Reland "Fix zero stride in input state for Metal validation"
Update stride value to max(attribute.offset + sizeof(attribute) for each attribute) when input stride is 0 in Metal backend BUG=dawn:75 TEST=dawn_end2end_tests Change-Id: I449532807f7fba1bca22106f2c38d496b8cbf01f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7020 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
This commit is contained in:
parent
8804bc541e
commit
f112ceca34
|
@ -421,12 +421,23 @@ namespace dawn_native { namespace metal {
|
|||
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
|
||||
if (info.stride == 0) {
|
||||
// For MTLVertexStepFunctionConstant, the stepRate must be 0,
|
||||
// but the stride must NOT be 0, so I made up a value (256).
|
||||
// TODO(cwallez@chromium.org): the made up value will need to be at least
|
||||
// max(attrib.offset + sizeof(attrib) for each attrib)
|
||||
// but the stride must NOT be 0, so we made up it with
|
||||
// max(attrib.offset + sizeof(attrib) for each attrib)
|
||||
size_t max_stride = 0;
|
||||
for (uint32_t attribIndex : IterateBitSet(GetAttributesSetMask())) {
|
||||
const VertexAttributeDescriptor& attrib = GetAttribute(attribIndex);
|
||||
// Only use the attributes that use the current input
|
||||
if (attrib.inputSlot != info.inputSlot) {
|
||||
continue;
|
||||
}
|
||||
max_stride = std::max(max_stride,
|
||||
VertexFormatSize(attrib.format) + size_t(attrib.offset));
|
||||
}
|
||||
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
|
||||
layoutDesc.stepRate = 0;
|
||||
layoutDesc.stride = 256;
|
||||
// Metal requires the stride must be a multiple of 4 bytes, align it with next
|
||||
// multiple of 4 if it's not.
|
||||
layoutDesc.stride = Align(max_stride, 4);
|
||||
} else {
|
||||
layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
|
||||
layoutDesc.stepRate = 1;
|
||||
|
|
Loading…
Reference in New Issue