mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-21 10:49:14 +00:00
Support internal pipelines for Dawn
Like copyTextureCHROMIUM in Chromium, CopyImageBitmapToTexture can use internal pipeline to do the GPU uploading. But Dawn doesn't support internal pipeline now. This patch adds the first internal pipeline for Dawn and add the API CopyTextureForBrowser to use internal pipeline to do gpu uploading. The patch integrates very simple wgsl vertex/fragment shaders to do simple direct blit to verify the whole system works. BUG=dawn:465 Change-Id: I8b566af38a10eea00f7426c39e752958ef057abd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30960 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
committed by
Commit Bot service account
parent
131e619fe4
commit
db8766bb23
34
src/dawn_native/InternalPipelineStore.h
Normal file
34
src/dawn_native/InternalPipelineStore.h
Normal file
@@ -0,0 +1,34 @@
|
||||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_INTERNALPIPELINESTORE_H_
|
||||
#define DAWNNATIVE_INTERNALPIPELINESTORE_H_
|
||||
|
||||
#include "dawn_native/ObjectBase.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
namespace dawn_native {
|
||||
class RenderPipelineBase;
|
||||
class ShaderModuleBase;
|
||||
|
||||
struct InternalPipelineStore {
|
||||
Ref<RenderPipelineBase> copyTextureForBrowserPipeline;
|
||||
Ref<ShaderModuleBase> copyTextureForBrowserVS;
|
||||
Ref<ShaderModuleBase> copyTextureForBrowserFS;
|
||||
};
|
||||
} // namespace dawn_native
|
||||
|
||||
#endif // DAWNNATIVE_INTERNALPIPELINESTORE_H_
|
||||
Reference in New Issue
Block a user