Fix using NXT_PLATFORM without including Platform.h
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#include "backend/opengl/ShaderModuleGL.h"
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#include "backend/opengl/ShaderModuleGL.h"
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#include "common/Platform.h"
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#include <spirv-cross/spirv_glsl.hpp>
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#include <spirv-cross/spirv_glsl.hpp>
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#include <sstream>
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#include <sstream>
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#include "utils/BackendBinding.h"
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#include "utils/BackendBinding.h"
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#include "common/Platform.h"
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3.h"
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namespace backend {
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namespace backend {
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