Roll third_party/webgpu-cts/ 87f8f3d61..13410d18b (2 commits)
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
87f8f3d615..13410d18b4
- 13410d Move `static_assert` and `type` to reserved words.
- 2184a5 Update tests to use `alias`.
Created with './tools/run cts roll'
Change-Id: Ic00993d9fb940602af9f644faf785d3cb98e1bc1
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120760
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
This commit is contained in:
parent
2d6f90771b
commit
db9d4453f8
2
DEPS
2
DEPS
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@ -158,7 +158,7 @@ deps = {
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# WebGPU CTS - not used directly by Dawn, only transitively by Chromium.
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'third_party/webgpu-cts': {
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'url': '{chromium_git}/external/github.com/gpuweb/cts@87f8f3d61532d8d7b061c13b5e3f66e9c09abdc5',
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'url': '{chromium_git}/external/github.com/gpuweb/cts@13410d18b430ae45889846a03583c76c0435704f',
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'condition': 'build_with_chromium',
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},
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@ -34097,11 +34097,9 @@ webgpu:shader,validation,parse,identifiers:identifiers:ident="let"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="loop"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="override"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="return"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="static_assert"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="struct"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="switch"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="true"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="type"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="var"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="while"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="CompileShader"
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@ -34225,6 +34223,7 @@ webgpu:shader,validation,parse,identifiers:identifiers:ident="sizeof"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="smooth"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="snorm"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="static"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="static_assert"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="static_cast"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="std"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="subroutine"
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@ -34236,6 +34235,7 @@ webgpu:shader,validation,parse,identifiers:identifiers:ident="thread_local"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="throw"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="trait"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="try"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="type"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="typedef"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="typeid"
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webgpu:shader,validation,parse,identifiers:identifiers:ident="typename"
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@ -37110,72 +37110,72 @@ webgpu:shader,validation,shader_io,builtins:missing_vertex_position:use_struct=t
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webgpu:shader,validation,shader_io,builtins:missing_vertex_position:use_struct=true;attribute="%40location(0)"
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webgpu:shader,validation,shader_io,builtins:missing_vertex_position:use_struct=false;attribute="%40builtin(position)"
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webgpu:shader,validation,shader_io,builtins:missing_vertex_position:use_struct=false;attribute="%40location(0)"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="vertex_index";stage="vertex";io="in";type="u32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="vertex_index";stage="vertex";io="in";type="u32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="vertex_index";stage="vertex";io="in";type="u32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="vertex_index";stage="vertex";io="in";type="u32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="vertex_index";stage="vertex";io="in";type="u32";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="vertex_index";stage="vertex";io="in";type="u32";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="instance_index";stage="vertex";io="in";type="u32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="instance_index";stage="vertex";io="in";type="u32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="instance_index";stage="vertex";io="in";type="u32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="instance_index";stage="vertex";io="in";type="u32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="instance_index";stage="vertex";io="in";type="u32";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="instance_index";stage="vertex";io="in";type="u32";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="vertex";io="out";type="vec4%3Cf32%3E";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="vertex";io="out";type="vec4%3Cf32%3E";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="vertex";io="out";type="vec4%3Cf32%3E";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="vertex";io="out";type="vec4%3Cf32%3E";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="vertex";io="out";type="vec4%3Cf32%3E";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="vertex";io="out";type="vec4%3Cf32%3E";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="fragment";io="in";type="vec4%3Cf32%3E";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="fragment";io="in";type="vec4%3Cf32%3E";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="fragment";io="in";type="vec4%3Cf32%3E";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="fragment";io="in";type="vec4%3Cf32%3E";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="fragment";io="in";type="vec4%3Cf32%3E";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="position";stage="fragment";io="in";type="vec4%3Cf32%3E";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="front_facing";stage="fragment";io="in";type="bool";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="front_facing";stage="fragment";io="in";type="bool";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="front_facing";stage="fragment";io="in";type="bool";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="front_facing";stage="fragment";io="in";type="bool";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="front_facing";stage="fragment";io="in";type="bool";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="front_facing";stage="fragment";io="in";type="bool";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="frag_depth";stage="fragment";io="out";type="f32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="frag_depth";stage="fragment";io="out";type="f32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="frag_depth";stage="fragment";io="out";type="f32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="frag_depth";stage="fragment";io="out";type="f32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="frag_depth";stage="fragment";io="out";type="f32";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="frag_depth";stage="fragment";io="out";type="f32";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_index";stage="compute";io="in";type="u32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_index";stage="compute";io="in";type="u32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_index";stage="compute";io="in";type="u32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_index";stage="compute";io="in";type="u32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_index";stage="compute";io="in";type="u32";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="local_invocation_index";stage="compute";io="in";type="u32";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="global_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="global_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="global_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="global_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="global_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="global_invocation_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="workgroup_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="workgroup_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="workgroup_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="workgroup_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="workgroup_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="workgroup_id";stage="compute";io="in";type="vec3%3Cu32%3E";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="num_workgroups";stage="compute";io="in";type="vec3%3Cu32%3E";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="num_workgroups";stage="compute";io="in";type="vec3%3Cu32%3E";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="num_workgroups";stage="compute";io="in";type="vec3%3Cu32%3E";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="num_workgroups";stage="compute";io="in";type="vec3%3Cu32%3E";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="num_workgroups";stage="compute";io="in";type="vec3%3Cu32%3E";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="num_workgroups";stage="compute";io="in";type="vec3%3Cu32%3E";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_index";stage="fragment";io="in";type="u32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_index";stage="fragment";io="in";type="u32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_index";stage="fragment";io="in";type="u32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_index";stage="fragment";io="in";type="u32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_index";stage="fragment";io="in";type="u32";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_index";stage="fragment";io="in";type="u32";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="in";type="u32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="in";type="u32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="in";type="u32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="in";type="u32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="in";type="u32";use="module-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="in";type="u32";use="function-var"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="out";type="u32";use="type_name"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="out";type="u32";use="alias"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="out";type="u32";use="struct"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="out";type="u32";use="function"
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webgpu:shader,validation,shader_io,builtins:reuse_builtin_name:name="sample_mask";stage="fragment";io="out";type="u32";use="module-var"
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@ -62,7 +62,7 @@
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# results: [ Failure RetryOnFailure Skip Slow ]
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# END TAG HEADER
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# Last rolled: 2023-02-18 06:49:39AM
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# Last rolled: 2023-02-21 12:00:12PM
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################################################################################
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# copyToTexture failures on Linux
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@ -347,6 +347,10 @@ crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,readbackFromWebGPUCa
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crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,uploadToWebGL:format="rgba8unorm";alphaMode="premultiplied";webgl="webgl2";upload="texImage2D" [ Failure ]
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crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,uploadToWebGL:format="rgba8unorm";alphaMode="premultiplied";webgl="webgl2";upload="texSubImage2D" [ Failure ]
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# New flakes. Please triage:
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crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ RetryOnFailure ]
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crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ RetryOnFailure ]
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# New failures. Please triage:
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crbug.com/dawn/0000 webgpu:api,operation,labels:object_has_descriptor_label:name="createComputePipelineAsync" [ Failure ]
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crbug.com/dawn/0000 webgpu:api,operation,labels:object_has_descriptor_label:name="createRenderPipelineAsync" [ Failure ]
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@ -359,7 +363,6 @@ crbug.com/dawn/0000 webgpu:api,validation,buffer,mapping:getMappedRange,state,ma
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crbug.com/dawn/0000 webgpu:api,validation,buffer,mapping:mapAsync,earlyRejection: [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,buffer,mapping:mapAsync,state,mappingPending: [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,capability_checks,limits,maxBufferSize:* [ Failure ]
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crbug.com/dawn/0000 [ dawn-backend-validation intel-gen-9 ubuntu ] webgpu:api,validation,capability_checks,limits,maxVertexBufferArrayStride:createRenderPipelineAsync,at_over:limitTest="atMaximum" [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,compute_pipeline:overrides,identifier:isAsync=false;constants={"s%C3%A9quen%C3%A7age":0} [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,compute_pipeline:overrides,identifier:isAsync=true;constants={"s%C3%A9quen%C3%A7age":0} [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,createBindGroupLayout:multisampled_validation:viewDimension="2d" [ Failure ]
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@ -410,16 +413,11 @@ crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,fragment_state:limits,
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crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachmentBytesPerSample,aligned:format="rgba8unorm" [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachmentBytesPerSample,aligned:format="rgba8unorm-srgb" [ Failure ]
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crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,fragment_state:limits,maxColorAttachmentBytesPerSample,unaligned:formats=["r32float","rgba8unorm","rgba32float","r8unorm","r8unorm"] [ Failure ]
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crbug.com/dawn/0000 [ dawn-backend-validation intel-gen-9 ubuntu ] webgpu:api,validation,render_pipeline,inter_stage:interpolation_type:isAsync=true;output="%40interpolate(linear,%20center)";input="%40interpolate(linear,%20center)" [ Failure ]
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crbug.com/dawn/0000 [ dawn-backend-validation intel-gen-9 ubuntu ] webgpu:api,validation,render_pipeline,inter_stage:interpolation_type:isAsync=true;output="%40interpolate(perspective)";input="%40interpolate(perspective)" [ Failure ]
|
||||
crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,overrides:identifier,fragment:isAsync=false;fragmentConstants={"s%C3%A9quen%C3%A7age":0} [ Failure ]
|
||||
crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,overrides:identifier,fragment:isAsync=true;fragmentConstants={"s%C3%A9quen%C3%A7age":0} [ Failure ]
|
||||
crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,overrides:identifier,vertex:isAsync=false;vertexConstants={"s%C3%A9quen%C3%A7age":0} [ Failure ]
|
||||
crbug.com/dawn/0000 webgpu:api,validation,render_pipeline,overrides:identifier,vertex:isAsync=true;vertexConstants={"s%C3%A9quen%C3%A7age":0} [ Failure ]
|
||||
crbug.com/dawn/0000 webgpu:api,validation,texture,destroy:invalid_texture: [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation intel-gen-9 monterey target-cpu-64 ] webgpu:shader,execution,expression,binary,f32_arithmetic:addition:inputSource="storage_rw";vectorize=2 [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation intel-gen-9 monterey target-cpu-64 ] webgpu:shader,execution,expression,binary,f32_arithmetic:multiplication:inputSource="const";vectorize=3 [ Failure ]
|
||||
crbug.com/dawn/0000 webgpu:shader,validation,parse,identifiers:identifiers:* [ Failure ]
|
||||
crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,configure:alpha_mode:* [ Failure ]
|
||||
crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,configure:defaults:* [ Failure ]
|
||||
crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,configure:device:* [ Failure ]
|
||||
|
@ -474,9 +472,8 @@ crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,readbackFromWebGPUCa
|
|||
crbug.com/dawn/0000 [ win10 ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,snapshot:format="rgba16float";alphaMode="premultiplied";colorSpace="display-p3";snapshotType="toBlob" [ Failure ]
|
||||
crbug.com/dawn/0000 [ monterey ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,snapshot:format="rgba16float";alphaMode="premultiplied";colorSpace="display-p3";snapshotType="toDataURL" [ Failure ]
|
||||
crbug.com/dawn/0000 [ win10 ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:onscreenCanvas,snapshot:format="rgba16float";alphaMode="premultiplied";colorSpace="display-p3";snapshotType="toDataURL" [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_2D_Canvas:orientation="none";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-32 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=false;dstPremultiplied=false [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-32 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="none";orientation="flipY";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-32 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="premultiply";orientation="none";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation target-cpu-64 webgpu-adapter-default win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:copy_subrect_from_ImageData:alpha="premultiply";orientation="none";srcDoFlipYDuringCopy=true;dstPremultiplied=false [ Failure ]
|
||||
crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu webgpu-adapter-default ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=true;dstColorFormat="rgba8unorm";srcAlphaMode="premultiplied";dstAlphaMode="premultiplied";srcDoFlipYDuringCopy=true [ Failure ]
|
||||
|
|
Loading…
Reference in New Issue