Use namer in the Inspector.
This CL adds the namer to the Inspector when getting the remapped name. Change-Id: Ic5ed8c50a24b7a1cc303767d049a358181d27603 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/36661 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -43,7 +43,8 @@
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namespace tint {
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namespace inspector {
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Inspector::Inspector(const ast::Module& module) : module_(module) {}
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Inspector::Inspector(ast::Module& module)
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: module_(module), namer_(std::make_unique<UnsafeNamer>(&module)) {}
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Inspector::~Inspector() = default;
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@ -77,15 +78,11 @@ std::vector<EntryPoint> Inspector::GetEntryPoints() {
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std::string Inspector::GetRemappedNameForEntryPoint(
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const std::string& entry_point) {
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// TODO(rharrison): Reenable once all of the backends are using the renamed
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// entry points.
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// auto* func = FindEntryPointByName(entry_point);
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// if (!func) {
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// return {};
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// }
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// return func->name();
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return entry_point;
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auto* func = FindEntryPointByName(entry_point);
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if (!func) {
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return {};
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}
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return namer_->NameFor(func->symbol());
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}
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std::map<uint32_t, Scalar> Inspector::GetConstantIDs() {
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@ -25,6 +25,7 @@
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#include "src/ast/pipeline_stage.h"
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#include "src/inspector/entry_point.h"
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#include "src/inspector/scalar.h"
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#include "src/namer.h"
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namespace tint {
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namespace inspector {
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@ -72,7 +73,7 @@ class Inspector {
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public:
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/// Constructor
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/// @param module Shader module to extract information from.
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explicit Inspector(const ast::Module& module);
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explicit Inspector(ast::Module& module);
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~Inspector();
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/// @returns error messages from the Inspector
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@ -128,6 +129,7 @@ class Inspector {
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private:
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const ast::Module& module_;
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std::unique_ptr<Namer> namer_;
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std::string error_;
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/// @param name name of the entry point to find
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