Remove use of deprecated const in WGSL

Bug: tint:699
Change-Id: Ic5ce39b5c144e25b3b40a991187566557e68754e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52240
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
James Price 2021-05-25 17:09:41 +00:00 committed by Dawn LUCI CQ
parent 10a7f78815
commit e2f39f8361
4 changed files with 5 additions and 5 deletions

View File

@ -40,7 +40,7 @@ namespace dawn_native {
};
[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
const texcoord : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
let texcoord : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(-0.5, 0.0),
vec2<f32>( 1.5, 0.0),
vec2<f32>( 0.5, 2.0));

View File

@ -61,7 +61,7 @@ namespace dawn_native {
[[group(0), binding(2)]] var<uniform> params : TimestampParams;
const sizeofTimestamp : u32 = 8u;
let sizeofTimestamp : u32 = 8u;
[[stage(compute), workgroup_size(8, 1, 1)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {

View File

@ -44,7 +44,7 @@ class D3D12DescriptorHeapTests : public DawnTest {
[[stage(vertex)]] fn main(
[[builtin(vertex_index)]] VertexIndex : u32
) -> [[builtin(position)]] vec4<f32> {
const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(-1.0, 1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, -1.0)
@ -785,7 +785,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
[[stage(vertex)]] fn main(
[[builtin(vertex_index)]] VertexIndex : u32
) -> [[builtin(position)]] vec4<f32> {
const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(-1.0, 1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, -1.0)

View File

@ -342,7 +342,7 @@ TEST_P(D3D12DescriptorResidencyTests, SwitchedViewHeapResidency) {
[[stage(vertex)]] fn main(
[[builtin(vertex_index)]] VertexIndex : u32
) -> [[builtin(position)]] vec4<f32> {
const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(-1.0, 1.0),
vec2<f32>( 1.0, 1.0),
vec2<f32>(-1.0, -1.0)