ERROR(
"The mipmap level count of the texture view used as attachment cannot be "
"greater than 1");
}
DAWN_INVALID_IF(attachment->GetLevelCount() > 1,
"The mip level count (%u) of %s used as attachment is greater than 1.",
attachment->GetLevelCount(), attachment);
return {};
}
@ -137,8 +128,12 @@ namespace dawn_native {
*width = attachmentSize.width;
*height = attachmentSize.height;
DAWN_ASSERT(*width != 0 && *height != 0);
} else if (*width != attachmentSize.width || *height != attachmentSize.height) {
return DAWN_VALIDATION_ERROR("Attachment size mismatch");
} else {
DAWN_INVALID_IF(
*width != attachmentSize.width || *height != attachmentSize.height,
"Attachment %s size (width: %u, height: %u) does not match the size of the "
"other attachments (width: %u, height: %u).",
attachment, attachmentSize.width, attachmentSize.height, *width, *height);
}
return {};
@ -149,8 +144,12 @@ namespace dawn_native {
if (*sampleCount == 0) {
*sampleCount = colorAttachment->GetTexture()->GetSampleCount();
DAWN_ASSERT(*sampleCount != 0);
} else if (*sampleCount != colorAttachment->GetTexture()->GetSampleCount()) {
return DAWN_VALIDATION_ERROR("Color attachment sample counts mismatch");
} else {
DAWN_INVALID_IF(
*sampleCount != colorAttachment->GetTexture()->GetSampleCount(),
"Color attachment %s sample count (%u) does not match the sample count of the "
"other attachments (%u).",
colorAttachment, colorAttachment->GetTexture()->GetSampleCount(), *sampleCount);
}
return {};
@ -168,40 +167,43 @@ namespace dawn_native {
DAWN_TRY(ValidateCanUseAs(colorAttachment.resolveTarget->GetTexture(),
wgpu::TextureUsage::RenderAttachment));
if (!attachment->GetTexture()->IsMultisampledTexture()) {
return DAWN_VALIDATION_ERROR(
"Cannot set resolve target when the sample count of the color attachment is 1");
}
DAWN_INVALID_IF(
!attachment->GetTexture()->IsMultisampledTexture(),
"Cannot set %s as a resolve target when the color attachment %s has a sample "
"count of 1.",
resolveTarget, attachment);
if (resolveTarget->GetTexture()->IsMultisampledTexture()) {
return DAWN_VALIDATION_ERROR("Cannot use multisampled texture as resolve target");
}
DAWN_INVALID_IF(resolveTarget->GetTexture()->IsMultisampledTexture(),
"Cannot use %s as resolve target. Sample count (%u) is greater than 1.",
resolveTarget, resolveTarget->GetTexture()->GetSampleCount());
if (resolveTarget->GetLayerCount() > 1) {
return DAWN_VALIDATION_ERROR(
"The array layer count of the resolve target must be 1");
}
DAWN_INVALID_IF(resolveTarget->GetLayerCount() > 1,
"The resolve target %s array layer count (%u) is not 1.", resolveTarget,
resolveTarget->GetLayerCount());
if (resolveTarget->GetLevelCount() > 1) {
return DAWN_VALIDATION_ERROR("The mip level count of the resolve target must be 1");
}
DAWN_INVALID_IF(resolveTarget->GetLevelCount() > 1,
"The resolve target %s mip level count (%u) is not 1.", resolveTarget,
resolveTarget->GetLevelCount());
const Extent3D& colorTextureSize =
attachment->GetTexture()->GetMipLevelVirtualSize(attachment->GetBaseMipLevel());
const Extent3D& resolveTextureSize =
