tint/resolver: Fix const-eval Equal()
It was not considering structures, and the default clause was happily assuming two std::monostates (no-value) were equal. This lead to non-deterministic behaviour as the Hash() would sometimes match and sometimes not. Change-Id: Idf01a9e0e4ac09d5eaf683b62fcadd1714dc5849 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113981 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -560,7 +560,22 @@ bool Equal(const constant::Constant* a, const constant::Constant* b) {
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return false;
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},
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[&](Default) { return a->Value() == b->Value(); });
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[&](const type::Struct* str) {
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auto count = str->Members().Length();
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for (size_t i = 0; i < count; i++) {
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if (!Equal(a->Index(i), b->Index(i))) {
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return false;
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}
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}
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return true;
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},
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[&](Default) {
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auto va = a->Value();
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auto vb = b->Value();
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TINT_ASSERT(Resolver, !std::holds_alternative<std::monostate>(va));
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TINT_ASSERT(Resolver, !std::holds_alternative<std::monostate>(vb));
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return va == vb;
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});
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}
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/// CreateComposite is used to construct a constant of a vector, matrix or array type.
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