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https://github.com/encounter/dawn-cmake.git
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Remove use of deprecated const
in WGSL
Bug: tint:699 Change-Id: Ic5ce39b5c144e25b3b40a991187566557e68754e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52240 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -40,7 +40,7 @@ namespace dawn_native {
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};
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};
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[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
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[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
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const texcoord : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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let texcoord : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-0.5, 0.0),
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vec2<f32>(-0.5, 0.0),
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vec2<f32>( 1.5, 0.0),
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vec2<f32>( 1.5, 0.0),
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vec2<f32>( 0.5, 2.0));
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vec2<f32>( 0.5, 2.0));
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@ -61,7 +61,7 @@ namespace dawn_native {
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[[group(0), binding(2)]] var<uniform> params : TimestampParams;
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[[group(0), binding(2)]] var<uniform> params : TimestampParams;
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const sizeofTimestamp : u32 = 8u;
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let sizeofTimestamp : u32 = 8u;
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[[stage(compute), workgroup_size(8, 1, 1)]]
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[[stage(compute), workgroup_size(8, 1, 1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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@ -44,7 +44,7 @@ class D3D12DescriptorHeapTests : public DawnTest {
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[[stage(vertex)]] fn main(
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[[stage(vertex)]] fn main(
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[[builtin(vertex_index)]] VertexIndex : u32
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[[builtin(vertex_index)]] VertexIndex : u32
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) -> [[builtin(position)]] vec4<f32> {
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) -> [[builtin(position)]] vec4<f32> {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>( 1.0, 1.0),
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vec2<f32>( 1.0, 1.0),
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vec2<f32>(-1.0, -1.0)
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vec2<f32>(-1.0, -1.0)
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@ -785,7 +785,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
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[[stage(vertex)]] fn main(
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[[stage(vertex)]] fn main(
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[[builtin(vertex_index)]] VertexIndex : u32
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[[builtin(vertex_index)]] VertexIndex : u32
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) -> [[builtin(position)]] vec4<f32> {
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) -> [[builtin(position)]] vec4<f32> {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>( 1.0, 1.0),
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vec2<f32>( 1.0, 1.0),
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vec2<f32>(-1.0, -1.0)
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vec2<f32>(-1.0, -1.0)
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@ -342,7 +342,7 @@ TEST_P(D3D12DescriptorResidencyTests, SwitchedViewHeapResidency) {
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[[stage(vertex)]] fn main(
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[[stage(vertex)]] fn main(
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[[builtin(vertex_index)]] VertexIndex : u32
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[[builtin(vertex_index)]] VertexIndex : u32
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) -> [[builtin(position)]] vec4<f32> {
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) -> [[builtin(position)]] vec4<f32> {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>( 1.0, 1.0),
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vec2<f32>( 1.0, 1.0),
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vec2<f32>(-1.0, -1.0)
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vec2<f32>(-1.0, -1.0)
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