GLSL: remove spurious semicolons.

textureQueryLevels() and textureSamples() were being emitted with a
spurious semicolon.

Bug: tint:1222
Change-Id: I56c561fcaac510b76a27a850f5be522ab7f98307
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82361
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-03-02 14:14:02 +00:00
committed by Tint LUCI CQ
parent 66abf3ed14
commit e4e409f2ae
44 changed files with 99 additions and 99 deletions

View File

@@ -1343,7 +1343,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
if (!EmitExpression(out, texture)) {
return false;
}
out << ");";
out << ")";
return true;
}
case sem::BuiltinType::kTextureNumSamples: {
@@ -1351,7 +1351,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
if (!EmitExpression(out, texture)) {
return false;
}
out << ");";
out << ")";
return true;
}
default: