mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-09 21:47:47 +00:00
tint->dawn: Shuffle source tree in preperation of merging repos
docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
38f1e9c75c
commit
dbc13af287
134
test/tint/samples/compute_boids.wgsl
Normal file
134
test/tint/samples/compute_boids.wgsl
Normal file
@@ -0,0 +1,134 @@
|
||||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// vertex shader
|
||||
|
||||
@stage(vertex)
|
||||
fn vert_main(@location(0) a_particlePos : vec2<f32>,
|
||||
@location(1) a_particleVel : vec2<f32>,
|
||||
@location(2) a_pos : vec2<f32>)
|
||||
-> @builtin(position) vec4<f32> {
|
||||
var angle : f32 = -atan2(a_particleVel.x, a_particleVel.y);
|
||||
var pos : vec2<f32> = vec2<f32>(
|
||||
(a_pos.x * cos(angle)) - (a_pos.y * sin(angle)),
|
||||
(a_pos.x * sin(angle)) + (a_pos.y * cos(angle)));
|
||||
return vec4<f32>(pos + a_particlePos, 0.0, 1.0);
|
||||
}
|
||||
|
||||
// fragment shader
|
||||
|
||||
@stage(fragment)
|
||||
fn frag_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
// compute shader
|
||||
struct Particle {
|
||||
pos : vec2<f32>;
|
||||
vel : vec2<f32>;
|
||||
};
|
||||
|
||||
struct SimParams {
|
||||
deltaT : f32;
|
||||
rule1Distance : f32;
|
||||
rule2Distance : f32;
|
||||
rule3Distance : f32;
|
||||
rule1Scale : f32;
|
||||
rule2Scale : f32;
|
||||
rule3Scale : f32;
|
||||
};
|
||||
|
||||
struct Particles {
|
||||
particles : array<Particle, 5>;
|
||||
};
|
||||
|
||||
@binding(0) @group(0) var<uniform> params : SimParams;
|
||||
@binding(1) @group(0) var<storage, read_write> particlesA : Particles;
|
||||
@binding(2) @group(0) var<storage, read_write> particlesB : Particles;
|
||||
|
||||
// https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn comp_main(
|
||||
@builtin(global_invocation_id) gl_GlobalInvocationID : vec3<u32>) {
|
||||
var index : u32 = gl_GlobalInvocationID.x;
|
||||
if (index >= 5u) {
|
||||
return;
|
||||
}
|
||||
|
||||
var vPos : vec2<f32> = particlesA.particles[index].pos;
|
||||
var vVel : vec2<f32> = particlesA.particles[index].vel;
|
||||
|
||||
var cMass : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||
var cVel : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||
var colVel : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||
var cMassCount : i32 = 0;
|
||||
var cVelCount : i32 = 0;
|
||||
|
||||
var pos : vec2<f32>;
|
||||
var vel : vec2<f32>;
|
||||
for(var i : u32 = 0u; i < 5u; i = i + 1u) {
|
||||
if (i == index) {
|
||||
continue;
|
||||
}
|
||||
|
||||
pos = particlesA.particles[i].pos.xy;
|
||||
vel = particlesA.particles[i].vel.xy;
|
||||
|
||||
if (distance(pos, vPos) < params.rule1Distance) {
|
||||
cMass = cMass + pos;
|
||||
cMassCount = cMassCount + 1;
|
||||
}
|
||||
if (distance(pos, vPos) < params.rule2Distance) {
|
||||
colVel = colVel - (pos - vPos);
|
||||
}
|
||||
if (distance(pos, vPos) < params.rule3Distance) {
|
||||
cVel = cVel + vel;
|
||||
cVelCount = cVelCount + 1;
|
||||
}
|
||||
}
|
||||
if (cMassCount > 0) {
|
||||
cMass =
|
||||
(cMass / vec2<f32>(f32(cMassCount), f32(cMassCount))) - vPos;
|
||||
}
|
||||
if (cVelCount > 0) {
|
||||
cVel = cVel / vec2<f32>(f32(cVelCount), f32(cVelCount));
|
||||
}
|
||||
|
||||
vVel = vVel + (cMass * params.rule1Scale) + (colVel * params.rule2Scale) +
|
||||
(cVel * params.rule3Scale);
|
||||
|
||||
// clamp velocity for a more pleasing simulation
|
||||
vVel = normalize(vVel) * clamp(length(vVel), 0.0, 0.1);
|
||||
|
||||
// kinematic update
|
||||
vPos = vPos + (vVel * params.deltaT);
|
||||
|
||||
// Wrap around boundary
|
||||
if (vPos.x < -1.0) {
|
||||
vPos.x = 1.0;
|
||||
}
|
||||
if (vPos.x > 1.0) {
|
||||
vPos.x = -1.0;
|
||||
}
|
||||
if (vPos.y < -1.0) {
|
||||
vPos.y = 1.0;
|
||||
}
|
||||
if (vPos.y > 1.0) {
|
||||
vPos.y = -1.0;
|
||||
}
|
||||
|
||||
// Write back
|
||||
particlesB.particles[index].pos = vPos;
|
||||
particlesB.particles[index].vel = vVel;
|
||||
}
|
||||
170
test/tint/samples/compute_boids.wgsl.expected.glsl
Normal file
170
test/tint/samples/compute_boids.wgsl.expected.glsl
Normal file
@@ -0,0 +1,170 @@
|
||||
#version 310 es
|
||||
|
||||
layout(location = 0) in vec2 a_particlePos_1;
|
||||
layout(location = 1) in vec2 a_particleVel_1;
|
||||
layout(location = 2) in vec2 a_pos_1;
|
||||
struct Particle {
|
||||
vec2 pos;
|
||||
vec2 vel;
|
||||
};
|
||||
|
||||
struct SimParams {
|
||||
float deltaT;
|
||||
float rule1Distance;
|
||||
float rule2Distance;
|
||||
float rule3Distance;
|
||||
float rule1Scale;
|
||||
float rule2Scale;
|
||||
float rule3Scale;
|
||||
};
|
||||
|
||||
struct Particles {
|
||||
Particle particles[5];
|
||||
};
|
||||
|
||||
vec4 vert_main(vec2 a_particlePos, vec2 a_particleVel, vec2 a_pos) {
|
||||
float angle = -(atan(a_particleVel.x, a_particleVel.y));
|
||||
vec2 pos = vec2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle))));
|
||||
return vec4((pos + a_particlePos), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vert_main(a_particlePos_1, a_particleVel_1, a_pos_1);
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(location = 0) out vec4 value;
|
||||
struct Particle {
|
||||
vec2 pos;
|
||||
vec2 vel;
|
||||
};
|
||||
|
||||
struct SimParams {
|
||||
float deltaT;
|
||||
float rule1Distance;
|
||||
float rule2Distance;
|
||||
float rule3Distance;
|
||||
float rule1Scale;
|
||||
float rule2Scale;
|
||||
float rule3Scale;
|
||||
};
|
||||
|
||||
struct Particles {
|
||||
Particle particles[5];
|
||||
};
|
||||
|
||||
vec4 frag_main() {
|
||||
return vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = frag_main();
|
||||
value = inner_result;
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
struct Particle {
|
||||
vec2 pos;
|
||||
vec2 vel;
|
||||
};
|
||||
|
||||
struct SimParams {
|
||||
float deltaT;
|
||||
float rule1Distance;
|
||||
float rule2Distance;
|
||||
float rule3Distance;
|
||||
float rule1Scale;
|
||||
float rule2Scale;
|
||||
float rule3Scale;
|
||||
};
|
||||
|
||||
struct Particles {
|
||||
Particle particles[5];
|
||||
};
|
||||
|
||||
layout(binding = 0) uniform SimParams_1 {
|
||||
float deltaT;
|
||||
float rule1Distance;
|
||||
float rule2Distance;
|
||||
float rule3Distance;
|
||||
float rule1Scale;
|
||||
float rule2Scale;
|
||||
float rule3Scale;
|
||||
} params;
|
||||
|
||||
layout(binding = 1, std430) buffer Particles_1 {
|
||||
Particle particles[5];
|
||||
} particlesA;
|
||||
layout(binding = 2, std430) buffer Particles_2 {
|
||||
Particle particles[5];
|
||||
} particlesB;
|
||||
void comp_main(uvec3 tint_symbol) {
|
||||
uint index = tint_symbol.x;
|
||||
if ((index >= 5u)) {
|
||||
return;
|
||||
}
|
||||
vec2 vPos = particlesA.particles[index].pos;
|
||||
vec2 vVel = particlesA.particles[index].vel;
|
||||
vec2 cMass = vec2(0.0f, 0.0f);
|
||||
vec2 cVel = vec2(0.0f, 0.0f);
|
||||
vec2 colVel = vec2(0.0f, 0.0f);
|
||||
int cMassCount = 0;
|
||||
int cVelCount = 0;
|
||||
vec2 pos = vec2(0.0f, 0.0f);
|
||||
vec2 vel = vec2(0.0f, 0.0f);
|
||||
{
|
||||
for(uint i = 0u; (i < 5u); i = (i + 1u)) {
|
||||
if ((i == index)) {
|
||||
continue;
|
||||
}
|
||||
pos = particlesA.particles[i].pos.xy;
|
||||
vel = particlesA.particles[i].vel.xy;
|
||||
if ((distance(pos, vPos) < params.rule1Distance)) {
|
||||
cMass = (cMass + pos);
|
||||
cMassCount = (cMassCount + 1);
|
||||
}
|
||||
if ((distance(pos, vPos) < params.rule2Distance)) {
|
||||
colVel = (colVel - (pos - vPos));
|
||||
}
|
||||
if ((distance(pos, vPos) < params.rule3Distance)) {
|
||||
cVel = (cVel + vel);
|
||||
cVelCount = (cVelCount + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((cMassCount > 0)) {
|
||||
cMass = ((cMass / vec2(float(cMassCount), float(cMassCount))) - vPos);
|
||||
}
|
||||
if ((cVelCount > 0)) {
|
||||
cVel = (cVel / vec2(float(cVelCount), float(cVelCount)));
|
||||
}
|
||||
vVel = (((vVel + (cMass * params.rule1Scale)) + (colVel * params.rule2Scale)) + (cVel * params.rule3Scale));
|
||||
vVel = (normalize(vVel) * clamp(length(vVel), 0.0f, 0.100000001f));
|
||||
vPos = (vPos + (vVel * params.deltaT));
|
||||
if ((vPos.x < -1.0f)) {
|
||||
vPos.x = 1.0f;
|
||||
}
|
||||
if ((vPos.x > 1.0f)) {
|
||||
vPos.x = -1.0f;
|
||||
}
|
||||
if ((vPos.y < -1.0f)) {
|
||||
vPos.y = 1.0f;
|
||||
}
|
||||
if ((vPos.y > 1.0f)) {
|
||||
vPos.y = -1.0f;
|
||||
}
|
||||
particlesB.particles[index].pos = vPos;
|
||||
particlesB.particles[index].vel = vVel;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
comp_main(gl_GlobalInvocationID);
|
||||
return;
|
||||
}
|
||||
111
test/tint/samples/compute_boids.wgsl.expected.hlsl
Normal file
111
test/tint/samples/compute_boids.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,111 @@
|
||||
struct tint_symbol_1 {
|
||||
float2 a_particlePos : TEXCOORD0;
|
||||
float2 a_particleVel : TEXCOORD1;
|
||||
float2 a_pos : TEXCOORD2;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vert_main_inner(float2 a_particlePos, float2 a_particleVel, float2 a_pos) {
|
||||
float angle = -(atan2(a_particleVel.x, a_particleVel.y));
|
||||
float2 pos = float2(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle))));
|
||||
return float4((pos + a_particlePos), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
tint_symbol_2 vert_main(tint_symbol_1 tint_symbol) {
|
||||
const float4 inner_result = vert_main_inner(tint_symbol.a_particlePos, tint_symbol.a_particleVel, tint_symbol.a_pos);
|
||||
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_3 {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 frag_main_inner() {
|
||||
return float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
tint_symbol_3 frag_main() {
|
||||
const float4 inner_result_1 = frag_main_inner();
|
||||
tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0;
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
|
||||
cbuffer cbuffer_params : register(b0, space0) {
|
||||
uint4 params[2];
|
||||
};
|
||||
RWByteAddressBuffer particlesA : register(u1, space0);
|
||||
RWByteAddressBuffer particlesB : register(u2, space0);
|
||||
|
||||
struct tint_symbol_5 {
|
||||
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
|
||||
};
|
||||
|
||||
void comp_main_inner(uint3 gl_GlobalInvocationID) {
|
||||
uint index = gl_GlobalInvocationID.x;
|
||||
if ((index >= 5u)) {
|
||||
return;
|
||||
}
|
||||
float2 vPos = asfloat(particlesA.Load2((16u * index)));
|
||||
float2 vVel = asfloat(particlesA.Load2(((16u * index) + 8u)));
|
||||
float2 cMass = float2(0.0f, 0.0f);
|
||||
float2 cVel = float2(0.0f, 0.0f);
|
||||
float2 colVel = float2(0.0f, 0.0f);
|
||||
int cMassCount = 0;
|
||||
int cVelCount = 0;
|
||||
float2 pos = float2(0.0f, 0.0f);
|
||||
float2 vel = float2(0.0f, 0.0f);
|
||||
{
|
||||
[loop] for(uint i = 0u; (i < 5u); i = (i + 1u)) {
|
||||
if ((i == index)) {
|
||||
continue;
|
||||
}
|
||||
pos = asfloat(particlesA.Load2((16u * i))).xy;
|
||||
vel = asfloat(particlesA.Load2(((16u * i) + 8u))).xy;
|
||||
if ((distance(pos, vPos) < asfloat(params[0].y))) {
|
||||
cMass = (cMass + pos);
|
||||
cMassCount = (cMassCount + 1);
|
||||
}
|
||||
if ((distance(pos, vPos) < asfloat(params[0].z))) {
|
||||
colVel = (colVel - (pos - vPos));
|
||||
}
|
||||
if ((distance(pos, vPos) < asfloat(params[0].w))) {
|
||||
cVel = (cVel + vel);
|
||||
cVelCount = (cVelCount + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((cMassCount > 0)) {
|
||||
cMass = ((cMass / float2(float(cMassCount), float(cMassCount))) - vPos);
|
||||
}
|
||||
if ((cVelCount > 0)) {
|
||||
cVel = (cVel / float2(float(cVelCount), float(cVelCount)));
|
||||
}
|
||||
vVel = (((vVel + (cMass * asfloat(params[1].x))) + (colVel * asfloat(params[1].y))) + (cVel * asfloat(params[1].z)));
|
||||
vVel = (normalize(vVel) * clamp(length(vVel), 0.0f, 0.100000001f));
|
||||
vPos = (vPos + (vVel * asfloat(params[0].x)));
|
||||
if ((vPos.x < -1.0f)) {
|
||||
vPos.x = 1.0f;
|
||||
}
|
||||
if ((vPos.x > 1.0f)) {
|
||||
vPos.x = -1.0f;
|
||||
}
|
||||
if ((vPos.y < -1.0f)) {
|
||||
vPos.y = 1.0f;
|
||||
}
|
||||
if ((vPos.y > 1.0f)) {
|
||||
vPos.y = -1.0f;
|
||||
}
|
||||
particlesB.Store2((16u * index), asuint(vPos));
|
||||
particlesB.Store2(((16u * index) + 8u), asuint(vVel));
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void comp_main(tint_symbol_5 tint_symbol_4) {
|
||||
comp_main_inner(tint_symbol_4.gl_GlobalInvocationID);
|
||||
return;
|
||||
}
|
||||
126
test/tint/samples/compute_boids.wgsl.expected.msl
Normal file
126
test/tint/samples/compute_boids.wgsl.expected.msl
Normal file
@@ -0,0 +1,126 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_symbol_1 {
|
||||
float2 a_particlePos [[attribute(0)]];
|
||||
float2 a_particleVel [[attribute(1)]];
|
||||
float2 a_pos [[attribute(2)]];
|
||||
};
|
||||
|
||||
struct tint_symbol_2 {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vert_main_inner(float2 a_particlePos, float2 a_particleVel, float2 a_pos) {
|
||||
float angle = -(atan2(a_particleVel[0], a_particleVel[1]));
|
||||
float2 pos = float2(((a_pos[0] * cos(angle)) - (a_pos[1] * sin(angle))), ((a_pos[0] * sin(angle)) + (a_pos[1] * cos(angle))));
|
||||
return float4((pos + a_particlePos), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol_2 vert_main(tint_symbol_1 tint_symbol [[stage_in]]) {
|
||||
float4 const inner_result = vert_main_inner(tint_symbol.a_particlePos, tint_symbol.a_particleVel, tint_symbol.a_pos);
|
||||
tint_symbol_2 wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_3 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
float4 frag_main_inner() {
|
||||
return float4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
fragment tint_symbol_3 frag_main() {
|
||||
float4 const inner_result_1 = frag_main_inner();
|
||||
tint_symbol_3 wrapper_result_1 = {};
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
|
||||
struct Particle {
|
||||
/* 0x0000 */ float2 pos;
|
||||
/* 0x0008 */ float2 vel;
|
||||
};
|
||||
|
||||
struct SimParams {
|
||||
/* 0x0000 */ float deltaT;
|
||||
/* 0x0004 */ float rule1Distance;
|
||||
/* 0x0008 */ float rule2Distance;
|
||||
/* 0x000c */ float rule3Distance;
|
||||
/* 0x0010 */ float rule1Scale;
|
||||
/* 0x0014 */ float rule2Scale;
|
||||
/* 0x0018 */ float rule3Scale;
|
||||
};
|
||||
|
||||
struct tint_array_wrapper {
|
||||
/* 0x0000 */ Particle arr[5];
|
||||
};
|
||||
|
||||
struct Particles {
|
||||
/* 0x0000 */ tint_array_wrapper particles;
|
||||
};
|
||||
|
||||
void comp_main_inner(uint3 gl_GlobalInvocationID, device Particles* const tint_symbol_4, const constant SimParams* const tint_symbol_5, device Particles* const tint_symbol_6) {
|
||||
uint index = gl_GlobalInvocationID[0];
|
||||
if ((index >= 5u)) {
|
||||
return;
|
||||
}
|
||||
float2 vPos = (*(tint_symbol_4)).particles.arr[index].pos;
|
||||
float2 vVel = (*(tint_symbol_4)).particles.arr[index].vel;
|
||||
float2 cMass = float2(0.0f, 0.0f);
|
||||
float2 cVel = float2(0.0f, 0.0f);
|
||||
float2 colVel = float2(0.0f, 0.0f);
|
||||
int cMassCount = 0;
|
||||
int cVelCount = 0;
|
||||
float2 pos = 0.0f;
|
||||
float2 vel = 0.0f;
|
||||
for(uint i = 0u; (i < 5u); i = (i + 1u)) {
|
||||
if ((i == index)) {
|
||||
continue;
|
||||
}
|
||||
pos = float2((*(tint_symbol_4)).particles.arr[i].pos).xy;
|
||||
vel = float2((*(tint_symbol_4)).particles.arr[i].vel).xy;
|
||||
if ((distance(pos, vPos) < (*(tint_symbol_5)).rule1Distance)) {
|
||||
cMass = (cMass + pos);
|
||||
cMassCount = as_type<int>((as_type<uint>(cMassCount) + as_type<uint>(1)));
|
||||
}
|
||||
if ((distance(pos, vPos) < (*(tint_symbol_5)).rule2Distance)) {
|
||||
colVel = (colVel - (pos - vPos));
|
||||
}
|
||||
if ((distance(pos, vPos) < (*(tint_symbol_5)).rule3Distance)) {
|
||||
cVel = (cVel + vel);
|
||||
cVelCount = as_type<int>((as_type<uint>(cVelCount) + as_type<uint>(1)));
|
||||
}
|
||||
}
|
||||
if ((cMassCount > 0)) {
|
||||
cMass = ((cMass / float2(float(cMassCount), float(cMassCount))) - vPos);
|
||||
}
|
||||
if ((cVelCount > 0)) {
|
||||
cVel = (cVel / float2(float(cVelCount), float(cVelCount)));
|
||||
}
|
||||
vVel = (((vVel + (cMass * (*(tint_symbol_5)).rule1Scale)) + (colVel * (*(tint_symbol_5)).rule2Scale)) + (cVel * (*(tint_symbol_5)).rule3Scale));
|
||||
vVel = (normalize(vVel) * clamp(length(vVel), 0.0f, 0.100000001f));
|
||||
vPos = (vPos + (vVel * (*(tint_symbol_5)).deltaT));
|
||||
if ((vPos[0] < -1.0f)) {
|
||||
vPos[0] = 1.0f;
|
||||
}
|
||||
if ((vPos[0] > 1.0f)) {
|
||||
vPos[0] = -1.0f;
|
||||
}
|
||||
if ((vPos[1] < -1.0f)) {
|
||||
vPos[1] = 1.0f;
|
||||
}
|
||||
if ((vPos[1] > 1.0f)) {
|
||||
vPos[1] = -1.0f;
|
||||
}
|
||||
(*(tint_symbol_6)).particles.arr[index].pos = vPos;
|
||||
(*(tint_symbol_6)).particles.arr[index].vel = vVel;
|
||||
}
|
||||
|
||||
kernel void comp_main(device Particles* tint_symbol_7 [[buffer(1)]], const constant SimParams* tint_symbol_8 [[buffer(0)]], device Particles* tint_symbol_9 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) {
|
||||
comp_main_inner(gl_GlobalInvocationID, tint_symbol_7, tint_symbol_8, tint_symbol_9);
|
||||
return;
|
||||
}
|
||||
|
||||
450
test/tint/samples/compute_boids.wgsl.expected.spvasm
Normal file
450
test/tint/samples/compute_boids.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,450 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 280
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%37 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vert_main "vert_main" %a_particlePos_1 %a_particleVel_1 %a_pos_1 %value %vertex_point_size
|
||||
OpEntryPoint Fragment %frag_main "frag_main" %value_1
|
||||
OpEntryPoint GLCompute %comp_main "comp_main" %gl_GlobalInvocationID_1
|
||||
OpExecutionMode %frag_main OriginUpperLeft
|
||||
OpExecutionMode %comp_main LocalSize 1 1 1
|
||||
OpName %a_particlePos_1 "a_particlePos_1"
|
||||
OpName %a_particleVel_1 "a_particleVel_1"
|
||||
OpName %a_pos_1 "a_pos_1"
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %value_1 "value_1"
|
||||
OpName %gl_GlobalInvocationID_1 "gl_GlobalInvocationID_1"
|
||||
OpName %SimParams "SimParams"
|
||||
OpMemberName %SimParams 0 "deltaT"
|
||||
OpMemberName %SimParams 1 "rule1Distance"
|
||||
OpMemberName %SimParams 2 "rule2Distance"
|
||||
OpMemberName %SimParams 3 "rule3Distance"
|
||||
OpMemberName %SimParams 4 "rule1Scale"
|
||||
OpMemberName %SimParams 5 "rule2Scale"
|
||||
OpMemberName %SimParams 6 "rule3Scale"
|
||||
OpName %params "params"
|
||||
OpName %Particles "Particles"
|
||||
OpMemberName %Particles 0 "particles"
|
||||
OpName %Particle "Particle"
|
||||
OpMemberName %Particle 0 "pos"
|
||||
OpMemberName %Particle 1 "vel"
|
||||
OpName %particlesA "particlesA"
|
||||
OpName %particlesB "particlesB"
|
||||
OpName %vert_main_inner "vert_main_inner"
|
||||
OpName %a_particlePos "a_particlePos"
|
||||
OpName %a_particleVel "a_particleVel"
|
||||
OpName %a_pos "a_pos"
|
||||
OpName %angle "angle"
|
||||
OpName %pos "pos"
|
||||
OpName %vert_main "vert_main"
|
||||
OpName %frag_main_inner "frag_main_inner"
|
||||
OpName %frag_main "frag_main"
|
||||
OpName %comp_main_inner "comp_main_inner"
|
||||
OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
|
||||
OpName %index "index"
|
||||
OpName %vPos "vPos"
|
||||
OpName %vVel "vVel"
|
||||
OpName %cMass "cMass"
|
||||
OpName %cVel "cVel"
|
||||
OpName %colVel "colVel"
|
||||
OpName %cMassCount "cMassCount"
|
||||
OpName %cVelCount "cVelCount"
|
||||
OpName %pos_0 "pos"
|
||||
OpName %vel "vel"
|
||||
OpName %i "i"
|
||||
OpName %comp_main "comp_main"
|
||||
OpDecorate %a_particlePos_1 Location 0
|
||||
OpDecorate %a_particleVel_1 Location 1
|
||||
OpDecorate %a_pos_1 Location 2
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %value_1 Location 0
|
||||
OpDecorate %gl_GlobalInvocationID_1 BuiltIn GlobalInvocationId
|
||||
OpDecorate %SimParams Block
|
||||
OpMemberDecorate %SimParams 0 Offset 0
|
||||
OpMemberDecorate %SimParams 1 Offset 4
|
||||
OpMemberDecorate %SimParams 2 Offset 8
|
||||
OpMemberDecorate %SimParams 3 Offset 12
|
||||
OpMemberDecorate %SimParams 4 Offset 16
|
||||
OpMemberDecorate %SimParams 5 Offset 20
|
||||
OpMemberDecorate %SimParams 6 Offset 24
|
||||
OpDecorate %params NonWritable
|
||||
OpDecorate %params Binding 0
|
||||
OpDecorate %params DescriptorSet 0
|
||||
OpDecorate %Particles Block
|
||||
OpMemberDecorate %Particles 0 Offset 0
|
||||
OpMemberDecorate %Particle 0 Offset 0
|
||||
OpMemberDecorate %Particle 1 Offset 8
|
||||
OpDecorate %_arr_Particle_uint_5 ArrayStride 16
|
||||
OpDecorate %particlesA Binding 1
|
||||
OpDecorate %particlesA DescriptorSet 0
|
||||
OpDecorate %particlesB Binding 2
|
||||
OpDecorate %particlesB DescriptorSet 0
|
||||
%float = OpTypeFloat 32
|
||||
%v2float = OpTypeVector %float 2
|
||||
%_ptr_Input_v2float = OpTypePointer Input %v2float
|
||||
%a_particlePos_1 = OpVariable %_ptr_Input_v2float Input
|
||||
%a_particleVel_1 = OpVariable %_ptr_Input_v2float Input
|
||||
%a_pos_1 = OpVariable %_ptr_Input_v2float Input
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%10 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %10
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%13 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %13
|
||||
%value_1 = OpVariable %_ptr_Output_v4float Output %10
|
||||
%uint = OpTypeInt 32 0
|
||||
%v3uint = OpTypeVector %uint 3
|
||||
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
|
||||
%gl_GlobalInvocationID_1 = OpVariable %_ptr_Input_v3uint Input
|
||||
%SimParams = OpTypeStruct %float %float %float %float %float %float %float
|
||||
%_ptr_Uniform_SimParams = OpTypePointer Uniform %SimParams
|
||||
%params = OpVariable %_ptr_Uniform_SimParams Uniform
|
||||
%Particle = OpTypeStruct %v2float %v2float
|
||||
%uint_5 = OpConstant %uint 5
|
||||
%_arr_Particle_uint_5 = OpTypeArray %Particle %uint_5
|
||||
%Particles = OpTypeStruct %_arr_Particle_uint_5
|
||||
%_ptr_StorageBuffer_Particles = OpTypePointer StorageBuffer %Particles
|
||||
%particlesA = OpVariable %_ptr_StorageBuffer_Particles StorageBuffer
|
||||
%particlesB = OpVariable %_ptr_StorageBuffer_Particles StorageBuffer
|
||||
%29 = OpTypeFunction %v4float %v2float %v2float %v2float
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%63 = OpConstantNull %v2float
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_1 = OpConstant %float 1
|
||||
%void = OpTypeVoid
|
||||
%71 = OpTypeFunction %void
|
||||
%79 = OpTypeFunction %v4float
|
||||
%82 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%86 = OpTypeFunction %void %v3uint
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%93 = OpConstantNull %uint
|
||||
%bool = OpTypeBool
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_StorageBuffer_v2float = OpTypePointer StorageBuffer %v2float
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%110 = OpConstantComposite %v2float %float_0 %float_0
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%118 = OpConstantNull %int
|
||||
%_ptr_Uniform_float = OpTypePointer Uniform %float
|
||||
%int_1 = OpConstant %int 1
|
||||
%uint_2 = OpConstant %uint 2
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%uint_4 = OpConstant %uint 4
|
||||
%uint_6 = OpConstant %uint 6
|
||||
%float_0_100000001 = OpConstant %float 0.100000001
|
||||
%float_n1 = OpConstant %float -1
|
||||
%vert_main_inner = OpFunction %v4float None %29
|
||||
%a_particlePos = OpFunctionParameter %v2float
|
||||
%a_particleVel = OpFunctionParameter %v2float
|
||||
%a_pos = OpFunctionParameter %v2float
|
||||
%34 = OpLabel
|
||||
%angle = OpVariable %_ptr_Function_float Function %13
|
||||
%pos = OpVariable %_ptr_Function_v2float Function %63
|
||||
%38 = OpCompositeExtract %float %a_particleVel 0
|
||||
%39 = OpCompositeExtract %float %a_particleVel 1
|
||||
%36 = OpExtInst %float %37 Atan2 %38 %39
|
||||
%35 = OpFNegate %float %36
|
||||
OpStore %angle %35
|
||||
%42 = OpCompositeExtract %float %a_pos 0
|
||||
%44 = OpLoad %float %angle
|
||||
%43 = OpExtInst %float %37 Cos %44
|
||||
%45 = OpFMul %float %42 %43
|
||||
%46 = OpCompositeExtract %float %a_pos 1
|
||||
%48 = OpLoad %float %angle
|
||||
%47 = OpExtInst %float %37 Sin %48
|
||||
%49 = OpFMul %float %46 %47
|
||||
%50 = OpFSub %float %45 %49
|
||||
%51 = OpCompositeExtract %float %a_pos 0
|
||||
%53 = OpLoad %float %angle
|
||||
%52 = OpExtInst %float %37 Sin %53
|
||||
%54 = OpFMul %float %51 %52
|
||||
%55 = OpCompositeExtract %float %a_pos 1
|
||||
%57 = OpLoad %float %angle
|
||||
%56 = OpExtInst %float %37 Cos %57
|
||||
%58 = OpFMul %float %55 %56
|
||||
%59 = OpFAdd %float %54 %58
|
||||
%60 = OpCompositeConstruct %v2float %50 %59
|
||||
OpStore %pos %60
|
||||
%64 = OpLoad %v2float %pos
|
||||
%65 = OpFAdd %v2float %64 %a_particlePos
|
||||
%66 = OpCompositeExtract %float %65 0
|
||||
%67 = OpCompositeExtract %float %65 1
|
||||
%70 = OpCompositeConstruct %v4float %66 %67 %float_0 %float_1
|
||||
OpReturnValue %70
|
||||
OpFunctionEnd
|
||||
%vert_main = OpFunction %void None %71
|
||||
%74 = OpLabel
|
||||
%76 = OpLoad %v2float %a_particlePos_1
|
||||
%77 = OpLoad %v2float %a_particleVel_1
|
||||
%78 = OpLoad %v2float %a_pos_1
|
||||
%75 = OpFunctionCall %v4float %vert_main_inner %76 %77 %78
|
||||
OpStore %value %75
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%frag_main_inner = OpFunction %v4float None %79
|
||||
%81 = OpLabel
|
||||
OpReturnValue %82
|
||||
OpFunctionEnd
|
||||
%frag_main = OpFunction %void None %71
|
||||
%84 = OpLabel
|
||||
%85 = OpFunctionCall %v4float %frag_main_inner
|
||||
OpStore %value_1 %85
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%comp_main_inner = OpFunction %void None %86
|
||||
%gl_GlobalInvocationID = OpFunctionParameter %v3uint
|
||||
%89 = OpLabel
|
||||
%index = OpVariable %_ptr_Function_uint Function %93
|
||||
%vPos = OpVariable %_ptr_Function_v2float Function %63
|
||||
%vVel = OpVariable %_ptr_Function_v2float Function %63
|
||||
%cMass = OpVariable %_ptr_Function_v2float Function %63
|
||||
%cVel = OpVariable %_ptr_Function_v2float Function %63
|
||||
%colVel = OpVariable %_ptr_Function_v2float Function %63
|
||||
%cMassCount = OpVariable %_ptr_Function_int Function %118
|
||||
%cVelCount = OpVariable %_ptr_Function_int Function %118
|
||||
%pos_0 = OpVariable %_ptr_Function_v2float Function %63
|
||||
%vel = OpVariable %_ptr_Function_v2float Function %63
|
||||
%i = OpVariable %_ptr_Function_uint Function %93
|
||||
%90 = OpCompositeExtract %uint %gl_GlobalInvocationID 0
|
||||
OpStore %index %90
|
||||
%94 = OpLoad %uint %index
|
||||
%95 = OpUGreaterThanEqual %bool %94 %uint_5
|
||||
OpSelectionMerge %97 None
|
||||
OpBranchConditional %95 %98 %97
|
||||
%98 = OpLabel
|
||||
OpReturn
|
||||
%97 = OpLabel
|
||||
%100 = OpLoad %uint %index
|
||||
%102 = OpAccessChain %_ptr_StorageBuffer_v2float %particlesA %uint_0 %100 %uint_0
|
||||
%103 = OpLoad %v2float %102
|
||||
OpStore %vPos %103
|
||||
%105 = OpLoad %uint %index
|
||||
%107 = OpAccessChain %_ptr_StorageBuffer_v2float %particlesA %uint_0 %105 %uint_1
|
||||
%108 = OpLoad %v2float %107
|
||||
OpStore %vVel %108
|
||||
OpStore %cMass %110
|
||||
OpStore %cVel %110
|
||||
OpStore %colVel %110
|
||||
OpStore %cMassCount %int_0
|
||||
OpStore %cVelCount %int_0
|
||||
OpStore %i %uint_0
|
||||
OpBranch %123
|
||||
%123 = OpLabel
|
||||
OpLoopMerge %124 %125 None
|
||||
OpBranch %126
|
||||
%126 = OpLabel
|
||||
%128 = OpLoad %uint %i
|
||||
%129 = OpULessThan %bool %128 %uint_5
|
||||
%127 = OpLogicalNot %bool %129
|
||||
OpSelectionMerge %130 None
|
||||
OpBranchConditional %127 %131 %130
|
||||
%131 = OpLabel
|
||||
OpBranch %124
|
||||
%130 = OpLabel
|
||||
%132 = OpLoad %uint %i
|
||||
%133 = OpLoad %uint %index
|
||||
%134 = OpIEqual %bool %132 %133
|
||||
OpSelectionMerge %135 None
|
||||
OpBranchConditional %134 %136 %135
|
||||
%136 = OpLabel
|
||||
OpBranch %125
|
||||
%135 = OpLabel
|
||||
%137 = OpLoad %uint %i
|
||||
%138 = OpAccessChain %_ptr_StorageBuffer_v2float %particlesA %uint_0 %137 %uint_0
|
||||
%139 = OpLoad %v2float %138
|
||||
%140 = OpVectorShuffle %v2float %139 %139 0 1
|
||||
OpStore %pos_0 %140
|
||||
%141 = OpLoad %uint %i
|
||||
%142 = OpAccessChain %_ptr_StorageBuffer_v2float %particlesA %uint_0 %141 %uint_1
|
||||
%143 = OpLoad %v2float %142
|
||||
%144 = OpVectorShuffle %v2float %143 %143 0 1
|
||||
OpStore %vel %144
|
||||
%146 = OpLoad %v2float %pos_0
|
||||
%147 = OpLoad %v2float %vPos
|
||||
%145 = OpExtInst %float %37 Distance %146 %147
|
||||
%149 = OpAccessChain %_ptr_Uniform_float %params %uint_1
|
||||
%150 = OpLoad %float %149
|
||||
%151 = OpFOrdLessThan %bool %145 %150
|
||||
OpSelectionMerge %152 None
|
||||
OpBranchConditional %151 %153 %152
|
||||
%153 = OpLabel
|
||||
%154 = OpLoad %v2float %cMass
|
||||
%155 = OpLoad %v2float %pos_0
|
||||
%156 = OpFAdd %v2float %154 %155
|
||||
OpStore %cMass %156
|
||||
%157 = OpLoad %int %cMassCount
|
||||
%159 = OpIAdd %int %157 %int_1
|
||||
OpStore %cMassCount %159
|
||||
OpBranch %152
|
||||
%152 = OpLabel
|
||||
%161 = OpLoad %v2float %pos_0
|
||||
%162 = OpLoad %v2float %vPos
|
||||
%160 = OpExtInst %float %37 Distance %161 %162
|
||||
%164 = OpAccessChain %_ptr_Uniform_float %params %uint_2
|
||||
%165 = OpLoad %float %164
|
||||
%166 = OpFOrdLessThan %bool %160 %165
|
||||
OpSelectionMerge %167 None
|
||||
OpBranchConditional %166 %168 %167
|
||||
%168 = OpLabel
|
||||
%169 = OpLoad %v2float %colVel
|
||||
%170 = OpLoad %v2float %pos_0
|
||||
%171 = OpLoad %v2float %vPos
|
||||
%172 = OpFSub %v2float %170 %171
|
||||
%173 = OpFSub %v2float %169 %172
|
||||
OpStore %colVel %173
|
||||
OpBranch %167
|
||||
%167 = OpLabel
|
||||
%175 = OpLoad %v2float %pos_0
|
||||
%176 = OpLoad %v2float %vPos
|
||||
%174 = OpExtInst %float %37 Distance %175 %176
|
||||
%178 = OpAccessChain %_ptr_Uniform_float %params %uint_3
|
||||
%179 = OpLoad %float %178
|
||||
%180 = OpFOrdLessThan %bool %174 %179
|
||||
OpSelectionMerge %181 None
|
||||
OpBranchConditional %180 %182 %181
|
||||
%182 = OpLabel
|
||||
%183 = OpLoad %v2float %cVel
|
||||
%184 = OpLoad %v2float %vel
|
||||
%185 = OpFAdd %v2float %183 %184
|
||||
OpStore %cVel %185
|
||||
%186 = OpLoad %int %cVelCount
|
||||
%187 = OpIAdd %int %186 %int_1
|
||||
OpStore %cVelCount %187
|
||||
OpBranch %181
|
||||
%181 = OpLabel
|
||||
OpBranch %125
|
||||
%125 = OpLabel
|
||||
%188 = OpLoad %uint %i
|
||||
%189 = OpIAdd %uint %188 %uint_1
|
||||
OpStore %i %189
|
||||
OpBranch %123
|
||||
%124 = OpLabel
|
||||
%190 = OpLoad %int %cMassCount
|
||||
%191 = OpSGreaterThan %bool %190 %int_0
|
||||
OpSelectionMerge %192 None
|
||||
OpBranchConditional %191 %193 %192
|
||||
%193 = OpLabel
|
||||
%194 = OpLoad %v2float %cMass
|
||||
%196 = OpLoad %int %cMassCount
|
||||
%195 = OpConvertSToF %float %196
|
||||
%198 = OpLoad %int %cMassCount
|
||||
%197 = OpConvertSToF %float %198
|
||||
%199 = OpCompositeConstruct %v2float %195 %197
|
||||
%200 = OpFDiv %v2float %194 %199
|
||||
%201 = OpLoad %v2float %vPos
|
||||
%202 = OpFSub %v2float %200 %201
|
||||
OpStore %cMass %202
|
||||
OpBranch %192
|
||||
%192 = OpLabel
|
||||
%203 = OpLoad %int %cVelCount
|
||||
%204 = OpSGreaterThan %bool %203 %int_0
|
||||
OpSelectionMerge %205 None
|
||||
OpBranchConditional %204 %206 %205
|
||||
%206 = OpLabel
|
||||
%207 = OpLoad %v2float %cVel
|
||||
%209 = OpLoad %int %cVelCount
|
||||
%208 = OpConvertSToF %float %209
|
||||
%211 = OpLoad %int %cVelCount
|
||||
%210 = OpConvertSToF %float %211
|
||||
%212 = OpCompositeConstruct %v2float %208 %210
|
||||
%213 = OpFDiv %v2float %207 %212
|
||||
OpStore %cVel %213
|
||||
OpBranch %205
|
||||
%205 = OpLabel
|
||||
%214 = OpLoad %v2float %vVel
|
||||
%215 = OpLoad %v2float %cMass
|
||||
%217 = OpAccessChain %_ptr_Uniform_float %params %uint_4
|
||||
%218 = OpLoad %float %217
|
||||
%219 = OpVectorTimesScalar %v2float %215 %218
|
||||
%220 = OpFAdd %v2float %214 %219
|
||||
%221 = OpLoad %v2float %colVel
|
||||
%222 = OpAccessChain %_ptr_Uniform_float %params %uint_5
|
||||
%223 = OpLoad %float %222
|
||||
%224 = OpVectorTimesScalar %v2float %221 %223
|
||||
%225 = OpFAdd %v2float %220 %224
|
||||
%226 = OpLoad %v2float %cVel
|
||||
%228 = OpAccessChain %_ptr_Uniform_float %params %uint_6
|
||||
%229 = OpLoad %float %228
|
||||
%230 = OpVectorTimesScalar %v2float %226 %229
|
||||
%231 = OpFAdd %v2float %225 %230
|
||||
OpStore %vVel %231
|
||||
%233 = OpLoad %v2float %vVel
|
||||
%232 = OpExtInst %v2float %37 Normalize %233
|
||||
%236 = OpLoad %v2float %vVel
|
||||
%235 = OpExtInst %float %37 Length %236
|
||||
%234 = OpExtInst %float %37 NClamp %235 %float_0 %float_0_100000001
|
||||
%238 = OpVectorTimesScalar %v2float %232 %234
|
||||
OpStore %vVel %238
|
||||
%239 = OpLoad %v2float %vPos
|
||||
%240 = OpLoad %v2float %vVel
|
||||
%241 = OpAccessChain %_ptr_Uniform_float %params %uint_0
|
||||
%242 = OpLoad %float %241
|
||||
%243 = OpVectorTimesScalar %v2float %240 %242
|
||||
%244 = OpFAdd %v2float %239 %243
|
||||
OpStore %vPos %244
|
||||
%245 = OpAccessChain %_ptr_Function_float %vPos %uint_0
|
||||
%246 = OpLoad %float %245
|
||||
%248 = OpFOrdLessThan %bool %246 %float_n1
|
||||
OpSelectionMerge %249 None
|
||||
OpBranchConditional %248 %250 %249
|
||||
%250 = OpLabel
|
||||
%251 = OpAccessChain %_ptr_Function_float %vPos %uint_0
|
||||
OpStore %251 %float_1
|
||||
OpBranch %249
|
||||
%249 = OpLabel
|
||||
%252 = OpAccessChain %_ptr_Function_float %vPos %uint_0
|
||||
%253 = OpLoad %float %252
|
||||
%254 = OpFOrdGreaterThan %bool %253 %float_1
|
||||
OpSelectionMerge %255 None
|
||||
OpBranchConditional %254 %256 %255
|
||||
%256 = OpLabel
|
||||
%257 = OpAccessChain %_ptr_Function_float %vPos %uint_0
|
||||
OpStore %257 %float_n1
|
||||
OpBranch %255
|
||||
%255 = OpLabel
|
||||
%258 = OpAccessChain %_ptr_Function_float %vPos %uint_1
|
||||
%259 = OpLoad %float %258
|
||||
%260 = OpFOrdLessThan %bool %259 %float_n1
|
||||
OpSelectionMerge %261 None
|
||||
OpBranchConditional %260 %262 %261
|
||||
%262 = OpLabel
|
||||
%263 = OpAccessChain %_ptr_Function_float %vPos %uint_1
|
||||
OpStore %263 %float_1
|
||||
OpBranch %261
|
||||
%261 = OpLabel
|
||||
%264 = OpAccessChain %_ptr_Function_float %vPos %uint_1
|
||||
%265 = OpLoad %float %264
|
||||
%266 = OpFOrdGreaterThan %bool %265 %float_1
|
||||
OpSelectionMerge %267 None
|
||||
OpBranchConditional %266 %268 %267
|
||||
%268 = OpLabel
|
||||
%269 = OpAccessChain %_ptr_Function_float %vPos %uint_1
|
||||
OpStore %269 %float_n1
|
||||
OpBranch %267
|
||||
%267 = OpLabel
|
||||
%270 = OpLoad %uint %index
|
||||
%271 = OpAccessChain %_ptr_StorageBuffer_v2float %particlesB %uint_0 %270 %uint_0
|
||||
%272 = OpLoad %v2float %vPos
|
||||
OpStore %271 %272
|
||||
%273 = OpLoad %uint %index
|
||||
%274 = OpAccessChain %_ptr_StorageBuffer_v2float %particlesB %uint_0 %273 %uint_1
|
||||
%275 = OpLoad %v2float %vVel
|
||||
OpStore %274 %275
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%comp_main = OpFunction %void None %71
|
||||
%277 = OpLabel
|
||||
%279 = OpLoad %v3uint %gl_GlobalInvocationID_1
|
||||
%278 = OpFunctionCall %void %comp_main_inner %279
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
94
test/tint/samples/compute_boids.wgsl.expected.wgsl
Normal file
94
test/tint/samples/compute_boids.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,94 @@
|
||||
@stage(vertex)
|
||||
fn vert_main(@location(0) a_particlePos : vec2<f32>, @location(1) a_particleVel : vec2<f32>, @location(2) a_pos : vec2<f32>) -> @builtin(position) vec4<f32> {
|
||||
var angle : f32 = -(atan2(a_particleVel.x, a_particleVel.y));
|
||||
var pos : vec2<f32> = vec2<f32>(((a_pos.x * cos(angle)) - (a_pos.y * sin(angle))), ((a_pos.x * sin(angle)) + (a_pos.y * cos(angle))));
|
||||
return vec4<f32>((pos + a_particlePos), 0.0, 1.0);
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn frag_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
struct Particle {
|
||||
pos : vec2<f32>;
|
||||
vel : vec2<f32>;
|
||||
}
|
||||
|
||||
struct SimParams {
|
||||
deltaT : f32;
|
||||
rule1Distance : f32;
|
||||
rule2Distance : f32;
|
||||
rule3Distance : f32;
|
||||
rule1Scale : f32;
|
||||
rule2Scale : f32;
|
||||
rule3Scale : f32;
|
||||
}
|
||||
|
||||
struct Particles {
|
||||
particles : array<Particle, 5>;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<uniform> params : SimParams;
|
||||
|
||||
@binding(1) @group(0) var<storage, read_write> particlesA : Particles;
|
||||
|
||||
@binding(2) @group(0) var<storage, read_write> particlesB : Particles;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn comp_main(@builtin(global_invocation_id) gl_GlobalInvocationID : vec3<u32>) {
|
||||
var index : u32 = gl_GlobalInvocationID.x;
|
||||
if ((index >= 5u)) {
|
||||
return;
|
||||
}
|
||||
var vPos : vec2<f32> = particlesA.particles[index].pos;
|
||||
var vVel : vec2<f32> = particlesA.particles[index].vel;
|
||||
var cMass : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||
var cVel : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||
var colVel : vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||
var cMassCount : i32 = 0;
|
||||
var cVelCount : i32 = 0;
|
||||
var pos : vec2<f32>;
|
||||
var vel : vec2<f32>;
|
||||
for(var i : u32 = 0u; (i < 5u); i = (i + 1u)) {
|
||||
if ((i == index)) {
|
||||
continue;
|
||||
}
|
||||
pos = particlesA.particles[i].pos.xy;
|
||||
vel = particlesA.particles[i].vel.xy;
|
||||
if ((distance(pos, vPos) < params.rule1Distance)) {
|
||||
cMass = (cMass + pos);
|
||||
cMassCount = (cMassCount + 1);
|
||||
}
|
||||
if ((distance(pos, vPos) < params.rule2Distance)) {
|
||||
colVel = (colVel - (pos - vPos));
|
||||
}
|
||||
if ((distance(pos, vPos) < params.rule3Distance)) {
|
||||
cVel = (cVel + vel);
|
||||
cVelCount = (cVelCount + 1);
|
||||
}
|
||||
}
|
||||
if ((cMassCount > 0)) {
|
||||
cMass = ((cMass / vec2<f32>(f32(cMassCount), f32(cMassCount))) - vPos);
|
||||
}
|
||||
if ((cVelCount > 0)) {
|
||||
cVel = (cVel / vec2<f32>(f32(cVelCount), f32(cVelCount)));
|
||||
}
|
||||
vVel = (((vVel + (cMass * params.rule1Scale)) + (colVel * params.rule2Scale)) + (cVel * params.rule3Scale));
|
||||
vVel = (normalize(vVel) * clamp(length(vVel), 0.0, 0.100000001));
|
||||
vPos = (vPos + (vVel * params.deltaT));
|
||||
if ((vPos.x < -1.0)) {
|
||||
vPos.x = 1.0;
|
||||
}
|
||||
if ((vPos.x > 1.0)) {
|
||||
vPos.x = -1.0;
|
||||
}
|
||||
if ((vPos.y < -1.0)) {
|
||||
vPos.y = 1.0;
|
||||
}
|
||||
if ((vPos.y > 1.0)) {
|
||||
vPos.y = -1.0;
|
||||
}
|
||||
particlesB.particles[index].pos = vPos;
|
||||
particlesB.particles[index].vel = vVel;
|
||||
}
|
||||
46
test/tint/samples/cube.wgsl
Normal file
46
test/tint/samples/cube.wgsl
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Vertex shader
|
||||
struct Uniforms {
|
||||
modelViewProjectionMatrix : mat4x4<f32>;
|
||||
};
|
||||
|
||||
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0) cur_position : vec4<f32>;
|
||||
@location(1) color : vec4<f32>;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
@location(0) vtxFragColor : vec4<f32>;
|
||||
@builtin(position) Position : vec4<f32>;
|
||||
};
|
||||
|
||||
@stage(vertex)
|
||||
fn vtx_main(input : VertexInput) -> VertexOutput {
|
||||
var output : VertexOutput;
|
||||
output.Position = uniforms.modelViewProjectionMatrix * input.cur_position;
|
||||
output.vtxFragColor = input.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
|
||||
@stage(fragment)
|
||||
fn frag_main(@location(0) fragColor : vec4<f32>)
|
||||
-> @location(0) vec4<f32> {
|
||||
return fragColor;
|
||||
}
|
||||
67
test/tint/samples/cube.wgsl.expected.glsl
Normal file
67
test/tint/samples/cube.wgsl.expected.glsl
Normal file
@@ -0,0 +1,67 @@
|
||||
#version 310 es
|
||||
|
||||
layout(location = 0) in vec4 cur_position_1;
|
||||
layout(location = 1) in vec4 color_1;
|
||||
layout(location = 0) out vec4 vtxFragColor_1;
|
||||
struct Uniforms {
|
||||
mat4 modelViewProjectionMatrix;
|
||||
};
|
||||
|
||||
layout(binding = 0) uniform Uniforms_1 {
|
||||
mat4 modelViewProjectionMatrix;
|
||||
} uniforms;
|
||||
|
||||
struct VertexInput {
|
||||
vec4 cur_position;
|
||||
vec4 color;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
vec4 vtxFragColor;
|
||||
vec4 Position;
|
||||
};
|
||||
|
||||
VertexOutput vtx_main(VertexInput tint_symbol) {
|
||||
VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
tint_symbol_1.Position = (uniforms.modelViewProjectionMatrix * tint_symbol.cur_position);
|
||||
tint_symbol_1.vtxFragColor = tint_symbol.color;
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
void main() {
|
||||
VertexInput tint_symbol_2 = VertexInput(cur_position_1, color_1);
|
||||
VertexOutput inner_result = vtx_main(tint_symbol_2);
|
||||
vtxFragColor_1 = inner_result.vtxFragColor;
|
||||
gl_Position = inner_result.Position;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(location = 0) in vec4 fragColor_1;
|
||||
layout(location = 0) out vec4 value;
|
||||
struct Uniforms {
|
||||
mat4 modelViewProjectionMatrix;
|
||||
};
|
||||
|
||||
struct VertexInput {
|
||||
vec4 cur_position;
|
||||
vec4 color;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
vec4 vtxFragColor;
|
||||
vec4 Position;
|
||||
};
|
||||
|
||||
vec4 frag_main(vec4 fragColor) {
|
||||
return fragColor;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = frag_main(fragColor_1);
|
||||
value = inner_result;
|
||||
return;
|
||||
}
|
||||
62
test/tint/samples/cube.wgsl.expected.hlsl
Normal file
62
test/tint/samples/cube.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,62 @@
|
||||
cbuffer cbuffer_uniforms : register(b0, space0) {
|
||||
uint4 uniforms[4];
|
||||
};
|
||||
|
||||
struct VertexInput {
|
||||
float4 cur_position;
|
||||
float4 color;
|
||||
};
|
||||
struct VertexOutput {
|
||||
float4 vtxFragColor;
|
||||
float4 Position;
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
float4 cur_position : TEXCOORD0;
|
||||
float4 color : TEXCOORD1;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 vtxFragColor : TEXCOORD0;
|
||||
float4 Position : SV_Position;
|
||||
};
|
||||
|
||||
float4x4 tint_symbol_6(uint4 buffer[4], uint offset) {
|
||||
const uint scalar_offset = ((offset + 0u)) / 4;
|
||||
const uint scalar_offset_1 = ((offset + 16u)) / 4;
|
||||
const uint scalar_offset_2 = ((offset + 32u)) / 4;
|
||||
const uint scalar_offset_3 = ((offset + 48u)) / 4;
|
||||
return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4]));
|
||||
}
|
||||
|
||||
VertexOutput vtx_main_inner(VertexInput input) {
|
||||
VertexOutput output = (VertexOutput)0;
|
||||
output.Position = mul(input.cur_position, tint_symbol_6(uniforms, 0u));
|
||||
output.vtxFragColor = input.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
|
||||
const VertexInput tint_symbol_8 = {tint_symbol.cur_position, tint_symbol.color};
|
||||
const VertexOutput inner_result = vtx_main_inner(tint_symbol_8);
|
||||
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
||||
wrapper_result.vtxFragColor = inner_result.vtxFragColor;
|
||||
wrapper_result.Position = inner_result.Position;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_4 {
|
||||
float4 fragColor : TEXCOORD0;
|
||||
};
|
||||
struct tint_symbol_5 {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 frag_main_inner(float4 fragColor) {
|
||||
return fragColor;
|
||||
}
|
||||
|
||||
tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3) {
|
||||
const float4 inner_result_1 = frag_main_inner(tint_symbol_3.fragColor);
|
||||
tint_symbol_5 wrapper_result_1 = (tint_symbol_5)0;
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
62
test/tint/samples/cube.wgsl.expected.msl
Normal file
62
test/tint/samples/cube.wgsl.expected.msl
Normal file
@@ -0,0 +1,62 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
/* 0x0000 */ float4x4 modelViewProjectionMatrix;
|
||||
};
|
||||
|
||||
struct VertexInput {
|
||||
float4 cur_position;
|
||||
float4 color;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
float4 vtxFragColor;
|
||||
float4 Position;
|
||||
};
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float4 cur_position [[attribute(0)]];
|
||||
float4 color [[attribute(1)]];
|
||||
};
|
||||
|
||||
struct tint_symbol_2 {
|
||||
float4 vtxFragColor [[user(locn0)]];
|
||||
float4 Position [[position]];
|
||||
};
|
||||
|
||||
VertexOutput vtx_main_inner(VertexInput input, const constant Uniforms* const tint_symbol_7) {
|
||||
VertexOutput output = {};
|
||||
output.Position = ((*(tint_symbol_7)).modelViewProjectionMatrix * input.cur_position);
|
||||
output.vtxFragColor = input.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
vertex tint_symbol_2 vtx_main(const constant Uniforms* tint_symbol_8 [[buffer(0)]], tint_symbol_1 tint_symbol [[stage_in]]) {
|
||||
VertexInput const tint_symbol_6 = {.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
|
||||
VertexOutput const inner_result = vtx_main_inner(tint_symbol_6, tint_symbol_8);
|
||||
tint_symbol_2 wrapper_result = {};
|
||||
wrapper_result.vtxFragColor = inner_result.vtxFragColor;
|
||||
wrapper_result.Position = inner_result.Position;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_4 {
|
||||
float4 fragColor [[user(locn0)]];
|
||||
};
|
||||
|
||||
struct tint_symbol_5 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
float4 frag_main_inner(float4 fragColor) {
|
||||
return fragColor;
|
||||
}
|
||||
|
||||
fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
|
||||
float4 const inner_result_1 = frag_main_inner(tint_symbol_3.fragColor);
|
||||
tint_symbol_5 wrapper_result_1 = {};
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
|
||||
124
test/tint/samples/cube.wgsl.expected.spvasm
Normal file
124
test/tint/samples/cube.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,124 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 60
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vtx_main "vtx_main" %cur_position_1 %color_1 %vtxFragColor_1 %Position_1 %vertex_point_size
|
||||
OpEntryPoint Fragment %frag_main "frag_main" %fragColor_1 %value
|
||||
OpExecutionMode %frag_main OriginUpperLeft
|
||||
OpName %cur_position_1 "cur_position_1"
|
||||
OpName %color_1 "color_1"
|
||||
OpName %vtxFragColor_1 "vtxFragColor_1"
|
||||
OpName %Position_1 "Position_1"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %fragColor_1 "fragColor_1"
|
||||
OpName %value "value"
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "modelViewProjectionMatrix"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %VertexOutput "VertexOutput"
|
||||
OpMemberName %VertexOutput 0 "vtxFragColor"
|
||||
OpMemberName %VertexOutput 1 "Position"
|
||||
OpName %VertexInput "VertexInput"
|
||||
OpMemberName %VertexInput 0 "cur_position"
|
||||
OpMemberName %VertexInput 1 "color"
|
||||
OpName %vtx_main_inner "vtx_main_inner"
|
||||
OpName %input "input"
|
||||
OpName %output "output"
|
||||
OpName %vtx_main "vtx_main"
|
||||
OpName %frag_main_inner "frag_main_inner"
|
||||
OpName %fragColor "fragColor"
|
||||
OpName %frag_main "frag_main"
|
||||
OpDecorate %cur_position_1 Location 0
|
||||
OpDecorate %color_1 Location 1
|
||||
OpDecorate %vtxFragColor_1 Location 0
|
||||
OpDecorate %Position_1 BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %fragColor_1 Location 0
|
||||
OpDecorate %value Location 0
|
||||
OpDecorate %Uniforms Block
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 0 ColMajor
|
||||
OpMemberDecorate %Uniforms 0 MatrixStride 16
|
||||
OpDecorate %uniforms NonWritable
|
||||
OpDecorate %uniforms Binding 0
|
||||
OpDecorate %uniforms DescriptorSet 0
|
||||
OpMemberDecorate %VertexOutput 0 Offset 0
|
||||
OpMemberDecorate %VertexOutput 1 Offset 16
|
||||
OpMemberDecorate %VertexInput 0 Offset 0
|
||||
OpMemberDecorate %VertexInput 1 Offset 16
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
||||
%cur_position_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%color_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%8 = OpConstantNull %v4float
|
||||
%vtxFragColor_1 = OpVariable %_ptr_Output_v4float Output %8
|
||||
%Position_1 = OpVariable %_ptr_Output_v4float Output %8
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%12 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %12
|
||||
%fragColor_1 = OpVariable %_ptr_Input_v4float Input
|
||||
%value = OpVariable %_ptr_Output_v4float Output %8
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%Uniforms = OpTypeStruct %mat4v4float
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%VertexOutput = OpTypeStruct %v4float %v4float
|
||||
%VertexInput = OpTypeStruct %v4float %v4float
|
||||
%19 = OpTypeFunction %VertexOutput %VertexInput
|
||||
%_ptr_Function_VertexOutput = OpTypePointer Function %VertexOutput
|
||||
%27 = OpConstantNull %VertexOutput
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
|
||||
%void = OpTypeVoid
|
||||
%41 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%52 = OpTypeFunction %v4float %v4float
|
||||
%vtx_main_inner = OpFunction %VertexOutput None %19
|
||||
%input = OpFunctionParameter %VertexInput
|
||||
%24 = OpLabel
|
||||
%output = OpVariable %_ptr_Function_VertexOutput Function %27
|
||||
%31 = OpAccessChain %_ptr_Function_v4float %output %uint_1
|
||||
%34 = OpAccessChain %_ptr_Uniform_mat4v4float %uniforms %uint_0
|
||||
%35 = OpLoad %mat4v4float %34
|
||||
%36 = OpCompositeExtract %v4float %input 0
|
||||
%37 = OpMatrixTimesVector %v4float %35 %36
|
||||
OpStore %31 %37
|
||||
%38 = OpAccessChain %_ptr_Function_v4float %output %uint_0
|
||||
%39 = OpCompositeExtract %v4float %input 1
|
||||
OpStore %38 %39
|
||||
%40 = OpLoad %VertexOutput %output
|
||||
OpReturnValue %40
|
||||
OpFunctionEnd
|
||||
%vtx_main = OpFunction %void None %41
|
||||
%44 = OpLabel
|
||||
%46 = OpLoad %v4float %cur_position_1
|
||||
%47 = OpLoad %v4float %color_1
|
||||
%48 = OpCompositeConstruct %VertexInput %46 %47
|
||||
%45 = OpFunctionCall %VertexOutput %vtx_main_inner %48
|
||||
%49 = OpCompositeExtract %v4float %45 0
|
||||
OpStore %vtxFragColor_1 %49
|
||||
%50 = OpCompositeExtract %v4float %45 1
|
||||
OpStore %Position_1 %50
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%frag_main_inner = OpFunction %v4float None %52
|
||||
%fragColor = OpFunctionParameter %v4float
|
||||
%55 = OpLabel
|
||||
OpReturnValue %fragColor
|
||||
OpFunctionEnd
|
||||
%frag_main = OpFunction %void None %41
|
||||
%57 = OpLabel
|
||||
%59 = OpLoad %v4float %fragColor_1
|
||||
%58 = OpFunctionCall %v4float %frag_main_inner %59
|
||||
OpStore %value %58
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
32
test/tint/samples/cube.wgsl.expected.wgsl
Normal file
32
test/tint/samples/cube.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,32 @@
|
||||
struct Uniforms {
|
||||
modelViewProjectionMatrix : mat4x4<f32>;
|
||||
}
|
||||
|
||||
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
|
||||
|
||||
struct VertexInput {
|
||||
@location(0)
|
||||
cur_position : vec4<f32>;
|
||||
@location(1)
|
||||
color : vec4<f32>;
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@location(0)
|
||||
vtxFragColor : vec4<f32>;
|
||||
@builtin(position)
|
||||
Position : vec4<f32>;
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vtx_main(input : VertexInput) -> VertexOutput {
|
||||
var output : VertexOutput;
|
||||
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
|
||||
output.vtxFragColor = input.color;
|
||||
return output;
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn frag_main(@location(0) fragColor : vec4<f32>) -> @location(0) vec4<f32> {
|
||||
return fragColor;
|
||||
}
|
||||
21
test/tint/samples/function.wgsl
Normal file
21
test/tint/samples/function.wgsl
Normal file
@@ -0,0 +1,21 @@
|
||||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
fn main() -> f32 {
|
||||
return ((2. * 3.) - 4.) / 5.;
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(2)
|
||||
fn ep() {
|
||||
}
|
||||
10
test/tint/samples/function.wgsl.expected.glsl
Normal file
10
test/tint/samples/function.wgsl.expected.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
#version 310 es
|
||||
|
||||
void ep() {
|
||||
}
|
||||
|
||||
layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
ep();
|
||||
return;
|
||||
}
|
||||
8
test/tint/samples/function.wgsl.expected.hlsl
Normal file
8
test/tint/samples/function.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,8 @@
|
||||
float main() {
|
||||
return (((2.0f * 3.0f) - 4.0f) / 5.0f);
|
||||
}
|
||||
|
||||
[numthreads(2, 1, 1)]
|
||||
void ep() {
|
||||
return;
|
||||
}
|
||||
11
test/tint/samples/function.wgsl.expected.msl
Normal file
11
test/tint/samples/function.wgsl.expected.msl
Normal file
@@ -0,0 +1,11 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
float tint_symbol() {
|
||||
return (((2.0f * 3.0f) - 4.0f) / 5.0f);
|
||||
}
|
||||
|
||||
kernel void ep() {
|
||||
return;
|
||||
}
|
||||
|
||||
30
test/tint/samples/function.wgsl.expected.spvasm
Normal file
30
test/tint/samples/function.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,30 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 16
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %ep "ep"
|
||||
OpExecutionMode %ep LocalSize 2 1 1
|
||||
OpName %main "main"
|
||||
OpName %ep "ep"
|
||||
%float = OpTypeFloat 32
|
||||
%1 = OpTypeFunction %float
|
||||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%main = OpFunction %float None %1
|
||||
%4 = OpLabel
|
||||
%7 = OpFMul %float %float_2 %float_3
|
||||
%9 = OpFSub %float %7 %float_4
|
||||
%11 = OpFDiv %float %9 %float_5
|
||||
OpReturnValue %11
|
||||
OpFunctionEnd
|
||||
%ep = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
7
test/tint/samples/function.wgsl.expected.wgsl
Normal file
7
test/tint/samples/function.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,7 @@
|
||||
fn main() -> f32 {
|
||||
return (((2.0 * 3.0) - 4.0) / 5.0);
|
||||
}
|
||||
|
||||
@stage(compute) @workgroup_size(2)
|
||||
fn ep() {
|
||||
}
|
||||
23
test/tint/samples/simple.wgsl
Normal file
23
test/tint/samples/simple.wgsl
Normal file
@@ -0,0 +1,23 @@
|
||||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
fn bar() {
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main() -> @location(0) vec4<f32> {
|
||||
var a : vec2<f32> = vec2<f32>();
|
||||
bar();
|
||||
return vec4<f32>(0.4, 0.4, 0.8, 1.0);
|
||||
}
|
||||
18
test/tint/samples/simple.wgsl.expected.glsl
Normal file
18
test/tint/samples/simple.wgsl.expected.glsl
Normal file
@@ -0,0 +1,18 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(location = 0) out vec4 value;
|
||||
void bar() {
|
||||
}
|
||||
|
||||
vec4 tint_symbol() {
|
||||
vec2 a = vec2(0.0f, 0.0f);
|
||||
bar();
|
||||
return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = tint_symbol();
|
||||
value = inner_result;
|
||||
return;
|
||||
}
|
||||
19
test/tint/samples/simple.wgsl.expected.hlsl
Normal file
19
test/tint/samples/simple.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,19 @@
|
||||
void bar() {
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 main_inner() {
|
||||
float2 a = float2(0.0f, 0.0f);
|
||||
bar();
|
||||
return float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f);
|
||||
}
|
||||
|
||||
tint_symbol main() {
|
||||
const float4 inner_result = main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
23
test/tint/samples/simple.wgsl.expected.msl
Normal file
23
test/tint/samples/simple.wgsl.expected.msl
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void bar() {
|
||||
}
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
float4 tint_symbol_inner() {
|
||||
float2 a = float2();
|
||||
bar();
|
||||
return float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f);
|
||||
}
|
||||
|
||||
fragment tint_symbol_1 tint_symbol() {
|
||||
float4 const inner_result = tint_symbol_inner();
|
||||
tint_symbol_1 wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
47
test/tint/samples/simple.wgsl.expected.spvasm
Normal file
47
test/tint/samples/simple.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,47 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 25
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Fragment %main "main" %value
|
||||
OpExecutionMode %main OriginUpperLeft
|
||||
OpName %value "value"
|
||||
OpName %bar "bar"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %a "a"
|
||||
OpName %main "main"
|
||||
OpDecorate %value Location 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%void = OpTypeVoid
|
||||
%6 = OpTypeFunction %void
|
||||
%10 = OpTypeFunction %v4float
|
||||
%v2float = OpTypeVector %float 2
|
||||
%14 = OpConstantNull %v2float
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%float_0_400000006 = OpConstant %float 0.400000006
|
||||
%float_0_800000012 = OpConstant %float 0.800000012
|
||||
%float_1 = OpConstant %float 1
|
||||
%21 = OpConstantComposite %v4float %float_0_400000006 %float_0_400000006 %float_0_800000012 %float_1
|
||||
%bar = OpFunction %void None %6
|
||||
%9 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main_inner = OpFunction %v4float None %10
|
||||
%12 = OpLabel
|
||||
%a = OpVariable %_ptr_Function_v2float Function %14
|
||||
OpStore %a %14
|
||||
%17 = OpFunctionCall %void %bar
|
||||
OpReturnValue %21
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %6
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %main_inner
|
||||
OpStore %value %24
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
9
test/tint/samples/simple.wgsl.expected.wgsl
Normal file
9
test/tint/samples/simple.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,9 @@
|
||||
fn bar() {
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main() -> @location(0) vec4<f32> {
|
||||
var a : vec2<f32> = vec2<f32>();
|
||||
bar();
|
||||
return vec4<f32>(0.400000006, 0.400000006, 0.800000012, 1.0);
|
||||
}
|
||||
52
test/tint/samples/simple_vertex.spvasm
Normal file
52
test/tint/samples/simple_vertex.spvasm
Normal file
@@ -0,0 +1,52 @@
|
||||
; #version 450
|
||||
;
|
||||
; void main() {
|
||||
; gl_Position = vec4(0.0);
|
||||
; }
|
||||
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.0
|
||||
; Generator: Google Shaderc over Glslang; 10
|
||||
; Bound: 20
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%1 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %main "main" %_
|
||||
OpSource GLSL 450
|
||||
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
|
||||
OpSourceExtension "GL_GOOGLE_include_directive"
|
||||
OpName %main "main"
|
||||
OpName %gl_PerVertex "gl_PerVertex"
|
||||
OpMemberName %gl_PerVertex 0 "gl_Position"
|
||||
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
||||
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
||||
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
||||
OpName %_ ""
|
||||
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
||||
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
||||
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
||||
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
||||
OpDecorate %gl_PerVertex Block
|
||||
%void = OpTypeVoid
|
||||
%3 = OpTypeFunction %void
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
||||
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
||||
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
||||
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%float_0 = OpConstant %float 0
|
||||
%17 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%main = OpFunction %void None %3
|
||||
%5 = OpLabel
|
||||
%19 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
||||
OpStore %19 %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
25
test/tint/samples/simple_vertex.spvasm.expected.glsl
Normal file
25
test/tint/samples/simple_vertex.spvasm.expected.glsl
Normal file
@@ -0,0 +1,25 @@
|
||||
#version 310 es
|
||||
|
||||
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void main_1() {
|
||||
tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
vec4 tint_symbol;
|
||||
};
|
||||
|
||||
main_out tint_symbol_1() {
|
||||
main_1();
|
||||
main_out tint_symbol_2 = main_out(tint_symbol);
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
void main() {
|
||||
main_out inner_result = tint_symbol_1();
|
||||
gl_Position = inner_result.tint_symbol;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
26
test/tint/samples/simple_vertex.spvasm.expected.hlsl
Normal file
26
test/tint/samples/simple_vertex.spvasm.expected.hlsl
Normal file
@@ -0,0 +1,26 @@
|
||||
static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
void main_1() {
|
||||
gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
float4 gl_Position;
|
||||
};
|
||||
struct tint_symbol {
|
||||
float4 gl_Position : SV_Position;
|
||||
};
|
||||
|
||||
main_out main_inner() {
|
||||
main_1();
|
||||
const main_out tint_symbol_1 = {gl_Position};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
tint_symbol main() {
|
||||
const main_out inner_result = main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.gl_Position = inner_result.gl_Position;
|
||||
return wrapper_result;
|
||||
}
|
||||
30
test/tint/samples/simple_vertex.spvasm.expected.msl
Normal file
30
test/tint/samples/simple_vertex.spvasm.expected.msl
Normal file
@@ -0,0 +1,30 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void main_1(thread float4* const tint_symbol_3) {
|
||||
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
float4 gl_Position;
|
||||
};
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
|
||||
main_1(tint_symbol_4);
|
||||
main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_4)};
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
vertex tint_symbol_1 tint_symbol() {
|
||||
thread float4 tint_symbol_5 = 0.0f;
|
||||
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
|
||||
tint_symbol_1 wrapper_result = {};
|
||||
wrapper_result.gl_Position = inner_result.gl_Position;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
56
test/tint/samples/simple_vertex.spvasm.expected.spvasm
Normal file
56
test/tint/samples/simple_vertex.spvasm.expected.spvasm
Normal file
@@ -0,0 +1,56 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %main "main" %gl_Position_1 %vertex_point_size
|
||||
OpName %gl_Position_1 "gl_Position_1"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %gl_Position "gl_Position"
|
||||
OpName %main_1 "main_1"
|
||||
OpName %main_out "main_out"
|
||||
OpMemberName %main_out 0 "gl_Position"
|
||||
OpName %main_inner "main_inner"
|
||||
OpName %main "main"
|
||||
OpDecorate %gl_Position_1 BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpMemberDecorate %main_out 0 Offset 0
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%gl_Position_1 = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%_ptr_Private_v4float = OpTypePointer Private %v4float
|
||||
%gl_Position = OpVariable %_ptr_Private_v4float Private %5
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%float_0 = OpConstant %float 0
|
||||
%16 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
|
||||
%main_out = OpTypeStruct %v4float
|
||||
%17 = OpTypeFunction %main_out
|
||||
%float_1 = OpConstant %float 1
|
||||
%main_1 = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
OpStore %gl_Position %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%main_inner = OpFunction %main_out None %17
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %main_1
|
||||
%22 = OpLoad %v4float %gl_Position
|
||||
%23 = OpCompositeConstruct %main_out %22
|
||||
OpReturnValue %23
|
||||
OpFunctionEnd
|
||||
%main = OpFunction %void None %11
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %main_out %main_inner
|
||||
%27 = OpCompositeExtract %v4float %26 0
|
||||
OpStore %gl_Position_1 %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
17
test/tint/samples/simple_vertex.spvasm.expected.wgsl
Normal file
17
test/tint/samples/simple_vertex.spvasm.expected.wgsl
Normal file
@@ -0,0 +1,17 @@
|
||||
var<private> gl_Position : vec4<f32>;
|
||||
|
||||
fn main_1() {
|
||||
gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
@builtin(position)
|
||||
gl_Position : vec4<f32>;
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main() -> main_out {
|
||||
main_1();
|
||||
return main_out(gl_Position);
|
||||
}
|
||||
31
test/tint/samples/triangle.wgsl
Normal file
31
test/tint/samples/triangle.wgsl
Normal file
@@ -0,0 +1,31 @@
|
||||
// Copyright 2020 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Vertex shader
|
||||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(0.0, 0.5),
|
||||
vec2<f32>(-0.5, -0.5),
|
||||
vec2<f32>(0.5, -0.5));
|
||||
|
||||
@stage(vertex)
|
||||
fn vtx_main(@builtin(vertex_index) VertexIndex : u32)
|
||||
-> @builtin(position) vec4<f32> {
|
||||
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
@stage(fragment)
|
||||
fn frag_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
27
test/tint/samples/triangle.wgsl.expected.glsl
Normal file
27
test/tint/samples/triangle.wgsl.expected.glsl
Normal file
@@ -0,0 +1,27 @@
|
||||
#version 310 es
|
||||
|
||||
const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));
|
||||
vec4 vtx_main(uint VertexIndex) {
|
||||
return vec4(pos[VertexIndex], 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = vtx_main(uint(gl_VertexID));
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(location = 0) out vec4 value;
|
||||
vec4 frag_main() {
|
||||
return vec4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 inner_result = frag_main();
|
||||
value = inner_result;
|
||||
return;
|
||||
}
|
||||
34
test/tint/samples/triangle.wgsl.expected.hlsl
Normal file
34
test/tint/samples/triangle.wgsl.expected.hlsl
Normal file
@@ -0,0 +1,34 @@
|
||||
static const float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
|
||||
|
||||
struct tint_symbol_1 {
|
||||
uint VertexIndex : SV_VertexID;
|
||||
};
|
||||
struct tint_symbol_2 {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vtx_main_inner(uint VertexIndex) {
|
||||
return float4(pos[VertexIndex], 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
|
||||
const float4 inner_result = vtx_main_inner(tint_symbol.VertexIndex);
|
||||
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_3 {
|
||||
float4 value : SV_Target0;
|
||||
};
|
||||
|
||||
float4 frag_main_inner() {
|
||||
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
tint_symbol_3 frag_main() {
|
||||
const float4 inner_result_1 = frag_main_inner();
|
||||
tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0;
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
39
test/tint/samples/triangle.wgsl.expected.msl
Normal file
39
test/tint/samples/triangle.wgsl.expected.msl
Normal file
@@ -0,0 +1,39 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_array_wrapper {
|
||||
float2 arr[3];
|
||||
};
|
||||
|
||||
constant tint_array_wrapper pos = {.arr={float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}};
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vtx_main_inner(uint VertexIndex) {
|
||||
return float4(pos.arr[VertexIndex], 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vtx_main(uint VertexIndex [[vertex_id]]) {
|
||||
float4 const inner_result = vtx_main_inner(VertexIndex);
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
struct tint_symbol_1 {
|
||||
float4 value [[color(0)]];
|
||||
};
|
||||
|
||||
float4 frag_main_inner() {
|
||||
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
fragment tint_symbol_1 frag_main() {
|
||||
float4 const inner_result_1 = frag_main_inner();
|
||||
tint_symbol_1 wrapper_result_1 = {};
|
||||
wrapper_result_1.value = inner_result_1;
|
||||
return wrapper_result_1;
|
||||
}
|
||||
|
||||
87
test/tint/samples/triangle.wgsl.expected.spvasm
Normal file
87
test/tint/samples/triangle.wgsl.expected.spvasm
Normal file
@@ -0,0 +1,87 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 50
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vtx_main "vtx_main" %VertexIndex_1 %value %vertex_point_size
|
||||
OpEntryPoint Fragment %frag_main "frag_main" %value_1
|
||||
OpExecutionMode %frag_main OriginUpperLeft
|
||||
OpName %VertexIndex_1 "VertexIndex_1"
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %value_1 "value_1"
|
||||
OpName %pos "pos"
|
||||
OpName %vtx_main_inner "vtx_main_inner"
|
||||
OpName %VertexIndex "VertexIndex"
|
||||
OpName %var_for_index "var_for_index"
|
||||
OpName %vtx_main "vtx_main"
|
||||
OpName %frag_main_inner "frag_main_inner"
|
||||
OpName %frag_main "frag_main"
|
||||
OpDecorate %VertexIndex_1 BuiltIn VertexIndex
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
OpDecorate %value_1 Location 0
|
||||
OpDecorate %_arr_v2float_uint_3 ArrayStride 8
|
||||
%uint = OpTypeInt 32 0
|
||||
%_ptr_Input_uint = OpTypePointer Input %uint
|
||||
%VertexIndex_1 = OpVariable %_ptr_Input_uint Input
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%8 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %8
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%11 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %11
|
||||
%value_1 = OpVariable %_ptr_Output_v4float Output %8
|
||||
%v2float = OpTypeVector %float 2
|
||||
%uint_3 = OpConstant %uint 3
|
||||
%_arr_v2float_uint_3 = OpTypeArray %v2float %uint_3
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%18 = OpConstantComposite %v2float %float_0 %float_0_5
|
||||
%float_n0_5 = OpConstant %float -0.5
|
||||
%20 = OpConstantComposite %v2float %float_n0_5 %float_n0_5
|
||||
%21 = OpConstantComposite %v2float %float_0_5 %float_n0_5
|
||||
%pos = OpConstantComposite %_arr_v2float_uint_3 %18 %20 %21
|
||||
%23 = OpTypeFunction %v4float %uint
|
||||
%_ptr_Function__arr_v2float_uint_3 = OpTypePointer Function %_arr_v2float_uint_3
|
||||
%29 = OpConstantNull %_arr_v2float_uint_3
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%float_1 = OpConstant %float 1
|
||||
%void = OpTypeVoid
|
||||
%37 = OpTypeFunction %void
|
||||
%43 = OpTypeFunction %v4float
|
||||
%46 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
|
||||
%vtx_main_inner = OpFunction %v4float None %23
|
||||
%VertexIndex = OpFunctionParameter %uint
|
||||
%26 = OpLabel
|
||||
%var_for_index = OpVariable %_ptr_Function__arr_v2float_uint_3 Function %29
|
||||
OpStore %var_for_index %pos
|
||||
%31 = OpAccessChain %_ptr_Function_v2float %var_for_index %VertexIndex
|
||||
%32 = OpLoad %v2float %31
|
||||
%33 = OpCompositeExtract %float %32 0
|
||||
%34 = OpCompositeExtract %float %32 1
|
||||
%36 = OpCompositeConstruct %v4float %33 %34 %float_0 %float_1
|
||||
OpReturnValue %36
|
||||
OpFunctionEnd
|
||||
%vtx_main = OpFunction %void None %37
|
||||
%40 = OpLabel
|
||||
%42 = OpLoad %uint %VertexIndex_1
|
||||
%41 = OpFunctionCall %v4float %vtx_main_inner %42
|
||||
OpStore %value %41
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%frag_main_inner = OpFunction %v4float None %43
|
||||
%45 = OpLabel
|
||||
OpReturnValue %46
|
||||
OpFunctionEnd
|
||||
%frag_main = OpFunction %void None %37
|
||||
%48 = OpLabel
|
||||
%49 = OpFunctionCall %v4float %frag_main_inner
|
||||
OpStore %value_1 %49
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
11
test/tint/samples/triangle.wgsl.expected.wgsl
Normal file
11
test/tint/samples/triangle.wgsl.expected.wgsl
Normal file
@@ -0,0 +1,11 @@
|
||||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
|
||||
|
||||
@stage(vertex)
|
||||
fn vtx_main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
|
||||
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn frag_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user