WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder

This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2019-02-20 11:46:16 +00:00 committed by Commit Bot service account
parent 3499d3ee97
commit f20f5b9493
32 changed files with 852 additions and 972 deletions

View File

@ -14,294 +14,12 @@
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBufferStateTracker.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ComputePassEncoder.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/InputState.h"
#include "dawn_native/PipelineLayout.h"
#include "dawn_native/RenderPassDescriptor.h"
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/Texture.h"
#include <cstring>
#include <map>
#include "dawn_native/CommandEncoder.h"
namespace dawn_native {
namespace {
MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
const Extent3D& copySize) {
const TextureBase* texture = textureCopy.texture.Get();
if (textureCopy.level >= texture->GetNumMipLevels()) {
return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
}
if (textureCopy.slice >= texture->GetArrayLayers()) {
return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
}
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
// overflows.
uint64_t level = textureCopy.level;
if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
(static_cast<uint64_t>(texture->GetSize().width) >> level) ||
uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
(static_cast<uint64_t>(texture->GetSize().height) >> level)) {
return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
}
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
// textures
if (textureCopy.origin.z != 0 || copySize.depth != 1) {
return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
}
return {};
}
bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) {
uint32_t bufferSize = buffer->GetSize();
return offset <= bufferSize && (size <= (bufferSize - offset));
}
MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
}
return {};
}
MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
uint32_t texelSize =
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
if (bufferCopy.offset % texelSize != 0) {
return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
}
return {};
}
MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
if (imageHeight < copyHeight) {
return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
}
return {};
}
MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
uint32_t rowPitch,
uint32_t imageHeight,
uint32_t* bufferSize) {
DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
// TODO(cwallez@chromium.org): check for overflows
uint32_t slicePitch = rowPitch * imageHeight;
uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
*bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
return {};
}
uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) {
uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat());
return texelSize * width;
}
MaybeError ValidateRowPitch(dawn::TextureFormat format,
const Extent3D& copySize,
uint32_t rowPitch) {
if (rowPitch % kTextureRowPitchAlignment != 0) {
return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
}
uint32_t texelSize = TextureFormatPixelSize(format);
if (rowPitch < copySize.width * texelSize) {
return DAWN_VALIDATION_ERROR(
"Row pitch must not be less than the number of bytes per row");
}
return {};
}
MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
ASSERT(HasZeroOrOneBits(usage));
if (!(buffer->GetUsage() & usage)) {
return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
}
return {};
}
MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
ASSERT(HasZeroOrOneBits(usage));
if (!(texture->GetUsage() & usage)) {
return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
}
return {};
}
enum class PassType {
Render,
Compute,
};
// Helper class to encapsulate the logic of tracking per-resource usage during the
// validation of command buffer passes. It is used both to know if there are validation
// errors, and to get a list of resources used per pass for backends that need the
// information.
class PassResourceUsageTracker {
public:
void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
// std::map's operator[] will create the key and return 0 if the key didn't exist
// before.
dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer];
if (usage == dawn::BufferUsageBit::Storage &&
storedUsage & dawn::BufferUsageBit::Storage) {
mStorageUsedMultipleTimes = true;
}
storedUsage |= usage;
}
void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) {
// std::map's operator[] will create the key and return 0 if the key didn't exist
// before.
dawn::TextureUsageBit& storedUsage = mTextureUsages[texture];
if (usage == dawn::TextureUsageBit::Storage &&
storedUsage & dawn::TextureUsageBit::Storage) {
mStorageUsedMultipleTimes = true;
}
storedUsage |= usage;
}
// Performs the per-pass usage validation checks
MaybeError ValidateUsages(PassType pass) const {
// Storage resources cannot be used twice in the same compute pass
if (pass == PassType::Compute && mStorageUsedMultipleTimes) {
return DAWN_VALIDATION_ERROR(
"Storage resource used multiple times in compute pass");
}
// Buffers can only be used as single-write or multiple read.
for (auto& it : mBufferUsages) {
BufferBase* buffer = it.first;
dawn::BufferUsageBit usage = it.second;
if (usage & ~buffer->GetUsage()) {
return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
}
bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
bool singleUse = dawn::HasZeroOrOneBits(usage);
if (!readOnly && !singleUse) {
return DAWN_VALIDATION_ERROR(
"Buffer used as writeable usage and another usage in pass");
}
}
// Textures can only be used as single-write or multiple read.
// TODO(cwallez@chromium.org): implement per-subresource tracking
for (auto& it : mTextureUsages) {
TextureBase* texture = it.first;
dawn::TextureUsageBit usage = it.second;
if (usage & ~texture->GetUsage()) {
return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
}
// For textures the only read-only usage in a pass is Sampled, so checking the
// usage constraint simplifies to checking a single usage bit is set.
if (!dawn::HasZeroOrOneBits(it.second)) {
return DAWN_VALIDATION_ERROR(
"Texture used with more than one usage in pass");
}
}
return {};
}
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage AcquireResourceUsage() {
PassResourceUsage result;
result.buffers.reserve(mBufferUsages.size());
result.bufferUsages.reserve(mBufferUsages.size());
result.textures.reserve(mTextureUsages.size());
result.textureUsages.reserve(mTextureUsages.size());
for (auto& it : mBufferUsages) {
result.buffers.push_back(it.first);
result.bufferUsages.push_back(it.second);
}
for (auto& it : mTextureUsages) {
result.textures.push_back(it.first);
result.textureUsages.push_back(it.second);
}
return result;
}
private:
std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages;
std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages;
bool mStorageUsedMultipleTimes = false;
};
void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) {
const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
dawn::BindingType type = layoutInfo.types[i];
switch (type) {
case dawn::BindingType::UniformBuffer: {
BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform);
} break;
case dawn::BindingType::StorageBuffer: {
BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage);
} break;
case dawn::BindingType::SampledTexture: {
TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled);
} break;
case dawn::BindingType::Sampler:
break;
}
}
}
} // namespace
enum class CommandBufferBuilder::EncodingState : uint8_t {
TopLevel,
ComputePass,
RenderPass,
Finished
};
// CommandBuffer
CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder)
: ObjectBase(builder->GetDevice()), mResourceUsages(builder->AcquireResourceUsages()) {
CommandBufferBase::CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder)
: ObjectBase(device), mResourceUsages(encoder->AcquireResourceUsages()) {
}
CommandBufferBase::CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag)
@ -317,486 +35,4 @@ namespace dawn_native {
return mResourceUsages;
}
// CommandBufferBuilder
CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device)
: Builder(device), mEncodingState(EncodingState::TopLevel) {
}
CommandBufferBuilder::~CommandBufferBuilder() {
if (!mWereCommandsAcquired) {
MoveToIterator();
FreeCommands(&mIterator);
}
}
CommandIterator CommandBufferBuilder::AcquireCommands() {
ASSERT(!mWereCommandsAcquired);
mWereCommandsAcquired = true;
return std::move(mIterator);
}
CommandBufferResourceUsage CommandBufferBuilder::AcquireResourceUsages() {
ASSERT(!mWereResourceUsagesAcquired);
mWereResourceUsagesAcquired = true;
return std::move(mResourceUsages);
}
CommandBufferBase* CommandBufferBuilder::GetResultImpl() {
mEncodingState = EncodingState::Finished;
MoveToIterator();
return GetDevice()->CreateCommandBuffer(this);
}
void CommandBufferBuilder::MoveToIterator() {
if (!mWasMovedToIterator) {
mIterator = std::move(mAllocator);
mWasMovedToIterator = true;
}
}
void CommandBufferBuilder::PassEnded() {
if (mEncodingState == EncodingState::ComputePass) {
mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass);
} else {
ASSERT(mEncodingState == EncodingState::RenderPass);
mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass);
}
mEncodingState = EncodingState::TopLevel;
}
void CommandBufferBuilder::ConsumeError(ErrorData* error) {
HandleError(error->GetMessage().c_str());
delete error;
}
// Implementation of the command buffer validation that can be precomputed before submit
MaybeError CommandBufferBuilder::ValidateGetResult() {
if (mEncodingState != EncodingState::TopLevel) {
return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
}
MoveToIterator();
mIterator.Reset();
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass: {
mIterator.NextCommand<BeginComputePassCmd>();
DAWN_TRY(ValidateComputePass());
} break;
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
DAWN_TRY(ValidateRenderPass(cmd));
} break;
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size));
DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
dawn::BufferUsageBit::TransferSrc));
DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
dawn::BufferUsageBit::TransferDst));
mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
} break;
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.texture.Get()));
uint32_t bufferCopySize = 0;
DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
copy->copySize, copy->source.rowPitch));
DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
copy->source.imageHeight,
&bufferCopySize));
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
DAWN_TRY(
ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
dawn::BufferUsageBit::TransferSrc));
DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
dawn::TextureUsageBit::TransferDst));
mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
} break;
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
DAWN_TRY(GetDevice()->ValidateObject(copy->source.texture.Get()));
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
uint32_t bufferCopySize = 0;
DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
copy->destination.rowPitch));
DAWN_TRY(ComputeTextureCopyBufferSize(
copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
&bufferCopySize));
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
DAWN_TRY(
ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(),
dawn::TextureUsageBit::TransferSrc));
DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
dawn::BufferUsageBit::TransferDst));
mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
} break;
default:
return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass");
}
}
return {};
}
MaybeError CommandBufferBuilder::ValidateComputePass() {
PassResourceUsageTracker usageTracker;
CommandBufferStateTracker persistentState;
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::EndComputePass: {
mIterator.NextCommand<EndComputePassCmd>();
DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute));
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
return {};
} break;
case Command::Dispatch: {
mIterator.NextCommand<DispatchCmd>();
DAWN_TRY(persistentState.ValidateCanDispatch());
} break;
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
ComputePipelineBase* pipeline = cmd->pipeline.Get();
persistentState.SetComputePipeline(pipeline);
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
mIterator.NextData<uint32_t>(cmd->count);
// Validation of count and offset has already been done when the command was
// recorded because it impacts the size of an allocation in the
// CommandAllocator.
if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
return DAWN_VALIDATION_ERROR(
"SetPushConstants stage must be compute or 0 in compute passes");
}
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
} break;
default:
return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
}
}
UNREACHABLE();
return DAWN_VALIDATION_ERROR("Unfinished compute pass");
}
MaybeError CommandBufferBuilder::ValidateRenderPass(BeginRenderPassCmd* renderPass) {
PassResourceUsageTracker usageTracker;
CommandBufferStateTracker persistentState;
// Track usage of the render pass attachments
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
TextureBase* texture = colorAttachment->view->GetTexture();
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
}
if (renderPass->hasDepthStencilAttachment) {
TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
}
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::EndRenderPass: {
mIterator.NextCommand<EndRenderPassCmd>();
DAWN_TRY(usageTracker.ValidateUsages(PassType::Render));
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
return {};
} break;
case Command::Draw: {
mIterator.NextCommand<DrawCmd>();
DAWN_TRY(persistentState.ValidateCanDraw());
} break;
case Command::DrawIndexed: {
mIterator.NextCommand<DrawIndexedCmd>();
DAWN_TRY(persistentState.ValidateCanDrawIndexed());
} break;
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
RenderPipelineBase* pipeline = cmd->pipeline.Get();
if (!pipeline->IsCompatibleWith(renderPass)) {
return DAWN_VALIDATION_ERROR(
"Pipeline is incompatible with this render pass");
}
persistentState.SetRenderPipeline(pipeline);
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
mIterator.NextData<uint32_t>(cmd->count);
// Validation of count and offset has already been done when the command was
// recorded because it impacts the size of an allocation in the
// CommandAllocator.
if (cmd->stages &
~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
return DAWN_VALIDATION_ERROR(
"SetPushConstants stage must be a subset of (vertex|fragment) in "
"render passes");
}
} break;
case Command::SetStencilReference: {
mIterator.NextCommand<SetStencilReferenceCmd>();
} break;
case Command::SetBlendColor: {
mIterator.NextCommand<SetBlendColorCmd>();
} break;
case Command::SetScissorRect: {
mIterator.NextCommand<SetScissorRectCmd>();
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
} break;
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index);
persistentState.SetIndexBuffer();
} break;
case Command::SetVertexBuffers: {
SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
mIterator.NextData<uint32_t>(cmd->count);
for (uint32_t i = 0; i < cmd->count; ++i) {
usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex);
}
persistentState.SetVertexBuffer(cmd->startSlot, cmd->count);
} break;
default:
return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass");
}
}
UNREACHABLE();
return DAWN_VALIDATION_ERROR("Unfinished render pass");
}
MaybeError CommandBufferBuilder::ValidateCanRecordTopLevelCommands() const {
if (mEncodingState != EncodingState::TopLevel) {
return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass");
}
return {};
}
// Implementation of the API's command recording methods
ComputePassEncoderBase* CommandBufferBuilder::BeginComputePass() {
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return nullptr;
}
mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
mEncodingState = EncodingState::ComputePass;
return new ComputePassEncoderBase(GetDevice(), this, &mAllocator);
}
RenderPassEncoderBase* CommandBufferBuilder::BeginRenderPass(RenderPassDescriptorBase* info) {
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return nullptr;
}
if (info == nullptr) {
HandleError("RenderPassDescriptor cannot be null");
return nullptr;
}
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
new (cmd) BeginRenderPassCmd;
for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
const RenderPassColorAttachmentInfo& colorAttachment = info->GetColorAttachment(i);
if (colorAttachment.view.Get() != nullptr) {
cmd->colorAttachmentsSet.set(i);
cmd->colorAttachments[i] = colorAttachment;
}
}
cmd->hasDepthStencilAttachment = info->HasDepthStencilAttachment();
if (cmd->hasDepthStencilAttachment) {
const RenderPassDepthStencilAttachmentInfo& depthStencilAttachment =
info->GetDepthStencilAttachment();
cmd->depthStencilAttachment = depthStencilAttachment;
}
cmd->width = info->GetWidth();
cmd->height = info->GetHeight();
mEncodingState = EncodingState::RenderPass;
return new RenderPassEncoderBase(GetDevice(), this, &mAllocator);
}
void CommandBufferBuilder::CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size) {
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return;
}
if (source == nullptr) {
HandleError("Source cannot be null");
return;
}
if (destination == nullptr) {
HandleError("Destination cannot be null");
return;
}
CopyBufferToBufferCmd* copy =
mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
new (copy) CopyBufferToBufferCmd;
copy->source.buffer = source;
copy->source.offset = sourceOffset;
copy->destination.buffer = destination;
copy->destination.offset = destinationOffset;
copy->size = size;
}
void CommandBufferBuilder::CopyBufferToTexture(const BufferCopyView* source,
const TextureCopyView* destination,
const Extent3D* copySize) {
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return;
}
if (source->buffer == nullptr) {
HandleError("Buffer cannot be null");
return;
}
if (destination->texture == nullptr) {
HandleError("Texture cannot be null");
return;
}
CopyBufferToTextureCmd* copy =
mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
new (copy) CopyBufferToTextureCmd;
copy->source.buffer = source->buffer;
copy->source.offset = source->offset;
copy->destination.texture = destination->texture;
copy->destination.origin = destination->origin;
copy->copySize = *copySize;
copy->destination.level = destination->level;
copy->destination.slice = destination->slice;
if (source->rowPitch == 0) {
copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
} else {
copy->source.rowPitch = source->rowPitch;
}
if (source->imageHeight == 0) {
copy->source.imageHeight = copySize->height;
} else {
copy->source.imageHeight = source->imageHeight;
}
}
void CommandBufferBuilder::CopyTextureToBuffer(const TextureCopyView* source,
const BufferCopyView* destination,
const Extent3D* copySize) {
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return;
}
if (source->texture == nullptr) {
HandleError("Texture cannot be null");
return;
}
if (destination->buffer == nullptr) {
HandleError("Buffer cannot be null");
return;
}
CopyTextureToBufferCmd* copy =
mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
new (copy) CopyTextureToBufferCmd;
copy->source.texture = source->texture;
copy->source.origin = source->origin;
copy->copySize = *copySize;
copy->source.level = source->level;
copy->source.slice = source->slice;
copy->destination.buffer = destination->buffer;
copy->destination.offset = destination->offset;
if (destination->rowPitch == 0) {
copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
} else {
copy->destination.rowPitch = destination->rowPitch;
}
if (destination->imageHeight == 0) {
copy->destination.imageHeight = copySize->height;
} else {
copy->destination.imageHeight = destination->imageHeight;
}
}
} // namespace dawn_native

