Update SwapChain to configure texture usage

Explicitly configure swap chain usage in bindings and examples

Fix missing case in switch

Make swap chain Present usage implicit

Author: Austin Eng <enga@google.com>
This commit is contained in:
Kai Ninomiya
2017-08-29 13:35:05 -07:00
committed by Kai Ninomiya
parent 08a0081c13
commit ee7b6b1b62
22 changed files with 96 additions and 26 deletions

View File

@@ -69,7 +69,7 @@ namespace utils {
GL_TEXTURE_2D, backTexture, 0);
}
nxtSwapChainError Configure(nxtTextureFormat format,
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit, nxtTextureUsageBit,
uint32_t width, uint32_t height) {
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
return "unsupported format";