resolveTarget->GetTexture()->GetMipLevelVirtualSize(
resolveTarget->GetBaseMipLevel());
if (colorTextureSize.width != resolveTextureSize.width ||
colorTextureSize.height != resolveTextureSize.height) {
return DAWN_VALIDATION_ERROR(
"The size of the resolve target must be the same as the color attachment");
}
DAWN_INVALID_IF(
colorTextureSize.width != resolveTextureSize.width ||
colorTextureSize.height != resolveTextureSize.height,
"The Resolve target %s size (width: %u, height: %u) does not match the color "
"attachment %s size (width: %u, height: %u).",
resolveTarget, resolveTextureSize.width, resolveTextureSize.height, attachment,
colorTextureSize.width, colorTextureSize.height);
wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format;
if (resolveTargetFormat != attachment->GetFormat().format) {
return DAWN_VALIDATION_ERROR(
"The format of the resolve target must be the same as the color attachment");
}
DAWN_INVALID_IF(
resolveTargetFormat != attachment->GetFormat().format,
"The resolve target %s format (%s) does not match the color attachment %s format "
"(%s).",
resolveTarget, resolveTargetFormat, attachment, attachment->GetFormat().format);
return {};
}
@ -217,23 +219,21 @@ namespace dawn_native {
DAWN_TRY(
ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment));
if (!(attachment->GetAspects() & Aspect::Color) ||
!attachment->GetFormat().isRenderable) {
return DAWN_VALIDATION_ERROR(
"The format of the texture view used as color attachment is not color "
"renderable");
}
DAWN_INVALID_IF(!(attachment->GetAspects() & Aspect::Color) ||
!attachment->GetFormat().isRenderable,
"The color attachment %s format (%s) is not color renderable.",
attachment, attachment->GetFormat().format);
DAWN_TRY(ValidateLoadOp(colorAttachment.loadOp));
DAWN_TRY(ValidateStoreOp(colorAttachment.storeOp));
if (colorAttachment.loadOp == wgpu::LoadOp::Clear) {
if (std::isnan(colorAttachment.clearColor.r) ||
std::isnan(colorAttachment.clearColor.g) ||
std::isnan(colorAttachment.clearColor.b) ||
std::isnan(colorAttachment.clearColor.a)) {
return DAWN_VALIDATION_ERROR("Color clear value cannot contain NaN");
}
DAWN_INVALID_IF(std::isnan(colorAttachment.clearColor.r) ||
std::isnan(colorAttachment.clearColor.g) ||
std::isnan(colorAttachment.clearColor.b) ||
std::isnan(colorAttachment.clearColor.a),
"Color clear value (%s) contain a NaN.",
&colorAttachment.clearColor);
}
DAWN_TRY(ValidateOrSetColorAttachmentSampleCount(attachment, sampleCount));
@ -260,64 +260,62 @@ namespace dawn_native {
ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment));
const Format& format = attachment->GetFormat();
if (!format.HasDepthOrStencil()) {
return DAWN_VALIDATION_ERROR(
"The format of the texture view used as depth stencil attachment is not a "
"depth stencil format");
}
if (!format.isRenderable) {
return DAWN_VALIDATION_ERROR(
"The format of the texture view used as depth stencil attachment is not "
"renderable");
}
if (attachment->GetAspects() != format.aspects) {
// TODO(https://crbug.com/dawn/812): Investigate if this limitation should be added
// to the WebGPU spec of lifted from Dawn.
