Implement render pipeline vertex format base type validation.
Bug: dawn:1008 Change-Id: I04d1ff1d46c1106147a8c50415c989db5789cbfc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59031 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
1384e8b163
commit
e9c8225f54
|
@ -28,16 +28,19 @@ namespace dawn_native {
|
|||
// Helper functions
|
||||
namespace {
|
||||
|
||||
MaybeError ValidateVertexAttribute(DeviceBase* device,
|
||||
const VertexAttribute* attribute,
|
||||
uint64_t vertexBufferStride,
|
||||
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
|
||||
MaybeError ValidateVertexAttribute(
|
||||
DeviceBase* device,
|
||||
const VertexAttribute* attribute,
|
||||
const EntryPointMetadata& metadata,
|
||||
uint64_t vertexBufferStride,
|
||||
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes>* attributesSetMask) {
|
||||
DAWN_TRY(ValidateVertexFormat(attribute->format));
|
||||
const VertexFormatInfo& formatInfo = GetVertexFormatInfo(attribute->format);
|
||||
|
||||
if (attribute->shaderLocation >= kMaxVertexAttributes) {
|
||||
return DAWN_VALIDATION_ERROR("Setting attribute out of bounds");
|
||||
}
|
||||
VertexAttributeLocation location(static_cast<uint8_t>(attribute->shaderLocation));
|
||||
|
||||
// No underflow is possible because the max vertex format size is smaller than
|
||||
// kMaxVertexBufferArrayStride.
|
||||
|
@ -59,18 +62,25 @@ namespace dawn_native {
|
|||
"Attribute offset needs to be a multiple of the size format's components");
|
||||
}
|
||||
|
||||
if ((*attributesSetMask)[attribute->shaderLocation]) {
|
||||
if (metadata.usedVertexInputs[location] &&
|
||||
formatInfo.baseType != metadata.vertexInputBaseTypes[location]) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Attribute base type must match the base type in the shader.");
|
||||
}
|
||||
|
||||
if ((*attributesSetMask)[location]) {
|
||||
return DAWN_VALIDATION_ERROR("Setting already set attribute");
|
||||
}
|
||||
|
||||
attributesSetMask->set(attribute->shaderLocation);
|
||||
attributesSetMask->set(location);
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateVertexBufferLayout(
|
||||
DeviceBase* device,
|
||||
const VertexBufferLayout* buffer,
|
||||
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
|
||||
const EntryPointMetadata& metadata,
|
||||
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes>* attributesSetMask) {
|
||||
DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
|
||||
if (buffer->arrayStride > kMaxVertexBufferArrayStride) {
|
||||
return DAWN_VALIDATION_ERROR("Setting arrayStride out of bounds");
|
||||
|
@ -82,7 +92,7 @@ namespace dawn_native {
|
|||
}
|
||||
|
||||
for (uint32_t i = 0; i < buffer->attributeCount; ++i) {
|
||||
DAWN_TRY(ValidateVertexAttribute(device, &buffer->attributes[i],
|
||||
DAWN_TRY(ValidateVertexAttribute(device, &buffer->attributes[i], metadata,
|
||||
buffer->arrayStride, attributesSetMask));
|
||||
}
|
||||
|
||||
|
@ -100,10 +110,15 @@ namespace dawn_native {
|
|||
return DAWN_VALIDATION_ERROR("Vertex buffer count exceeds maximum");
|
||||
}
|
||||
|
||||
std::bitset<kMaxVertexAttributes> attributesSetMask;
|
||||
DAWN_TRY(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint,
|
||||
layout, SingleShaderStage::Vertex));
|
||||
const EntryPointMetadata& vertexMetadata =
|
||||
descriptor->module->GetEntryPoint(descriptor->entryPoint);
|
||||
|
||||
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes> attributesSetMask;
|
||||
uint32_t totalAttributesNum = 0;
|
||||
for (uint32_t i = 0; i < descriptor->bufferCount; ++i) {
|
||||
DAWN_TRY(ValidateVertexBufferLayout(device, &descriptor->buffers[i],
|
||||
DAWN_TRY(ValidateVertexBufferLayout(device, &descriptor->buffers[i], vertexMetadata,
|
||||
&attributesSetMask));
|
||||
totalAttributesNum += descriptor->buffers[i].attributeCount;
|
||||
}
|
||||
|
@ -114,11 +129,7 @@ namespace dawn_native {
|
|||
// attribute number never exceed kMaxVertexAttributes.
