WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into CommandEncoderBase instead. No changes were done to the logic except for the implementation of CommandEncoderBase::HandleError and Finish. BUG=dawn:8 Change-Id: I7b6f44c3cf501477422f067bd277cef470073860 Reviewed-on: https://dawn-review.googlesource.com/c/4820 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
3499d3ee97
commit
f20f5b9493
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@ -14,294 +14,12 @@
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBufferStateTracker.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/ComputePassEncoder.h"
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#include "dawn_native/ComputePipeline.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/InputState.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/RenderPassDescriptor.h"
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#include "dawn_native/RenderPassEncoder.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/Texture.h"
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#include <cstring>
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#include <map>
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#include "dawn_native/CommandEncoder.h"
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namespace dawn_native {
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namespace {
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MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
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const Extent3D& copySize) {
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const TextureBase* texture = textureCopy.texture.Get();
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if (textureCopy.level >= texture->GetNumMipLevels()) {
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return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
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}
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if (textureCopy.slice >= texture->GetArrayLayers()) {
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return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
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}
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// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
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// overflows.
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uint64_t level = textureCopy.level;
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if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
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(static_cast<uint64_t>(texture->GetSize().width) >> level) ||
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uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
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(static_cast<uint64_t>(texture->GetSize().height) >> level)) {
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return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
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}
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// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
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// textures
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if (textureCopy.origin.z != 0 || copySize.depth != 1) {
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return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
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}
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return {};
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}
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bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) {
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uint32_t bufferSize = buffer->GetSize();
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return offset <= bufferSize && (size <= (bufferSize - offset));
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}
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MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
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if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
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return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
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}
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return {};
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}
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MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
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uint32_t texelSize =
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static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
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if (bufferCopy.offset % texelSize != 0) {
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return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
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}
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return {};
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}
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MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
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if (imageHeight < copyHeight) {
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return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
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}
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return {};
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}
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MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
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uint32_t rowPitch,
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uint32_t imageHeight,
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uint32_t* bufferSize) {
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DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
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// TODO(cwallez@chromium.org): check for overflows
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uint32_t slicePitch = rowPitch * imageHeight;
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uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
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*bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
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return {};
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}
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uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) {
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uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat());
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return texelSize * width;
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}
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MaybeError ValidateRowPitch(dawn::TextureFormat format,
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const Extent3D& copySize,
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uint32_t rowPitch) {
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if (rowPitch % kTextureRowPitchAlignment != 0) {
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return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
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}
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uint32_t texelSize = TextureFormatPixelSize(format);
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if (rowPitch < copySize.width * texelSize) {
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return DAWN_VALIDATION_ERROR(
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"Row pitch must not be less than the number of bytes per row");
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}
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return {};
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}
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MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
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ASSERT(HasZeroOrOneBits(usage));
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if (!(buffer->GetUsage() & usage)) {
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return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
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}
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return {};
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}
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MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
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ASSERT(HasZeroOrOneBits(usage));
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if (!(texture->GetUsage() & usage)) {
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return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
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}
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return {};
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}
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enum class PassType {
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Render,
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Compute,
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};
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// Helper class to encapsulate the logic of tracking per-resource usage during the
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// validation of command buffer passes. It is used both to know if there are validation
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// errors, and to get a list of resources used per pass for backends that need the
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// information.
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class PassResourceUsageTracker {
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public:
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void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
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// std::map's operator[] will create the key and return 0 if the key didn't exist
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// before.
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dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer];
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if (usage == dawn::BufferUsageBit::Storage &&
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storedUsage & dawn::BufferUsageBit::Storage) {
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mStorageUsedMultipleTimes = true;
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}
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storedUsage |= usage;
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}
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void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) {
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// std::map's operator[] will create the key and return 0 if the key didn't exist
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// before.
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dawn::TextureUsageBit& storedUsage = mTextureUsages[texture];
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if (usage == dawn::TextureUsageBit::Storage &&
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storedUsage & dawn::TextureUsageBit::Storage) {
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mStorageUsedMultipleTimes = true;
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}
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storedUsage |= usage;
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}
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// Performs the per-pass usage validation checks
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MaybeError ValidateUsages(PassType pass) const {
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// Storage resources cannot be used twice in the same compute pass
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if (pass == PassType::Compute && mStorageUsedMultipleTimes) {
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return DAWN_VALIDATION_ERROR(
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"Storage resource used multiple times in compute pass");
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}
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// Buffers can only be used as single-write or multiple read.
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for (auto& it : mBufferUsages) {
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BufferBase* buffer = it.first;
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dawn::BufferUsageBit usage = it.second;
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if (usage & ~buffer->GetUsage()) {
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return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
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}
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bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
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bool singleUse = dawn::HasZeroOrOneBits(usage);
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if (!readOnly && !singleUse) {
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return DAWN_VALIDATION_ERROR(
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"Buffer used as writeable usage and another usage in pass");
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}
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}
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// Textures can only be used as single-write or multiple read.
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// TODO(cwallez@chromium.org): implement per-subresource tracking
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for (auto& it : mTextureUsages) {
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TextureBase* texture = it.first;
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dawn::TextureUsageBit usage = it.second;
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if (usage & ~texture->GetUsage()) {
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return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
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}
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// For textures the only read-only usage in a pass is Sampled, so checking the
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// usage constraint simplifies to checking a single usage bit is set.
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if (!dawn::HasZeroOrOneBits(it.second)) {
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return DAWN_VALIDATION_ERROR(
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"Texture used with more than one usage in pass");
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}
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}
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return {};
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}
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// Returns the per-pass usage for use by backends for APIs with explicit barriers.
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PassResourceUsage AcquireResourceUsage() {
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PassResourceUsage result;
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result.buffers.reserve(mBufferUsages.size());
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result.bufferUsages.reserve(mBufferUsages.size());