return DAWN_VALIDATION_ERROR(
"The texture view used as depth stencil view must encompass all aspects");
}
DAWN_INVALID_IF(
!format.HasDepthOrStencil(),
"The depth stencil attachment %s format (%s) is not a depth stencil format.",
attachment, format.format);
DAWN_INVALID_IF(!format.isRenderable,
"The depth stencil attachment %s format (%s) is not renderable.",
attachment, format.format);
DAWN_INVALID_IF(attachment->GetAspects() != format.aspects,
"The depth stencil attachment %s must encompass all aspects.",
attachment);
DAWN_TRY(ValidateLoadOp(depthStencilAttachment->depthLoadOp));
DAWN_TRY(ValidateLoadOp(depthStencilAttachment->stencilLoadOp));
DAWN_TRY(ValidateStoreOp(depthStencilAttachment->depthStoreOp));
DAWN_TRY(ValidateStoreOp(depthStencilAttachment->stencilStoreOp));
if (attachment->GetAspects() == (Aspect::Depth | Aspect::Stencil) &&
depthStencilAttachment->depthReadOnly != depthStencilAttachment->stencilReadOnly) {
return DAWN_VALIDATION_ERROR(
"depthReadOnly and stencilReadOnly must be the same when texture aspect is "
"'all'");
}
DAWN_INVALID_IF(
attachment->GetAspects() == (Aspect::Depth | Aspect::Stencil) &&
depthStencilAttachment->depthReadOnly !=
depthStencilAttachment->stencilReadOnly,
"depthReadOnly (%u) and stencilReadOnly (%u) must be the same when texture aspect "
"is 'all'.",
depthStencilAttachment->depthReadOnly, depthStencilAttachment->stencilReadOnly);
if (depthStencilAttachment->depthReadOnly &&
(depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Load ||
depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Store)) {
return DAWN_VALIDATION_ERROR(
"depthLoadOp must be load and depthStoreOp must be store when depthReadOnly "
"is true.");
}
DAWN_INVALID_IF(
depthStencilAttachment->depthReadOnly &&
(depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Load ||
depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Store),
"depthLoadOp (%s) is not %s or depthStoreOp (%s) is not %s when depthReadOnly "
"is true.",
depthStencilAttachment->depthLoadOp, wgpu::LoadOp::Load,
depthStencilAttachment->depthStoreOp, wgpu::StoreOp::Store);
if (depthStencilAttachment->stencilReadOnly &&
(depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Load ||
depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Store)) {
return DAWN_VALIDATION_ERROR(
"stencilLoadOp must be load and stencilStoreOp must be store when "
"stencilReadOnly "
"is true.");
}
DAWN_INVALID_IF(depthStencilAttachment->stencilReadOnly &&
(depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Load ||
depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Store),
"stencilLoadOp (%s) is not %s or stencilStoreOp (%s) is not %s when "
"stencilReadOnly is true.",
depthStencilAttachment->stencilLoadOp, wgpu::LoadOp::Load,
depthStencilAttachment->stencilStoreOp, wgpu::StoreOp::Store);
if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear &&
std::isnan(depthStencilAttachment->clearDepth)) {
return DAWN_VALIDATION_ERROR("Depth clear value cannot be NaN");
}
DAWN_INVALID_IF(depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear &&
std::isnan(depthStencilAttachment->clearDepth),
"Depth clear value is NaN.");
// *sampleCount == 0 must only happen when there is no color attachment. In that case we
// do not need to validate the sample count of the depth stencil attachment.
const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount();
if (*sampleCount != 0) {
if (depthStencilSampleCount != *sampleCount) {
return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch");
}
DAWN_INVALID_IF(
depthStencilSampleCount != *sampleCount,
"The depth stencil attachment %s sample count (%u) does not match the sample "
"count of the other attachments (%u).",
attachment, depthStencilSampleCount, *sampleCount);
} else {
*sampleCount = depthStencilSampleCount;
}
@ -333,32 +331,37 @@ namespace dawn_native {
uint32_t* width,
uint32_t* height,
uint32_t* sampleCount) {
if (descriptor->colorAttachmentCount > kMaxColorAttachments) {
return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds");
}
DAWN_INVALID_IF(
descriptor->colorAttachmentCount > kMaxColorAttachments,
"Color attachment count (%u) exceeds the maximum number of color attachments (%u).",
descriptor->colorAttachmentCount, kMaxColorAttachments);
for (uint32_t i = 0; i < descriptor->colorAttachmentCount; ++i) {
DAWN_TRY(ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i],
width, height, sampleCount));
DAWN_TRY_CONTEXT(
ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i],
width, height, sampleCount),
"validating colorAttachments[%u].", i);
}
if (descriptor->depthStencilAttachment != nullptr) {
DAWN_TRY(ValidateRenderPassDepthStencilAttachment(
device, descriptor->depthStencilAttachment, width, height, sampleCount));
DAWN_TRY_CONTEXT(
ValidateRenderPassDepthStencilAttachment(
device, descriptor->depthStencilAttachment, width, height, sampleCount),
"validating depthStencilAttachment.");
}
if (descriptor->occlusionQuerySet != nullptr) {
DAWN_TRY(device->ValidateObject(descriptor->occlusionQuerySet));
if (descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion) {
return DAWN_VALIDATION_ERROR("The type of query set must be Occlusion");
}
DAWN_INVALID_IF(
descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion,
"The occlusionQuerySet %s type (%s) is not %s.", descriptor->occlusionQuerySet,
descriptor->occlusionQuerySet->GetQueryType(), wgpu::QueryType::Occlusion);
}
if (descriptor->colorAttachmentCount == 0 &&
descriptor->depthStencilAttachment == nullptr) {
return DAWN_VALIDATION_ERROR("Cannot use render pass with no attachments.");
}
DAWN_INVALID_IF(descriptor->colorAttachmentCount == 0 &&
descriptor->depthStencilAttachment == nullptr,
"Render pass has no attachments.");
return {};
}
@ -373,21 +376,19 @@ namespace dawn_native {
uint32_t queryCount,
const BufferBase* destination,
uint64_t destinationOffset) {
if (firstQuery >= querySet->GetQueryCount()) {
return DAWN_VALIDATION_ERROR("Query index out of bounds");
}
DAWN_INVALID_IF(firstQuery >= querySet->GetQueryCount(),
"First query (%u) exceeds the number of queries (%u) in %s.",
firstQuery, querySet->GetQueryCount(), querySet);
if (queryCount > querySet->GetQueryCount() - firstQuery) {
return DAWN_VALIDATION_ERROR(
"The sum of firstQuery and queryCount exceeds the number of queries in query "
"set");
}
DAWN_INVALID_IF(
queryCount > querySet->GetQueryCount() - firstQuery,
"The query range (firstQuery: %u, queryCount: %u) exceeds the number of queries "
"(%u) in %s.",
firstQuery, queryCount, querySet->GetQueryCount(), querySet);
if (destinationOffset % 256 != 0) {
return DAWN_VALIDATION_ERROR(
"The alignment offset into the destination buffer must be a multiple of 256 "
"bytes");
}
DAWN_INVALID_IF(destinationOffset % 256 != 0,
"The destination buffer %s offset (%u) is not a multiple of 256.",
destination, destinationOffset);
uint64_t bufferSize = destination->GetSize();
// The destination buffer must have enough storage, from destination offset, to contain
@ -395,9 +396,11 @@ namespace dawn_native {
bool fitsInBuffer = destinationOffset <= bufferSize &&
(static_cast<uint64_t>(queryCount) * sizeof(uint64_t) <=
(bufferSize - destinationOffset));
if (!fitsInBuffer) {
return DAWN_VALIDATION_ERROR("The resolved query data would overflow the buffer");
}
DAWN_INVALID_IF(
!fitsInBuffer,
"The resolved %s data size (%u) would not fit in %s with size %u at the offset %u.",
querySet, static_cast<uint64_t>(queryCount) * sizeof(uint64_t), destination,
bufferSize, destinationOffset);
return {};
}
@ -588,11 +591,10 @@ namespace dawn_native {
if (IsReadOnlyDepthStencilAttachment(descriptor->depthStencilAttachment)) {
// TODO(dawn:485): Readonly depth/stencil attachment is not fully
// implemented. Disallow it as unsafe until the implementaion is completed.
if (device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs)) {
return DAWN_VALIDATION_ERROR(
"Readonly depth/stencil attachment is disallowed because it's not "
"fully implemented");
}
DAWN_INVALID_IF(
device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs),
"Readonly depth/stencil attachment is disallowed because it's not "
"fully implemented");
usageTracker.TextureViewUsedAs(view, kReadOnlyRenderAttachment);
} else {
@ -632,17 +634,20 @@ namespace dawn_native {
DAWN_TRY(GetDevice()->ValidateObject(source));
DAWN_TRY(GetDevice()->ValidateObject(destination));
if (source == destination) {
return DAWN_VALIDATION_ERROR(
"Source and destination cannot be the same buffer.");
}
DAWN_INVALID_IF(source == destination,
"Source and destination are the same buffer (%s).", source);
DAWN_TRY(ValidateCopySizeFitsInBuffer(source, sourceOffset, size));
DAWN_TRY(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size));
DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(source, sourceOffset, size),
"validating source %s copy size.", source);
DAWN_TRY_CONTEXT(
ValidateCopySizeFitsInBuffer(destination, destinationOffset, size),
"validating destination %s copy size.", destination);
DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset));
DAWN_TRY(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc));
DAWN_TRY(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst));
DAWN_TRY_CONTEXT(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc),
"validating source %s usage.", source);
DAWN_TRY_CONTEXT(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst),
"validating destination %s usage.", destination);
mTopLevelBuffers.insert(source);
mTopLevelBuffers.insert(destination);
@ -670,10 +675,13 @@ namespace dawn_native {
[&](CommandAllocator* allocator) -> MaybeError {
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *source));
DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
DAWN_TRY_CONTEXT(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc),
"validating source %s usage.", source->buffer);
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize));
DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
DAWN_TRY_CONTEXT(
ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst),
"validating destination %s usage.", destination->texture);
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture));
DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination));
@ -726,12 +734,15 @@ namespace dawn_native {
[&](CommandAllocator* allocator) -> MaybeError {
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
DAWN_TRY_CONTEXT(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc),
"validating source %s usage.", source->texture);
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture));
DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(*source));
DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *destination));
DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
DAWN_TRY_CONTEXT(
ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst),
"validating destination %s usage.", destination->buffer);
// We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and
@ -796,14 +807,18 @@ namespace dawn_native {
DAWN_TRY(GetDevice()->ValidateObject(source->texture));
DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize));
DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), *source, *copySize),
"validating source %s.", source->texture);
DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), *destination, *copySize),
"validating destination %s.", destination->texture);
DAWN_TRY(
ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *destination, *copySize));
DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), *source, *copySize),
"validating source %s copy range.", source->texture);
DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), *destination, *copySize),
"validating source %s copy range.", destination->texture);
// For internal usages (CopyToCopyInternal) we don't care if the user has added
// CopySrc as a usage for this texture, but we will always add it internally.
@ -868,10 +883,10 @@ namespace dawn_native {
this,
[&](CommandAllocator* allocator) -> MaybeError {
if (GetDevice()->IsValidationEnabled()) {
if (mDebugGroupStackSize == 0) {
return DAWN_VALIDATION_ERROR(
"Pop must be balanced by a corresponding Push.");
}
DAWN_INVALID_IF(
mDebugGroupStackSize == 0,
"Every call to PopDebugGroup must be balanced by a corresponding call to "
"PushDebugGroup.");
}
allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup);
mDebugGroupStackSize--;
@ -1032,18 +1047,22 @@ namespace dawn_native {
DAWN_TRY(GetDevice()->ValidateObject(this));
for (const RenderPassResourceUsage& passUsage : mEncodingContext.GetRenderPassUsages()) {
DAWN_TRY(ValidateSyncScopeResourceUsage(passUsage));
DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(passUsage),
"validating render pass usage.");
}
for (const ComputePassResourceUsage& passUsage : mEncodingContext.GetComputePassUsages()) {
for (const SyncScopeResourceUsage& scope : passUsage.dispatchUsages) {
DAWN_TRY(ValidateSyncScopeResourceUsage(scope));
DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(scope),
"validating compute pass usage.");
}
}
if (mDebugGroupStackSize != 0) {
return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop.");
}
DAWN_INVALID_IF(
mDebugGroupStackSize != 0,
"PushDebugGroup called %u time(s) without a corresponding PopDebugGroup prior to "
"calling Finish.",
mDebugGroupStackSize);
return {};
}