|
||||
ASSERT(totalAttributesNum <= kMaxVertexAttributes);
|
||||
|
||||
DAWN_TRY(ValidateProgrammableStage(device, descriptor->module, descriptor->entryPoint,
|
||||
layout, SingleShaderStage::Vertex));
|
||||
const EntryPointMetadata& vertexMetadata =
|
||||
descriptor->module->GetEntryPoint(descriptor->entryPoint);
|
||||
if (!IsSubset(vertexMetadata.usedVertexAttributes, attributesSetMask)) {
|
||||
if (!IsSubset(vertexMetadata.usedVertexInputs, attributesSetMask)) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Pipeline vertex stage uses vertex buffers not in the vertex state");
|
||||
}
|
||||
|
|
|
@ -295,6 +295,21 @@ namespace dawn_native {
|
|||
}
|
||||
}
|
||||
|
||||
ResultOrError<VertexFormatBaseType> TintComponentTypeToVertexFormatBaseType(
|
||||
tint::inspector::ComponentType type) {
|
||||
switch (type) {
|
||||
case tint::inspector::ComponentType::kFloat:
|
||||
return VertexFormatBaseType::Float;
|
||||
case tint::inspector::ComponentType::kSInt:
|
||||
return VertexFormatBaseType::Sint;
|
||||
case tint::inspector::ComponentType::kUInt:
|
||||
return VertexFormatBaseType::Uint;
|
||||
case tint::inspector::ComponentType::kUnknown:
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Attempted to convert 'Unknown' component type from Tint");
|
||||
}
|
||||
}
|
||||
|
||||
ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType(
|
||||
tint::inspector::ResourceBinding::ResourceType resource_type) {
|
||||
switch (resource_type) {
|
||||
|
@ -811,13 +826,19 @@ namespace dawn_native {
|
|||
return DAWN_VALIDATION_ERROR(
|
||||
"Unable to find Location decoration for Vertex input");
|
||||
}
|
||||
uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
|
||||
uint32_t unsanitizedLocation =
|
||||
compiler.get_decoration(attrib.id, spv::DecorationLocation);
|
||||
|
||||
if (location >= kMaxVertexAttributes) {
|
||||
if (unsanitizedLocation >= kMaxVertexAttributes) {
|
||||
return DAWN_VALIDATION_ERROR("Attribute location over limits in the SPIRV");
|
||||
}
|
||||
VertexAttributeLocation location(static_cast<uint8_t>(unsanitizedLocation));
|
||||
|
||||
metadata->usedVertexAttributes.set(location);
|
||||
spirv_cross::SPIRType::BaseType inputBaseType =
|
||||
compiler.get_type(attrib.base_type_id).basetype;
|
||||
metadata->vertexInputBaseTypes[location] =
|
||||
SpirvBaseTypeToVertexFormatBaseType(inputBaseType);
|
||||
metadata->usedVertexInputs.set(location);
|
||||
}
|
||||
|
||||
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives
|
||||
|
@ -846,6 +867,7 @@ namespace dawn_native {
|
|||
}
|
||||
uint32_t unsanitizedAttachment =
|
||||
compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation);
|
||||
|
||||
if (unsanitizedAttachment >= kMaxColorAttachments) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Fragment output index must be less than max number of color "
|
||||
|
@ -958,13 +980,17 @@ namespace dawn_native {
|
|||
return DAWN_VALIDATION_ERROR(
|
||||
"Need Location decoration on Vertex input");
|
||||
}
|
||||
uint32_t location = input_var.location_decoration;
|
||||
if (DAWN_UNLIKELY(location >= kMaxVertexAttributes)) {
|
||||
uint32_t unsanitizedLocation = input_var.location_decoration;
|
||||
if (DAWN_UNLIKELY(unsanitizedLocation >= kMaxVertexAttributes)) {
|
||||
std::stringstream ss;
|
||||
ss << "Attribute location (" << location << ") over limits";
|
||||
ss << "Attribute location (" << unsanitizedLocation << ") over limits";
|
||||
return DAWN_VALIDATION_ERROR(ss.str());
|
||||
}
|
||||
metadata->usedVertexAttributes.set(location);
|
||||
VertexAttributeLocation location(static_cast<uint8_t>(unsanitizedLocation));
|
||||
DAWN_TRY_ASSIGN(
|
||||
metadata->vertexInputBaseTypes[location],
|
||||
TintComponentTypeToVertexFormatBaseType(input_var.component_type));
|
||||
metadata->usedVertexInputs.set(location);
|
||||
}
|
||||
|
||||
for (const auto& output_var : entryPoint.output_variables) {
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "dawn_native/Forward.h"
|
||||
#include "dawn_native/IntegerTypes.h"
|
||||
#include "dawn_native/PerStage.h"
|
||||
#include "dawn_native/VertexFormat.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
#include <bitset>
|
||||
|
@ -147,7 +148,9 @@ namespace dawn_native {
|
|||
std::vector<SamplerTexturePair> samplerTexturePairs;
|
||||
|
||||
// The set of vertex attributes this entryPoint uses.