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result.textures.reserve(mTextureUsages.size());
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result.textureUsages.reserve(mTextureUsages.size());
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for (auto& it : mBufferUsages) {
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result.buffers.push_back(it.first);
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result.bufferUsages.push_back(it.second);
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}
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for (auto& it : mTextureUsages) {
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result.textures.push_back(it.first);
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result.textureUsages.push_back(it.second);
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}
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return result;
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}
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private:
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std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages;
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std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages;
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bool mStorageUsedMultipleTimes = false;
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};
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void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) {
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const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
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for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
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dawn::BindingType type = layoutInfo.types[i];
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switch (type) {
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case dawn::BindingType::UniformBuffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
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tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform);
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} break;
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case dawn::BindingType::StorageBuffer: {
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BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
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tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage);
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} break;
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case dawn::BindingType::SampledTexture: {
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TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
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tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled);
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} break;
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case dawn::BindingType::Sampler:
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break;
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}
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}
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}
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} // namespace
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enum class CommandBufferBuilder::EncodingState : uint8_t {
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TopLevel,
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ComputePass,
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RenderPass,
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Finished
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};
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// CommandBuffer
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CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder)
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: ObjectBase(builder->GetDevice()), mResourceUsages(builder->AcquireResourceUsages()) {
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CommandBufferBase::CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder)
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: ObjectBase(device), mResourceUsages(encoder->AcquireResourceUsages()) {
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}
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CommandBufferBase::CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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return mResourceUsages;
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}
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// CommandBufferBuilder
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CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device)
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: Builder(device), mEncodingState(EncodingState::TopLevel) {
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}
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CommandBufferBuilder::~CommandBufferBuilder() {
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if (!mWereCommandsAcquired) {
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MoveToIterator();
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FreeCommands(&mIterator);
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}
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}
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CommandIterator CommandBufferBuilder::AcquireCommands() {
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ASSERT(!mWereCommandsAcquired);
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mWereCommandsAcquired = true;
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return std::move(mIterator);
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}
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CommandBufferResourceUsage CommandBufferBuilder::AcquireResourceUsages() {
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ASSERT(!mWereResourceUsagesAcquired);
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mWereResourceUsagesAcquired = true;
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return std::move(mResourceUsages);
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}
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CommandBufferBase* CommandBufferBuilder::GetResultImpl() {
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mEncodingState = EncodingState::Finished;
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MoveToIterator();
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return GetDevice()->CreateCommandBuffer(this);
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}
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void CommandBufferBuilder::MoveToIterator() {
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if (!mWasMovedToIterator) {
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mIterator = std::move(mAllocator);
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mWasMovedToIterator = true;
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}
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}
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void CommandBufferBuilder::PassEnded() {
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if (mEncodingState == EncodingState::ComputePass) {
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mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass);
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} else {
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ASSERT(mEncodingState == EncodingState::RenderPass);
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mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass);
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}
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mEncodingState = EncodingState::TopLevel;
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}
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void CommandBufferBuilder::ConsumeError(ErrorData* error) {
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HandleError(error->GetMessage().c_str());
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delete error;
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}
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// Implementation of the command buffer validation that can be precomputed before submit
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MaybeError CommandBufferBuilder::ValidateGetResult() {
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if (mEncodingState != EncodingState::TopLevel) {
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return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
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}
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MoveToIterator();
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mIterator.Reset();
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Command type;
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while (mIterator.NextCommandId(&type)) {
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switch (type) {
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case Command::BeginComputePass: {
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mIterator.NextCommand<BeginComputePassCmd>();
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DAWN_TRY(ValidateComputePass());
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} break;
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case Command::BeginRenderPass: {
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BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
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DAWN_TRY(ValidateRenderPass(cmd));
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} break;
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case Command::CopyBufferToBuffer: {
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CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
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DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
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DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
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DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size));
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DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size));
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DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
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dawn::BufferUsageBit::TransferSrc));
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DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
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dawn::BufferUsageBit::TransferDst));
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mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
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mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
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} break;
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case Command::CopyBufferToTexture: {
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CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
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DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
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DAWN_TRY(GetDevice()->ValidateObject(copy->destination.texture.Get()));
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uint32_t bufferCopySize = 0;
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DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
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copy->copySize, copy->source.rowPitch));
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DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
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copy->source.imageHeight,
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&bufferCopySize));
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DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
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DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
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DAWN_TRY(
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ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
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DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
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dawn::BufferUsageBit::TransferSrc));
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DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
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dawn::TextureUsageBit::TransferDst));
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mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
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mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
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} break;
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case Command::CopyTextureToBuffer: {
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CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
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DAWN_TRY(GetDevice()->ValidateObject(copy->source.texture.Get()));
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DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
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uint32_t bufferCopySize = 0;
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DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
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copy->destination.rowPitch));
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DAWN_TRY(ComputeTextureCopyBufferSize(
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copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
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&bufferCopySize));
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DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
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DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
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DAWN_TRY(
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ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
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DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(),
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dawn::TextureUsageBit::TransferSrc));
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DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
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dawn::BufferUsageBit::TransferDst));
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mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
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mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
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} break;
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default:
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return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass");
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}
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}
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return {};
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}
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MaybeError CommandBufferBuilder::ValidateComputePass() {
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PassResourceUsageTracker usageTracker;
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CommandBufferStateTracker persistentState;
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Command type;
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while (mIterator.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::EndComputePass: {
|
||||
mIterator.NextCommand<EndComputePassCmd>();
|
||||
|
||||
DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute));
|
||||
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
|
||||
return {};
|
||||
} break;
|
||||
|
||||
case Command::Dispatch: {
|
||||
mIterator.NextCommand<DispatchCmd>();
|
||||
DAWN_TRY(persistentState.ValidateCanDispatch());
|
||||
} break;
|
||||
|
||||
case Command::SetComputePipeline: {
|
||||
SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
|
||||
ComputePipelineBase* pipeline = cmd->pipeline.Get();
|
||||
persistentState.SetComputePipeline(pipeline);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
|
||||
mIterator.NextData<uint32_t>(cmd->count);
|
||||
// Validation of count and offset has already been done when the command was
|
||||
// recorded because it impacts the size of an allocation in the
|
||||
// CommandAllocator.
|
||||
if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"SetPushConstants stage must be compute or 0 in compute passes");
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup: {
|
||||
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
|
||||
|
||||
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
|
||||
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
|
||||
} break;
|
||||
|
||||
default:
|
||||
return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
|
||||
}
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
return DAWN_VALIDATION_ERROR("Unfinished compute pass");
|
||||
}
|
||||
|
||||
MaybeError CommandBufferBuilder::ValidateRenderPass(BeginRenderPassCmd* renderPass) {
|
||||
PassResourceUsageTracker usageTracker;
|
||||
CommandBufferStateTracker persistentState;
|
||||
|
||||
// Track usage of the render pass attachments
|
||||
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
|
||||
RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
|
||||
TextureBase* texture = colorAttachment->view->GetTexture();
|
||||
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
|
||||
}
|
||||
|
||||
if (renderPass->hasDepthStencilAttachment) {
|
||||
TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
|
||||
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
|
||||
}
|
||||
|
||||
Command type;
|
||||
while (mIterator.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::EndRenderPass: {
|
||||
mIterator.NextCommand<EndRenderPassCmd>();
|
||||
|
||||
DAWN_TRY(usageTracker.ValidateUsages(PassType::Render));
|
||||
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
|
||||
return {};
|
||||
} break;
|
||||
|
||||
case Command::Draw: {
|
||||
mIterator.NextCommand<DrawCmd>();
|
||||
DAWN_TRY(persistentState.ValidateCanDraw());
|
||||
} break;
|
||||
|
||||
case Command::DrawIndexed: {
|
||||
mIterator.NextCommand<DrawIndexedCmd>();
|
||||
DAWN_TRY(persistentState.ValidateCanDrawIndexed());
|
||||
} break;
|
||||
|
||||
case Command::SetRenderPipeline: {
|
||||
SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
|
||||
RenderPipelineBase* pipeline = cmd->pipeline.Get();
|
||||
|
||||
if (!pipeline->IsCompatibleWith(renderPass)) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Pipeline is incompatible with this render pass");
|
||||
}
|
||||
|
||||
persistentState.SetRenderPipeline(pipeline);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
|
||||
mIterator.NextData<uint32_t>(cmd->count);
|
||||
// Validation of count and offset has already been done when the command was
|
||||
// recorded because it impacts the size of an allocation in the
|
||||
// CommandAllocator.
|
||||
if (cmd->stages &
|
||||
~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"SetPushConstants stage must be a subset of (vertex|fragment) in "
|
||||
"render passes");
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::SetStencilReference: {
|
||||
mIterator.NextCommand<SetStencilReferenceCmd>();
|
||||
} break;
|
||||
|
||||
case Command::SetBlendColor: {
|
||||
mIterator.NextCommand<SetBlendColorCmd>();
|
||||
} break;
|
||||
|
||||
case Command::SetScissorRect: {
|
||||
mIterator.NextCommand<SetScissorRectCmd>();
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup: {
|
||||
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
|
||||
|
||||
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
|
||||
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
|
||||
} break;
|
||||
|
||||
case Command::SetIndexBuffer: {
|
||||
SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
|
||||
|
||||
usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index);
|
||||
persistentState.SetIndexBuffer();
|
||||
} break;
|
||||
|
||||
case Command::SetVertexBuffers: {
|
||||
SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
|
||||
auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
|
||||
mIterator.NextData<uint32_t>(cmd->count);
|
||||
|
||||
for (uint32_t i = 0; i < cmd->count; ++i) {
|
||||
usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex);
|
||||
}
|
||||
persistentState.SetVertexBuffer(cmd->startSlot, cmd->count);
|
||||
} break;
|
||||
|
||||
default:
|
||||
return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass");
|
||||
}
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
return DAWN_VALIDATION_ERROR("Unfinished render pass");
|
||||
}
|
||||
|
||||
MaybeError CommandBufferBuilder::ValidateCanRecordTopLevelCommands() const {
|
||||
if (mEncodingState != EncodingState::TopLevel) {
|
||||
return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass");
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
// Implementation of the API's command recording methods
|
||||
|
||||
ComputePassEncoderBase* CommandBufferBuilder::BeginComputePass() {
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
|
||||
|
||||
mEncodingState = EncodingState::ComputePass;
|
||||
return new ComputePassEncoderBase(GetDevice(), this, &mAllocator);
|
||||
}
|
||||
|
||||
RenderPassEncoderBase* CommandBufferBuilder::BeginRenderPass(RenderPassDescriptorBase* info) {
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (info == nullptr) {
|
||||
HandleError("RenderPassDescriptor cannot be null");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
|
||||
new (cmd) BeginRenderPassCmd;
|
||||
|
||||
for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
|
||||
const RenderPassColorAttachmentInfo& colorAttachment = info->GetColorAttachment(i);
|
||||
if (colorAttachment.view.Get() != nullptr) {
|
||||
cmd->colorAttachmentsSet.set(i);
|
||||
cmd->colorAttachments[i] = colorAttachment;
|
||||
}
|
||||
}
|
||||
|
||||
cmd->hasDepthStencilAttachment = info->HasDepthStencilAttachment();
|
||||
if (cmd->hasDepthStencilAttachment) {
|
||||
const RenderPassDepthStencilAttachmentInfo& depthStencilAttachment =
|
||||
info->GetDepthStencilAttachment();
|
||||
cmd->depthStencilAttachment = depthStencilAttachment;
|
||||
}
|
||||
|
||||
cmd->width = info->GetWidth();
|
||||
cmd->height = info->GetHeight();
|
||||
|
||||
mEncodingState = EncodingState::RenderPass;
|
||||
return new RenderPassEncoderBase(GetDevice(), this, &mAllocator);
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::CopyBufferToBuffer(BufferBase* source,
|
||||
uint32_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
uint32_t destinationOffset,
|
||||
uint32_t size) {
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source == nullptr) {
|
||||
HandleError("Source cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destination == nullptr) {
|
||||
HandleError("Destination cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
CopyBufferToBufferCmd* copy =
|
||||
mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
|
||||
new (copy) CopyBufferToBufferCmd;
|
||||
copy->source.buffer = source;
|
||||
copy->source.offset = sourceOffset;
|
||||
copy->destination.buffer = destination;
|
||||
copy->destination.offset = destinationOffset;
|
||||
copy->size = size;
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::CopyBufferToTexture(const BufferCopyView* source,
|
||||
const TextureCopyView* destination,
|
||||
const Extent3D* copySize) {
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source->buffer == nullptr) {
|
||||
HandleError("Buffer cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destination->texture == nullptr) {
|
||||
HandleError("Texture cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
CopyBufferToTextureCmd* copy =
|
||||
mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
|
||||
new (copy) CopyBufferToTextureCmd;
|
||||
copy->source.buffer = source->buffer;
|
||||
copy->source.offset = source->offset;
|
||||
copy->destination.texture = destination->texture;
|
||||
copy->destination.origin = destination->origin;
|
||||
copy->copySize = *copySize;
|
||||
copy->destination.level = destination->level;
|
||||
copy->destination.slice = destination->slice;
|
||||
if (source->rowPitch == 0) {
|
||||
copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
|
||||
} else {
|
||||
copy->source.rowPitch = source->rowPitch;
|
||||
}
|
||||
if (source->imageHeight == 0) {
|
||||
copy->source.imageHeight = copySize->height;
|
||||
} else {
|
||||
copy->source.imageHeight = source->imageHeight;
|
||||
}
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::CopyTextureToBuffer(const TextureCopyView* source,
|
||||
const BufferCopyView* destination,
|
||||
const Extent3D* copySize) {
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source->texture == nullptr) {
|
||||
HandleError("Texture cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destination->buffer == nullptr) {
|
||||
HandleError("Buffer cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
CopyTextureToBufferCmd* copy =
|
||||
mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
|
||||
new (copy) CopyTextureToBufferCmd;
|
||||
copy->source.texture = source->texture;
|
||||
copy->source.origin = source->origin;
|
||||
copy->copySize = *copySize;
|
||||
copy->source.level = source->level;
|
||||
copy->source.slice = source->slice;
|
||||
copy->destination.buffer = destination->buffer;
|
||||
copy->destination.offset = destination->offset;
|
||||
if (destination->rowPitch == 0) {
|
||||
copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
|
||||
} else {
|
||||
copy->destination.rowPitch = destination->rowPitch;
|
||||
}
|
||||
if (destination->imageHeight == 0) {
|
||||
copy->destination.imageHeight = copySize->height;
|
||||
} else {
|
||||
copy->destination.imageHeight = destination->imageHeight;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -17,34 +17,15 @@
|
|||
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
#include "dawn_native/Builder.h"
|
||||
#include "dawn_native/CommandAllocator.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/Forward.h"
|
||||
#include "dawn_native/ObjectBase.h"
|
||||
#include "dawn_native/PassResourceUsage.h"
|
||||
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <utility>
|
||||
|
||||
namespace dawn_native {
|
||||
|
||||
struct BeginRenderPassCmd;
|
||||
|
||||
class BindGroupBase;
|
||||
class BufferBase;
|
||||
class FramebufferBase;
|
||||
class DeviceBase;
|
||||
class PipelineBase;
|
||||
class RenderPassBase;
|
||||
class TextureBase;
|
||||
|
||||
class CommandBufferBuilder;
|
||||
|
||||
class CommandBufferBase : public ObjectBase {
|
||||
public:
|
||||
CommandBufferBase(CommandBufferBuilder* builder);
|
||||
|
||||
CommandBufferBase(DeviceBase* device, CommandEncoderBase* encoder);
|
||||
static CommandBufferBase* MakeError(DeviceBase* device);
|
||||
|
||||
const CommandBufferResourceUsage& GetResourceUsages() const;
|
||||
|
@ -55,67 +36,6 @@ namespace dawn_native {
|
|||
CommandBufferResourceUsage mResourceUsages;
|
||||
};
|
||||
|
||||
class CommandBufferBuilder : public Builder<CommandBufferBase> {
|
||||
public:
|
||||
CommandBufferBuilder(DeviceBase* device);
|
||||
~CommandBufferBuilder();
|
||||
|
||||
MaybeError ValidateGetResult();
|
||||
|
||||
CommandIterator AcquireCommands();
|
||||
CommandBufferResourceUsage AcquireResourceUsages();
|
||||
|
||||
// Dawn API
|
||||
ComputePassEncoderBase* BeginComputePass();
|
||||
RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info);
|
||||
void CopyBufferToBuffer(BufferBase* source,
|
||||
uint32_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
uint32_t destinationOffset,
|
||||
uint32_t size);
|
||||
void CopyBufferToTexture(const BufferCopyView* source,
|
||||
const TextureCopyView* destination,
|
||||
const Extent3D* copySize);
|
||||
void CopyTextureToBuffer(const TextureCopyView* source,
|
||||
const BufferCopyView* destination,
|
||||
const Extent3D* copySize);
|
||||
|
||||
// Functions to interact with the encoders
|
||||
bool ConsumedError(MaybeError maybeError) {
|
||||
if (DAWN_UNLIKELY(maybeError.IsError())) {
|
||||
ConsumeError(maybeError.AcquireError());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void PassEnded();
|
||||
|
||||
private:
|
||||
friend class CommandBufferBase;
|
||||
|
||||
enum class EncodingState : uint8_t;
|
||||
EncodingState mEncodingState;
|
||||
|
||||
CommandBufferBase* GetResultImpl() override;
|
||||
void MoveToIterator();
|
||||
|
||||
MaybeError ValidateComputePass();
|
||||
MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
|
||||
|
||||
MaybeError ValidateCanRecordTopLevelCommands() const;
|
||||
|
||||
void ConsumeError(ErrorData* error);
|
||||
|
||||
CommandAllocator mAllocator;
|
||||
CommandIterator mIterator;
|
||||
bool mWasMovedToIterator = false;
|
||||
bool mWereCommandsAcquired = false;
|
||||
|
||||
bool mWereResourceUsagesAcquired = false;
|
||||
CommandBufferResourceUsage mResourceUsages;
|
||||
};
|
||||
|
||||
} // namespace dawn_native
|
||||
|
||||
#endif // DAWNNATIVE_COMMANDBUFFER_H_
|
||||
|
|
|
@ -16,7 +16,8 @@
|
|||
#define DAWNNATIVE_COMMANDBUFFERSTATETRACKER_H
|
||||
|
||||
#include "common/Constants.h"
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/Forward.h"
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
|
|
|
@ -14,32 +14,363 @@
|
|||
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
|
||||
#include "common/BitSetIterator.h"
|
||||
#include "dawn_native/BindGroup.h"
|
||||
#include "dawn_native/Buffer.h"
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
#include "dawn_native/CommandBufferStateTracker.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/ComputePassEncoder.h"
|
||||
#include "dawn_native/Device.h"
|
||||
#include "dawn_native/ErrorData.h"
|
||||
#include "dawn_native/RenderPassDescriptor.h"
|
||||
#include "dawn_native/RenderPassEncoder.h"
|
||||
#include "dawn_native/RenderPipeline.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace dawn_native {
|
||||
|
||||
CommandEncoderBase::CommandEncoderBase(DeviceBase* device) : ObjectBase(device) {
|
||||
// Create a builder with an external reference count of 1. We don't use Ref<> because we
|
||||
// want to release the external reference when the encoder is destroyed.
|
||||
mBuilder = GetDevice()->CreateCommandBufferBuilder();
|
||||
mBuilder->SetErrorCallback(
|
||||
HandleBuilderError,
|
||||
static_cast<dawnCallbackUserdata>(reinterpret_cast<uintptr_t>(this)), 0);
|
||||
namespace {
|
||||
|
||||
MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy,
|
||||
const Extent3D& copySize) {
|
||||
const TextureBase* texture = textureCopy.texture.Get();
|
||||
if (textureCopy.level >= texture->GetNumMipLevels()) {
|
||||
return DAWN_VALIDATION_ERROR("Copy mip-level out of range");
|
||||
}
|
||||
|
||||
if (textureCopy.slice >= texture->GetArrayLayers()) {
|
||||
return DAWN_VALIDATION_ERROR("Copy array-layer out of range");
|
||||
}
|
||||
|
||||
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
|
||||
// overflows.
