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This CL adds missing constructors and destructors. Bug: dawn:1405 Change-Id: I0a0ea7ca50643d48cfc4a4dcf4ce46ff37ed10ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89200 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
372 lines
7.9 KiB
C++
372 lines
7.9 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_COMMANDS_H_
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#define SRC_DAWN_NATIVE_COMMANDS_H_
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#include <array>
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#include <bitset>
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#include <vector>
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#include "dawn/common/Constants.h"
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#include "dawn/native/AttachmentState.h"
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#include "dawn/native/BindingInfo.h"
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#include "dawn/native/Texture.h"
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#include "dawn/native/dawn_platform.h"
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namespace dawn::native {
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// Definition of the commands that are present in the CommandIterator given by the
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// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
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// dependencies: Ref<Object> needs Object to be defined.
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enum class Command {
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BeginComputePass,
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BeginOcclusionQuery,
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BeginRenderPass,
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ClearBuffer,
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CopyBufferToBuffer,
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CopyBufferToTexture,
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CopyTextureToBuffer,
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CopyTextureToTexture,
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Dispatch,
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DispatchIndirect,
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Draw,
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DrawIndexed,
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DrawIndirect,
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DrawIndexedIndirect,
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EndComputePass,
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EndOcclusionQuery,
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EndRenderPass,
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ExecuteBundles,
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InsertDebugMarker,
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PopDebugGroup,
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PushDebugGroup,
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ResolveQuerySet,
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SetComputePipeline,
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SetRenderPipeline,
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SetStencilReference,
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SetViewport,
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SetScissorRect,
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SetBlendConstant,
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SetBindGroup,
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SetIndexBuffer,
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SetVertexBuffer,
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WriteBuffer,
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WriteTimestamp,
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};
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struct TimestampWrite {
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TimestampWrite(const Ref<QuerySetBase>& set, uint32_t idx);
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TimestampWrite(TimestampWrite&&);
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~TimestampWrite();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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struct BeginComputePassCmd {
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BeginComputePassCmd();
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~BeginComputePassCmd();
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std::vector<TimestampWrite> timestampWrites;
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};
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struct BeginOcclusionQueryCmd {
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BeginOcclusionQueryCmd();
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~BeginOcclusionQueryCmd();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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struct RenderPassColorAttachmentInfo {
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RenderPassColorAttachmentInfo();
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~RenderPassColorAttachmentInfo();
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Ref<TextureViewBase> view;
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Ref<TextureViewBase> resolveTarget;
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wgpu::LoadOp loadOp;
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wgpu::StoreOp storeOp;
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dawn::native::Color clearColor;
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};
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struct RenderPassDepthStencilAttachmentInfo {
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RenderPassDepthStencilAttachmentInfo();
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~RenderPassDepthStencilAttachmentInfo();
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Ref<TextureViewBase> view;
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wgpu::LoadOp depthLoadOp;
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wgpu::StoreOp depthStoreOp;
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wgpu::LoadOp stencilLoadOp;
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wgpu::StoreOp stencilStoreOp;
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float clearDepth;
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uint32_t clearStencil;
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bool depthReadOnly;
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bool stencilReadOnly;
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};
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struct BeginRenderPassCmd {
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BeginRenderPassCmd();
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~BeginRenderPassCmd();
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Ref<AttachmentState> attachmentState;
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ityp::array<ColorAttachmentIndex, RenderPassColorAttachmentInfo, kMaxColorAttachments>
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colorAttachments;
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RenderPassDepthStencilAttachmentInfo depthStencilAttachment;
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// Cache the width and height of all attachments for convenience
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uint32_t width;
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uint32_t height;
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Ref<QuerySetBase> occlusionQuerySet;
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std::vector<TimestampWrite> timestampWrites;
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};
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struct BufferCopy {
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BufferCopy();
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~BufferCopy();
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint32_t bytesPerRow;
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uint32_t rowsPerImage;
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};
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struct TextureCopy {
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TextureCopy();
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TextureCopy(const TextureCopy&);
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~TextureCopy();
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Ref<TextureBase> texture;
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uint32_t mipLevel;
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Origin3D origin; // Texels / array layer
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Aspect aspect;
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};
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struct CopyBufferToBufferCmd {
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CopyBufferToBufferCmd();
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~CopyBufferToBufferCmd();
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Ref<BufferBase> source;
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uint64_t sourceOffset;
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Ref<BufferBase> destination;
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uint64_t destinationOffset;
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uint64_t size;
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};
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struct CopyBufferToTextureCmd {
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BufferCopy source;
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TextureCopy destination;
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Extent3D copySize; // Texels
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};
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struct CopyTextureToBufferCmd {