|
||||
std::bitset<kMaxVertexAttributes> usedVertexAttributes;
|
||||
ityp::array<VertexAttributeLocation, VertexFormatBaseType, kMaxVertexAttributes>
|
||||
vertexInputBaseTypes;
|
||||
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes> usedVertexInputs;
|
||||
|
||||
// An array to record the basic types (float, int and uint) of the fragment shader outputs.
|
||||
ityp::array<ColorAttachmentIndex, wgpu::TextureComponentType, kMaxColorAttachments>
|
||||
|
|
|
@ -161,4 +161,18 @@ namespace dawn_native {
|
|||
}
|
||||
}
|
||||
|
||||
VertexFormatBaseType SpirvBaseTypeToVertexFormatBaseType(
|
||||
spirv_cross::SPIRType::BaseType spirvBaseType) {
|
||||
switch (spirvBaseType) {
|
||||
case spirv_cross::SPIRType::Float:
|
||||
return VertexFormatBaseType::Float;
|
||||
case spirv_cross::SPIRType::Int:
|
||||
return VertexFormatBaseType::Sint;
|
||||
case spirv_cross::SPIRType::UInt:
|
||||
return VertexFormatBaseType::Uint;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
#include "dawn_native/Format.h"
|
||||
#include "dawn_native/PerStage.h"
|
||||
#include "dawn_native/VertexFormat.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
#include <spirv_cross.hpp>
|
||||
|
@ -41,6 +42,10 @@ namespace dawn_native {
|
|||
spirv_cross::SPIRType::BaseType spirvBaseType);
|
||||
SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType);
|
||||
|
||||
// Returns the VertexFormatBaseType corresponding to the SPIRV base type.
|
||||
VertexFormatBaseType SpirvBaseTypeToVertexFormatBaseType(
|
||||
spirv_cross::SPIRType::BaseType spirvBaseType);
|
||||
|
||||
} // namespace dawn_native
|
||||
|
||||
#endif // DAWNNATIVE_SPIRV_UTILS_H_
|
||||
|
|
|
@ -356,7 +356,7 @@ namespace dawn_native { namespace metal {
|
|||
out->function = AcquireNSPRef([*library newFunctionWithName:name.Get()]);
|
||||
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::MetalEnableVertexPulling) &&
|
||||
GetEntryPoint(entryPointName).usedVertexAttributes.any()) {
|
||||
GetEntryPoint(entryPointName).usedVertexInputs.any()) {
|
||||
out->needsStorageBufferLength = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -306,7 +306,7 @@ TEST_F(VertexStateTest, SetOffsetNotAligned) {
|
|||
state.cAttributes[0].offset = 2;
|
||||
CreatePipeline(true, state, kDummyVertexShader);
|
||||
|
||||
state.cAttributes[0].format = wgpu::VertexFormat::Uint8x2;
|
||||
state.cAttributes[0].format = wgpu::VertexFormat::Unorm8x2;
|
||||
state.cAttributes[0].offset = 1;
|
||||
CreatePipeline(true, state, kDummyVertexShader);
|
||||
|
||||
|
@ -338,3 +338,80 @@ TEST_F(VertexStateTest, VertexFormatLargerThanNonZeroStride) {
|
|||
state.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||
CreatePipeline(false, state, kDummyVertexShader);
|
||||
}
|
||||
|
||||
// Check that the vertex format base type must match the shader's variable base type.
