Add TextureFormat::B8G8R8A8Unorm

This commit is contained in:
Corentin Wallez 2017-09-21 13:12:49 -04:00 committed by Corentin Wallez
parent 2e31e8f0bf
commit e862a33dac
5 changed files with 14 additions and 2 deletions

View File

@ -1190,7 +1190,8 @@
"values": [ "values": [
{"value": 0, "name": "r8 g8 b8 a8 unorm"}, {"value": 0, "name": "r8 g8 b8 a8 unorm"},
{"value": 1, "name": "r8 g8 b8 a8 uint"}, {"value": 1, "name": "r8 g8 b8 a8 uint"},
{"value": 2, "name": "d32 float s8 uint"} {"value": 2, "name": "b8 g8 r8 a8 unorm"},
{"value": 3, "name": "d32 float s8 uint"}
] ]
}, },
"vertex format": { "vertex format": {

View File

@ -23,6 +23,7 @@ namespace backend {
switch (format) { switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm: case nxt::TextureFormat::R8G8B8A8Unorm:
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
case nxt::TextureFormat::B8G8R8A8Unorm:
return 4; return 4;
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return 8; return 8;
@ -35,6 +36,7 @@ namespace backend {
switch (format) { switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm: case nxt::TextureFormat::R8G8B8A8Unorm:
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
case nxt::TextureFormat::B8G8R8A8Unorm:
return false; return false;
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return true; return true;
@ -47,6 +49,7 @@ namespace backend {
switch (format) { switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm: case nxt::TextureFormat::R8G8B8A8Unorm:
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
case nxt::TextureFormat::B8G8R8A8Unorm:
return false; return false;
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return true; return true;
@ -59,6 +62,7 @@ namespace backend {
switch (format) { switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm: case nxt::TextureFormat::R8G8B8A8Unorm:
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
case nxt::TextureFormat::B8G8R8A8Unorm:
return false; return false;
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return true; return true;

View File

@ -83,6 +83,8 @@ namespace d3d12 {
return DXGI_FORMAT_R8G8B8A8_UNORM; return DXGI_FORMAT_R8G8B8A8_UNORM;
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
return DXGI_FORMAT_R8G8B8A8_UINT; return DXGI_FORMAT_R8G8B8A8_UINT;
case nxt::TextureFormat::B8G8R8A8Unorm:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT; return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
default: default:

View File

@ -25,6 +25,8 @@ namespace metal {
return MTLPixelFormatRGBA8Unorm; return MTLPixelFormatRGBA8Unorm;
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
return MTLPixelFormatRGBA8Uint; return MTLPixelFormatRGBA8Uint;
case nxt::TextureFormat::B8G8R8A8Unorm:
return MTLPixelFormatBGRA8Unorm;
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return MTLPixelFormatDepth32Float_Stencil8; return MTLPixelFormatDepth32Float_Stencil8;
} }

View File

@ -39,6 +39,9 @@ namespace opengl {
return {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; return {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
case nxt::TextureFormat::R8G8B8A8Uint: case nxt::TextureFormat::R8G8B8A8Uint:
return {GL_RGBA8UI, GL_RGBA, GL_UNSIGNED_INT}; return {GL_RGBA8UI, GL_RGBA, GL_UNSIGNED_INT};
case nxt::TextureFormat::B8G8R8A8Unorm:
// This doesn't have an enum for the internal format in OpenGL.
return {GL_NONE, GL_BGRA, GL_UNSIGNED_BYTE};
case nxt::TextureFormat::D32FloatS8Uint: case nxt::TextureFormat::D32FloatS8Uint:
return {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}; return {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV};
default: default: