tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL

Change-Id: I18c807b2449dc2842cb9dbfaeba98dae640d2355
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102621
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano
2022-09-19 14:05:21 +00:00
committed by Dawn LUCI CQ
parent d6afca1955
commit e14a27bc7f
617 changed files with 3539 additions and 2634 deletions

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float16_t r = (float16_t(1.0h) % float16_t(0.0h));
const float16_t a = float16_t(1.0h);
const float16_t b = float16_t(0.0h);
const float16_t r = (a % b);
return;
}

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@@ -7,7 +7,9 @@ float16_t tint_float_modulo(float16_t lhs, float16_t rhs) {
void f() {
float16_t r = tint_float_modulo(1.0hf, 0.0hf);
float16_t a = 1.0hf;
float16_t b = 0.0hf;
float16_t r = tint_float_modulo(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float r = (1.0f % 0.0f);
const float a = 1.0f;
const float b = 0.0f;
const float r = (a % b);
return;
}

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float r = (1.0f % 0.0f);
const float a = 1.0f;
const float b = 0.0f;
const float r = (a % b);
return;
}

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@@ -6,7 +6,9 @@ float tint_float_modulo(float lhs, float rhs) {
void f() {
float r = tint_float_modulo(1.0f, 0.0f);
float a = 1.0f;
float b = 0.0f;
float r = tint_float_modulo(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int r = (1 % 1);
const int a = 1;
const int b = 0;
const int r = (a % (b == 0 ? 1 : b));
return;
}

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int r = (1 % 1);
const int a = 1;
const int b = 0;
const int r = (a % (b == 0 ? 1 : b));
return;
}

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@@ -1,7 +1,9 @@
#version 310 es
void f() {
int r = (1 % 0);
int a = 1;
int b = 0;
int r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint r = (1u % 1u);
const uint a = 1u;
const uint b = 0u;
const uint r = (a % (b == 0u ? 1u : b));
return;
}

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@@ -1,5 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint r = (1u % 1u);
const uint a = 1u;
const uint b = 0u;
const uint r = (a % (b == 0u ? 1u : b));
return;
}

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@@ -1,7 +1,9 @@
#version 310 es
void f() {
uint r = (1u % 0u);
uint a = 1u;
uint b = 0u;
uint r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 r = (a % 1);
const int b = 0;
const int3 r = (a % (b == 0 ? 1 : b));
return;
}

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 r = (a % 1);
const int b = 0;
const int3 r = (a % (b == 0 ? 1 : b));
return;
}

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@@ -2,7 +2,8 @@
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 r = (a % 0);
int b = 0;
ivec3 r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 r = (a % 1u);
const uint b = 0u;
const uint3 r = (a % (b == 0u ? 1u : b));
return;
}

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@@ -1,6 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 r = (a % 1u);
const uint b = 0u;
const uint3 r = (a % (b == 0u ? 1u : b));
return;
}

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@@ -2,7 +2,8 @@
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 r = (a % 0u);
uint b = 0u;
uvec3 r = (a % b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;