|
||||
TEST_F(VertexStateTest, BaseTypeMatching) {
|
||||
auto DoTest = [&](wgpu::VertexFormat format, std::string shaderType, bool success) {
|
||||
utils::ComboVertexStateDescriptor state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].arrayStride = 16;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].format = format;
|
||||
|
||||
std::string shader = "[[stage(vertex)]] fn main([[location(0)]] attrib : " + shaderType +
|
||||
R"() -> [[builtin(position)]] vec4<f32> {
|
||||
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||||
})";
|
||||
|
||||
CreatePipeline(success, state, shader.c_str());
|
||||
};
|
||||
|
||||
// Test that a float format is compatible only with f32 base type.
|
||||
DoTest(wgpu::VertexFormat::Float32, "f32", true);
|
||||
DoTest(wgpu::VertexFormat::Float32, "i32", false);
|
||||
DoTest(wgpu::VertexFormat::Float32, "u32", false);
|
||||
|
||||
// Test that an unorm format is compatible only with f32.
|
||||
DoTest(wgpu::VertexFormat::Unorm16x2, "f32", true);
|
||||
DoTest(wgpu::VertexFormat::Unorm16x2, "i32", false);
|
||||
DoTest(wgpu::VertexFormat::Unorm16x2, "u32", false);
|
||||
|
||||
// Test that an snorm format is compatible only with f32.
|
||||
DoTest(wgpu::VertexFormat::Snorm16x4, "f32", true);
|
||||
DoTest(wgpu::VertexFormat::Snorm16x4, "i32", false);
|
||||
DoTest(wgpu::VertexFormat::Snorm16x4, "u32", false);
|
||||
|
||||
// Test that an uint format is compatible only with u32.
|
||||
DoTest(wgpu::VertexFormat::Uint32x3, "f32", false);
|
||||
DoTest(wgpu::VertexFormat::Uint32x3, "i32", false);
|
||||
DoTest(wgpu::VertexFormat::Uint32x3, "u32", true);
|
||||
|
||||
// Test that an sint format is compatible only with u32.
|
||||
DoTest(wgpu::VertexFormat::Sint8x4, "f32", false);
|
||||
DoTest(wgpu::VertexFormat::Sint8x4, "i32", true);
|
||||
DoTest(wgpu::VertexFormat::Sint8x4, "u32", false);
|
||||
|
||||
// Test that formats are compatible with any width of vectors.
|
||||
DoTest(wgpu::VertexFormat::Float32, "f32", true);
|
||||
DoTest(wgpu::VertexFormat::Float32, "vec2<f32>", true);
|
||||
DoTest(wgpu::VertexFormat::Float32, "vec3<f32>", true);
|
||||
DoTest(wgpu::VertexFormat::Float32, "vec4<f32>", true);
|
||||
|
||||
DoTest(wgpu::VertexFormat::Float32x4, "f32", true);
|
||||
DoTest(wgpu::VertexFormat::Float32x4, "vec2<f32>", true);
|
||||
DoTest(wgpu::VertexFormat::Float32x4, "vec3<f32>", true);
|
||||
DoTest(wgpu::VertexFormat::Float32x4, "vec4<f32>", true);
|
||||
}
|
||||
|
||||
// Check that we only check base type compatibility for vertex inputs the shader uses.
|
||||
TEST_F(VertexStateTest, BaseTypeMatchingForInexistentInput) {
|
||||
auto DoTest = [&](wgpu::VertexFormat format) {
|
||||
utils::ComboVertexStateDescriptor state;
|
||||
state.vertexBufferCount = 1;
|
||||
state.cVertexBuffers[0].arrayStride = 16;
|
||||
state.cVertexBuffers[0].attributeCount = 1;
|
||||
state.cAttributes[0].format = format;
|
||||
|
||||
std::string shader = R"([[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||||
})";
|
||||
|
||||
CreatePipeline(true, state, shader.c_str());
|
||||
};
|
||||
|
||||
DoTest(wgpu::VertexFormat::Float32);
|
||||
DoTest(wgpu::VertexFormat::Unorm16x2);
|
||||
DoTest(wgpu::VertexFormat::Snorm16x4);
|
||||
DoTest(wgpu::VertexFormat::Uint8x4);
|
||||
DoTest(wgpu::VertexFormat::Sint32x2);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue