tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL

Change-Id: I18c807b2449dc2842cb9dbfaeba98dae640d2355
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102621
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano
2022-09-19 14:05:21 +00:00
committed by Dawn LUCI CQ
parent d6afca1955
commit e14a27bc7f
617 changed files with 3539 additions and 2634 deletions

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const vector<float16_t, 3> a = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h));
const vector<float16_t, 3> r = (a % float16_t(4.0h));
const float16_t b = float16_t(4.0h);
const vector<float16_t, 3> r = (a % b);
return;
}

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@@ -8,7 +8,8 @@ f16vec3 tint_float_modulo(f16vec3 lhs, float16_t rhs) {
void f() {
f16vec3 a = f16vec3(1.0hf, 2.0hf, 3.0hf);
f16vec3 r = tint_float_modulo(a, 4.0hf);
float16_t b = 4.0hf;
f16vec3 r = tint_float_modulo(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 r = (a % 4.0f);
const float b = 4.0f;
const float3 r = (a % b);
return;
}

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 r = (a % 4.0f);
const float b = 4.0f;
const float3 r = (a % b);
return;
}

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@@ -7,7 +7,8 @@ vec3 tint_float_modulo(vec3 lhs, float rhs) {
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 r = tint_float_modulo(a, 4.0f);
float b = 4.0f;
vec3 r = tint_float_modulo(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 r = (a % 4);
const int b = 4;
const int3 r = (a % (b == 0 ? 1 : b));
return;
}

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 r = (a % 4);
const int b = 4;
const int3 r = (a % (b == 0 ? 1 : b));
return;
}

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@@ -2,7 +2,8 @@
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 r = (a % 4);
int b = 4;
ivec3 r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 r = (a % 4u);
const uint b = 4u;
const uint3 r = (a % (b == 0u ? 1u : b));
return;
}

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 r = (a % 4u);
const uint b = 4u;
const uint3 r = (a % (b == 0u ? 1u : b));
return;
}

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@@ -2,7 +2,8 @@
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 r = (a % 4u);
uint b = 4u;
uvec3 r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;