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Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp, ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and EncodingContext.cpp/h to give them more contextual information. Bug: dawn:563 Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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Dawn LUCI CQ
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5e2e2d863e
commit
f33afcdba6
@@ -206,6 +206,60 @@ TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) {
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ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0));
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}
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// Test that passes which are de-referenced prior to ending still allow the correct errors to be
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// produced.
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TEST_F(CommandBufferValidationTest, PassDereferenced) {
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DummyRenderPass dummyRenderPass(device);
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// Control case, command buffer ended after the pass is ended.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
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pass.EndPass();
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encoder.Finish();
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}
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// Error case, no reference is kept to a render pass.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&dummyRenderPass);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Error case, no reference is kept to a compute pass.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginComputePass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Error case, beginning a new pass after failing to end a de-referenced pass.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&dummyRenderPass);
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Error case, deleting the pass after finishing the commend encoder shouldn't generate an
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// uncaptured error.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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pass = nullptr;
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}
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// Valid case, command encoder is never finished so the de-referenced pass shouldn't generate an
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// uncaptured error.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginComputePass();
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}
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}
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// Test that calling inject validation error produces an error.
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TEST_F(CommandBufferValidationTest, InjectValidationError) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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