[chromium-style] Adding constructors and destructors.
This CL adds missing constructors and destructors. Bug: dawn:1405 Change-Id: I0a0ea7ca50643d48cfc4a4dcf4ce46ff37ed10ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89200 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
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@ -39,6 +39,9 @@ class AdapterBase;
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// An optional parameter of Adapter::CreateDevice() to send additional information when creating
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// a Device. For example, we can use it to enable a workaround, optimization or feature.
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struct DAWN_NATIVE_EXPORT DawnDeviceDescriptor {
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DawnDeviceDescriptor();
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~DawnDeviceDescriptor();
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std::vector<const char*> requiredFeatures;
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std::vector<const char*> forceEnabledToggles;
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std::vector<const char*> forceDisabledToggles;
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@ -361,4 +361,76 @@ void SkipCommand(CommandIterator* commands, Command type) {
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}
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}
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TimestampWrite::TimestampWrite(const Ref<QuerySetBase>& set, uint32_t idx)
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: querySet(set), queryIndex(idx) {}
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TimestampWrite::TimestampWrite(TimestampWrite&&) = default;
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TimestampWrite::~TimestampWrite() = default;
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BeginComputePassCmd::BeginComputePassCmd() = default;
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BeginComputePassCmd::~BeginComputePassCmd() = default;
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BeginOcclusionQueryCmd::BeginOcclusionQueryCmd() = default;
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BeginOcclusionQueryCmd::~BeginOcclusionQueryCmd() = default;
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RenderPassColorAttachmentInfo::RenderPassColorAttachmentInfo() = default;
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RenderPassColorAttachmentInfo::~RenderPassColorAttachmentInfo() = default;
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RenderPassDepthStencilAttachmentInfo::RenderPassDepthStencilAttachmentInfo() = default;
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RenderPassDepthStencilAttachmentInfo::~RenderPassDepthStencilAttachmentInfo() = default;
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BeginRenderPassCmd::BeginRenderPassCmd() = default;
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BeginRenderPassCmd::~BeginRenderPassCmd() = default;
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BufferCopy::BufferCopy() = default;
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BufferCopy::~BufferCopy() = default;
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TextureCopy::TextureCopy() = default;
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TextureCopy::TextureCopy(const TextureCopy&) = default;
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TextureCopy::~TextureCopy() = default;
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CopyBufferToBufferCmd::CopyBufferToBufferCmd() = default;
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CopyBufferToBufferCmd::~CopyBufferToBufferCmd() = default;
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DispatchIndirectCmd::DispatchIndirectCmd() = default;
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DispatchIndirectCmd::~DispatchIndirectCmd() = default;
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DrawIndirectCmd::DrawIndirectCmd() = default;
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DrawIndirectCmd::~DrawIndirectCmd() = default;
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EndComputePassCmd::EndComputePassCmd() = default;
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EndComputePassCmd::~EndComputePassCmd() = default;
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EndOcclusionQueryCmd::EndOcclusionQueryCmd() = default;
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EndOcclusionQueryCmd::~EndOcclusionQueryCmd() = default;
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EndRenderPassCmd::EndRenderPassCmd() = default;
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EndRenderPassCmd::~EndRenderPassCmd() = default;
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ClearBufferCmd::ClearBufferCmd() = default;
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ClearBufferCmd::~ClearBufferCmd() = default;
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ResolveQuerySetCmd::ResolveQuerySetCmd() = default;
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ResolveQuerySetCmd::~ResolveQuerySetCmd() = default;
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SetComputePipelineCmd::SetComputePipelineCmd() = default;
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SetComputePipelineCmd::~SetComputePipelineCmd() = default;
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SetRenderPipelineCmd::SetRenderPipelineCmd() = default;
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SetRenderPipelineCmd::~SetRenderPipelineCmd() = default;
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SetBindGroupCmd::SetBindGroupCmd() = default;
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SetBindGroupCmd::~SetBindGroupCmd() = default;
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SetIndexBufferCmd::SetIndexBufferCmd() = default;
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SetIndexBufferCmd::~SetIndexBufferCmd() = default;
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SetVertexBufferCmd::SetVertexBufferCmd() = default;
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SetVertexBufferCmd::~SetVertexBufferCmd() = default;
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WriteBufferCmd::WriteBufferCmd() = default;
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WriteBufferCmd::~WriteBufferCmd() = default;
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WriteTimestampCmd::WriteTimestampCmd() = default;
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WriteTimestampCmd::~WriteTimestampCmd() = default;
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} // namespace dawn::native
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@ -70,20 +70,33 @@ enum class Command {
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};
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struct TimestampWrite {
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TimestampWrite(const Ref<QuerySetBase>& set, uint32_t idx);
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TimestampWrite(TimestampWrite&&);
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~TimestampWrite();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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struct BeginComputePassCmd {
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BeginComputePassCmd();
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~BeginComputePassCmd();
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std::vector<TimestampWrite> timestampWrites;
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};
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struct BeginOcclusionQueryCmd {
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BeginOcclusionQueryCmd();
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~BeginOcclusionQueryCmd();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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struct RenderPassColorAttachmentInfo {
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RenderPassColorAttachmentInfo();
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~RenderPassColorAttachmentInfo();
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Ref<TextureViewBase> view;
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Ref<TextureViewBase> resolveTarget;
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wgpu::LoadOp loadOp;
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@ -92,6 +105,9 @@ struct RenderPassColorAttachmentInfo {
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};
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struct RenderPassDepthStencilAttachmentInfo {
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RenderPassDepthStencilAttachmentInfo();
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~RenderPassDepthStencilAttachmentInfo();
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Ref<TextureViewBase> view;
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wgpu::LoadOp depthLoadOp;
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wgpu::StoreOp depthStoreOp;
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@ -104,6 +120,9 @@ struct RenderPassDepthStencilAttachmentInfo {
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};
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struct BeginRenderPassCmd {
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BeginRenderPassCmd();
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~BeginRenderPassCmd();
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Ref<AttachmentState> attachmentState;
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ityp::array<ColorAttachmentIndex, RenderPassColorAttachmentInfo, kMaxColorAttachments>
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colorAttachments;
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@ -118,6 +137,9 @@ struct BeginRenderPassCmd {
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};
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struct BufferCopy {
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BufferCopy();
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~BufferCopy();
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint32_t bytesPerRow;
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@ -125,6 +147,10 @@ struct BufferCopy {
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};
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struct TextureCopy {
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TextureCopy();
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TextureCopy(const TextureCopy&);
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~TextureCopy();
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Ref<TextureBase> texture;
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uint32_t mipLevel;
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Origin3D origin; // Texels / array layer
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@ -132,6 +158,9 @@ struct TextureCopy {
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};
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struct CopyBufferToBufferCmd {
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CopyBufferToBufferCmd();
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~CopyBufferToBufferCmd();
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Ref<BufferBase> source;
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uint64_t sourceOffset;
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Ref<BufferBase> destination;
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@ -164,6 +193,9 @@ struct DispatchCmd {
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};
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struct DispatchIndirectCmd {
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DispatchIndirectCmd();
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~DispatchIndirectCmd();
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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@ -184,6 +216,9 @@ struct DrawIndexedCmd {
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};
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struct DrawIndirectCmd {
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DrawIndirectCmd();
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~DrawIndirectCmd();
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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@ -191,15 +226,24 @@ struct DrawIndirectCmd {
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struct DrawIndexedIndirectCmd : DrawIndirectCmd {};
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struct EndComputePassCmd {
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EndComputePassCmd();
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~EndComputePassCmd();
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std::vector<TimestampWrite> timestampWrites;
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};
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struct EndOcclusionQueryCmd {
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EndOcclusionQueryCmd();
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~EndOcclusionQueryCmd();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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struct EndRenderPassCmd {
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EndRenderPassCmd();
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~EndRenderPassCmd();
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std::vector<TimestampWrite> timestampWrites;
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};
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@ -208,6 +252,9 @@ struct ExecuteBundlesCmd {
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};
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struct ClearBufferCmd {
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ClearBufferCmd();
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~ClearBufferCmd();
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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@ -224,6 +271,9 @@ struct PushDebugGroupCmd {
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};
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struct ResolveQuerySetCmd {
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ResolveQuerySetCmd();
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~ResolveQuerySetCmd();
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Ref<QuerySetBase> querySet;
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uint32_t firstQuery;
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uint32_t queryCount;
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@ -232,10 +282,16 @@ struct ResolveQuerySetCmd {
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};
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struct SetComputePipelineCmd {
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SetComputePipelineCmd();
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~SetComputePipelineCmd();
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Ref<ComputePipelineBase> pipeline;
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};
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struct SetRenderPipelineCmd {
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SetRenderPipelineCmd();
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~SetRenderPipelineCmd();
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Ref<RenderPipelineBase> pipeline;
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};
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@ -256,12 +312,18 @@ struct SetBlendConstantCmd {
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};
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struct SetBindGroupCmd {
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SetBindGroupCmd();
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~SetBindGroupCmd();
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BindGroupIndex index;
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Ref<BindGroupBase> group;
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uint32_t dynamicOffsetCount;
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};
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struct SetIndexBufferCmd {
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SetIndexBufferCmd();
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~SetIndexBufferCmd();
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Ref<BufferBase> buffer;
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wgpu::IndexFormat format;
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uint64_t offset;
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@ -269,6 +331,9 @@ struct SetIndexBufferCmd {
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};
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struct SetVertexBufferCmd {
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SetVertexBufferCmd();
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~SetVertexBufferCmd();
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VertexBufferSlot slot;
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Ref<BufferBase> buffer;
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uint64_t offset;
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@ -276,12 +341,18 @@ struct SetVertexBufferCmd {
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};
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struct WriteBufferCmd {
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WriteBufferCmd();
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~WriteBufferCmd();
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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struct WriteTimestampCmd {
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WriteTimestampCmd();
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~WriteTimestampCmd();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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@ -70,6 +70,12 @@ std::vector<const char*> GetTogglesUsed(WGPUDevice device) {
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return FromAPI(device)->GetTogglesUsed();
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}
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// DawnDeviceDescriptor
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DawnDeviceDescriptor::DawnDeviceDescriptor() = default;
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DawnDeviceDescriptor::~DawnDeviceDescriptor() = default;
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// Adapter
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Adapter::Adapter() = default;
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@ -79,6 +79,18 @@ SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) {
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return static_cast<SampleTypeBit>(1 << (static_cast<uint32_t>(sampleType) - 1));
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}
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Format::Format() = default;
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Format::Format(const Format&) = default;
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Format::Format(Format&&) = default;
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Format::~Format() = default;
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Format& Format::operator=(const Format&) = default;
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Format& Format::operator=(Format&&) = default;
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bool Format::IsColor() const {
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return aspects == Aspect::Color;
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}
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@ -88,6 +88,14 @@ using FormatTable = ityp::array<FormatIndex, Format, kKnownFormatCount>;
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// A wgpu::TextureFormat along with all the information about it necessary for validation.
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struct Format {
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Format();
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Format(const Format&);
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Format(Format&&);
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~Format();
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Format& operator=(const Format&);
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Format& operator=(Format&&);
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wgpu::TextureFormat format;
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// TODO(crbug.com/dawn/1332): These members could be stored in a Format capability matrix.
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