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TextureCopy source;
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BufferCopy destination;
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Extent3D copySize; // Texels
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};
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struct CopyTextureToTextureCmd {
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TextureCopy source;
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TextureCopy destination;
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Extent3D copySize; // Texels
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};
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struct DispatchCmd {
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uint32_t x;
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uint32_t y;
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uint32_t z;
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};
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struct DispatchIndirectCmd {
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DispatchIndirectCmd();
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~DispatchIndirectCmd();
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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struct DrawCmd {
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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};
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struct DrawIndexedCmd {
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uint32_t indexCount;
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uint32_t instanceCount;
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uint32_t firstIndex;
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int32_t baseVertex;
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uint32_t firstInstance;
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};
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struct DrawIndirectCmd {
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DrawIndirectCmd();
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~DrawIndirectCmd();
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Ref<BufferBase> indirectBuffer;
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uint64_t indirectOffset;
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};
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struct DrawIndexedIndirectCmd : DrawIndirectCmd {};
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struct EndComputePassCmd {
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EndComputePassCmd();
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~EndComputePassCmd();
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std::vector<TimestampWrite> timestampWrites;
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};
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struct EndOcclusionQueryCmd {
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EndOcclusionQueryCmd();
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~EndOcclusionQueryCmd();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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struct EndRenderPassCmd {
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EndRenderPassCmd();
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~EndRenderPassCmd();
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std::vector<TimestampWrite> timestampWrites;
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};
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struct ExecuteBundlesCmd {
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uint32_t count;
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};
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struct ClearBufferCmd {
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ClearBufferCmd();
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~ClearBufferCmd();
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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struct InsertDebugMarkerCmd {
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uint32_t length;
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};
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struct PopDebugGroupCmd {};
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struct PushDebugGroupCmd {
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uint32_t length;
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};
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struct ResolveQuerySetCmd {
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ResolveQuerySetCmd();
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~ResolveQuerySetCmd();
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Ref<QuerySetBase> querySet;
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uint32_t firstQuery;
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uint32_t queryCount;
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Ref<BufferBase> destination;
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uint64_t destinationOffset;
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};
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struct SetComputePipelineCmd {
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SetComputePipelineCmd();
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~SetComputePipelineCmd();
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Ref<ComputePipelineBase> pipeline;
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};
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struct SetRenderPipelineCmd {
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SetRenderPipelineCmd();
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~SetRenderPipelineCmd();
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Ref<RenderPipelineBase> pipeline;
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};
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struct SetStencilReferenceCmd {
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uint32_t reference;
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};
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struct SetViewportCmd {
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float x, y, width, height, minDepth, maxDepth;
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};
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struct SetScissorRectCmd {
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uint32_t x, y, width, height;
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};
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struct SetBlendConstantCmd {
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Color color;
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};
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struct SetBindGroupCmd {
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SetBindGroupCmd();
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~SetBindGroupCmd();
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BindGroupIndex index;
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Ref<BindGroupBase> group;
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uint32_t dynamicOffsetCount;
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};
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struct SetIndexBufferCmd {
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SetIndexBufferCmd();
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~SetIndexBufferCmd();
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Ref<BufferBase> buffer;
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wgpu::IndexFormat format;
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uint64_t offset;
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uint64_t size;
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};
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struct SetVertexBufferCmd {
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SetVertexBufferCmd();
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~SetVertexBufferCmd();
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VertexBufferSlot slot;
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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struct WriteBufferCmd {
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WriteBufferCmd();
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~WriteBufferCmd();
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Ref<BufferBase> buffer;
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uint64_t offset;
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uint64_t size;
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};
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struct WriteTimestampCmd {
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WriteTimestampCmd();
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~WriteTimestampCmd();
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Ref<QuerySetBase> querySet;
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uint32_t queryIndex;
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};
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// This needs to be called before the CommandIterator is freed so that the Ref<> present in
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// the commands have a chance to run their destructor and remove internal references.
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class CommandIterator;
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void FreeCommands(CommandIterator* commands);
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// Helper function to allow skipping over a command when it is unimplemented, while still
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// consuming the correct amount of data from the command iterator.
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void SkipCommand(CommandIterator* commands, Command type);
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_COMMANDS_H_
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