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@ -17,34 +17,15 @@
#include "dawn_native/dawn_platform.h"
#include "dawn_native/Builder.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include <memory>
#include <set>
#include <utility>
namespace dawn_native {
struct BeginRenderPassCmd;
class BindGroupBase;
class BufferBase;
class FramebufferBase;
class DeviceBase;
class PipelineBase;
class RenderPassBase;
class TextureBase;
class CommandBufferBuilder;
class CommandBufferBase : public ObjectBase {
public:
CommandBufferBase(CommandBufferBuilder* builder);
CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder);
static CommandBufferBase* MakeError(DeviceBase* device);
const CommandBufferResourceUsage& GetResourceUsages() const;
@ -55,67 +36,6 @@ namespace dawn_native {
CommandBufferResourceUsage mResourceUsages;
};
class CommandBufferBuilder : public Builder<CommandBufferBase> {
public:
CommandBufferBuilder(DeviceBase* device);
~CommandBufferBuilder();
MaybeError ValidateGetResult();
CommandIterator AcquireCommands();
CommandBufferResourceUsage AcquireResourceUsages();
// Dawn API
ComputePassEncoderBase* BeginComputePass();
RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info);
void CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size);
void CopyBufferToTexture(const BufferCopyView* source,
const TextureCopyView* destination,
const Extent3D* copySize);
void CopyTextureToBuffer(const TextureCopyView* source,
const BufferCopyView* destination,
const Extent3D* copySize);
// Functions to interact with the encoders
bool ConsumedError(MaybeError maybeError) {
if (DAWN_UNLIKELY(maybeError.IsError())) {
ConsumeError(maybeError.AcquireError());
return true;
}
return false;
}
void PassEnded();
private:
friend class CommandBufferBase;
enum class EncodingState : uint8_t;
EncodingState mEncodingState;
CommandBufferBase* GetResultImpl() override;
void MoveToIterator();
MaybeError ValidateComputePass();
MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
MaybeError ValidateCanRecordTopLevelCommands() const;
void ConsumeError(ErrorData* error);
CommandAllocator mAllocator;
CommandIterator mIterator;
bool mWasMovedToIterator = false;
bool mWereCommandsAcquired = false;
bool mWereResourceUsagesAcquired = false;
CommandBufferResourceUsage mResourceUsages;
};
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDBUFFER_H_

View File

@ -16,7 +16,8 @@
#define DAWNNATIVE_COMMANDBUFFERSTATETRACKER_H
#include "common/Constants.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include <array>
#include <bitset>

View File

@ -14,32 +14,363 @@
#include "dawn_native/CommandEncoder.h"
#include "common/BitSetIterator.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandBufferStateTracker.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ComputePassEncoder.h"
#include "dawn_native/Device.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/RenderPassDescriptor.h"
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/RenderPipeline.h"
#include <map>
namespace dawn_native {
CommandEncoderBase::CommandEncoderBase(DeviceBase* device) : ObjectBase(device) {
// Create a builder with an external reference count of 1. We don't use Ref<> because we
// want to release the external reference when the encoder is destroyed.
mBuilder = GetDevice()->CreateCommandBufferBuilder();
mBuilder->SetErrorCallback(
HandleBuilderError,
static_cast<dawnCallbackUserdata>(reinterpret_cast<uintptr_t>(this)), 0);
namespace {
MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
const Extent3D& copySize) {
const TextureBase* texture = textureCopy.texture.Get();
if (textureCopy.level >= texture->GetNumMipLevels()) {
return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
}
if (textureCopy.slice >= texture->GetArrayLayers()) {
return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
}
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
// overflows.
uint64_t level = textureCopy.level;
if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
(static_cast<uint64_t>(texture->GetSize().width) >> level) ||
uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
(static_cast<uint64_t>(texture->GetSize().height) >> level)) {
return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
}
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
// textures
if (textureCopy.origin.z != 0 || copySize.depth != 1) {
return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
}
return {};
}
bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) {
uint32_t bufferSize = buffer->GetSize();
return offset <= bufferSize && (size <= (bufferSize - offset));
}
MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
}
return {};
}
MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
uint32_t texelSize =
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
if (bufferCopy.offset % texelSize != 0) {
return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
}
return {};
}
MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
if (imageHeight < copyHeight) {
return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
}
return {};
}
MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
uint32_t rowPitch,
uint32_t imageHeight,
uint32_t* bufferSize) {
DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
// TODO(cwallez@chromium.org): check for overflows
uint32_t slicePitch = rowPitch * imageHeight;
uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
*bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
return {};
}
uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) {
uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat());
return texelSize * width;
}
MaybeError ValidateRowPitch(dawn::TextureFormat format,
const Extent3D& copySize,
uint32_t rowPitch) {
if (rowPitch % kTextureRowPitchAlignment != 0) {
return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
}
uint32_t texelSize = TextureFormatPixelSize(format);
if (rowPitch < copySize.width * texelSize) {
return DAWN_VALIDATION_ERROR(
"Row pitch must not be less than the number of bytes per row");
}
return {};
}
MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
ASSERT(HasZeroOrOneBits(usage));
if (!(buffer->GetUsage() & usage)) {
return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
}
return {};
}
MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
ASSERT(HasZeroOrOneBits(usage));
if (!(texture->GetUsage() & usage)) {
return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
}
return {};
}
enum class PassType {
Render,
Compute,
};
// Helper class to encapsulate the logic of tracking per-resource usage during the
// validation of command buffer passes. It is used both to know if there are validation
// errors, and to get a list of resources used per pass for backends that need the
// information.
class PassResourceUsageTracker {
public:
void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
// std::map's operator[] will create the key and return 0 if the key didn't exist
// before.
dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer];
if (usage == dawn::BufferUsageBit::Storage &&
storedUsage & dawn::BufferUsageBit::Storage) {
mStorageUsedMultipleTimes = true;
}
storedUsage |= usage;
}
void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) {
// std::map's operator[] will create the key and return 0 if the key didn't exist
// before.
dawn::TextureUsageBit& storedUsage = mTextureUsages[texture];
if (usage == dawn::TextureUsageBit::Storage &&
storedUsage & dawn::TextureUsageBit::Storage) {
mStorageUsedMultipleTimes = true;
}
storedUsage |= usage;
}
// Performs the per-pass usage validation checks
MaybeError ValidateUsages(PassType pass) const {
// Storage resources cannot be used twice in the same compute pass
if (pass == PassType::Compute && mStorageUsedMultipleTimes) {
return DAWN_VALIDATION_ERROR(
"Storage resource used multiple times in compute pass");
}
// Buffers can only be used as single-write or multiple read.
for (auto& it : mBufferUsages) {
BufferBase* buffer = it.first;
dawn::BufferUsageBit usage = it.second;
if (usage & ~buffer->GetUsage()) {
return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
}
bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
bool singleUse = dawn::HasZeroOrOneBits(usage);
if (!readOnly && !singleUse) {
return DAWN_VALIDATION_ERROR(
"Buffer used as writeable usage and another usage in pass");
}
}
// Textures can only be used as single-write or multiple read.
// TODO(cwallez@chromium.org): implement per-subresource tracking
for (auto& it : mTextureUsages) {
TextureBase* texture = it.first;
dawn::TextureUsageBit usage = it.second;
if (usage & ~texture->GetUsage()) {
return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
}
// For textures the only read-only usage in a pass is Sampled, so checking the
// usage constraint simplifies to checking a single usage bit is set.
if (!dawn::HasZeroOrOneBits(it.second)) {
return DAWN_VALIDATION_ERROR(
"Texture used with more than one usage in pass");
}
}
return {};
}
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage AcquireResourceUsage() {
PassResourceUsage result;
result.buffers.reserve(mBufferUsages.size());
result.bufferUsages.reserve(mBufferUsages.size());
result.textures.reserve(mTextureUsages.size());
result.textureUsages.reserve(mTextureUsages.size());
for (auto& it : mBufferUsages) {
result.buffers.push_back(it.first);
result.bufferUsages.push_back(it.second);
}
for (auto& it : mTextureUsages) {
result.textures.push_back(it.first);
result.textureUsages.push_back(it.second);
}
return result;
}
private:
std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages;
std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages;
bool mStorageUsedMultipleTimes = false;
};
void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) {
const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
dawn::BindingType type = layoutInfo.types[i];
switch (type) {
case dawn::BindingType::UniformBuffer: {
BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform);
} break;
case dawn::BindingType::StorageBuffer: {
BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage);
} break;
case dawn::BindingType::SampledTexture: {
TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled);
} break;
case dawn::BindingType::Sampler:
break;
}
}
}
} // namespace
enum class CommandEncoderBase::EncodingState : uint8_t {
TopLevel,
ComputePass,
RenderPass,
Finished
};
CommandEncoderBase::CommandEncoderBase(DeviceBase* device)
: ObjectBase(device), mEncodingState(EncodingState::TopLevel) {
}
CommandEncoderBase::~CommandEncoderBase() {
// Release the single external reference of the builder
mBuilder->Release();
mBuilder = nullptr;
if (!mWereCommandsAcquired) {
MoveToIterator();
FreeCommands(&mIterator);
}
}
CommandIterator CommandEncoderBase::AcquireCommands() {
ASSERT(!mWereCommandsAcquired);
mWereCommandsAcquired = true;
return std::move(mIterator);
}
CommandBufferResourceUsage CommandEncoderBase::AcquireResourceUsages() {
ASSERT(!mWereResourceUsagesAcquired);
mWereResourceUsagesAcquired = true;
return std::move(mResourceUsages);
}
void CommandEncoderBase::MoveToIterator() {
if (!mWasMovedToIterator) {
mIterator = std::move(mAllocator);
mWasMovedToIterator = true;
}
}
// Implementation of the API's command recording methods
ComputePassEncoderBase* CommandEncoderBase::BeginComputePass() {
return mBuilder->BeginComputePass();
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return nullptr;
}
mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
mEncodingState = EncodingState::ComputePass;
return new ComputePassEncoderBase(GetDevice(), this, &mAllocator);
}
RenderPassEncoderBase* CommandEncoderBase::BeginRenderPass(RenderPassDescriptorBase* info) {
return mBuilder->BeginRenderPass(info);
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return nullptr;
}
if (info == nullptr) {
HandleError("RenderPassDescriptor cannot be null");
return nullptr;
}
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
new (cmd) BeginRenderPassCmd;
for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
const RenderPassColorAttachmentInfo& colorAttachment = info->GetColorAttachment(i);
if (colorAttachment.view.Get() != nullptr) {
cmd->colorAttachmentsSet.set(i);
cmd->colorAttachments[i] = colorAttachment;
}
}
cmd->hasDepthStencilAttachment = info->HasDepthStencilAttachment();
if (cmd->hasDepthStencilAttachment) {
const RenderPassDepthStencilAttachmentInfo& depthStencilAttachment =
info->GetDepthStencilAttachment();
cmd->depthStencilAttachment = depthStencilAttachment;
}
cmd->width = info->GetWidth();
cmd->height = info->GetHeight();
mEncodingState = EncodingState::RenderPass;
return new RenderPassEncoderBase(GetDevice(), this, &mAllocator);
}
void CommandEncoderBase::CopyBufferToBuffer(BufferBase* source,
@ -47,20 +378,106 @@ namespace dawn_native {
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size) {
return mBuilder->CopyBufferToBuffer(source, sourceOffset, destination, destinationOffset,
size);
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return;
}
if (source == nullptr) {
HandleError("Source cannot be null");
return;
}
if (destination == nullptr) {
HandleError("Destination cannot be null");
return;
}
CopyBufferToBufferCmd* copy =
mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
new (copy) CopyBufferToBufferCmd;
copy->source.buffer = source;
copy->source.offset = sourceOffset;
copy->destination.buffer = destination;
copy->destination.offset = destinationOffset;
copy->size = size;
}
void CommandEncoderBase::CopyBufferToTexture(const BufferCopyView* source,
const TextureCopyView* destination,
const Extent3D* copySize) {
return mBuilder->CopyBufferToTexture(source, destination, copySize);
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return;
}
if (source->buffer == nullptr) {
HandleError("Buffer cannot be null");
return;
}
if (destination->texture == nullptr) {
HandleError("Texture cannot be null");
return;
}
CopyBufferToTextureCmd* copy =
mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
new (copy) CopyBufferToTextureCmd;
copy->source.buffer = source->buffer;
copy->source.offset = source->offset;
copy->destination.texture = destination->texture;
copy->destination.origin = destination->origin;
copy->copySize = *copySize;
copy->destination.level = destination->level;
copy->destination.slice = destination->slice;
if (source->rowPitch == 0) {
copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
} else {
copy->source.rowPitch = source->rowPitch;
}
if (source->imageHeight == 0) {
copy->source.imageHeight = copySize->height;
} else {
copy->source.imageHeight = source->imageHeight;
}
}
void CommandEncoderBase::CopyTextureToBuffer(const TextureCopyView* source,
const BufferCopyView* destination,
const Extent3D* copySize) {
return mBuilder->CopyTextureToBuffer(source, destination, copySize);
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
return;
}
if (source->texture == nullptr) {
HandleError("Texture cannot be null");
return;
}
if (destination->buffer == nullptr) {
HandleError("Buffer cannot be null");
return;
}
CopyTextureToBufferCmd* copy =
mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
new (copy) CopyTextureToBufferCmd;
copy->source.texture = source->texture;
copy->source.origin = source->origin;
copy->copySize = *copySize;
copy->source.level = source->level;
copy->source.slice = source->slice;
copy->destination.buffer = destination->buffer;
copy->destination.offset = destination->offset;
if (destination->rowPitch == 0) {
copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
} else {
copy->destination.rowPitch = destination->rowPitch;
}
if (destination->imageHeight == 0) {
copy->destination.imageHeight = copySize->height;
} else {
copy->destination.imageHeight = destination->imageHeight;
}
}
CommandBufferBase* CommandEncoderBase::Finish() {
@ -69,35 +486,313 @@ namespace dawn_native {
}
ASSERT(!IsError());
CommandBufferBase* result = mBuilder->GetResult();
if (result == nullptr) {
ASSERT(mGotError);
GetDevice()->ConsumedError(DAWN_VALIDATION_ERROR(mErrorMessage));
return CommandBufferBase::MakeError(GetDevice());
mEncodingState = EncodingState::Finished;
MoveToIterator();
return GetDevice()->CreateCommandBuffer(this);
}
ASSERT(result != nullptr);
return result;
// Implementation of functions to interact with sub-encoders
void CommandEncoderBase::HandleError(const char* message) {
if (!mGotError) {
mGotError = true;
mErrorMessage = message;
}
}
void CommandEncoderBase::ConsumeError(ErrorData* error) {
HandleError(error->GetMessage().c_str());
delete error;
}
void CommandEncoderBase::PassEnded() {
if (mEncodingState == EncodingState::ComputePass) {
mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass);
} else {
ASSERT(mEncodingState == EncodingState::RenderPass);
mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass);
}
mEncodingState = EncodingState::TopLevel;
}
// Implementation of the command buffer validation that can be precomputed before submit
MaybeError CommandEncoderBase::ValidateFinish() {
DAWN_TRY(GetDevice()->ValidateObject(this));
DAWN_TRY(mBuilder->ValidateGetResult());
if (mGotError) {
return DAWN_VALIDATION_ERROR(mErrorMessage);
}
if (mEncodingState != EncodingState::TopLevel) {
return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
}
MoveToIterator();
mIterator.Reset();
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass: {
mIterator.NextCommand<BeginComputePassCmd>();
DAWN_TRY(ValidateComputePass());
} break;
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
DAWN_TRY(ValidateRenderPass(cmd));
} break;
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size));
DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
dawn::BufferUsageBit::TransferSrc));
DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
dawn::BufferUsageBit::TransferDst));
mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
} break;
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.texture.Get()));
uint32_t bufferCopySize = 0;
DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
copy->copySize, copy->source.rowPitch));
DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
copy->source.imageHeight,
&bufferCopySize));
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
DAWN_TRY(
ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
dawn::BufferUsageBit::TransferSrc));
DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
dawn::TextureUsageBit::TransferDst));
mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
} break;
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
DAWN_TRY(GetDevice()->ValidateObject(copy->source.texture.Get()));
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
uint32_t bufferCopySize = 0;
DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
copy->destination.rowPitch));
DAWN_TRY(ComputeTextureCopyBufferSize(
copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
&bufferCopySize));
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
DAWN_TRY(
ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(),
dawn::TextureUsageBit::TransferSrc));
DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
dawn::BufferUsageBit::TransferDst));
mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
} break;
default:
return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass");
}
}
return {};
}
// static
void CommandEncoderBase::HandleBuilderError(dawnBuilderErrorStatus status,
const char* message,
dawnCallbackUserdata userdata1,
dawnCallbackUserdata) {
CommandEncoderBase* self =
reinterpret_cast<CommandEncoderBase*>(static_cast<uintptr_t>(userdata1));
MaybeError CommandEncoderBase::ValidateComputePass() {
PassResourceUsageTracker usageTracker;
CommandBufferStateTracker persistentState;
if (status != DAWN_BUILDER_ERROR_STATUS_SUCCESS && !self->mGotError) {
self->mGotError = true;
self->mErrorMessage = message;
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::EndComputePass: {
mIterator.NextCommand<EndComputePassCmd>();
DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute));
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
return {};
} break;
case Command::Dispatch: {
mIterator.NextCommand<DispatchCmd>();
DAWN_TRY(persistentState.ValidateCanDispatch());
} break;
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
ComputePipelineBase* pipeline = cmd->pipeline.Get();
persistentState.SetComputePipeline(pipeline);
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
mIterator.NextData<uint32_t>(cmd->count);
// Validation of count and offset has already been done when the command was
// recorded because it impacts the size of an allocation in the
// CommandAllocator.
if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
return DAWN_VALIDATION_ERROR(
"SetPushConstants stage must be compute or 0 in compute passes");
}
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
} break;
default:
return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
}
}
UNREACHABLE();
return DAWN_VALIDATION_ERROR("Unfinished compute pass");
}
MaybeError CommandEncoderBase::ValidateRenderPass(BeginRenderPassCmd* renderPass) {
PassResourceUsageTracker usageTracker;
CommandBufferStateTracker persistentState;
// Track usage of the render pass attachments
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
TextureBase* texture = colorAttachment->view->GetTexture();
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
}
if (renderPass->hasDepthStencilAttachment) {
TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
}
Command type;
while (mIterator.NextCommandId(&type)) {
switch (type) {
case Command::EndRenderPass: {
mIterator.NextCommand<EndRenderPassCmd>();
DAWN_TRY(usageTracker.ValidateUsages(PassType::Render));
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
return {};
} break;
case Command::Draw: {
mIterator.NextCommand<DrawCmd>();
DAWN_TRY(persistentState.ValidateCanDraw());
} break;
case Command::DrawIndexed: {
mIterator.NextCommand<DrawIndexedCmd>();
DAWN_TRY(persistentState.ValidateCanDrawIndexed());
} break;
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
RenderPipelineBase* pipeline = cmd->pipeline.Get();
if (!pipeline->IsCompatibleWith(renderPass)) {
return DAWN_VALIDATION_ERROR(
"Pipeline is incompatible with this render pass");
}
persistentState.SetRenderPipeline(pipeline);
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
mIterator.NextData<uint32_t>(cmd->count);
// Validation of count and offset has already been done when the command was
// recorded because it impacts the size of an allocation in the
// CommandAllocator.
if (cmd->stages &
~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
return DAWN_VALIDATION_ERROR(
"SetPushConstants stage must be a subset of (vertex|fragment) in "
"render passes");
}
} break;
case Command::SetStencilReference: {
mIterator.NextCommand<SetStencilReferenceCmd>();
} break;
case Command::SetBlendColor: {
mIterator.NextCommand<SetBlendColorCmd>();
} break;
case Command::SetScissorRect: {
mIterator.NextCommand<SetScissorRectCmd>();
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
} break;
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index);
persistentState.SetIndexBuffer();
} break;
case Command::SetVertexBuffers: {
SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
mIterator.NextData<uint32_t>(cmd->count);
for (uint32_t i = 0; i < cmd->count; ++i) {
usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex);
}
persistentState.SetVertexBuffer(cmd->startSlot, cmd->count);
} break;
default:
return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass");
}
}
UNREACHABLE();
return DAWN_VALIDATION_ERROR("Unfinished render pass");
}
MaybeError CommandEncoderBase::ValidateCanRecordTopLevelCommands() const {
if (mEncodingState != EncodingState::TopLevel) {
return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass");
}
return {};
}
} // namespace dawn_native

