tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,70 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %a "a"
OpName %_GLF_color "_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_float_values"
OpName %_ ""
OpDecorate %_GLF_color Location 0
OpDecorate %_arr_float_uint_3 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%float_1 = OpConstant %float 1
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%uint_3 = OpConstant %uint 3
%_arr_float_uint_3 = OpTypeArray %float %uint_3
%buf0 = OpTypeStruct %_arr_float_uint_3
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%main = OpFunction %void None %9
%25 = OpLabel
%a = OpVariable %_ptr_Function_float Function
%26 = OpBitcast %float %uint_1
%27 = OpFMod %float %26 %float_1
OpStore %a %27
%28 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%29 = OpLoad %float %28
%30 = OpCompositeConstruct %v4float %29 %29 %29 %29
OpStore %_GLF_color %30
%31 = OpLoad %float %a
%32 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_2
%33 = OpLoad %float %32
%34 = OpFOrdLessThan %bool %31 %33
OpSelectionMerge %35 None
OpBranchConditional %34 %36 %35
%36 = OpLabel
%37 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%38 = OpLoad %float %37
%39 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%40 = OpLoad %float %39
%41 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_1
%42 = OpLoad %float %41
%43 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %int_0
%44 = OpLoad %float %43
%45 = OpCompositeConstruct %v4float %38 %40 %42 %44
OpStore %_GLF_color %45
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,37 @@
type Arr = @stride(16) array<f32, 3>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn main_1() {
var a : f32;
a = (bitcast<f32>(1u) % 1.0);
let x_29 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
let x_31 : f32 = a;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[2];
if ((x_31 < x_33)) {
let x_38 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_40 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,62 @@
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<f32, 3>;
^^^^^^
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct tint_padded_array_element {
float el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_float_values[3];
};
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_float_values[3];
} x_6;
void main_1() {
float a = 0.0f;
a = (uintBitsToFloat(1u) % 1.0f);
float x_29 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_29, x_29, x_29, x_29);
float x_31 = a;
float x_33 = x_6.x_GLF_uniform_float_values[2].el;
if ((x_31 < x_33)) {
float x_38 = x_6.x_GLF_uniform_float_values[0].el;
float x_40 = x_6.x_GLF_uniform_float_values[1].el;
float x_42 = x_6.x_GLF_uniform_float_values[1].el;
float x_44 = x_6.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_38, x_40, x_42, x_44);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:20: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' global highp float' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:20: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.