|
||||
uint64_t level = textureCopy.level;
|
||||
if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
|
||||
(static_cast<uint64_t>(texture->GetSize().width) >> level) ||
|
||||
uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
|
||||
(static_cast<uint64_t>(texture->GetSize().height) >> level)) {
|
||||
return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
|
||||
}
|
||||
|
||||
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
|
||||
// textures
|
||||
if (textureCopy.origin.z != 0 || copySize.depth != 1) {
|
||||
return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) {
|
||||
uint32_t bufferSize = buffer->GetSize();
|
||||
return offset <= bufferSize && (size <= (bufferSize - offset));
|
||||
}
|
||||
|
||||
MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) {
|
||||
if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) {
|
||||
return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) {
|
||||
uint32_t texelSize =
|
||||
static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat()));
|
||||
if (bufferCopy.offset % texelSize != 0) {
|
||||
return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) {
|
||||
if (imageHeight < copyHeight) {
|
||||
return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height.");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize,
|
||||
uint32_t rowPitch,
|
||||
uint32_t imageHeight,
|
||||
uint32_t* bufferSize) {
|
||||
DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height));
|
||||
|
||||
// TODO(cwallez@chromium.org): check for overflows
|
||||
uint32_t slicePitch = rowPitch * imageHeight;
|
||||
uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width;
|
||||
*bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) {
|
||||
uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat());
|
||||
return texelSize * width;
|
||||
}
|
||||
|
||||
MaybeError ValidateRowPitch(dawn::TextureFormat format,
|
||||
const Extent3D& copySize,
|
||||
uint32_t rowPitch) {
|
||||
if (rowPitch % kTextureRowPitchAlignment != 0) {
|
||||
return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256");
|
||||
}
|
||||
|
||||
uint32_t texelSize = TextureFormatPixelSize(format);
|
||||
if (rowPitch < copySize.width * texelSize) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Row pitch must not be less than the number of bytes per row");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
|
||||
ASSERT(HasZeroOrOneBits(usage));
|
||||
if (!(buffer->GetUsage() & usage)) {
|
||||
return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) {
|
||||
ASSERT(HasZeroOrOneBits(usage));
|
||||
if (!(texture->GetUsage() & usage)) {
|
||||
return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
enum class PassType {
|
||||
Render,
|
||||
Compute,
|
||||
};
|
||||
|
||||
// Helper class to encapsulate the logic of tracking per-resource usage during the
|
||||
// validation of command buffer passes. It is used both to know if there are validation
|
||||
// errors, and to get a list of resources used per pass for backends that need the
|
||||
// information.
|
||||
class PassResourceUsageTracker {
|
||||
public:
|
||||
void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) {
|
||||
// std::map's operator[] will create the key and return 0 if the key didn't exist
|
||||
// before.
|
||||
dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer];
|
||||
|
||||
if (usage == dawn::BufferUsageBit::Storage &&
|
||||
storedUsage & dawn::BufferUsageBit::Storage) {
|
||||
mStorageUsedMultipleTimes = true;
|
||||
}
|
||||
|
||||
storedUsage |= usage;
|
||||
}
|
||||
|
||||
void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) {
|
||||
// std::map's operator[] will create the key and return 0 if the key didn't exist
|
||||
// before.
|
||||
dawn::TextureUsageBit& storedUsage = mTextureUsages[texture];
|
||||
|
||||
if (usage == dawn::TextureUsageBit::Storage &&
|
||||
storedUsage & dawn::TextureUsageBit::Storage) {
|
||||
mStorageUsedMultipleTimes = true;
|
||||
}
|
||||
|
||||
storedUsage |= usage;
|
||||
}
|
||||
|
||||
// Performs the per-pass usage validation checks
|
||||
MaybeError ValidateUsages(PassType pass) const {
|
||||
// Storage resources cannot be used twice in the same compute pass
|
||||
if (pass == PassType::Compute && mStorageUsedMultipleTimes) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Storage resource used multiple times in compute pass");
|
||||
}
|
||||
|
||||
// Buffers can only be used as single-write or multiple read.
|
||||
for (auto& it : mBufferUsages) {
|
||||
BufferBase* buffer = it.first;
|
||||
dawn::BufferUsageBit usage = it.second;
|
||||
|
||||
if (usage & ~buffer->GetUsage()) {
|
||||
return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
|
||||
}
|
||||
|
||||
bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
|
||||
bool singleUse = dawn::HasZeroOrOneBits(usage);
|
||||
|
||||
if (!readOnly && !singleUse) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Buffer used as writeable usage and another usage in pass");
|
||||
}
|
||||
}
|
||||
|
||||
// Textures can only be used as single-write or multiple read.
|
||||
// TODO(cwallez@chromium.org): implement per-subresource tracking
|
||||
for (auto& it : mTextureUsages) {
|
||||
TextureBase* texture = it.first;
|
||||
dawn::TextureUsageBit usage = it.second;
|
||||
|
||||
if (usage & ~texture->GetUsage()) {
|
||||
return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
|
||||
}
|
||||
|
||||
// For textures the only read-only usage in a pass is Sampled, so checking the
|
||||
// usage constraint simplifies to checking a single usage bit is set.
|
||||
if (!dawn::HasZeroOrOneBits(it.second)) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Texture used with more than one usage in pass");
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
|
||||
PassResourceUsage AcquireResourceUsage() {
|
||||
PassResourceUsage result;
|
||||
result.buffers.reserve(mBufferUsages.size());
|
||||
result.bufferUsages.reserve(mBufferUsages.size());
|
||||
result.textures.reserve(mTextureUsages.size());
|
||||
result.textureUsages.reserve(mTextureUsages.size());
|
||||
|
||||
for (auto& it : mBufferUsages) {
|
||||
result.buffers.push_back(it.first);
|
||||
result.bufferUsages.push_back(it.second);
|
||||
}
|
||||
|
||||
for (auto& it : mTextureUsages) {
|
||||
result.textures.push_back(it.first);
|
||||
result.textureUsages.push_back(it.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages;
|
||||
std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages;
|
||||
bool mStorageUsedMultipleTimes = false;
|
||||
};
|
||||
|
||||
void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) {
|
||||
const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
|
||||
|
||||
for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
|
||||
dawn::BindingType type = layoutInfo.types[i];
|
||||
|
||||
switch (type) {
|
||||
case dawn::BindingType::UniformBuffer: {
|
||||
BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
|
||||
tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform);
|
||||
} break;
|
||||
|
||||
case dawn::BindingType::StorageBuffer: {
|
||||
BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
|
||||
tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage);
|
||||
} break;
|
||||
|
||||
case dawn::BindingType::SampledTexture: {
|
||||
TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
|
||||
tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled);
|
||||
} break;
|
||||
|
||||
case dawn::BindingType::Sampler:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
enum class CommandEncoderBase::EncodingState : uint8_t {
|
||||
TopLevel,
|
||||
ComputePass,
|
||||
RenderPass,
|
||||
Finished
|
||||
};
|
||||
|
||||
CommandEncoderBase::CommandEncoderBase(DeviceBase* device)
|
||||
: ObjectBase(device), mEncodingState(EncodingState::TopLevel) {
|
||||
}
|
||||
|
||||
CommandEncoderBase::~CommandEncoderBase() {
|
||||
// Release the single external reference of the builder
|
||||
mBuilder->Release();
|
||||
mBuilder = nullptr;
|
||||
if (!mWereCommandsAcquired) {
|
||||
MoveToIterator();
|
||||
FreeCommands(&mIterator);
|
||||
}
|
||||
}
|
||||
|
||||
CommandIterator CommandEncoderBase::AcquireCommands() {
|
||||
ASSERT(!mWereCommandsAcquired);
|
||||
mWereCommandsAcquired = true;
|
||||
return std::move(mIterator);
|
||||
}
|
||||
|
||||
CommandBufferResourceUsage CommandEncoderBase::AcquireResourceUsages() {
|
||||
ASSERT(!mWereResourceUsagesAcquired);
|
||||
mWereResourceUsagesAcquired = true;
|
||||
return std::move(mResourceUsages);
|
||||
}
|
||||
|
||||
void CommandEncoderBase::MoveToIterator() {
|
||||
if (!mWasMovedToIterator) {
|
||||
mIterator = std::move(mAllocator);
|
||||
mWasMovedToIterator = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Implementation of the API's command recording methods
|
||||
|
||||
ComputePassEncoderBase* CommandEncoderBase::BeginComputePass() {
|
||||
return mBuilder->BeginComputePass();
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
|
||||
|
||||
mEncodingState = EncodingState::ComputePass;
|
||||
return new ComputePassEncoderBase(GetDevice(), this, &mAllocator);
|
||||
}
|
||||
|
||||
RenderPassEncoderBase* CommandEncoderBase::BeginRenderPass(RenderPassDescriptorBase* info) {
|
||||
return mBuilder->BeginRenderPass(info);
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (info == nullptr) {
|
||||
HandleError("RenderPassDescriptor cannot be null");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
|
||||
new (cmd) BeginRenderPassCmd;
|
||||
|
||||
for (uint32_t i : IterateBitSet(info->GetColorAttachmentMask())) {
|
||||
const RenderPassColorAttachmentInfo& colorAttachment = info->GetColorAttachment(i);
|
||||
if (colorAttachment.view.Get() != nullptr) {
|
||||
cmd->colorAttachmentsSet.set(i);
|
||||
cmd->colorAttachments[i] = colorAttachment;
|
||||
}
|
||||
}
|
||||
|
||||
cmd->hasDepthStencilAttachment = info->HasDepthStencilAttachment();
|
||||
if (cmd->hasDepthStencilAttachment) {
|
||||
const RenderPassDepthStencilAttachmentInfo& depthStencilAttachment =
|
||||
info->GetDepthStencilAttachment();
|
||||
cmd->depthStencilAttachment = depthStencilAttachment;
|
||||
}
|
||||
|
||||
cmd->width = info->GetWidth();
|
||||
cmd->height = info->GetHeight();
|
||||
|
||||
mEncodingState = EncodingState::RenderPass;
|
||||
return new RenderPassEncoderBase(GetDevice(), this, &mAllocator);
|
||||
}
|
||||
|
||||
void CommandEncoderBase::CopyBufferToBuffer(BufferBase* source,
|
||||
|
@ -47,20 +378,106 @@ namespace dawn_native {
|
|||
BufferBase* destination,
|
||||
uint32_t destinationOffset,
|
||||
uint32_t size) {
|
||||
return mBuilder->CopyBufferToBuffer(source, sourceOffset, destination, destinationOffset,
|
||||
size);
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source == nullptr) {
|
||||
HandleError("Source cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destination == nullptr) {
|
||||
HandleError("Destination cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
CopyBufferToBufferCmd* copy =
|
||||
mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
|
||||
new (copy) CopyBufferToBufferCmd;
|
||||
copy->source.buffer = source;
|
||||
copy->source.offset = sourceOffset;
|
||||
copy->destination.buffer = destination;
|
||||
copy->destination.offset = destinationOffset;
|
||||
copy->size = size;
|
||||
}
|
||||
|
||||
void CommandEncoderBase::CopyBufferToTexture(const BufferCopyView* source,
|
||||
const TextureCopyView* destination,
|
||||
const Extent3D* copySize) {
|
||||
return mBuilder->CopyBufferToTexture(source, destination, copySize);
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source->buffer == nullptr) {
|
||||
HandleError("Buffer cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destination->texture == nullptr) {
|
||||
HandleError("Texture cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
CopyBufferToTextureCmd* copy =
|
||||
mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
|
||||
new (copy) CopyBufferToTextureCmd;
|
||||
copy->source.buffer = source->buffer;
|
||||
copy->source.offset = source->offset;
|
||||
copy->destination.texture = destination->texture;
|
||||
copy->destination.origin = destination->origin;
|
||||
copy->copySize = *copySize;
|
||||
copy->destination.level = destination->level;
|
||||
copy->destination.slice = destination->slice;
|
||||
if (source->rowPitch == 0) {
|
||||
copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width);
|
||||
} else {
|
||||
copy->source.rowPitch = source->rowPitch;
|
||||
}
|
||||
if (source->imageHeight == 0) {
|
||||
copy->source.imageHeight = copySize->height;
|
||||
} else {
|
||||
copy->source.imageHeight = source->imageHeight;
|
||||
}
|
||||
}
|
||||
|
||||
void CommandEncoderBase::CopyTextureToBuffer(const TextureCopyView* source,
|
||||
const BufferCopyView* destination,
|
||||
const Extent3D* copySize) {
|
||||
return mBuilder->CopyTextureToBuffer(source, destination, copySize);
|
||||
if (ConsumedError(ValidateCanRecordTopLevelCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source->texture == nullptr) {
|
||||
HandleError("Texture cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destination->buffer == nullptr) {
|
||||
HandleError("Buffer cannot be null");
|
||||
return;
|
||||
}
|
||||
|
||||
CopyTextureToBufferCmd* copy =
|
||||
mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
|
||||
new (copy) CopyTextureToBufferCmd;
|
||||
copy->source.texture = source->texture;
|
||||
copy->source.origin = source->origin;
|
||||
copy->copySize = *copySize;
|
||||
copy->source.level = source->level;
|
||||
copy->source.slice = source->slice;
|
||||
copy->destination.buffer = destination->buffer;
|
||||
copy->destination.offset = destination->offset;
|
||||
if (destination->rowPitch == 0) {
|
||||
copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width);
|
||||
} else {
|
||||
copy->destination.rowPitch = destination->rowPitch;
|
||||
}
|
||||
if (destination->imageHeight == 0) {
|
||||
copy->destination.imageHeight = copySize->height;
|
||||
} else {
|
||||
copy->destination.imageHeight = destination->imageHeight;
|
||||
}
|
||||
}
|
||||
|
||||
CommandBufferBase* CommandEncoderBase::Finish() {
|
||||
|
@ -69,35 +486,313 @@ namespace dawn_native {
|
|||
}
|
||||
ASSERT(!IsError());
|
||||
|
||||
CommandBufferBase* result = mBuilder->GetResult();
|
||||
if (result == nullptr) {
|
||||
ASSERT(mGotError);
|
||||
GetDevice()->ConsumedError(DAWN_VALIDATION_ERROR(mErrorMessage));
|
||||
return CommandBufferBase::MakeError(GetDevice());
|
||||
}
|
||||
mEncodingState = EncodingState::Finished;
|
||||
|
||||
ASSERT(result != nullptr);
|
||||
return result;
|
||||
MoveToIterator();
|
||||
return GetDevice()->CreateCommandBuffer(this);
|
||||
}
|
||||
|
||||
// Implementation of functions to interact with sub-encoders
|
||||
|
||||
void CommandEncoderBase::HandleError(const char* message) {
|
||||
if (!mGotError) {
|
||||
mGotError = true;
|
||||
mErrorMessage = message;
|
||||
}
|
||||
}
|
||||
|
||||
void CommandEncoderBase::ConsumeError(ErrorData* error) {
|
||||
HandleError(error->GetMessage().c_str());
|
||||
delete error;
|
||||
}
|
||||
|
||||
void CommandEncoderBase::PassEnded() {
|
||||
if (mEncodingState == EncodingState::ComputePass) {
|
||||
mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass);
|
||||
} else {
|
||||
ASSERT(mEncodingState == EncodingState::RenderPass);
|
||||
mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass);
|
||||
}
|
||||
mEncodingState = EncodingState::TopLevel;
|
||||
}
|
||||
|
||||
// Implementation of the command buffer validation that can be precomputed before submit
|
||||
|
||||
MaybeError CommandEncoderBase::ValidateFinish() {
|
||||
DAWN_TRY(GetDevice()->ValidateObject(this));
|
||||
DAWN_TRY(mBuilder->ValidateGetResult());
|
||||
|
||||
if (mGotError) {
|
||||
return DAWN_VALIDATION_ERROR(mErrorMessage);
|
||||
}
|
||||
|
||||
if (mEncodingState != EncodingState::TopLevel) {
|
||||
return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
|
||||
}
|
||||
|
||||
MoveToIterator();
|
||||
mIterator.Reset();
|
||||
|
||||
Command type;
|
||||
while (mIterator.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::BeginComputePass: {
|
||||
mIterator.NextCommand<BeginComputePassCmd>();
|
||||
DAWN_TRY(ValidateComputePass());
|
||||
} break;
|
||||
|
||||
case Command::BeginRenderPass: {
|
||||
BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
|
||||
DAWN_TRY(ValidateRenderPass(cmd));
|
||||
} break;
|
||||
|
||||
case Command::CopyBufferToBuffer: {
|
||||
CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>();
|
||||
|
||||
DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
|
||||
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
|
||||
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size));
|
||||
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size));
|
||||
|
||||
DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
|
||||
dawn::BufferUsageBit::TransferSrc));
|
||||
DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
|
||||
dawn::BufferUsageBit::TransferDst));
|
||||
|
||||
mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
|
||||
mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
|
||||
} break;
|
||||
|
||||
case Command::CopyBufferToTexture: {
|
||||
CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>();
|
||||
|
||||
DAWN_TRY(GetDevice()->ValidateObject(copy->source.buffer.Get()));
|
||||
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.texture.Get()));
|
||||
|
||||
uint32_t bufferCopySize = 0;
|
||||
DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(),
|
||||
copy->copySize, copy->source.rowPitch));
|
||||
|
||||
DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch,
|
||||
copy->source.imageHeight,
|
||||
&bufferCopySize));
|
||||
|
||||
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
|
||||
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize));
|
||||
DAWN_TRY(
|
||||
ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source));
|
||||
|
||||
DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(),
|
||||
dawn::BufferUsageBit::TransferSrc));
|
||||
DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
|
||||
dawn::TextureUsageBit::TransferDst));
|
||||
|
||||
mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
|
||||
mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
|
||||
} break;
|
||||
|
||||
case Command::CopyTextureToBuffer: {
|
||||
CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>();
|
||||
|
||||
DAWN_TRY(GetDevice()->ValidateObject(copy->source.texture.Get()));
|
||||
DAWN_TRY(GetDevice()->ValidateObject(copy->destination.buffer.Get()));
|
||||
|
||||
uint32_t bufferCopySize = 0;
|
||||
DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize,
|
||||
copy->destination.rowPitch));
|
||||
DAWN_TRY(ComputeTextureCopyBufferSize(
|
||||
copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight,
|
||||
&bufferCopySize));
|
||||
|
||||
DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize));
|
||||
DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize));
|
||||
DAWN_TRY(
|
||||
ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination));
|
||||
|
||||
DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(),
|
||||
dawn::TextureUsageBit::TransferSrc));
|
||||
DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
|
||||
dawn::BufferUsageBit::TransferDst));
|
||||
|
||||
mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
|
||||
mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
|
||||
} break;
|
||||
|
||||
default:
|
||||
return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass");
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
// static
|
||||
void CommandEncoderBase::HandleBuilderError(dawnBuilderErrorStatus status,
|
||||
const char* message,
|
||||
dawnCallbackUserdata userdata1,
|
||||
dawnCallbackUserdata) {
|
||||
CommandEncoderBase* self =
|
||||
reinterpret_cast<CommandEncoderBase*>(static_cast<uintptr_t>(userdata1));
|
||||
MaybeError CommandEncoderBase::ValidateComputePass() {
|
||||
PassResourceUsageTracker usageTracker;
|
||||
CommandBufferStateTracker persistentState;
|
||||
|
||||
if (status != DAWN_BUILDER_ERROR_STATUS_SUCCESS && !self->mGotError) {
|
||||
self->mGotError = true;
|
||||
self->mErrorMessage = message;
|
||||
Command type;
|
||||
while (mIterator.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::EndComputePass: {
|
||||
mIterator.NextCommand<EndComputePassCmd>();
|
||||
|
||||
DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute));
|
||||
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
|
||||
return {};
|
||||
} break;
|
||||
|
||||
case Command::Dispatch: {
|
||||
mIterator.NextCommand<DispatchCmd>();
|
||||
DAWN_TRY(persistentState.ValidateCanDispatch());
|
||||
} break;
|
||||
|
||||
case Command::SetComputePipeline: {
|
||||
SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>();
|
||||
ComputePipelineBase* pipeline = cmd->pipeline.Get();
|
||||
persistentState.SetComputePipeline(pipeline);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
|
||||
mIterator.NextData<uint32_t>(cmd->count);
|
||||
// Validation of count and offset has already been done when the command was
|
||||
// recorded because it impacts the size of an allocation in the
|
||||
// CommandAllocator.
|
||||
if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"SetPushConstants stage must be compute or 0 in compute passes");
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup: {
|
||||
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
|
||||
|
||||
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
|
||||
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
|
||||
} break;
|
||||
|
||||
default:
|
||||
return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
|
||||
}
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
return DAWN_VALIDATION_ERROR("Unfinished compute pass");
|
||||
}
|
||||
|
||||
MaybeError CommandEncoderBase::ValidateRenderPass(BeginRenderPassCmd* renderPass) {
|
||||
PassResourceUsageTracker usageTracker;
|
||||
CommandBufferStateTracker persistentState;
|
||||
|
||||
// Track usage of the render pass attachments
|
||||
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
|
||||
RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
|
||||
TextureBase* texture = colorAttachment->view->GetTexture();
|
||||
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
|
||||
}
|
||||
|
||||
if (renderPass->hasDepthStencilAttachment) {
|
||||
TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
|
||||
usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment);
|
||||
}
|
||||
|
||||
Command type;
|
||||
while (mIterator.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
case Command::EndRenderPass: {
|
||||
mIterator.NextCommand<EndRenderPassCmd>();
|
||||
|
||||
DAWN_TRY(usageTracker.ValidateUsages(PassType::Render));
|
||||
mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage());
|
||||
return {};
|
||||
} break;
|
||||
|
||||
case Command::Draw: {
|
||||
mIterator.NextCommand<DrawCmd>();
|
||||
DAWN_TRY(persistentState.ValidateCanDraw());
|
||||
} break;
|
||||
|
||||
case Command::DrawIndexed: {
|
||||
mIterator.NextCommand<DrawIndexedCmd>();
|
||||
DAWN_TRY(persistentState.ValidateCanDrawIndexed());
|
||||
} break;
|
||||
|
||||
case Command::SetRenderPipeline: {
|
||||
SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>();
|
||||
RenderPipelineBase* pipeline = cmd->pipeline.Get();
|
||||
|
||||
if (!pipeline->IsCompatibleWith(renderPass)) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Pipeline is incompatible with this render pass");
|
||||
}
|
||||
|
||||
persistentState.SetRenderPipeline(pipeline);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
|
||||
mIterator.NextData<uint32_t>(cmd->count);
|
||||
// Validation of count and offset has already been done when the command was
|
||||
// recorded because it impacts the size of an allocation in the
|
||||
// CommandAllocator.
|
||||
if (cmd->stages &
|
||||
~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"SetPushConstants stage must be a subset of (vertex|fragment) in "
|
||||
"render passes");
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::SetStencilReference: {
|
||||
mIterator.NextCommand<SetStencilReferenceCmd>();
|
||||
} break;
|
||||
|
||||
case Command::SetBlendColor: {
|
||||
mIterator.NextCommand<SetBlendColorCmd>();
|
||||
} break;
|
||||
|
||||
case Command::SetScissorRect: {
|
||||
mIterator.NextCommand<SetScissorRectCmd>();
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup: {
|
||||
SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
|
||||
|
||||
TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker);
|
||||
persistentState.SetBindGroup(cmd->index, cmd->group.Get());
|
||||
} break;
|
||||
|
||||
case Command::SetIndexBuffer: {
|
||||
SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>();
|
||||
|
||||
usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index);
|
||||
persistentState.SetIndexBuffer();
|
||||
} break;
|
||||
|
||||
case Command::SetVertexBuffers: {
|
||||
SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>();
|
||||
auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count);
|
||||
mIterator.NextData<uint32_t>(cmd->count);
|
||||
|
||||
for (uint32_t i = 0; i < cmd->count; ++i) {
|
||||
usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex);
|
||||
}
|
||||
persistentState.SetVertexBuffer(cmd->startSlot, cmd->count);
|
||||
} break;
|
||||
|
||||
default:
|
||||
return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass");
|
||||
}
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
return DAWN_VALIDATION_ERROR("Unfinished render pass");
|
||||
}
|
||||
|
||||
MaybeError CommandEncoderBase::ValidateCanRecordTopLevelCommands() const {
|
||||
if (mEncodingState != EncodingState::TopLevel) {
|
||||
return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass");
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -17,13 +17,16 @@
|
|||
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
#include "dawn_native/CommandAllocator.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/ObjectBase.h"
|
||||
#include "dawn_native/PassResourceUsage.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace dawn_native {
|
||||
|
||||
struct BeginRenderPassCmd;
|
||||
class CommandBufferBuilder;
|
||||
|
||||
// CommandEncoder is temporarily a wrapper around CommandBufferBuilder so the two can coexist
|
||||
|
@ -34,6 +37,9 @@ namespace dawn_native {
|
|||
CommandEncoderBase(DeviceBase* device);
|
||||
~CommandEncoderBase();
|
||||
|
||||
CommandIterator AcquireCommands();
|
||||
CommandBufferResourceUsage AcquireResourceUsages();
|
||||
|
||||
// Dawn API
|
||||
ComputePassEncoderBase* BeginComputePass();
|
||||
RenderPassEncoderBase* BeginRenderPass(RenderPassDescriptorBase* info);
|
||||
|
@ -50,14 +56,37 @@ namespace dawn_native {
|
|||
const Extent3D* copySize);
|
||||
CommandBufferBase* Finish();
|
||||
|
||||
// Functions to interact with the encoders
|
||||
void HandleError(const char* message);
|
||||
void ConsumeError(ErrorData* error);
|
||||
bool ConsumedError(MaybeError maybeError) {
|
||||
if (DAWN_UNLIKELY(maybeError.IsError())) {
|
||||
ConsumeError(maybeError.AcquireError());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void PassEnded();
|
||||
|
||||
private:
|
||||
MaybeError ValidateFinish();
|
||||
static void HandleBuilderError(dawnBuilderErrorStatus status,
|
||||
const char* message,
|
||||
dawnCallbackUserdata userdata1,
|
||||
dawnCallbackUserdata userdata2);
|
||||
MaybeError ValidateComputePass();
|
||||
MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
|
||||
MaybeError ValidateCanRecordTopLevelCommands() const;
|
||||
|
||||
enum class EncodingState : uint8_t;
|
||||
EncodingState mEncodingState;
|
||||
|
||||
void MoveToIterator();
|
||||
CommandAllocator mAllocator;
|
||||
CommandIterator mIterator;
|
||||
bool mWasMovedToIterator = false;
|
||||
bool mWereCommandsAcquired = false;
|
||||
|
||||
bool mWereResourceUsagesAcquired = false;
|
||||
CommandBufferResourceUsage mResourceUsages;
|
||||
|
||||
CommandBufferBuilder* mBuilder = nullptr;
|
||||
bool mGotError = false;
|
||||
std::string mErrorMessage;
|
||||
};
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include "dawn_native/ComputePassEncoder.h"
|
||||
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/ComputePipeline.h"
|
||||
#include "dawn_native/Device.h"
|
||||
|
@ -22,13 +22,13 @@
|
|||
namespace dawn_native {
|
||||
|
||||
ComputePassEncoderBase::ComputePassEncoderBase(DeviceBase* device,
|
||||
CommandBufferBuilder* topLevelBuilder,
|
||||
CommandEncoderBase* topLevelEncoder,
|
||||
CommandAllocator* allocator)
|
||||
: ProgrammablePassEncoder(device, topLevelBuilder, allocator) {
|
||||
: ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
|
||||
}
|
||||
|
||||
void ComputePassEncoderBase::Dispatch(uint32_t x, uint32_t y, uint32_t z) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -40,8 +40,8 @@ namespace dawn_native {
|
|||
}
|
||||
|
||||
void ComputePassEncoderBase::SetPipeline(ComputePipelineBase* pipeline) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,13 +21,13 @@
|
|||
namespace dawn_native {
|
||||
|
||||
// This is called ComputePassEncoderBase to match the code generator expectations. Note that it
|
||||
// is a pure frontend type to record in its parent CommandBufferBuilder and never has a backend
|
||||
// is a pure frontend type to record in its parent CommandEncoder and never has a backend
|
||||
// implementation.
|
||||
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
|
||||
class ComputePassEncoderBase : public ProgrammablePassEncoder {
|
||||
public:
|
||||
ComputePassEncoderBase(DeviceBase* device,
|
||||
CommandBufferBuilder* topLevelBuilder,
|
||||
CommandEncoderBase* topLevelEncoder,
|
||||
CommandAllocator* allocator);
|
||||
|
||||
void Dispatch(uint32_t x, uint32_t y, uint32_t z);
|
||||
|
|
|
@ -147,9 +147,6 @@ namespace dawn_native {
|
|||
|
||||
return result;
|
||||
}
|
||||
CommandBufferBuilder* DeviceBase::CreateCommandBufferBuilder() {
|
||||
return new CommandBufferBuilder(this);
|
||||
}
|
||||
CommandEncoderBase* DeviceBase::CreateCommandEncoder() {
|
||||
return new CommandEncoderBase(this);
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace dawn_native {
|
|||
using ErrorCallback = void (*)(const char* errorMessage, void* userData);
|
||||
|
||||
class AdapterBase;
|
||||
class BufferBuilder;
|
||||
class FenceSignalTracker;
|
||||
class DynamicUploader;
|
||||
class StagingBufferBase;
|
||||
|
@ -58,7 +59,7 @@ namespace dawn_native {
|
|||
|
||||
FenceSignalTracker* GetFenceSignalTracker() const;
|
||||
|
||||
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
|
||||
virtual CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) = 0;
|
||||
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
|
||||
virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) = 0;
|
||||
|
@ -90,7 +91,6 @@ namespace dawn_native {
|
|||
BindGroupBase* CreateBindGroup(const BindGroupDescriptor* descriptor);
|
||||
BindGroupLayoutBase* CreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor);
|
||||
BufferBase* CreateBuffer(const BufferDescriptor* descriptor);
|
||||
CommandBufferBuilder* CreateCommandBufferBuilder();
|
||||
CommandEncoderBase* CreateCommandEncoder();
|
||||
ComputePipelineBase* CreateComputePipeline(const ComputePipelineDescriptor* descriptor);
|
||||
FenceBase* CreateFence(const FenceDescriptor* descriptor);
|
||||
|
|
|
@ -21,22 +21,18 @@ namespace dawn_native {
|
|||
|
||||
class AdapterBase;
|
||||
class BindGroupBase;
|
||||
class BindGroupBuilder;
|
||||
class BindGroupLayoutBase;
|
||||
class BindGroupLayoutBuilder;
|
||||
class BufferBase;
|
||||
class BufferBuilder;
|
||||
class ComputePipelineBase;
|
||||
class CommandBufferBase;
|
||||
class CommandBufferBuilder;
|
||||
class CommandEncoderBase;
|
||||
class ComputePassEncoderBase;
|
||||
class FenceBase;
|
||||
class InputStateBase;
|
||||
class InputStateBuilder;
|
||||
class InstanceBase;
|
||||
class PipelineBase;
|
||||
class PipelineLayoutBase;
|
||||
class PipelineLayoutBuilder;
|
||||
class QueueBase;
|
||||
class RenderPassDescriptorBase;
|
||||
class RenderPassDescriptorBuilder;
|
||||
|
@ -44,13 +40,10 @@ namespace dawn_native {
|
|||
class RenderPipelineBase;
|
||||
class SamplerBase;
|
||||
class ShaderModuleBase;
|
||||
class ShaderModuleBuilder;
|
||||
class StagingBufferBase;
|
||||
class SwapChainBase;
|
||||
class SwapChainBuilder;
|
||||
class TextureBase;
|
||||
class TextureViewBase;
|
||||
class TextureViewBuilder;
|
||||
|
||||
class DeviceBase;
|
||||
|
||||
|
|
|
@ -24,28 +24,28 @@
|
|||
namespace dawn_native {
|
||||
|
||||
ProgrammablePassEncoder::ProgrammablePassEncoder(DeviceBase* device,
|
||||
CommandBufferBuilder* topLevelBuilder,
|
||||
CommandEncoderBase* topLevelEncoder,
|
||||
CommandAllocator* allocator)
|
||||
: ObjectBase(device), mTopLevelBuilder(topLevelBuilder), mAllocator(allocator) {
|
||||
: ObjectBase(device), mTopLevelEncoder(topLevelEncoder), mAllocator(allocator) {
|
||||
}
|
||||
|
||||
void ProgrammablePassEncoder::EndPass() {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
mTopLevelBuilder->PassEnded();
|
||||
mTopLevelEncoder->PassEnded();
|
||||
mAllocator = nullptr;
|
||||
}
|
||||
|
||||
void ProgrammablePassEncoder::SetBindGroup(uint32_t groupIndex, BindGroupBase* group) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(group))) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(group))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (groupIndex >= kMaxBindGroups) {
|
||||
mTopLevelBuilder->HandleError("Setting bind group over the max");
|
||||
mTopLevelEncoder->HandleError("Setting bind group over the max");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -59,13 +59,13 @@ namespace dawn_native {
|
|||
uint32_t offset,
|
||||
uint32_t count,
|
||||
const void* data) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(cwallez@chromium.org): check for overflows
|
||||
if (offset + count > kMaxPushConstants) {
|
||||
mTopLevelBuilder->HandleError("Setting too many push constants");
|
||||
mTopLevelEncoder->HandleError("Setting too many push constants");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#ifndef DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
|
||||
#define DAWNNATIVE_PROGRAMMABLEPASSENCODER_H_
|
||||
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/ObjectBase.h"
|
||||
|
||||
|
@ -29,7 +30,7 @@ namespace dawn_native {
|
|||
class ProgrammablePassEncoder : public ObjectBase {
|
||||
public:
|
||||
ProgrammablePassEncoder(DeviceBase* device,
|
||||
CommandBufferBuilder* topLevelBuilder,
|
||||
CommandEncoderBase* topLevelEncoder,
|
||||
CommandAllocator* allocator);
|
||||
|
||||
void EndPass();
|
||||
|
@ -43,9 +44,9 @@ namespace dawn_native {
|
|||
protected:
|
||||
MaybeError ValidateCanRecordCommands() const;
|
||||
|
||||
// The allocator is borrowed from the top level builder. Keep a reference to the builder
|
||||
// The allocator is borrowed from the top level encoder. Keep a reference to the encoder
|
||||
// to make sure the allocator isn't freed.
|
||||
Ref<CommandBufferBuilder> mTopLevelBuilder = nullptr;
|
||||
Ref<CommandEncoderBase> mTopLevelEncoder = nullptr;
|
||||
// mAllocator is cleared at the end of the pass so it acts as a tag that EndPass was called
|
||||
CommandAllocator* mAllocator = nullptr;
|
||||
};
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "dawn_native/RenderPassEncoder.h"
|
||||
|
||||
#include "dawn_native/Buffer.h"
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/Device.h"
|
||||
#include "dawn_native/RenderPipeline.h"
|
||||
|
@ -25,16 +25,16 @@
|
|||
namespace dawn_native {
|
||||
|
||||
RenderPassEncoderBase::RenderPassEncoderBase(DeviceBase* device,
|
||||
CommandBufferBuilder* topLevelBuilder,
|
||||
CommandEncoderBase* topLevelEncoder,
|
||||
CommandAllocator* allocator)
|
||||
: ProgrammablePassEncoder(device, topLevelBuilder, allocator) {
|
||||
: ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
|
||||
}
|
||||
|
||||
void RenderPassEncoderBase::Draw(uint32_t vertexCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t firstVertex,
|
||||
uint32_t firstInstance) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,7 @@ namespace dawn_native {
|
|||
uint32_t firstIndex,
|
||||
uint32_t baseVertex,
|
||||
uint32_t firstInstance) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -65,8 +65,8 @@ namespace dawn_native {
|
|||
}
|
||||
|
||||
void RenderPassEncoderBase::SetPipeline(RenderPipelineBase* pipeline) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -77,7 +77,7 @@ namespace dawn_native {
|
|||
}
|
||||
|
||||
void RenderPassEncoderBase::SetStencilReference(uint32_t reference) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -88,7 +88,7 @@ namespace dawn_native {
|
|||
}
|
||||
|
||||
void RenderPassEncoderBase::SetBlendColor(const Color* color) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -101,7 +101,7 @@ namespace dawn_native {
|
|||
uint32_t y,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -114,8 +114,8 @@ namespace dawn_native {
|
|||
}
|
||||
|
||||
void RenderPassEncoderBase::SetIndexBuffer(BufferBase* buffer, uint32_t offset) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
|
||||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -129,12 +129,12 @@ namespace dawn_native {
|
|||
uint32_t count,
|
||||
BufferBase* const* buffers,
|
||||
uint32_t const* offsets) {
|
||||
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
if (mTopLevelBuilder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
|
||||
if (mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,13 +21,13 @@
|
|||
namespace dawn_native {
|
||||
|
||||
// This is called RenderPassEncoderBase to match the code generator expectations. Note that it
|
||||
// is a pure frontend type to record in its parent CommandBufferBuilder and never has a backend
|
||||
// is a pure frontend type to record in its parent CommandEncoder and never has a backend
|
||||
// implementation.
|
||||
// TODO(cwallez@chromium.org): Remove that generator limitation and rename to ComputePassEncoder
|
||||
class RenderPassEncoderBase : public ProgrammablePassEncoder {
|
||||
public:
|
||||
RenderPassEncoderBase(DeviceBase* device,
|
||||
CommandBufferBuilder* topLevelBuilder,
|
||||
CommandEncoderBase* topLevelEncoder,
|
||||
CommandAllocator* allocator);
|
||||
|
||||
void Draw(uint32_t vertexCount,
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "dawn_native/d3d12/CommandBufferD3D12.h"
|
||||
|
||||
#include "common/Assert.h"
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/d3d12/BindGroupD3D12.h"
|
||||
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
|
||||
|
@ -322,8 +323,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
} // anonymous namespace
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
||||
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
||||
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
CommandBuffer(CommandBufferBuilder* builder);
|
||||
CommandBuffer(Device* device, CommandEncoderBase* encoder);
|
||||
~CommandBuffer();
|
||||
|
||||
void RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList, uint32_t indexInSubmit);
|
||||
|
|
|
@ -210,8 +210,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return new Buffer(this, descriptor);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(builder);
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
|
||||
return new CommandBuffer(this, encoder);
|
||||
}
|
||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
Device(Adapter* adapter, ComPtr<ID3D12Device> d3d12Device);
|
||||
~Device();
|
||||
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
|
|
|
@ -15,12 +15,14 @@
|
|||
#ifndef DAWNNATIVE_METAL_COMMANDBUFFERMTL_H_
|
||||
#define DAWNNATIVE_METAL_COMMANDBUFFERMTL_H_
|
||||
|
||||
#include "dawn_native/CommandAllocator.h"
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace dawn_native {
|
||||
struct BeginRenderPassCmd;
|
||||
class CommandEncoderBase;
|
||||
}
|
||||
|
||||
namespace dawn_native { namespace metal {
|
||||
|
@ -29,7 +31,7 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
CommandBuffer(CommandBufferBuilder* builder);
|
||||
CommandBuffer(Device* device, CommandEncoderBase* encoder);
|
||||
~CommandBuffer();
|
||||
|
||||
void FillCommands(id<MTLCommandBuffer> commandBuffer);
|
||||
|
@ -38,7 +40,6 @@ namespace dawn_native { namespace metal {
|
|||
void EncodeComputePass(id<MTLCommandBuffer> commandBuffer);
|
||||
void EncodeRenderPass(id<MTLCommandBuffer> commandBuffer, BeginRenderPassCmd* renderPass);
|
||||
|
||||
Device* mDevice;
|
||||
CommandIterator mCommands;
|
||||
};
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "dawn_native/metal/CommandBufferMTL.h"
|
||||
|
||||
#include "dawn_native/BindGroup.h"
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/metal/BufferMTL.h"
|
||||
#include "dawn_native/metal/ComputePipelineMTL.h"
|
||||
|
@ -204,10 +205,8 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
} // anonymous namespace
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder),
|
||||
mDevice(ToBackend(builder->GetDevice())),
|
||||
mCommands(builder->AcquireCommands()) {
|
||||
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
||||
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace dawn_native { namespace metal {
|
|||
Device(AdapterBase* adapter, id<MTLDevice> mtlDevice);
|
||||
~Device();
|
||||
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
|
|
|
@ -77,8 +77,8 @@ namespace dawn_native { namespace metal {
|
|||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return new Buffer(this, descriptor);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(builder);
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
|
||||
return new CommandBuffer(this, encoder);
|
||||
}
|
||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
|
|
|
@ -75,8 +75,8 @@ namespace dawn_native { namespace null {
|
|||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return new Buffer(this, descriptor);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(builder);
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
|
||||
return new CommandBuffer(this, encoder);
|
||||
}
|
||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
|
@ -232,8 +232,8 @@ namespace dawn_native { namespace null {
|
|||
|
||||
// CommandBuffer
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
||||
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
||||
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "dawn_native/BindGroupLayout.h"
|
||||
#include "dawn_native/Buffer.h"
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/ComputePipeline.h"
|
||||
#include "dawn_native/Device.h"
|
||||
#include "dawn_native/InputState.h"
|
||||
|
@ -90,7 +91,7 @@ namespace dawn_native { namespace null {
|
|||
Device(Adapter* adapter);
|
||||
~Device();
|
||||
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
|
@ -158,7 +159,7 @@ namespace dawn_native { namespace null {
|
|||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
CommandBuffer(CommandBufferBuilder* builder);
|
||||
CommandBuffer(Device* device, CommandEncoderBase* encoder);
|
||||
~CommandBuffer();
|
||||
|
||||
private:
|
||||
|
|
|
@ -15,9 +15,11 @@
|
|||
#include "dawn_native/opengl/CommandBufferGL.h"
|
||||
|
||||
#include "dawn_native/BindGroup.h"
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/opengl/BufferGL.h"
|
||||
#include "dawn_native/opengl/ComputePipelineGL.h"
|
||||
#include "dawn_native/opengl/DeviceGL.h"
|
||||
#include "dawn_native/opengl/Forward.h"
|
||||
#include "dawn_native/opengl/InputStateGL.h"
|
||||
#include "dawn_native/opengl/PersistentPipelineStateGL.h"
|
||||
|
@ -281,8 +283,8 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
} // namespace
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
||||
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
||||
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
CommandBuffer(CommandBufferBuilder* builder);
|
||||
CommandBuffer(Device* device, CommandEncoderBase* encoder);
|
||||
~CommandBuffer();
|
||||
|
||||
void Execute();
|
||||
|
|
|
@ -61,8 +61,8 @@ namespace dawn_native { namespace opengl {
|
|||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return new Buffer(this, descriptor);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(builder);
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
|
||||
return new CommandBuffer(this, encoder);
|
||||
}
|
||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace dawn_native { namespace opengl {
|
|||
void SubmitFenceSync();
|
||||
|
||||
// Dawn API
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "dawn_native/vulkan/CommandBufferVk.h"
|
||||
|
||||
#include "dawn_native/CommandEncoder.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/vulkan/BindGroupVk.h"
|
||||
#include "dawn_native/vulkan/BufferVk.h"
|
||||
|
@ -205,8 +206,8 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
} // anonymous namespace
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
||||
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
||||
: CommandBufferBase(device, encoder), mCommands(encoder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
|
||||
#define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
|
||||
|
||||
#include "dawn_native/CommandAllocator.h"
|
||||
#include "dawn_native/CommandBuffer.h"
|
||||
|
||||
#include "common/vulkan_platform.h"
|
||||
|
@ -25,9 +26,11 @@ namespace dawn_native {
|
|||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
class Device;
|
||||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
CommandBuffer(CommandBufferBuilder* builder);
|
||||
CommandBuffer(Device* device, CommandEncoderBase* encoder);
|
||||
~CommandBuffer();
|
||||
|
||||
void RecordCommands(VkCommandBuffer commands);
|
||||
|
|
|
@ -146,8 +146,8 @@ namespace dawn_native { namespace vulkan {
|
|||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return new Buffer(this, descriptor);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(builder);
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandEncoderBase* encoder) {
|
||||
return new CommandBuffer(this, encoder);
|
||||
}
|
||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace dawn_native { namespace vulkan {
|
|||
void AddWaitSemaphore(VkSemaphore semaphore);
|
||||
|
||||
// Dawn API
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
RenderPassDescriptorBase* CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) override;
|
||||
|
|
Loading…
Reference in New Issue