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GLSL: remove spurious semicolons.
textureQueryLevels() and textureSamples() were being emitted with a spurious semicolon. Bug: tint:1222 Change-Id: I56c561fcaac510b76a27a850f5be522ab7f98307 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82361 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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66abf3ed14
commit
e4e409f2ae
@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureQueryLevels(x_20_1);;
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int x_99 = textureQueryLevels(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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uint x_99 = uint(textureQueryLevels(x_20_1););
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uint x_99 = uint(textureQueryLevels(x_20_1));
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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int x_99 = textureSamples(x_20_1);;
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int x_99 = textureSamples(x_20_1);
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return;
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}
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@@ -22,7 +22,7 @@ void main_1() {
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vec2 coords12 = vf12;
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vec3 coords123 = vf123;
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vec4 coords1234 = vf1234;
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uint x_99 = uint(textureSamples(x_20_1););
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uint x_99 = uint(textureSamples(x_20_1));
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return;
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}
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@@ -18,7 +18,7 @@ void main_1() {
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vec2 vf12 = vec2(1.0f, 2.0f);
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vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
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vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
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uint x_71 = uint(textureSamples(x_20_1););
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uint x_71 = uint(textureSamples(x_20_1));
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uint x_1000 = 0u;
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return;
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}
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@@ -5,7 +5,7 @@ precision mediump float;
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uniform highp sampler2D x_20_1;
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void main_1() {
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uint x_125 = uint(textureQueryLevels(x_20_1););
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uint x_125 = uint(textureQueryLevels(x_20_1));
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return;
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}
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@@ -5,7 +5,7 @@ precision mediump float;
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uniform highp sampler2DMS x_20_1;
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void main_1() {
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uint x_125 = uint(textureSamples(x_20_1););
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uint x_125 = uint(textureSamples(x_20_1));
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return;
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}
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