Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal

This test is flaky on Metal and consistently failing on OpenGL.

TBR=cwallez@chromium.org,kainino@chromium.org
Bug: chromium:950768
Change-Id: I0e62b87053009182afef39e5ef2459b30a866418
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2019-04-10 20:25:57 +00:00 committed by Commit Bot service account
parent b4b3ea05eb
commit f4c3f4562e
1 changed files with 5 additions and 0 deletions

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@ -72,6 +72,11 @@ protected:
// Test using two different render passes in one commandBuffer works correctly. // Test using two different render passes in one commandBuffer works correctly.
TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) { TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {
if (IsOpenGL() || IsMetal()) {
// crbug.com/950768
// This test is consistently failing on OpenGL and flaky on Metal.
return;
}
constexpr RGBA8 kRed(255, 0, 0, 255); constexpr RGBA8 kRed(255, 0, 0, 255);
constexpr RGBA8 kGreen(0, 255, 0, 255); constexpr RGBA8 kGreen(0, 255, 0, 255);