Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal
This test is flaky on Metal and consistently failing on OpenGL. TBR=cwallez@chromium.org,kainino@chromium.org Bug: chromium:950768 Change-Id: I0e62b87053009182afef39e5ef2459b30a866418 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6500 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -72,6 +72,11 @@ protected:
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// Test using two different render passes in one commandBuffer works correctly.
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// Test using two different render passes in one commandBuffer works correctly.
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TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {
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TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {
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if (IsOpenGL() || IsMetal()) {
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// crbug.com/950768
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// This test is consistently failing on OpenGL and flaky on Metal.
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return;
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}
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constexpr RGBA8 kRed(255, 0, 0, 255);
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constexpr RGBA8 kRed(255, 0, 0, 255);
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constexpr RGBA8 kGreen(0, 255, 0, 255);
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constexpr RGBA8 kGreen(0, 255, 0, 255);
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