Fix glTFViewer (bind group + y-flip) (#222)
Doesn't completely fix the viewer - there is still a TODO about uniform buffers being updated incorrectly.
This commit is contained in:
parent
d8c068fb4f
commit
e320182f40
|
@ -54,7 +54,7 @@ class Camera {
|
|||
eye4 = glm::rotate(glm::mat4(), _azimuth, glm::vec3(0, 1, 0)) * eye4;
|
||||
_eyeDir = glm::vec3(eye4);
|
||||
|
||||
_view = glm::lookAt(_center + _eyeDir * _radius, _center, glm::vec3(0, 1, 0));
|
||||
_view = glm::lookAt(_center + _eyeDir * _radius, _center, glm::vec3(0, -1, 0));
|
||||
_dirty = false;
|
||||
}
|
||||
float _azimuth;
|
||||
|
|
|
@ -274,7 +274,8 @@ namespace {
|
|||
nxt::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer},
|
||||
{1, nxt::ShaderStageBit::Fragment, nxt::BindingType::Sampler},
|
||||
{1, hasTexture ? nxt::ShaderStageBit::Fragment : kNoStages,
|
||||
nxt::BindingType::Sampler},
|
||||
{2, hasTexture ? nxt::ShaderStageBit::Fragment : kNoStages,
|
||||
nxt::BindingType::SampledTexture},
|
||||
});
|
||||
|
@ -608,7 +609,7 @@ namespace {
|
|||
if (buttons[2] || (buttons[0] && buttons[1])) {
|
||||
camera.pan(-dX * 0.002f, dY * 0.002f);
|
||||
} else if (buttons[0]) {
|
||||
camera.rotate(dX * -0.01f, dY * 0.01f);
|
||||
camera.rotate(dX * 0.01f, dY * 0.01f);
|
||||
} else if (buttons[1]) {
|
||||
camera.zoom(dY * -0.005f);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue