mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-05 06:03:34 +00:00
Remove use of deprecated const
in WGSL
Bug: tint:699 Change-Id: Ic5ce39b5c144e25b3b40a991187566557e68754e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52240 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
10a7f78815
commit
e2f39f8361
@ -40,7 +40,7 @@ namespace dawn_native {
|
||||
};
|
||||
[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
|
||||
|
||||
const texcoord : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
let texcoord : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(-0.5, 0.0),
|
||||
vec2<f32>( 1.5, 0.0),
|
||||
vec2<f32>( 0.5, 2.0));
|
||||
|
@ -61,7 +61,7 @@ namespace dawn_native {
|
||||
[[group(0), binding(2)]] var<uniform> params : TimestampParams;
|
||||
|
||||
|
||||
const sizeofTimestamp : u32 = 8u;
|
||||
let sizeofTimestamp : u32 = 8u;
|
||||
|
||||
[[stage(compute), workgroup_size(8, 1, 1)]]
|
||||
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
|
||||
|
@ -44,7 +44,7 @@ class D3D12DescriptorHeapTests : public DawnTest {
|
||||
[[stage(vertex)]] fn main(
|
||||
[[builtin(vertex_index)]] VertexIndex : u32
|
||||
) -> [[builtin(position)]] vec4<f32> {
|
||||
const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(-1.0, 1.0),
|
||||
vec2<f32>( 1.0, 1.0),
|
||||
vec2<f32>(-1.0, -1.0)
|
||||
@ -785,7 +785,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
|
||||
[[stage(vertex)]] fn main(
|
||||
[[builtin(vertex_index)]] VertexIndex : u32
|
||||
) -> [[builtin(position)]] vec4<f32> {
|
||||
const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(-1.0, 1.0),
|
||||
vec2<f32>( 1.0, 1.0),
|
||||
vec2<f32>(-1.0, -1.0)
|
||||
|
@ -342,7 +342,7 @@ TEST_P(D3D12DescriptorResidencyTests, SwitchedViewHeapResidency) {
|
||||
[[stage(vertex)]] fn main(
|
||||
[[builtin(vertex_index)]] VertexIndex : u32
|
||||
) -> [[builtin(position)]] vec4<f32> {
|
||||
const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
vec2<f32>(-1.0, 1.0),
|
||||
vec2<f32>( 1.0, 1.0),
|
||||
vec2<f32>(-1.0, -1.0)
|
||||
|
Loading…
x
Reference in New Issue
Block a user