View File

@ -17,13 +17,16 @@
#include "dawn_native/dawn_platform.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include <string>
namespace dawn_native {
struct BeginRenderPassCmd;
class CommandBufferBuilder;
// CommandEncoder is temporarily a wrapper around CommandBufferBuilder so the two can coexist
@ -34,6 +37,9 @@ namespace dawn_native {
CommandEncoderBase(DeviceBase* device);
~CommandEncoderBase();
CommandIterator AcquireCommands();
CommandBufferResourceUsage AcquireResourceUsages();
// Dawn API
ComputePassEncoderBase* BeginComputePass();
RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info);
@ -50,14 +56,37 @@ namespace dawn_native {
const Extent3D* copySize);
CommandBufferBase* Finish();
// Functions to interact with the encoders
void HandleError(const char* message);
void ConsumeError(ErrorData* error);
bool ConsumedError(MaybeError maybeError) {
if (DAWN_UNLIKELY(maybeError.IsError())) {
ConsumeError(maybeError.AcquireError());
return true;
}
return false;
}
void PassEnded();
private:
MaybeError ValidateFinish();
static void HandleBuilderError(dawnBuilderErrorStatus status,
const char* message,
dawnCallbackUserdata userdata1,
dawnCallbackUserdata userdata2);
MaybeError ValidateComputePass();
MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
MaybeError ValidateCanRecordTopLevelCommands() const;
enum class EncodingState : uint8_t;
EncodingState mEncodingState;
void MoveToIterator();
CommandAllocator mAllocator;
CommandIterator mIterator;
bool mWasMovedToIterator = false;
bool mWereCommandsAcquired = false;
bool mWereResourceUsagesAcquired = false;
CommandBufferResourceUsage mResourceUsages;
CommandBufferBuilder* mBuilder = nullptr;
bool mGotError = false;
std::string mErrorMessage;
};

View File

@ -14,7 +14,7 @@
#include "dawn_native/ComputePassEncoder.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
@ -22,13 +22,13 @@
namespace dawn_native {
ComputePassEncoderBase::ComputePassEncoderBase(DeviceBase* device,
CommandBufferBuilder* topLevelBuilder,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
: ProgrammablePassEncoder(device, topLevelBuilder, allocator) {
: ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
}
void ComputePassEncoderBase::Dispatch(uint32_t x, uint32_t y, uint32_t z) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@ -40,8 +40,8 @@ namespace dawn_native {
}
void ComputePassEncoderBase::SetPipeline(ComputePipelineBase* pipeline) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
return;
}

View File

@ -21,13 +21,13 @@
namespace dawn_native {
// This is called ComputePassEncoderBase to match the code generator expectations. Note that it
// is a pure frontend type to record in its parent CommandBufferBuilder and never has a backend
// is a pure frontend type to record in its parent CommandEncoder and never has a backend
// implementation.
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
class ComputePassEncoderBase : public ProgrammablePassEncoder {
public:
ComputePassEncoderBase(DeviceBase* device,
CommandBufferBuilder* topLevelBuilder,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
void Dispatch(uint32_t x, uint32_t y, uint32_t z);

View File

@ -147,9 +147,6 @@ namespace dawn_native {
return result;
}
CommandBufferBuilder* DeviceBase::CreateCommandBufferBuilder() {
return new CommandBufferBuilder(this);
}
CommandEncoderBase* DeviceBase::CreateCommandEncoder() {
return new CommandEncoderBase(this);
}

View File

@ -30,6 +30,7 @@ namespace dawn_native {
using ErrorCallback = void (*)(const char* errorMessage, void* userData);
class AdapterBase;
class BufferBuilder;
class FenceSignalTracker;
class DynamicUploader;
class StagingBufferBase;
@ -58,7 +59,7 @@ namespace dawn_native {
FenceSignalTracker* GetFenceSignalTracker() const;
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
virtual CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) = 0;
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) = 0;
@ -90,7 +91,6 @@ namespace dawn_native {
BindGroupBase* CreateBindGroup(const BindGroupDescriptor* descriptor);
BindGroupLayoutBase* CreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor);
BufferBase* CreateBuffer(const BufferDescriptor* descriptor);
CommandBufferBuilder* CreateCommandBufferBuilder();
CommandEncoderBase* CreateCommandEncoder();
ComputePipelineBase* CreateComputePipeline(const ComputePipelineDescriptor* descriptor);
FenceBase* CreateFence(const FenceDescriptor* descriptor);

View File

@ -21,22 +21,18 @@ namespace dawn_native {
class AdapterBase;
class BindGroupBase;
class BindGroupBuilder;
class BindGroupLayoutBase;
class BindGroupLayoutBuilder;
class BufferBase;
class BufferBuilder;
class ComputePipelineBase;
class CommandBufferBase;
class CommandBufferBuilder;
class CommandEncoderBase;
class ComputePassEncoderBase;
class FenceBase;
class InputStateBase;
class InputStateBuilder;
class InstanceBase;
class PipelineBase;
class PipelineLayoutBase;
class PipelineLayoutBuilder;
class QueueBase;
class RenderPassDescriptorBase;
class RenderPassDescriptorBuilder;
@ -44,13 +40,10 @@ namespace dawn_native {
class RenderPipelineBase;
class SamplerBase;
class ShaderModuleBase;
class ShaderModuleBuilder;
class StagingBufferBase;
class SwapChainBase;
class SwapChainBuilder;
class TextureBase;
class TextureViewBase;
class TextureViewBuilder;
class DeviceBase;

View File

@ -24,28 +24,28 @@
namespace dawn_native {
ProgrammablePassEncoder::ProgrammablePassEncoder(DeviceBase* device,
CommandBufferBuilder* topLevelBuilder,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
: ObjectBase(device), mTopLevelBuilder(topLevelBuilder), mAllocator(allocator) {
: ObjectBase(device), mTopLevelEncoder(topLevelEncoder), mAllocator(allocator) {
}
void ProgrammablePassEncoder::EndPass() {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
mTopLevelBuilder->PassEnded();
mTopLevelEncoder->PassEnded();
mAllocator = nullptr;
}
void ProgrammablePassEncoder::SetBindGroup(uint32_t groupIndex, BindGroupBase* group) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(group))) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(group))) {
return;
}
if (groupIndex >= kMaxBindGroups) {
mTopLevelBuilder->HandleError("Setting bind group over the max");
mTopLevelEncoder->HandleError("Setting bind group over the max");
return;
}
@ -59,13 +59,13 @@ namespace dawn_native {
uint32_t offset,
uint32_t count,
const void* data) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
// TODO(cwallez@chromium.org): check for overflows
if (offset + count > kMaxPushConstants) {
mTopLevelBuilder->HandleError("Setting too many push constants");
mTopLevelEncoder->HandleError("Setting too many push constants");
return;
}

View File

@ -15,6 +15,7 @@
#ifndef DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
#define DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
@ -29,7 +30,7 @@ namespace dawn_native {
class ProgrammablePassEncoder : public ObjectBase {
public:
ProgrammablePassEncoder(DeviceBase* device,
CommandBufferBuilder* topLevelBuilder,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
void EndPass();
@ -43,9 +44,9 @@ namespace dawn_native {
protected:
MaybeError ValidateCanRecordCommands() const;
// The allocator is borrowed from the top level builder. Keep a reference to the builder
// The allocator is borrowed from the top level encoder. Keep a reference to the encoder
// to make sure the allocator isn't freed.
Ref<CommandBufferBuilder> mTopLevelBuilder = nullptr;
Ref<CommandEncoderBase> mTopLevelEncoder = nullptr;
// mAllocator is cleared at the end of the pass so it acts as a tag that EndPass was called
CommandAllocator* mAllocator = nullptr;
};

View File

@ -15,7 +15,7 @@
#include "dawn_native/RenderPassEncoder.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderPipeline.h"
@ -25,16 +25,16 @@
namespace dawn_native {
RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device,
CommandBufferBuilder* topLevelBuilder,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
: ProgrammablePassEncoder(device, topLevelBuilder, allocator) {
: ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
}
void RenderPassEncoderBase::Draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@ -51,7 +51,7 @@ namespace dawn_native {
uint32_t firstIndex,
uint32_t baseVertex,
uint32_t firstInstance) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@ -65,8 +65,8 @@ namespace dawn_native {
}
void RenderPassEncoderBase::SetPipeline(RenderPipelineBase* pipeline) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
return;
}
@ -77,7 +77,7 @@ namespace dawn_native {
}
void RenderPassEncoderBase::SetStencilReference(uint32_t reference) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@ -88,7 +88,7 @@ namespace dawn_native {
}
void RenderPassEncoderBase::SetBlendColor(const Color* color) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@ -101,7 +101,7 @@ namespace dawn_native {
uint32_t y,
uint32_t width,
uint32_t height) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
@ -114,8 +114,8 @@ namespace dawn_native {
}
void RenderPassEncoderBase::SetIndexBuffer(BufferBase* buffer, uint32_t offset) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
return;
}
@ -129,12 +129,12 @@ namespace dawn_native {
uint32_t count,
BufferBase* const* buffers,
uint32_t const* offsets) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
for (size_t i = 0; i < count; ++i) {
if (mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
if (mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
return;
}
}

View File

@ -21,13 +21,13 @@
namespace dawn_native {
// This is called RenderPassEncoderBase to match the code generator expectations. Note that it
// is a pure frontend type to record in its parent CommandBufferBuilder and never has a backend
// is a pure frontend type to record in its parent CommandEncoder and never has a backend
// implementation.
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
class RenderPassEncoderBase : public ProgrammablePassEncoder {
public:
RenderPassEncoderBase(DeviceBase* device,
CommandBufferBuilder* topLevelBuilder,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator);
void Draw(uint32_t vertexCount,

View File

@ -15,6 +15,7 @@
#include "dawn_native/d3d12/CommandBufferD3D12.h"
#include "common/Assert.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/d3d12/BindGroupD3D12.h"
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
@ -322,8 +323,8 @@ namespace dawn_native { namespace d3d12 {
} // anonymous namespace
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {

View File

@ -46,7 +46,7 @@ namespace dawn_native { namespace d3d12 {
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(CommandBufferBuilder* builder);
CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList, uint32_t indexInSubmit);

View File

@ -210,8 +210,8 @@ namespace dawn_native { namespace d3d12 {
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
return new CommandBuffer(builder);
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {

View File

@ -40,7 +40,7 @@ namespace dawn_native { namespace d3d12 {
Device(Adapter* adapter, ComPtr<ID3D12Device> d3d12Device);
~Device();
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;

View File

@ -15,12 +15,14 @@
#ifndef DAWNNATIVE_METAL_COMMANDBUFFERMTL_H_
#define DAWNNATIVE_METAL_COMMANDBUFFERMTL_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/CommandBuffer.h"
#import <Metal/Metal.h>
namespace dawn_native {
struct BeginRenderPassCmd;
class CommandEncoderBase;
}
namespace dawn_native { namespace metal {
@ -29,7 +31,7 @@ namespace dawn_native { namespace metal {
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(CommandBufferBuilder* builder);
CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void FillCommands(id<MTLCommandBuffer> commandBuffer);
@ -38,7 +40,6 @@ namespace dawn_native { namespace metal {
void EncodeComputePass(id<MTLCommandBuffer> commandBuffer);
void EncodeRenderPass(id<MTLCommandBuffer> commandBuffer, BeginRenderPassCmd* renderPass);
Device* mDevice;
CommandIterator mCommands;
};

View File

@ -15,6 +15,7 @@
#include "dawn_native/metal/CommandBufferMTL.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/metal/BufferMTL.h"
#include "dawn_native/metal/ComputePipelineMTL.h"
@ -204,10 +205,8 @@ namespace dawn_native { namespace metal {
} // anonymous namespace
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
: CommandBufferBase(builder),
mDevice(ToBackend(builder->GetDevice())),
mCommands(builder->AcquireCommands()) {
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {

View File

@ -36,7 +36,7 @@ namespace dawn_native { namespace metal {
Device(AdapterBase* adapter, id<MTLDevice> mtlDevice);
~Device();
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;

View File

@ -77,8 +77,8 @@ namespace dawn_native { namespace metal {
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
return new CommandBuffer(builder);
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {

View File

@ -75,8 +75,8 @@ namespace dawn_native { namespace null {
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
return new CommandBuffer(builder);
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {
@ -232,8 +232,8 @@ namespace dawn_native { namespace null {
// CommandBuffer
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {

View File

@ -19,6 +19,7 @@
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
#include "dawn_native/InputState.h"
@ -90,7 +91,7 @@ namespace dawn_native { namespace null {
Device(Adapter* adapter);
~Device();
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
@ -158,7 +159,7 @@ namespace dawn_native { namespace null {
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(CommandBufferBuilder* builder);
CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
private:

View File

@ -15,9 +15,11 @@
#include "dawn_native/opengl/CommandBufferGL.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/opengl/BufferGL.h"
#include "dawn_native/opengl/ComputePipelineGL.h"
#include "dawn_native/opengl/DeviceGL.h"
#include "dawn_native/opengl/Forward.h"
#include "dawn_native/opengl/InputStateGL.h"
#include "dawn_native/opengl/PersistentPipelineStateGL.h"
@ -281,8 +283,8 @@ namespace dawn_native { namespace opengl {
}
} // namespace
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {

View File

@ -28,7 +28,7 @@ namespace dawn_native { namespace opengl {
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(CommandBufferBuilder* builder);
CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void Execute();

View File

@ -61,8 +61,8 @@ namespace dawn_native { namespace opengl {
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
return new CommandBuffer(builder);
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {

View File

@ -40,7 +40,7 @@ namespace dawn_native { namespace opengl {
void SubmitFenceSync();
// Dawn API
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;

View File

@ -14,6 +14,7 @@
#include "dawn_native/vulkan/CommandBufferVk.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/vulkan/BindGroupVk.h"
#include "dawn_native/vulkan/BufferVk.h"
@ -205,8 +206,8 @@ namespace dawn_native { namespace vulkan {
}
} // anonymous namespace
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {

View File

@ -15,6 +15,7 @@
#ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/CommandBuffer.h"
#include "common/vulkan_platform.h"
@ -25,9 +26,11 @@ namespace dawn_native {
namespace dawn_native { namespace vulkan {
class Device;
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(CommandBufferBuilder* builder);
CommandBuffer(Device* device, CommandEncoderBase* encoder);
~CommandBuffer();
void RecordCommands(VkCommandBuffer commands);

View File

@ -146,8 +146,8 @@ namespace dawn_native { namespace vulkan {
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
return new Buffer(this, descriptor);
}
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
return new CommandBuffer(builder);
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
return new CommandBuffer(this, encoder);
}
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) {

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@ -64,7 +64,7 @@ namespace dawn_native { namespace vulkan {
void AddWaitSemaphore(VkSemaphore semaphore);
// Dawn API
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;